Re: [NetEpic ML] Psychic revision: chaos part 1

From: Peter Ramos <primarch_at_...>
Date: Tue, 18 Sep 2001 18:12:25 -0400

Hi!

I agree with this, if you want the powers, just give it to a new
sanctioned psyker (or equivalent name). Astropaths as mentioned don't
fit that well into the battlefield according tp the fluff.

Peter

Eivind Borgeteien wrote:

> I really think we should change the label of the Astropath.
>
>
>
> Fluffwise, I cant really see why we have put it on the battlefield at
> all! The astropath is for interstellar communication only, and far to
> valuable fore the imperium to be taken out by some stray-shot or
> barrage. Its place is safe far from the frontline fighting, in the
> staff of the generals leading the campaign. These units are not
> represented in Netepic. The highest ranking officers are the
> regimental HQs, and even those roles are more tactical than strategical.
>
>
>
> I suggest we change the label, decrease their powers somewhat and
> leave the astropath behind with the generals. If we ever make some
> campaign rules, we might reintroduce the fellow.
>
>
>
> Eivind
>
>
>
>
>
> ----- Original Message -----
>
> From:Peter Ramos <mailto:primarch_at_...>
>
> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>
> Sent: Tuesday, September 18, 2001 6:49 PM
>
> Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
>
>
> Hi!
>
> I like your line of thought, we probably should do both. As you
> state the astropath's powers should be along your stated
> guidelines: a power that extends the command zone 10 or 15cm is
> MORE than sufficient, changing orders is always a good way to go,
> a limited amount of nearby units (one or two at the most). I'd
> stay away from altering initiative rolls.
>
> The current astropath powers should be scaled down and would be
> more appropriate under a sanctioned psyker label.
>
> Peter
>
> nils.saugen_at_... <mailto:nils.saugen_at_...> wrote:
>
>>Hmmm,
>>
>>we could redifine the Astropath altogether? As I gather they are primarely
>>used for realying communications through space. I think this unit should be
>>more like the Eldar faarseer.
>>
>>What powers should it have then?
>>
>>Some sort of infuence on the initiative roll?
>>Changeing of orders to closeby friendly troops?
>>Enhance the chain of command range?
>>
>>We could then make a less powerfull version of the current Astropath, and
>>call it a sanctioned psycher?
>>
>>Nils
>>
>>-----Original Message-----
>>From: Peter Ramos [mailto:primarch_at_...]
>>Sent: 18. september 2001 18:15
>>To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
>>
>>
>>Hi!
>>
>>Definately too long a range, more like 50cm, and it should require an
>>opposed rol
>>l, stronger psykers have better chance of avoiding this than
>>weaker ones do.
>>
>>Peter
>>
>>Trygve Bj�rnstad wrote:
>>
>>>Ref. the Beacon power:
>>>
>>>I think an option could be to give some sort of save against the
>>>power, for instance: "Unless the Greater Daemons, Psykers, or Eldar
>>>Wraithguard/Dreadnoughts wins a contest of will against the astropath,
>>>the unit may only fire at, or target psychic/magic powers at the
>>>Astropath..." The contest of will could work in the same manner as the
>>>purge daemon power...
>>>
>>>
>>>
>>>And 100cm range might be a tad much?
>>>
>>>
>>>
>>>Comments?
>>>
>>>
>>>
>>>Trygve
>>>
>>> -----Original Message-----
>>> From: nils.saugen_at_... <mailto:nils.saugen_at_...> [mailto:nils.saugen@...]
>>> Sent: 18. september 2001 08:44
>>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> Subject: RE: RE: [NetEpic ML] Psychic revi
>>>sion: chaos part 1
>>>
>>> So the range of the Cancellation power is reduced to 50 cm, the
>>> rest stays as it is then.
>>>
>>>
>>>
>>> However, I think we need to have a look at the beacon power also.
>>>
>>>
>>>
>>> This is how it is today:
>>>
>>> Beacon : The Astropath becomes a flaring psychic beacon. For the
>>> rest of the turn, any Greater Daemons, Psykers, or Eldar
>>> Wraithguard/Dreadnoughts within 100cm may only fire at, or target
>>> psychic/magic powers at the Astropath (they may violate the normal
>>> Command Unit rule to do so - the Psychic Beacon makes the
>>> Astropath visible to all Psykers on the battlefield).
>>>
>>> What does it really mean, do you have to fire all powers/weapons
>>> at the astropath even though you know that the astropath is out of
>>> range? If it only applies to those within range, the point of the
