BM__Toc421943692Hi,
I've taken the liberty of making a New Astropath for the IG army list. This
Astropaths powers are more defensive and not at all as powerfull as the
previous one! He is a Seer and a Protector!
Comments please!
Nils
BM__Toc422053485Astropath
The blind psychic seers ubiquitous on Imperial worlds and in Imperial
service, Astropaths can occasionally be found serving in a direct battle
capacity for the Imperial Army. The Astropath is a Command unit, he can
issue orders to a unit within coherency distance (6 cm) like the Commissar.
The Astropath has three psychic powers, though only one may be used per
turn:
* Guidance: The Astropath may site for artillery through the eyes of
others. There must be an Imperial unit within 25cm of the Astropath that can
see the target to be fired at, and the artillery detachment being sited for
must be within 75cm. If both conditions apply, then the artillery may fire
indirectly without having to roll scatter dice (artillery which always use
the dice regardless of indirect fire, such as the Doomweaver, must still
roll them).
* Precognitive Direction: The Farseer may shift the given orders of
one unmoved Imperial unit within 25cm by one category in either direction
along the following progression: Charge--Advance--First Fire.
* Psychic Shield: This protective power gives all Imperial stands
within 15 cm, includeing the astropath, a psychic saving throw of 5 or 6 on
a D6. Once activated, this power remains active untill the next orders
phase.
Models: Use commander or Commissar models from GW Imperial Guard sprue or,
Chaplain or other special characters from GW Space Marine sprue.
Astropath
10 cm
None
+0
Laspistols
25 cm
1
5+
0
Special Rules, Commander
Special Card:
Astropath
Astropath stand, Rhino
Stand*
-
1
100
Received on Mon Jan 21 2002 - 14:07:44 UTC
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