Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)

From: Peter Ramos <primarch_at_...>
Date: Wed, 15 Aug 2001 09:45:22 -0400

Hi!

No infantry unit in net epic needs a weapon with modifiers to affect it.
The great majority of infantry have no weapon modifier menaing such a
unit is immune ot shooting it, not a good thing. I'd rather the unit
have the jugger ability or regeneration, since it does not hinder
shooting it.

Peter

Eivind Borgeteien wrote:

> Infantry should NEVER need weapons with modifers to kill them, too
> unbalancing. The idea to treat them as juggers that they always
> complete a charge is much, much better.
>
> ---------->I do agree!!! With this you compare them to something
> reasonable, a jugger and not a void shield! I have a hard time
> thinking that any humanoid crature, no matter how malformed, could
> just walk through the barrage of a Whirlwind battery!
>
>
>
> Lets go for this.
>
>
>
> Eivind
>
> ----- Original Message -----
>
> From:Peter Ramos <mailto:primarch_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Wednesday, August 15, 2001 2:25 PM
>
> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>
>
> Hi!
>
> Hehe, well, well, its seems we are waking up a bit after the long
> slumber and with a yell too!
>
> My impressions:
>
> I dont mind fleet of foot as long as it is not combined with any
> other ability that would make infantry move too fast. Only some
> should receive it, perhpas stuff like grotesques should not.
>
> Infantry should NEVER need weapons with modifers to kill them, too
> unbalancing. The idea to treat them as juggers that they always
> complete a charge is much, much better.
>
> Only command types hsould have saves and low ones with a light
> sprinkling of fixed save, the vast majority should have no saves.
> Darius's summary on this looked pretty good.
>
> I like the capture slaves rules, very character building. The
> combat drugs I am unsure about, why not integrate some of the
> effects to those units that fluff wise could have them and forego
> the table?
>
> Peter
>
> eivind.borgeteien_at_... <mailto:eivind.borgeteien_at_...>
> wrote:
>
>> hehe..
>>
>> Thi guy Trygve is really in the right mood today, dealing punches
>> left and right :-)
>>
>> Eivind
>> >
>> > Fra: Trygve Bj�rnstad <trygve_at_...>
>> <mailto:trygve_at_...>
>> > Dato: 2001/08/15 Wed PM 12:57:53 CEST
>> > Til: <netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>> > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
>> >
>> > Only problem is I'll beat the crap out of you, meaning that the
>> army will
>> > appear to be too weak... mwhuahahahaha....
>> >
>> > Oooops, just broke one of Eivind's rules... sorry ;o)
>> >
>> > Trygve
>> >
>> > > -----Original Message-----
>> > > From: nils.saugen_at_... <mailto:nils.saugen_at_...>
>> [mailto:nils.saugen_at_... ]
>> > > Sent: 15. august 2001 12:25
>> > > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
>> (long)
>> > > Sensitivity: Confidential
>> > >
>> > >
>> > > We are thinking of giving the Dark Eldar a test. Then i'ts easier
>> > > to discuss
>> > > if somethings are utterly unbalanced or not! I'm in for a gluing
>> > > session for
>> > > the rest of the week I think!
>> > >
>> > > -----Original Message-----
>> > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...> [
>> mailto:eivind.borgeteien_at_... ]
>> > > Sent: 15. august 2001 12:13
>> > > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
>> (long)
>> > > Sensitivity: Confidential
>> > >
>> > >
>> > > ...and if you wonder whatthe 2nd and 3rd rule of nettiquette
>> are, Im not
>> > > sure yet but I will invent them as we break them :-))
>> > >
>> > > Eivind
>> > > >
>> > > > Fra: nils.saugen_at_... <mailto:nils.saugen_at_...>
>> > > > Dato: 2001/08/15 Wed PM 12:00:14 CEST
>> > > > Til: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
>> (long)
>> > > >
>> > > > Right,
>> > > >
>> > > > However, this was directed at you. And you should know me well
>> > > enough not
>> > > to
>> > > > take this to seriously! Well, I'm gonna let this silly
>> excange drop now!
>> > > >
>> > > > Nils
>> > > >
>> > > > -----Original Message-----
>> > > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...> [
>> mailto:eivind.borgeteien_at_... ]
>> > > > Sent: 15. august 2001 11:55
>> > > > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part
>> 1 (long)
>> > > > Sensitivity: Confidential
>> > > >
>> > > >
>> > > > 1st rule of netiquette; Dont use irony!
>> > > >
>> > > > You should be real carefull using irony on this list as mail
>> > > lacks some of
>> > > > the finer aspects of communication like mimmic, body
>> language and so on.
>> > > >
>> > > > So, think about this; when we first discovered this list we
>> watched the
>> > > > discussions for weeks before we wrote anything. And when we did
>> > > , we where
>> > > > quite ancious abot what kind of reply we would get. Everything
>> > > written on
>> > > > this list should have the goal to include people, so irony
>> or not, you
>> > > > should not really ironize over peoples suggestions on this
>> list.
>> > > >
>> > > > Eivind
>> > > > >
>> > > > > Fra: nils.saugen_at_... <mailto:nils.saugen_at_...>
>> > > > > Dato: 2001/08/15 Wed AM 11:01:20 CEST
>> > > > > Til: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1
>> (long)
>> > > > >
>> > > > > Get real!
>> > > > >
>> > > > > Irony my friend IRONY!
>> > > > >
>> > > > > Flamers locked and ready to go!
>> > > > >
>> > > > > However, having said that, I really don't think it was a
>> good Idea for
>> > > > this
>> > > > > particular unit! First off, I'm not over entusiastic of
>> adding armour
>> > > save
>> > > > > to the Dark Eldar army. (This is why I prefer my rule
>> over darius as
>> > > this
>> > > > > also includes an armour save). Secondly, this unit comes as a
>> > > detachment
>> > > > of
>> > > > > 4 stands and is quite nasty in CC. Now having my rule means
>> > > that regular
>> > > > > infantry cant fire them down from afar. You need to
>> allocate better
>> > > weapon
>> > > > > to do that, or try to take them out in CC. Which is quite
>> difficult.
>> > > > > Remember this unit has some serious limitations also! We
>> are now only
>> > > > > working on a small part of the list, overall I feel that the
>> > > dark Eldar
>> > > > army
>> > > > > is quite balanced! So Believe me, this is in no way
>> unbalancing, at
>> > > least
>> > > > > that is my humble opinion!
>> > > > >
>> > > > > Nils
>> > > > >
>> > > > > -----Original Message-----
>> > > > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...> [
>> mailto:eivind.borgeteien_at_... ]
>> > > > > Sent: 15. august 2001 10:51
>> > > > > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
>> part 1 (long)
>> > > > > Sensitivity: Confidential
>> > > > >
>> > > > >
>> > > > > Thats OK, but if you want people to take part of the
>> > > discussion you cant
>> > > > > kill their suggiestions like that. It will only lead to a
>> dull and
>> > > awfully
>> > > > > quiet list. :-(
>> > > > >
>> > > > > Eivind
>> > > > > >
>> > > > > > Fra: nils.saugen_at_...
>> <mailto:nils.saugen_at_...>
>> > > > > > Dato: 2001/08/15 Wed AM 10:40:11 CEST
>> > > > > > Til: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part
>> 1 (long)
>> > > > > >
>> > > > > > Hmmm, I think it was self proclamed you know, like when
>> Napoleon tok
>> > > the
>> > > > > > crown from the pope and crowned himself emperor. Nice
>> and symbolic,
>> > > > > Napoleon
>> > > > > > was then even greater than God.... To bad he only took
>> his bading
>> > > > outfits
>> > > > > > when visiting
>> > > > > > Russia....
