I think they should count for VPs after you fire them, for they leave the
table, this would explain the low cost of them. This way you just add a rule
not change the whole missile set up, less work for all.
-----Original Message-----
From: Peter Ramos <pramos1_at_...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: Wednesday, March 31, 1999 4:31 AM
Subject: [NetEpic ML] Re: one more time
>Hi!
>
>Daniel Wiebell wrote:
>
>> Hi
>>
>> I agree that a dice roll for availability for Deathstrikes is a VERY bad
>> idea. I think a better solution is to increase their points value. If a
>> titan warp missile is 100, then I think a Deathstrike battery of three
>> should be 350 at least, probably more. This is because they don't need
>> line of sight to shoot so it makes them a lot more dangerous than the
>> titan version.
>>
>
>Point taken this is a better solution.
>
>> By the way did anyone answer the question of whether used (not
>> destroyed) Deathstrikes count for VPs?
>
>The missiles themselves DO NOT count towards the break point, but the
>launchers do.
>
>Peter
>
>
>
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Received on Wed Mar 31 1999 - 17:25:49 UTC