Hi!
If you're using netepic rules believe me it doesn/t. AA guns are very powerful
in net epic and provide very strong air cover.
T-hawks used to be very popular but with AA guns around they are used very
infrequently. Players just dont want to risk a whole detachemtn to go up in
flames with one shot.
In the original rules this may have been a problem but once GW introduced AA
guns t-hawks value plummeted.
In additon ONLY chaos marines can ride in t-hawks, NO OTHER units may do it, so
trolls etc, can never benefit from them.
I'd suggest you have a go at it with netepic rules and through a lot of stuff in
T-hawks and they enemy with a decent air force and AA guns and watch how many
get through.
In playtest we quickly learned that the old tactics of airdropping everything
with impunity no longer applied.
Peter
Brian Evans wrote:
> I have a hard time believing that giving ThunderHawk Gunships won't increase
> the power of Chaos significantly.
>
> 1. Three ThunderHawk Gunships will transport a whole Chaos Marine Company
> into the enemies' deployment zone. Chaos Marines now can use their spell
> powers on the first turn of battle and can be in close combat.
>
> 2. Chaos Marine Terminators can now be in Close Combat on the first turn.
>
> 3. What do Chaos Trolls do when the get to the enemies' deployment zone? I
> would like to see my trolls in close combat with your Artillery units on the
> first turn.
>
> 4. Any units that get to your deployment zone on the first turn will allow
> me to disrupt your plans. The enemy REQUIRES a couple of rounds to whittle
> down my close combat specialists. Otherwise, my whole army is going in
> ThunderHawk Gunships.
>
> Brian A. Evans
>
> ----- Original Message -----
> From: Peter Ramos <pramos_at_...>
> To: <netepic_at_egroups.com>
> Sent: Friday, November 12, 1999 4:07 PM
> Subject: [NetEpic ML] Re: R: Thunderhawks
>
> Hi!
>
> This is very true, but having played for many years and letting chaos use
> T-hawks beleive me it doesn't tip the sclaes very much, much less since AA
> guns
> came along.
>
> Peter
>
> James Beadle wrote:
>
> > It strikes me that the various army lists each have thier own special
> > units that balance them out against the special units of other lists, and
> > make that particular army different in flavor and tatics. If you allow
> those
> > special units to be used by another army you are sacrificing that balance,
> > and that special flavor for a more generic mix.
> > As has already been said, its all a personal opinion, however I would
> > rather see the lists used as presented rather than mixing the units up
> into
> > a mishmash of take what you want armies. Thunderhawks are Space Marine
> > Units, not Chaos units. It would be easy to justify any army using almost
> > any unit, but is that ultimatly desirable and good for the game?
> >
> > James
> >
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Received on Sun Nov 14 1999 - 10:11:16 UTC