>> > > > > >
>> > > > > > Now, over to more serious matters. I think my solution is
>> > > the best for
>> > > > > this
>> > > > > > unit, then Darius idea and finally yours.
>> > > > > >
>> > > > > > Nils
>> > > > > >
>> > > > > > -----Original Message-----
>> > > > > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...>
>> > > [ mailto:eivind.borgeteien_at_... ]
>> > > > > > Sent: 15. august 2001 10:08
>> > > > > > To: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
>> part 1 (long)
>> > > > > > Sensitivity: Confidential
>> > > > > >
>> > > > > >
>> > > > > > Who died and made you god?
>> > > > > > >
>> > > > > > > Fra: nils.saugen_at_...
>> <mailto:nils.saugen_at_...>
>> > > > > > > Dato: 2001/08/15 Wed AM 08:44:35 CEST
>> > > > > > > Til: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision
>> part 1 (long)
>> > > > > > >
>> > > > > > > boooooohhhhh!!!!
>> > > > > > >
>> > > > > > > That was quickly woted down!
>> > > > > > >
>> > > > > > > Now we are back to 2 options :)
>> > > > > > >
>> > > > > > > Nils
>> > > > > > > The Laughing God
>> > > > > > >
>> > > > > > > -----Original Message-----
>> > > > > > > From: Eivind Borgeteien [
>> mailto:eivind.borgeteien_at_... ]
>> > > > > > > Sent: 14. august 2001 15:56
>> > > > > > > To: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > Subject: Re: RE: [NetEpic ML] Re: Dark eldar revision
>> > > part 1 (long)
>> > > > > > >
>> > > > > > >
>> > > > > > > I know thats was the options given but I dont like
>> either of them.
>> > > > Thats
>> > > > > > why
>> > > > > > > I introduced option number 3;
>> > > > > > >
>> > > > > > > 4+ to save, modifiable to 6
>> > > > > > >
>> > > > > > > So, now there are 3 options....!
>> > > > > > >
>> > > > > > > Eivind
>> > > > > > > ----- Original Message -----
>> > > > > > > From: <nils.saugen_at_...>
>> <mailto:nils.saugen_at_...>
>> > > > > > > To: <netepic_at_yahoogroups.com>
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > Sent: Tuesday, August 14, 2001 2:58 PM
>> > > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
>> > > part 1 (long)
>> > > > > > >
>> > > > > > >
>> > > > > > > Well, I guess the options are:
>> > > > > > >
>> > > > > > > No save, but weapon needs a modifyer to harm it.
>> > > > > > > or save + regen roll.
>> > > > > > >
>> > > > > > > I think the first is the best option!
>> > > > > > >
>> > > > > > > Nils
>> > > > > > >
>> > > > > > > -----Original Message-----
>> > > > > > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...>
>> > > [ mailto:eivind.borgeteien_at_... ]
>> > > > > > > Sent: 14. august 2001 14:53
>> > > > > > > To: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > Subject: Sv: RE: [NetEpic ML] Re: Dark eldar revision
>> > > part 1 (long)
>> > > > > > > Sensitivity: Confidential
>> > > > > > >
>> > > > > > >
>> > > > > > > Grotesque
>> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
>> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules
>> (-1 to wound)
>> > > > > > >
>> > > > > > > What does this mean? That you must have a weapon of at
>> > > least -1 TSM
>> > > to
>> > > > > hit
>> > > > > > > it? Man! What are you thinking???!!! This is waaaayyyy to
>> > > cheesy!!!!
>> > > > We
>> > > > > > > should probably rename the unit to Gorgoneque after
>> the milk
>> > > > product!!!
>> > > > > > >
>> > > > > > >
>> > > > > > > Hehehe... :-))
>> > > > > > >
>> > > > > > > I just missed some heavvy bickering as the list has been
>> > > very quiet
>> > > > > > lately.
>> > > > > > > I will put my flamer down now, put it in a box and lay it
>> > > safely in
>> > > > the
>> > > > > > > closet.
>> > > > > > >
>> > > > > > > Honestly, I would rather prefer a 4+, modifiable to 6.
>> > > > > > >
>> > > > > > > Yours cincerely
>> > > > > > > Eivind :-)
>> > > > > > >
>> > > > > > > > Fra: nils.saugen_at_...
>> <mailto:nils.saugen_at_...>
>> > > > > > > > Dato: 2001/08/14 Tue PM 02:09:15 CEST
>> > > > > > > > Til: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > > Emne: RE: [NetEpic ML] Re: Dark eldar revision part
>> 1 (long)
>> > > > > > > >
>> > > > > > > > Hi,
>> > > > > > > >
>> > > > > > > > My point exactly. The artifacts should be a permanent
>> > > part of the
>> > > > > > > Haemonculi
>> > > > > > > > stas instead of psychic powers!
>> > > > > > > >
>> > > > > > > > I've gone through the stats as well and present them
>> > > side by side:
>> > > > > > > >
>> > > > > > > > Warrior
>> > > > > > > > 10 - +1 Splinter Rifles 50 2 5+ -
>> > > > > > > > 15 - +1 Splinter Rifles 50 1 5+ -
>> > > > > > > >
>> > > > > > > > Scrouge
>> > > > > > > > 15 - +2 Lascannon 50 2 5+ -1 Skimmer
>> > > > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
>> > > > > > > >
>> > > > > > > > Wyches
>> > > > > > > > 15 - +3 Splinter Pistols/CC Weapons 25cm 2 5+ 0
>> > > CombatDrugs, Elite
>> > > > > > > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
>> > > > > > > >
>> > > > > > > > Grotesque
>> > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness (regen!)
>> > > > > > > > 10 - +4 None Elite, Stupidity, Special Rules
>> (-1 to wound)
>> > > > > > > >
>> > > > > > > > Mandrake
>> > > > > > > > 15 - +4 Splinter Pistols 25cm 2 5+ 0 Shadow Skinned
>> > > Fleet of Feet
>> > > > > > > > 15 - +2 Splinter Pistol 25 1 5+ - Elite,
>> > > Infiltrate,Special Rules
>> > > > > > > >
>> > > > > > > > Helion
>> > > > > > > > 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
>> > > Special Rules
>> > > > > > > > 20 - +5 Hellglaive 15 1 3+ -2 Combat Drugs, Skimmer
>> > > > > > > >
>> > > > > > > > Incubi
>> > > > > > > > 10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command
>> Elite Morale
>> > > Bonus
>> > > > > > > > 10 6+ +6 Tormentor Helm/Punisher 25 1 5+ - Elite
>> > > > > > > >
>> > > > > > > > Dark Eldar Lord
>> > > > > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50cm 4+
>> -1 Command
>> > > > EliteCAF
>> > > > > > > Bonus
>> > > > > > > > 15 4+ Fixed +6 Splinter Pistol 25 2 5+ - Commander,
>> Elite
>> > > > > > > >
>> > > > > > > > Haemonculus
>> > > > > > > > 15 - +4 Stinger 25 1 4+ -1
>> > > > > > > > Destructor Template 4 -1 Special Rules,Commander,
>> > > > > > > > EliteIgnores cover to hit
>> > > > > > > > Succubi
>> > > > > > > > 15 - +4 Splinter Pistol 25 2 5+ - Commander, Elite,
>> CombatDrugs
>> > > > > > > >
>> > > > > > > > Dracon
>> > > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special
>> > > > > > > > Splinter pistol 25 2 5+ -1 Commandander, Elite,
>> Soul seeker
>> > > > > > > > amunition, ignores cover
>> > > > > > > > Sybarite
>> > > > > > > > 15 - +2 Dark Lance 75 2 5+ Special Commander,
>> > > Elite,Special Rules
>> > > > > > > >
>> > > > > > > > Beast Master
>> > > > > > > > 15 - +4 Splinter pistol/Agoniser 25 2 5+ - Commander,
>> > > Elite Combat
>> > > > > drugs
>> > > > > > > > Special Rules
>> > > > > > > > 20 6+ +2 Splinter Pistols/CC Weapons 2 25cm 5+ 0
>> Combat Drugs
>> > > > Psychic
>> > > > > > Save
>> > > > > > > > Elite
>> > > > > > > >
>> > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2 5+
>> 0 Command
>> > > Psyker
>> > > > > > > >
>> > > > > > > > They are very similar.