>>> power is sort of lost. Since the astropath doesn't have a psychic
>>> savingt
>>>hrow it would be quite foolish, although noble, to activate
>>> this power when units with non physical psy powers is within
>>> range. Of course I'm perfectly happy with this rule as it is, but
>>> I guess my opponents, especially Eldar and Chaos, might or rather
>>> will call it foul play. I can already hear them display their
>>> exellent knowledge of different types of cheeses.
>>>
>>> So suggestions anyone?
>>>
>>> Nils
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: Albert Farr� Benet [mailto:cibernyam_at_...]
>>> Sent: 17. september 2001 19:12
>>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> Subject: Re: RE: [NetEpic ML] Psychic revision: chaos part 1
>>>
>>> I agree, 75 cm all around is a third (or a half) of the main
>>> playing area. 50 cm should
>>> be enough. Also think that if you
>>> want to arrive to other psykers you'll have to advance the
>>> Astropath and risk losing it in CC or due to nearby weapons.
>>>
>>>
>>>
>>> Albert Farr�
>>>
>>> ----- Original Message -----
>>>
>>> From: eivind.borgeteien_at_... <mailto:eivind.borgeteien_at_...>
>>> <mailto:eivind.borgeteien_at_...>
>>>
>>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com> <mailto:netepic_at_yahoogroups.com>
>>>
>>> Sent: Monday, September 17, 2001 3:20 PM
>>>
>>> Subject: Sv: RE: [NetEpic ML] Psychic revision: chaos part 1
>>>
>>>
>>> Hi!
>>>
>>> Fluffwise, I do agree,
>>>but in actual gaming we have great
>>> difficulties beating chaos. In our gaming group, chaos has
>>> only been beaten once, and that was by Slann 2.0 or
>>> something! (Gorgonzola vs Swizzerland ;-)
>>>
>>> Thats why I am against decreasing/deleting the unit too
>>> much. The 75 cm range is perhaps a little too much, so 50
>>> cm is OK by me.
>>>
>>> Eivind
>>> >
>>> > Fra: jyrki.saari_at_... <mailto:jyrki.saari_at_...>
>>> > Dato: 2001/09/17 Mon PM 12:31:20 CEST
>>> > Til: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> > Emne: RE: [NetEpic ML] Psychic revision: chaos part 1
>>> >
>>> > > -----Original Message-----
>>> > > From: ext Peter Ramos [mailto:primarch_at_...]
>>> > > Sent: 16. September 2001 15:53
>>> > > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>>> > > Subject: Re: [NetEpic ML] Psychic revision: chaos part 1
>>> > >
>>> > >
>>> > > Hi!
>>> > >
>>> > > Hmmm. you got a point there, I did not read that power
>>> for the
>>> > > Astropath, the clarifications are mostly for the Slann's
>>> > > nullify ability.
>>> > >
>>> > > I have reviewed the Astropath's power and come to the
>>> > > conclusion that it
>>> > > is too powerful, its too long range and it gets a too
>>> large a
>>> > > bonus over
>>> > > psykers that
>>> the fluff indicates are better at
>>> psychics than the
>>> > > astropath, like Warlocks and Librarians.
>>> > >
>>> > > I would re-define the power as a range of 25cm
>>> (Astropaths are weak
>>> > > psykers). If the power is from a card source (such as
>>> a chaos
>>> > > card) its
>>> > > a straight d6 roll, if he wins its cancelled. If its
>>> from a
>>> > > psyker they
>>> > > gain a +1 bonus the astropath none. If a greater demon or
>>> > > Great mage its
>>> > > a +3 bonus. Its much weakened, but more appropriate,
>>> given
>>> > > that they are
>>> > > cheap you could conceivably have a couple running
>>> around and
>>> > > offer good
>>> > > protection (the range make
>>>s it a defensive not
>>> offensive as it should
>>> > > be) to nearby supported units. Plus unlike
>>> nullification it
>>> > > can be used
>>> > > every turn.
>>> > >
>>> > > Comments.
>>> > >
>>> >
>>> > First of all, astropaths are not weak psykers. However,
>>> they are VERY
>>> > specialized, namely on astrotelepathy, eg. very long
>>> distance
>>> > communications. Nullification and psychic combat of ANY
>>> kind just isn't in
>>> > their turf and personally I really can't see them
>>> hopping around the
>>> > battlefield as they are just too valuable to risk. So my
>>> opinion is: delete
>>> > the astropath. Battlefield psychics is the role of
>>> librarians and adeptus
>>>
>>>> psykers.
>>> >
>>> >
>>> > > Peter
>>> > >
>>> >
>>> >
>>> > Jyrki Saari
>>> >
>>> > -There is no such thing as free lunch because eating
>>> takes time and time is
>>> > money.
>>> >
>>> >
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Received on Tue Sep 18 2001 - 22:12:25 UTC

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