RE: [NetEpic ML] idea for a Dark Eldar vehicle

From: Trygve Bjornstad <trygve_at_...>
Date: Fri, 7 Sep 2001 12:23:18 +0200

Brilliant idea... Goes very well with the DE style. I especially like the
enslave option...

Trygve

> -----Original Message-----
> From: jyrki.saari_at_... [mailto:jyrki.saari@...]
> Sent: 6. september 2001 16:03
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] idea for a Dark Eldar vehicle
>
>
> Enslaver
>
> Enslaver is a diabolical vehicle used by the Dark Eldar to capture slaves.
> Like all DE vehicles it is fiendishly fast although weakly armored. The
> Enslaver is armed with net throwers which fire a net of psychoactive
> wraithcrystal fibres. The net is relatively thin but very strong, and
> contains a psychic charge which renders anybody caught inside totally
> inactive without causing them any physical harm. The Enslaver
> then moves to
> the netted victims and hauls them inside to be transported away.
>
> The net thrower fires an individual web template (the Doomweaver
> template).
> Take one template and place it over the intended target anywhere
> within LOS
> and range. Roll a scatter die and if you roll an arrow the
> template scatters
> 1D6 cm. Place the template number-side up in the location
> indicated with the
> number one printed on it towards the firing model the attack. The
> other two
> templates are placed joining the original template on a random edge
> (determined by rolling a 2D6)- if you roll the same edge twice the second
> template is wasted. Anything under the template is hit on 4+. Since the
> net's charge is psychic, only psychic saving throws apply. The
> net itself is
> material, however, so it can't be nullified by psychic powers. The net is
> effective only against infantry. Place any stands hit upside
> down. When the
> Enslaver moves within 6cm it captures any affected stands. The Dark Eldar
> player receives VP for them as per the capture rules.
>
>
> Move: 35cm
> Save: 4+
> CAF: +1
> Weapons:
>
> Net Thrower
> range 50cm
> attack dice: template
> to-hit: special
> Save mod: special
>
> Splinter rifles:
> range 15cm
> attack dice: 3
> to-hit: 6+
> Save mod: 0
>
> Notes: Skimmer, special rules.
>
> Comments? This probably won't be too effective but a nice unit for added
> army character. And no, this has not been playtested in any way.
>
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time
> and time is
> money.
>
>
>
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Received on Fri Sep 07 2001 - 10:23:18 UTC

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