>> > > > > > > >
>> > > > > > > > Nils
>> > > > > > > >
>> > > > > > > > -----Original Message-----
>> > > > > > > >
>> > > > > > > >
>> > > > > > > >
>> > > > > > > >
>> > > > > > > >
>> > > > > > > > From: eivind.borgeteien_at_...
>> <mailto:eivind.borgeteien_at_...>
>> > > > [ mailto:eivind.borgeteien_at_... ]
>> > > > > > > > Sent: 14. august 2001 13:14
>> > > > > > > > To: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > > Subject: Sv: [NetEpic ML] Re: Dark eldar revision
>> part 1 (long)
>> > > > > > > > Sensitivity: Confidential
>> > > > > > > >
>> > > > > > > >
>> > > > > > > > Hi
>> > > > > > > >
>> > > > > > > > I dont have much references concerning the Dark Eldar,
>> > > but I think
>> > > > it
>> > > > > > > should
>> > > > > > > > follow some generic Netepic principles.
>> > > > > > > >
>> > > > > > > > Thats why I think we should not introduce "fleet of
>> foot" as an
>> > > > > ability,
>> > > > > > > nor
>> > > > > > > > upgrade units with equipment and artifacts.
>> > > > > > > >
>> > > > > > > > In stead of the "fleet of foot" suggested I would give
>> > > them a base
>> > > > > move
>> > > > > > of
>> > > > > > > > 15 cm.
>> > > > > > > >
>> > > > > > > > The Haemonculi should in stead of being upgraded with
>> > > an artifact
>> > > be
>> > > > > > given
>> > > > > > > > said ability by deafault.
>> > > > > > > >
>> > > > > > > > Eivind
>> > > > > > > > >
>> > > > > > > > > Fra: nils.saugen_at_...
>> <mailto:nils.saugen_at_...>
>> > > > > > > > > Dato: 2001/08/14 Tue AM 09:21:51 CEST
>> > > > > > > > > Til: netepic_at_yahoogroups.com
>> <mailto:netepic_at_yahoogroups.com>
>> > > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revision part 1
>> (long)
>> > > > > > > > >
>> > > > > > > > > Hi you all
>> > > > > > > > >
>> > > > > > > > > Slow start to the Dark Eldar bickering! I recon that
>> > > is because
>> > > > > > > > > nobody has played with them yet.
>> > > > > > > > >
>> > > > > > > > > My comments below!
>> > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > --- In netepic_at_y <mailto:netepic_at_y> ..., Peter
>> Ramos <primarch_at_c...> <mailto:primarch_at_c...> wrote:
>> > > > > > > > > > Hi!
>> > > > > > > > > >
>> > > > > > > > > > We will start hammering out a Dark Eldar force
>> list while we
>> > > > wait
>> > > > > > > > > for GW
>> > > > > > > > > > to get thier minis out. Note any list will be
>> experimental
>> > > until
>> > > > > > > > > some
>> > > > > > > > > > playtesting is done. The following is from
>> > > manuscripts made by
>> > > > > > > > > Darius,
>> > > > > > > > > > Nils and others. I will present the ideas side
>> by side and
>> > > > people
>> > > > > > > > > can
>> > > > > > > > > > sort them out.
>> > > > > > > > > >
>> > > > > > > > > > Dark Eldar special rule:
>> > > > > > > > > >
>> > > > > > > > > > Special Rules
>> > > > > > > > > > The Dark Eldar almost always take prisoners
>> during their
>> > > raids.
>> > > > > > > > > When a
>> > > > > > > > > > unit in close combat with the Dark Eldar is broken,
>> > > and fails
>> > > > it's
>> > > > > > > > > > moral, roll 1d6 for any stands still in Close
>> Combat with a
>> > > Dark
>> > > > > > > > > Eldar
>> > > > > > > > > > stand in the end phase, on a roll of 4+ the
>> stand is taken
>> > > > > prisoner
>> > > > > > > > > and
>> > > > > > > > > > the Dark Eldar player awarded 1 victory point.
>> > > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > I really, really, like this rule! The Dark Eldar
>> go to war in
>> > > > order
>> > > > > > > > > to get slaves to drag back home. I guess they
>> > > sacrifice them to
>> > > > > > > > > Slaanesh or the great devourer, as the god is
>> known to them.
>> > > It's
>> > > > > > > > > constant need for fresh souls, drives the Dark
>> Eldar on their
>> > > > > > > > > conquest, or else they will be consumed themselves!
>> > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > > Suggested infantry powers (and ONLY infantry)
>> > > > > > > > > >
>> > > > > > > > > > � Fleet of foot- this permits infantry to move
>> an additional
>> > > 5cm
>> > > > > > > > > during
>> > > > > > > > > > a charge move.
>> > > > > > > > > > � Shadowed skin- they may only fired upon if
>> the firing unit
>> > > is
>> > > > > > > > > within 25cm
>> > > > > > > > > > � Combat drugs- roll once on the following table
>> > > and apply the
>> > > > > > > > > results
>> > > > > > > > > > to the unit
>> > > > > > > > > >
>> > > > > > > > > > Die Roll Result
>> > > > > > > > > > 1 +10cm to base move
>> > > > > > > > > > 2 + to hit rolls
>> > > > > > > > > > 3 +d6 to CAF
>> > > > > > > > > > 4 Fixed 5+ save
>> > > > > > > > > > 5 Re-roll 1's & 2"'s in CC
>> > > > > > > > > > 6 Ignore morale checks
>> > > > > > > > > >
>> > > > > > > > > > Another manuscript limited combat drugs to Whyches
>> > > and Helions
>> > > > > with
>> > > > > > > > > > tables as follows:
>> > > > > > > > > >
>> > > > > > > > > > for whyches
>> > > > > > > > > >
>> > > > > > > > > > D6 RESULT
>> > > > > > > > > > 1 Triple move when charging
>> > > > > > > > > > 2 + 1 CAF
>> > > > > > > > > > 3 + 1 Attack
>> > > > > > > > > > 4 +1 Moral
>> > > > > > > > > > 5 +1 To hit
>> > > > > > > > > > 6 Re roll close combat result once
>> > > > > > > > > >
>> > > > > > > > > > for helions
>> > > > > > > > > >
>> > > > > > > > > > D6 RESULT
>> > > > > > > > > > 1 Crazed! Ignores fall back result, always on
>> charge orders.
