Hi!
This raises another question I have had over the years. Although the VP system is a perfectly good system to when a game ends, it does give wierd situations like the one described. Many times a game has ended because a lonely stand keeps an objective while overpowering force is but mere centimeters away. It makes me wonder on what the real "end" of the game should be. I have entertained used fixed goals with clear provisions for victory, but this extends the game somewhat. the upside is a more realistic game with no last minute dashes to the finish line.
Some simple goals could be to take a couple of objectives that are closely packed and the winner is he who captures them adn from that moment HOLDING them for "X" amount of turns. It does open possibilities, but extends play.
Then again, once I set the table I dont keep track of time....
Peter
cmackenzie_at_... wrote:
> Sometimes it makes a welcome break to fight with a cheesy army against an equally cheesy opponent. It provides different challenges, and can be as good as a 'proper' game. However the satisfaction you get from beating a cheesy opponent with a standard army is uncomparable. Stealing an battle winning objective with an infantry detachment from in front of a gargant big mob and watching your opponent try desperatly to wipe them out and suddenly realising he's not going to do it is an excellent feeling. I've also experienced the other side of the coin, when I first took an Imperator against a Chaos force. My brother decided that seeing as he couldn't match it or destroy it, he would take a force capable of surviving against it. Accordingly he took more Greater Daemons and regeneration troops, and avoided titans that would be destroyed and give me massive victory points. I am told the look on my face when his unit of trolls regenerated right in front of my titan and took an objective was something else. Of course this was only possible because the campaign rules we were playing with limited me to one Imperator which I had to show on the map so everybody knew when they would be facing it. Overall though ask yourself why you are taking a cheesy army. If its because you want to beat your opponent, aren't you accepting that you can't beat him through a more balanced army choice, and secondly if beating your opponent is more important than actually triumphing in a contest then why bother playing in the first place??
>
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Received on Tue Mar 23 1999 - 20:34:33 UTC