That's exactly how I use them too. Keep the rhino's with the marines,
when it's time to rumble, they take the hit first. But I would hate to
see them become more like tanks.
Dave
The Millers wrote:
>
> as to the rhino as an assualt weapon, you betcha'. iv'v been playing
> marines and squats for years and have always used them in htis fashion,
> during the decisive charge they are used as one-shot armor for the troops,
> if they survuve fine, but if i have to choose to loose a troop stand or the
> transport i take the transports first.
> ----- Original Message -----
> From: Dave <warprat_at_...>
> To: <netepic_at_egroups.com>
> Sent: Sunday, November 21, 1999 8:37 AM
> Subject: [NetEpic ML] Re: 4.0 revision suggestions
>
> > >
> > > > > Tank bolters:
> > > > > The bolters of tanks are EXTREMELY poor. While they should not be
> > > >comparable
> > > > > to infantry bolters (for the reasons mentioned in Incoming 1) they
> > > >should
> > > > > still be a weapon, not just some add-on with no realistic effect
> unless
> > > >you
> > > > > got 10 of the damn things.
> > > > > It is worth remembering that these weapons are often linked bolters
> or
> > > > > individual heavy bolters.
> > > > > I'd say that their range should be increased to 25 cm. or they
> should
> > > >hit
> > > >on
> > > > > 5+. 25 cm. is propably the best solution
> > > > >
> > > >
> > > >A single bolter should have a very difficult time eliminating a 5 man
> > > >squad.
> > > >Remember that an infantry stand has 5 bolters shooting (4 bolters plus
> a
> > > >Heavy Weapon most likely), a tank in 40K only has 2 bolters or a single
> > > >storm bolter. The tank's bolter has a much reduced amount of
> fire-power
> > > >than the infantry's 5 weapons coupled with a limited firing arc.
> > > >
> > >
> > > they should be worse but not useless. Remember that things like leman
> russ
> > > and land raiders mount heavy boltguns but are rated as bolters in
> NetEpic
> > >
> > >
> > How would you like to play against a marine player and find that all
> > those previously useless rhino transports could now take an offensive
> > role?
> >
> > How would you, as the marine player, like to pay for these new rhinos?
> > 75pts for 3 rhinos?
> >
> > I know that when I play marines, rhinos have one role. Make my precious
> > marines mobile. Thats all. I actually like having the rhinos wimpy.
> > It saves me the temptation of wanting to treat them as Tanks.
> >
> >
> >
> >
> >
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Received on Sun Nov 21 1999 - 21:58:21 UTC