>> > > > > > > > > > 2 +1 CAF
>> > > > > > > > > > 3 +1 Attack
>> > > > > > > > > > 4 +1 To Moral
>> > > > > > > > > > 5 +1 To Hit
>> > > > > > > > > > 6 Re roll close combat result once
>> > > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > Hmm, if I remember correctly I've included a spesific
>> > > table for
>> > > > the
>> > > > > > > > > combat Drugs under each of the descriptions for
>> units that may
>> > > > > > > > > utilise this! I think that is the best way to go!
>> > > > > > > > >
>> > > > > > > > > Shadow skinned is a nice addition! However I
>> believe it only
>> > > > > (should)
>> > > > > > > > > apply(s)to Mandrakes!
>> > > > > > > > >
>> > > > > > > > > Fleet of foot is best added to the unit stats,
>> giving them
>> > > > > additional
>> > > > > > > > > 5 cm move. However, in Epic Eldar don't have this
>> special
>> > > ability,
>> > > > > so
>> > > > > > > > > should the Dark Eldar have it??? I think they should!
>> > > > > > > > >
>> > > > > > > > > The Dark Eldar army should be built along three
>> core values.
>> > > > > > > > > Speed, Firepower and Light Armour.
>> > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > > Infantry descriptions and stats
>> > > > > > > > > >
>> > > > > > > > > > Dark Eldar Warriors: These are the main
>> infantry unit of the
>> > > > Dark
>> > > > > > > > > Eldar
>> > > > > > > > > > army. They are armed with Splinter rifles and
>> make for
>> > > excellent
>> > > > > > > > > > tactical troops.
>> > > > > > > > > >
>> > > > > > > > > > Scourges: Scourges provide the heavy firepower
>> for the
>> > > infantry.
>> > > > > > > > > They
>> > > > > > > > > > are armed with lascannons and use special jump
>> packs that
>> > > > resemble
>> > > > > > > > > wings.
>> > > > > > > > > >
>> > > > > > > > > > Wyches: Wyches are assault troops for the Dark
>> > > Eldar. They are
>> > > > > > > > > naturally
>> > > > > > > > > > quick and use Combat Drugs to enhance their
>> > > fighting ability.
>> > > > They
>> > > > > > > > > are
>> > > > > > > > > > also classifies as elite troops. Wyches can
>> only use Advance
>> > > > Fire
>> > > > > > > > > and
>> > > > > > > > > > Charge orders.
>> > > > > > > > > >
>> > > > > > > > > > Mandrakes: These units are the deadly recon
>> units. They are
>> > > > > > > > > Shadowed
>> > > > > > > > > > Skinned and Fleet of Foot. They are allowed an
>> infiltration
>> > > move
>> > > > > at
>> > > > > > > > > the
>> > > > > > > > > > beginning of the game, which allows them one move
>> > > up to charge
>> > > > > rate
>> > > > > > > > > > (this includes Fleet of Foot 5cm bonus).
>> Mandrakes can only
>> > > use
>> > > > > > > > > Advance
>> > > > > > > > > > Fire and Charge orders.
>> > > > > > > > > >
>> > > > > > > > > > Hellions: These troops ride razor boards into
>> combat and are
>> > > > armed
>> > > > > > > > > with
>> > > > > > > > > > a Hell Glaive. The Hell Glaive is a powerful CC
>> > > that make the
>> > > > > > > > > Hellions
>> > > > > > > > > > one of the most deadly combat troops available
>> to the Dark
>> > > > Eldar.
>> > > > > > > > > > Hellions also use Combat Drugs. Hellions can only
>> > > use Advance
>> > > > Fire
>> > > > > > > > > and
>> > > > > > > > > > Charge orders.
>> > > > > > > > > >
>> > > > > > > > > > Grotesque: These deformed creatures are so
>> hideous that they
>> > > > cause
>> > > > > > > > > fear.
>> > > > > > > > > > The charged unit must make their morale check or
>> > > fight at -2.
>> > > > > > > > > Otherwise
>> > > > > > > > > > they are at -1. In addition to being
>> disgustingly ugly the
>> > > > > > > > > Grotesque is
>> > > > > > > > > > quite stupid and must roll a d6 to follow its
>> > > orders. On a 4+
>> > > > the
>> > > > > > > > > > Grotesque may follow the orders placed for the
>> unit. If the
>> > > roll
>> > > > > is
>> > > > > > > > > not
>> > > > > > > > > > successful the unit cannot move but can fight in CC
>> > > normally.
>> > > If
>> > > > a
>> > > > > > > > > > Grotesque is hit and fails its save it isn't
>> destroyed yet.
>> > > Turn
>> > > > > > > > > the
>> > > > > > > > > > model on its side and at the End phase roll 1d6
>> and on a 4+
>> > > the
>> > > > > > > > > unit
>> > > > > > > > > > gets up and continues as if it was never hit.
>> This does not
>> > > work
>> > > > > in
>> > > > > > > > > CC
>> > > > > > > > > > however.
>> > > > > > > > > >
>> > > > > > > > > > Beast Master: This elite troop controls Warp
>> Beast packs and
>> > > is
>> > > > > > > > > enhanced
>> > > > > > > > > > with Combat Drugs. They are very fast because they
>> > > need to be
>> > > > able
>> > > > > > > > > to
>> > > > > > > > > > keep up with the Warp Beasts. The Beast Master is a
>> > > deadly CC
>> > > > unit
>> > > > > > > > > and
>> > > > > > > > > > must be with 10cm of the pack she controls. The
>> Beast Master
>> > > > moves
>> > > > > > > > > and
>> > > > > > > > > > shoots like a command unit but can be targeted
>> normally.
>> > > > > > > > > >
>> > > > > > > > > > Incubus: The Incubi are command units for the
>> Dark Eldar
>> > > > Warriors.
>> > > > > > > > > Any
>> > > > > > > > > > Warrior stand within 10cm of the Incubi is +1
>> on morale
>> > > checks.
>> > > > > > > > > >
>> > > > > > > > > > Haemonculus: The Haemonculi are command units for
>> > > Wyches. Any
>> > > > Wych
>> > > > > > > > > stand
>> > > > > > > > > > within 10cm of the Haemonculi gains a +1 to CAF.
>> > > > > > > > > >
>> > > > > > > > > > Archon: The evil Leader of the Dark Eldar. Any Dark
>> > > Eldar unit
>> > > > > > > > > within
>> > > > > > > > > > 10cm of the Archon automatically passes morale
>> checks. The
>> > > > Archon
>> > > > > > > > > has a
>> > > > > > > > > > psychic save of 5+. A Haemonculus bodyguard
>> accompanies the
>> > > > > Archon.
>> > > > > > > > > >
>> > > > > > > > > > Dark Warlock: These are the psykers of the Dark
>> Eldar race.
>> > > They
>> > > > > > > > > are
>> > > > > > > > > > command units and targeting rules apply. The Dark
>> > > Warlock has
>> > > a
>> > > > > > > > > psychic
>> > > > > > > > > > save of 4+. The Dark Warlock may use one of the
>> following
>> > > powers
>> > > > > > > > > once
>> > > > > > > > > > per turn as long as they aren't in close combat.
>> > > > > > > > > >
>> > > > > > > > > > * Shadowed: This power enables the psyker to
>> hide one
>> > > detachment
>> > > > > or
>> > > > > > > > > unit
>> > > > > > > > > > (not company) from the enemy. The shadowed
>> units appear to
>> > > > flicker
>> > > > > > > > > in
>> > > > > > > > > > out of their shadows thus making them more
>> difficult to hit
>> > > and
>> > > > > > > > > fight in
>> > > > > > > > > > close combat. When this is used the unit must
>> be within 50cm
>> > > of
>> > > > > the
>> > > > > > > > > > psyker. The effects last for 1 turn. All enemy
>> > > units must roll
>> > > a
>> > > > > 4+
>> > > > > > > > > on
>> > > > > > > > > > 1d6 in order to shoot at Shadowed units. If
>> successful they
>> > > may
>> > > > do
>> > > > > > > > > so at
>> > > > > > > > > > -1. Shadowed units in close combat receive a +2
>> > > bonus to their
>> > > > > CAF.
>> > > > > > > > > >
>> > > > > > > > > > * Blinded: This enables the psyker to blind one
>> unit (not
>> > > > > > > > > detachment) in
>> > > > > > > > > > a shroud of darkness. Command targeting does
>> not apply. The
>> > > > shroud
>> > > > > > > > > of
>> > > > > > > > > > darkness will follow the unit for one turn. The
>> > > affected unit
>> > > > > > > > > cannot
>> > > > > > > > > > fire or engage in close combat but move. When
>> > > moving, roll the
>> > > > > > > > > scatter
>> > > > > > > > > > die for every 5cm the unit travels and move it
>> in the
>> > > direction
>> > > > > > > > > > indicated. In addition, enemy units can't
>> engage it nor fire
>> > > at
>> > > > > it.
>> > > > > > > > > The
>> > > > > > > > > > psyker must roll a 4+ to be successful. Units
>> that have a
>> > > > psychic
>> > > > > > > > > save
>> > > > > > > > > > must make a successful psychic save roll to
>> negate this
>> > > effect.
>> > > > > > > > > This
>> > > > > > > > > > power has a range of 50cm.
>> > > > > > > > > > * Death Grip: This allows the psyker to attack
>> one unit in a
>> > > > > > > > > detachment
>> > > > > > > > > > within 25 cm. The warlock player must roll a 4+
>> on 1d6 to
>> > > > > > > > > successfully
>> > > > > > > > > > attack the unit. If successful, the unit is
>> automatically
>> > > > > destroyed
>> > > > > > > > > > unless it has a psychic save. Titans and
>> > > praetorians who lose
>> > > > > their
>> > > > > > > > > crew
>> > > > > > > > > > to this attack aren't destroyed but can't move
>> and are at -1
>> > > to
>> > > > > hit
>> > > > > > > > > for
>> > > > > > > > > > the rest of the game (there are still enough
>> crew members to
>> > > man
>> > > > > > > > > the
>> > > > > > > > > > other posts.
>> > > > > > > > > >
>> > > > > > > > > > The stats are in one continuous line with name
>> followed by
>> > > move,
>> > > > > > > > > save,
>> > > > > > > > > > CAF, weapon, range, attack dice, to hit number,
>> save modifer
>> > > and
>> > > > > > > > > special
>> > > > > > > > > > notes in that order.
>> > > > > > > > > >
>> > > > > > > > > > Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0
>> > > > > > > > > > Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer
>> > > > > > > > > > Wych 15cm None +3 Splinter Pistols/ CC Weapons
>> 25cm 2 5+ 0
>> > > > Combat
>> > > > > > > > > Drugs
>> > > > > > > > > > Elite
>> > > > > > > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons
>> > > 25cm 2 5+ 0
>> > > > > > > > > Shadow
>> > > > > > > > > > Skinned Fleet of Feet
>> > > > > > > > > > Hellion 20cm None +5 Hell Glaive 15cm 1 3+ -2
>> Combat Drugs
>> > > > Skimmer
>> > > > > > > > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A
>> N/A Stupidity
>> > > > > > > > > Toughness
>> > > > > > > > > > Beast Master 20cm 6+ +2 Splinter Pistols/ CC
>> > > Weapons 2 25cm 5+
>> > > 0
>> > > > > > > > > Combat
>> > > > > > > > > > Drugs Psychic Save Elite
>> > > > > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+
>> 0 Command
>> > > Elite
>> > > > > > > > > Morale Bonus
>> > > > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCannon CC
>> Weapons 2 50cm
>> > > 4+
>> > > > -1
>> > > > > > > > > > Command EliteCAF Bonus
>> > > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50cm 50cm 4+
>> > > -2 Command
>> > > > > > > > > Elite
>> > > > > > > > > > Psychic Save Morale Bonus
>> > > > > > > > > > Dark Warlock 10cm None 0 Shredder Pistol 25cm 2
>> 5+ 0 Command
>> > > > > Psyker
>> > > > > > > > > >
>> > > > > > > > > > The second version is as follows:
>> > > > > > > > > >
>> > > > > > > > > > INFANTRY
>> > > > > > > > > >
>> > > > > > > > > > Warriors
>> > > > > > > > > > Dark Eldar warriors attack rapidly, killing or
>> > > crippling those
>> > > > > that
>> > > > > > > > > > oppose them. They then drag off any survivors
>> back to
>> > > Commorragh
>> > > > > to
>> > > > > > > > > be
>> > > > > > > > > > tortured or killed at leisure.
>> > > > > > > > > >
>> > > > > > > > > > Scrouges
>> > > > > > > > > > On black pinions, the Scrouges drop down from the
>> > > skies, their
>> > > > > > > > > heavy
>> > > > > > > > > > weapons unleashing a hail of splinters and
>> pulses of dark
>> > > > energy.
>> > > > > > > > > They
>> > > > > > > > > > attack wherever they please, and strike where least
>> > > expected,
>> > > > > > > > > utilising
>> > > > > > > > > > their wings to quickly retreat or drive forward
>> > > depending upon
>> > > > the
>> > > > > > > > > > enemies strength.
>> > > > > > > > > > Models: Swooping Hawks, Exarchs or any 1/300
>> scale miniature
>> > > > with
>> > > > > > > > > either
>> > > > > > > > > > wings or jumppacks.
>> > > > > > > > > >
>> > > > > > > > > > Wyches
>> > > > > > > > > > Ruled by their Succubi, Wyches spend their
>> entire lives
>> > > > perfecting
>> > > > > > > > > the
>> > > > > > > > > > skills of gladiatorial combat. Few survive
>> their first duel,
>> > > but
>> > > > > > > > > those
>> > > > > > > > > > who live learn quickly. A Dark Eldar lord with
>> sufficient
>> > > means
>> > > > > can
>> > > > > > > > > hire
>> > > > > > > > > > these highly-skilled warriors to accompany him
>> into battle,
>> > > > > > > > > promising
>> > > > > > > > > > great rewards for those whose fighting displays
>> are most
>> > > > pleasing
>> > > > > > > > > to watch.
>> > > > > > > > > >
>> > > > > > > > > > Wyches use combat drugs to artificially boost
>> their already
>> > > fine
>> > > > > > > > > honed
>> > > > > > > > > > abilities. Roll a d6 for every Wych detachment at
>> > > the start of
>> > > > the
>> > > > > > > > > > battle to see what effect the vile narcotics have
>> > > on the unit.
>> > > > The
>> > > > > > > > > > effect lasts for the entire battle.
>> > > > > > > > > >
>> > > > > > > > > > D6 RESULT
>> > > > > > > > > > 1 Triple move when charging
>> > > > > > > > > > 2 + 1 CAF
>> > > > > > > > > > 3 + 1 Attack
>> > > > > > > > > > 4 +1 Moral
>> > > > > > > > > > 5 +1 To hit
>> > > > > > > > > > 6 Re roll close combat result once
>> > > > > > > > > >
>> > > > > > > > > > Grotesques
>> > > > > > > > > > All Dark Eldar take pleasure in suffering,
>> especially the
>> > > > > > > > > infliction of
>> > > > > > > > > > pain. There are some that have become so obsessed
>> > > by this need
>> > > > for
>> > > > > > > > > > torture that they have turned upon their own
>> bodies. Others
>> > > are
>> > > > > > > > > less
>> > > > > > > > > > voluntary about their twisted, manipulated flesh,
>> > > haven fallen
>> > > > > > > > > victim to
>> > > > > > > > > > the attention of the Haemonculi through some real
>> > > or perceived
>> > > > > > > > > misdeed,
>> > > > > > > > > > or by simply being in the wrong place at the
>> wrong time.
>> > > > > > > > > >
>> > > > > > > > > > Grotesques are not noted for their
>> intelligence. To be given
>> > > > > orders
>> > > > > > > > > as
>> > > > > > > > > > normal the detachment has to be within 10 cm of
>> a Command
>> > > unit.
>> > > > If
>> > > > > > > > > not,
>> > > > > > > > > > roll a d6; on a 3+ the Grotesques receive
>> charge orders,
>> > > > otherwise
>> > > > > > > > > they
>> > > > > > > > > > receive advance orders.
>> > > > > > > > > >
>> > > > > > > > > > Grotesques are inured to pain and shrug off minor
>> > > wounds that
>> > > > > would
>> > > > > > > > > > leave another writhing in agony. Because of
>> this they ignore
>> > > the
>> > > > > > > > > wounds
>> > > > > > > > > > from weapons without a save modifier.
>> > > > > > > > > >
>> > > > > > > > > > Grotesques are so terrifying that any unit they
>> enter into
>> > > close
>> > > > > > > > > combat
>> > > > > > > > > > with must make a morale check or go on fallback
>> orders.
>> > > > > > > > > Additionally,
>> > > > > > > > > > enemy troops must succeed in a moral check if they
>> > > wish to try
>> > > > to
>> > > > > > > > > enter
>> > > > > > > > > > close combat with a grotesque stand.
>> > > > > > > > > >
>> > > > > > > > > > Mandrakes
>> > > > > > > > > > Mandrakes are the most malevolent of the Dark
>> Eldar, preying
>> > > on
>> > > > > > > > > their
>> > > > > > > > > > own kind form the shadows of Commorragh. Who
>> can say how a
>> > > Dark
>> > > > > > > > > Eldar
>> > > > > > > > > > Lord can entice these vile creatures to serve
>> him in battle.
>> > > > What
>> > > > > > > > > prizes
>> > > > > > > > > > can be offered to beasts who crave flesh and blood
>> > > and little
>> > > > > else?
>> > > > > > > > > >
>> > > > > > > > > > The special chameleon-like skin of the Mandrakes
>> > > allow them to
>> > > > > > > > > blend
>> > > > > > > > > > into the background, even when standing in open
>> > > terrain. This
>> > > > > means
>> > > > > > > > > the
>> > > > > > > > > > can not be seen at a range of over 25 cm, and
>> thus not be
>> > > > targeted
>> > > > > > > > > by
>> > > > > > > > > > units that are further away. If in cover the cover
>> > > modifier is
>> > > > > > > > > counted
>> > > > > > > > > > as being one level higher.
>> > > > > > > > > >
>> > > > > > > > > > The Mandrakes may infiltrate after initial
>> deployment up to
>> > > > their
>> > > > > > > > > full
>> > > > > > > > > > charge move before the battle begins.
>> > > > > > > > > >
>> > > > > > > > > > Helion
>> > > > > > > > > > Mounted on multibladed skyboards, Helions sweep
>> > > down from the
>> > > > sky
>> > > > > > > > > > screaming chilling battle cries. They delight
>> in surprise
>> > > > attacks,
>> > > > > > > > > using
>> > > > > > > > > > their speed and specialised weapons to strike quick
>> > > and hard,
>> > > > and
>> > > > > > > > > then
>> > > > > > > > > > move out of range, before the enemy can turn
>> their guns on
>> > > them.
>> > > > > > > > > >
>> > > > > > > > > > If the Helions are on charge orders all enemy
>> units shooting
>> > > at
>> > > > > > > > > them
>> > > > > > > > > > receive a -1 penalty.
>> > > > > > > > > >
>> > > > > > > > > > The Helions is a subsect of the Wych Cult, and
>> like Wyches
>> > > they
>> > > > > use
>> > > > > > > > > > combat drugs to artificially boost abilities.
>> Roll a d6 for
>> > > > every
>> > > > > > > > > Helion
>> > > > > > > > > > detachment at the start of the battle to see
>> what effect the
>> > > > vile
>> > > > > > > > > > narcotics have on the unit. The effect lasts
>> for the entire
>> > > > > battle.
>> > > > > > > > > >
>> > > > > > > > > > The Helions is armed with the hellglaive. It
>> incorporates a
>> > > > > > > > > splinter
>> > > > > > > > > > rifle and a set of vicious cutting blades that are
>> > > capable to
>> > > > > > > > > slicing a
>> > > > > > > > > > man in half when the Helions swoops into close
>> combat. When
>> > > the
>> > > > > > > > > Helion
>> > > > > > > > > > initiates close combat he may add +1 to his
>> CAF. This effect
>> > > > lasts
>> > > > > > > > > for
>> > > > > > > > > > the first round of close combat only.
>> > > > > > > > > >
>> > > > > > > > > > D6 RESULT
>> > > > > > > > > > 1 Crazed! Ignores fall back result, always on
>> charge orders.
>> > > > > > > > > > 2 +1 CAF
>> > > > > > > > > > 3 +1 Attack
>> > > > > > > > > > 4 +1 To Moral
>> > > > > > > > > > 5 +1 To Hit
>> > > > > > > > > > 6 Re roll close combat result once
>> > > > > > > > > >
>> > > > > > > > > > Incubi
>> > > > > > > > > > The Incubi is the Dark Eldar Lord's most trusted
>> > > and deadliest
>> > > > > > > > > servants.
>> > > > > > > > > > None can tell what the true aims of the Incubi
>> are. On the
>> > > > surface
>> > > > > > > > > their
>> > > > > > > > > > only need appears to be to excel in martial skills.
>> > > That they
>> > > > have
>> > > > > > > > > some
>> > > > > > > > > > hidden plan, some unfulfilled agenda, is
>> without doubt.
>> > > Whatever
>> > > > > > > > > their
>> > > > > > > > > > reasons, no Dark Eldar Lord is without a force
>> of these
>> > > > incredible
>> > > > > > > > > > warriors to protect them. The Incubi will
>> protect their Lord
>> > > in
>> > > > > > > > > battle,
>> > > > > > > > > > but, as the Dark Eldar is an evil and power
>> hungry race, the
>> > > > Lord
>> > > > > > > > > > requires his Incubi to also protect him from his
>> > > own followers
>> > > > > > > > > nearly as
>> > > > > > > > > > much as they are required to shield him from
>> the enemy.
>> > > > > > > > > >
>> > > > > > > > > > Unit stats present as above:
>> > > > > > > > > >
>> > > > > > > > > > Warrior 15 - +1 Splinter Rifles 50 1 5+ -
>> > > > > > > > > > Scrouge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump
>> Packs
>> > > > > > > > > > Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite,
>> Combat Drugs
>> > > > > > > > > > Grotesque 15 - +4 None - - - - Elite, Stupidity,
>> > > Special Rules
>> > > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1 5+ - Elite,
>> > > Infiltrate,
>> > > > > > > > > Special Rules
>> > > > > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer,
>> Combat Drugs,
>> > > > Special
>> > > > > > > > > Rules
>> > > > > > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 25 1
>> 5+ - Elite
>> > > > > > > > > >
>> > > > > > > > > >
>> > > > > > > > > > SPECIAL UNITS
>> > > > > > > > > >
>> > > > > > > > > > Dark Eldar Lord
>> > > > > > > > > > Dark Eldar thrive on domination and power, and
>> those who are
>> > > > > > > > > vicious and
>> > > > > > > > > > ruthless enough will quickly rise to the
>> position of
>> > > authority.
>> > > > > The
>> > > > > > > > > Dark
>> > > > > > > > > > Eldar Lord's lead their servants into battle in the
>> > > search for
>> > > > > > > > > slaves
>> > > > > > > > > > and souls, leaving worlds in ruin and a veritable
>> > > mountain of
>> > > > dead
>> > > > > > > > > > heaped in their wake. The Dark Eldar Lords are
>> known as
>> > > Archons.
>> > > > > > > > > >
>> > > > > > > > > > Haemonculus
>> > > > > > > > > > There is no pain unknown to the Haemonculi, no
>> agony they
>> > > cannot
>> > > > > > > > > > administer upon their victims. They treat the
>> infliction of
>> > > > misery
>> > > > > > > > > and
>> > > > > > > > > > death as the highest of arts, gleefully producing
>> > > choruses of
>> > > > > > > > > screams
>> > > > > > > > > > and taking delight in any nuance of discomfort
>> and woe.
>> > > > > > > > > >
>> > > > > > > > > > The Haemonculus is a command unit, they bring a lot
>> > > of arcane
>> > > > > > > > > devices
>> > > > > > > > > > into battle to administer suffering on their
>> enemies.
>> > > > > > > > > >
>> > > > > > > > > > The Dark Eldar Haemonculi use a special gun,
>> known as the
>> > > > stinger.
>> > > > > > > > > It
>> > > > > > > > > > fires a dart of a very virulent poison into the
>> > > victims blood
>> > > > > > > > > stream,
>> > > > > > > > > > causing them to explode. If the target is killed
>> > > place a blast
>> > > > > > > > > marker
>> > > > > > > > > > centred on the exploding model, and roll a hit
>> against all
>> > > other
>> > > > > > > > > models
>> > > > > > > > > > at least half covered by the template, scoring
>> a hit on 5+.
>> > > This
>> > > > > > > > > weapon
>> > > > > > > > > > will only affect opponents of flesh and blod!
>> > > > > > > > > >
>> > > > > > > > > > They also carry the Destructor, it fires a
>> spray of highly
>> > > > > > > > > corrosive
>> > > > > > > > > > acid that can eat through any armour. Use the
>> small (10cm)
>> > > > > teardrop
>> > > > > > > > > > template. This weapon ignores covermodifiers.
>> > > > > > > > > >
>> > > > > > > > > > Crucible of Malediction; no one knows what
>> arcane the Dark
>> > > Eldar
>> > > > > > > > > use to
>> > > > > > > > > > create this devices. Each crucible contains the
>> trapped
>> > > spirits
>> > > > of
>> > > > > > > > > > psykers captured and tortured by the dark eldar.
>> > > When released
>> > > > > > > > > these
>> > > > > > > > > > spirits hurtle across the battlefield
>> unleashing a psychic
>> > > > > > > > > cacophony
>> > > > > > > > > > that can drive enemy psykers insane. The
>> Heamonculi need to
>> > > > focus
>> > > > > > > > > his
>> > > > > > > > > > entire concentration to use this item, thus he
>> may not move,
>> > > > fire
>> > > > > > > > > any
>> > > > > > > > > > other weapon or be in close combat.
>> > > > > > > > > >
>> > > > > > > > > > When the crucible is used the Dark Eldar player
>> rolls 2d6
>> > > while
>> > > > > the
>> > > > > > > > > > closest enemy psyker (or daemon) rolls 1d6
>> (Greater daemons
>> > > roll
>> > > > > > > > > 3d6).
>> > > > > > > > > > If the Dark Eldar player rolls higher, then the
>> enemy psyker
>> > > is
>> > > > > > > > > slain
>> > > > > > > > > > and is removed from the battle. If the enemies roll
>> > > is higher,
>> > > > > then
>> > > > > > > > > the
>> > > > > > > > > > tortured spirits hurtle along towards the
>> second closest
>> > > psyker
>> > > > > and
>> > > > > > > > > > attack in the same manner as above. The spirits
>> > > continue until
>> > > > > > > > > either
>> > > > > > > > > > one enemy psyker is slain or all survives the
>> attacks.
>> > > > > > > > > >
>> > > > > > > > > > Succubus
>> > > > > > > > > > All Wych cults is lead by a Succubi. The Succubi is
>> > > the finest
>> > > > > > > > > warrior
>> > > > > > > > > > in the cult, and won the title by defeating the
>> > > predecessor in
>> > > > > > > > > single
>> > > > > > > > > > combat. The Succubi must constantly fight duels
>> with their
>> > > best
>> > > > > > > > > warriors
>> > > > > > > > > > to keep their title.
>> > > > > > > > > >
>> > > > > > > > > > The Succubi use the Shardnet and the impaler in
>> > > close combat,
>> > > > > > > > > reducing
>> > > > > > > > > > their opponents CAF by 1.
>> > > > > > > > > >
>> > > > > > > > > > Like all Wych the Succubi use Combat Drugs to
>> boost their
>> > > > > abilities.
>> > > > > > > > > >
>> > > > > > > > > > D6 RESULT
>> > > > > > > > > > 1 Triple move when charging
>> > > > > > > > > > 2 + 1 CAF
>> > > > > > > > > > 3 + 1 Attack
>> > > > > > > > > > 4 +1 Moral
>> > > > > > > > > > 5 +1 To hit
>> > > > > > > > > > 6 Re roll close combat result once
>> > > > > > > > > >
>> > > > > > > > > > Beast Master
>> > > > > > > > > > Beastmasters are a subsect of the Wych cult,
>> that fight
>> > > against
>> > > > > > > > > wild
>> > > > > > > > > > creatures in the arenas of Commorragh. The
>> Beastmasters also
>> > > use
>> > > > > > > > > combat
>> > > > > > > > > > drugs, but always get the triple charge rate
>> > > result, in order
>> > > to
>> > > > > > > > > allow
>> > > > > > > > > > them to keep up with their pack of warp beasts.
>> > > > > > > > > >
>> > > > > > > > > > Dracon
>> > > > > > > > > > The only way to power in Commorragh is through
>> murder and
>> > > > deceit.
>> > > > > > > > > Many
>> > > > > > > > > > Dark Eldar shows great talent at this, and the
>> few that
>> > > survives
>> > > > > do
>> > > > > > > > > > often rise quickly to power within their Kabal
>> and become
>> > > > Dracons.
>> > > > > > > > > Their
>> > > > > > > > > > ultimate goal is to become the next Archon of
>> the Kabal.
>> > > > > > > > > >
>> > > > > > > > > > The Dracon is always looking for an opportunity
>> to strike at
>> > > the
>> > > > > > > > > Arcon,
>> > > > > > > > > > so whenever a Dracon stand is the closest stand to
>> > > an Arcon in
>> > > > the
>> > > > > > > > > > orders segment. The Dracon must charge the
>> Arcon and engage
>> > > him
>> > > > in
>> > > > > > > > > close
>> > > > > > > > > > combat. The Dark Eldar player must make this
>> move before
>> > > moving
>> > > > > any
>> > > > > > > > > > other units in that turn.
>> > > > > > > > > >
>> > > > > > > > > > The Dracons use a special type of ammunition made
>> > > of captured
>> > > > > > > > > wraithbone
>> > > > > > > > > > lootet from the bodies of slain Eldar
>> Wraithguards. You may
>> > > > > re-roll
>> > > > > > > > > any
>> > > > > > > > > > misses once, and this weapon ignores cover to hit.
>> > > > > > > > > >
>> > > > > > > > > > Terrorfex is a wrist mounted grenade launcher,
>> > > firing grenades
>> > > > > made
>> > > > > > > > > of
>> > > > > > > > > > Eldar Wraithbone. The effect this is to produce
>> nightmarish,
>> > > > > > > > > psychically
>> > > > > > > > > > induced visions that terrify the users enemies.
>> To use this
>> > > > weapon
>> > > > > > > > > > choose a target as normal. Place a blast marker
>> > > centred on the
>> > > > > > > > > target
>> > > > > > > > > > model and roll to hit, the target is not
>> allowed an armour
>> > > save,
>> > > > > > > > > but
>> > > > > > > > > > cover modifiers is applied as normal. If you score
>> > > a hit, all
>> > > > > > > > > models at
>> > > > > > > > > > least half-covered by the template must make a
>> moral check
>> > > with
>> > > > a
>> > > > > > > > > +1
>> > > > > > > > > > penalty or go on fallback orders. This weapon may
>> > > not be fired
>> > > > > > > > > indirectly.
>> > > > > > > > > >
>> > > > > > > > > > Sybarite
>> > > > > > > > > > The most cruel and cunning of the Dark Eldar
>> > > warriors rise to
>> > > > the
>> > > > > > > > > ranks
>> > > > > > > > > > of the Sybarite. The Sybarite is armed with a
>> scaled down
>> > > > version
>> > > > > > > > > of the
>> > > > > > > > > > Dark Lance. This weapon fires a beam of dark
>> energy that
>> > > > > > > > > annihilates
>> > > > > > > > > > anything it hits. Its especially effective
>> against heavily
>> > > > > armoured
>> > > > > > > > > > vehicles, thick armour plates offer no protection
>> > > against the
>> > > > > beam.
>> > > > > > > > > Due
>> > > > > > > > > > to its unique nature targets with a 3+ or
>> better save are
>> > > > treated
>> > > > > > > > > as a 4+.
>> > > > > > > > > >
>> > > > > > > > > > Unit stats presented as above:
>> > > > > > > > > >
>> > > > > > > > > > Troop Type Move Saving Throw CAF Weapons Range
>> Attack Dice
>> > > Roll
>> > > > To
>> > > > > > > > > Hit
>> > > > > > > > > > TSM Notes
>> > > > > > > > > > Dark Eldar Lord 15 4+ Fixed +6 Splinter Pistol
>> 25 2 5+ -
>> > > > > Commander,
>> > > > > > > > > Elite
>> > > > > > > > > > Haemonculus 15 - +4 Stinger Destructor
>> 25Template 1 44 -1
>> > > > Special
>> > > > > > > > > Rules,
>> > > > > > > > > > Commander, EliteIgnores cover to hit
>> > > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5+ -
>> Commander, Elite,
>> > > > Combat
>> > > > > > > > > Drugs
>> > > > > > > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525
>> Template2 4+5+
>> > > > > > > > > Special-1
>> > > > > > > > > > Commandander, Elite, Soul seeker amunition,
>> ignores cover
>> > > > > > > > > > Sybarite 15 - +2 Dark Lance 75 2 5+ Special
>> > > Commander, Elite,
>> > > > > > > > > Special Rules
>> > > > > > > > > > Beast Master 15 - +4 Splinter pistol/Agoniser
>> 25 2 5+ -
>> > > > Commander,
>> > > > > > > > > Elite
>> > > > > > > > > > Combat drugs Special Rules
>> > > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > Here we could go either way. The unit description
>> on the last
>> > > > tekst
>> > > > > > > > > is copied from the Codex dark Eldar, so we might
>> want to
>> > > consider
>> > > > > > > > > using the other.
>> > > > > > > > >
>> > > > > > > > > I think the Incubi, and special infantry units
>> from the latter
>> > > > text
>> > > > > > > > > is the better choise, especially the
>> Dracon/Archon conflict.
>> > > > > However,
>> > > > > > > > > a cross between the two would probably be better
>> still.
>> > > > > > > > >
>> > > > > > > > > I don't think the Dark Eldar should have any
>> > > psychers, but that
>> > > > the
>> > > > > > > > > Haemonculi should be able to protect them from
>> psychic attacs
>> > > > using
>> > > > > > > > > artifacts like the Curcible of Malediction.
>> > > > > > > > >
>> > > > > > > > >
>> > > > > > > > > > This should be anough to get started, vehicles
>> and cavalry
>> > > will
>> > > > > > > > > follow
>> > > > > > > > > > in a day or so.
>> > > > > > > > > >
>> > > > > > > > > > Peter
>> > > > > > > > >
>> > > > > > > > > Well, thats it for the infantry on my part!
>> > > > > > > > >
>> > > > > > > > > Nils
>> > > > > > > > >
>> > > > > > > > >
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Subject: Re: [NetEpic ML] Where did the playaids go!
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From: Peter Ramos <primarch_at_...>

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Hi!

Hmmm.. your right, Tom you got these any where? If not I'm going to have
to rescan all those templates, orders and all epic playaids for
availability.

To the genetleman I promised the scans of old buildings and GZG scans, I
have not forgotten, last weekend I dislocated my shoulder and it is hard
to get at teh boxes they are in with one arm. I should be able to do it
in a couple of days. Sorry for the delay.

Peter

nils.saugen_at_... wrote:

> Hi and HELP,
>
> I need some of the special templates for the Eldar. (Web barrage template,
> Wawe serpent sghield template. Etc.) Where can i find them!!!!!! They used
> to be on th old NetEpic site, but I can't find them on the new!
>
> Nils
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<body>
Hi!<br>
<br>
Hmmm.. your right, Tom you got these any where? If not I'm going to have
to rescan all those templates, orders and all epic playaids for availability.<br>
<br>
To the genetleman I promised the scans of old buildings and GZG scans, I
have not forgotten, last weekend I dislocated my shoulder and it is hard
to get at teh boxes they are in with one arm. I should be able to do it in
a couple of days. Sorry for the delay.<br>
<br>
Peter<br>
<br>
<a class="moz-txt-link-abbreviated" href="mailto:nils.saugen_at_...">nils.saugen@...</a> wrote:<br>
<blockquote type="cite" cite="mid:EBEBCE0ED23CD21187B6420035687503F2389B_at_..."><tt>
 Hi and HELP,<br>
  <br>
 I need some of the special templates for the Eldar. (Web barrage template,<br>
 Wawe serpent sghield template. Etc.) Where can i find them!!!!!! They used<br>
 to be on th old NetEpic site, but I can't find them on the new!<br>
  <br>
 Nils<br>
  </tt><br>
<br>
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Received on Wed Aug 15 2001 - 13:45:22 UTC

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