New Astropath

From: <nils.saugen_at_...>
Date: Mon, 21 Jan 2002 15:07:44 +0100

BM__Toc421943692Hi,

I've taken the liberty of making a New Astropath for the IG army list. This
Astropaths powers are more defensive and not at all as powerfull as the
previous one! He is a Seer and a Protector!

Comments please!

Nils

BM__Toc422053485Astropath

The blind psychic seers ubiquitous on Imperial worlds and in Imperial
service, Astropaths can occasionally be found serving in a direct battle
capacity for the Imperial Army. The Astropath is a Command unit, he can
issue orders to a unit within coherency distance (6 cm) like the Commissar.

The Astropath has three psychic powers, though only one may be used per
turn:


        
* Guidance: The Astropath may site for artillery through the eyes of
others. There must be an Imperial unit within 25cm of the Astropath that can
see the target to be fired at, and the artillery detachment being sited for
must be within 75cm. If both conditions apply, then the artillery may fire
indirectly without having to roll scatter dice (artillery which always use
the dice regardless of indirect fire, such as the Doomweaver, must still
roll them).
        
* Precognitive Direction: The Farseer may shift the given orders of
one unmoved Imperial unit within 25cm by one category in either direction
along the following progression: Charge--Advance--First Fire.
* Psychic Shield: This protective power gives all Imperial stands
within 15 cm, includeing the astropath, a psychic saving throw of 5 or 6 on
a D6. Once activated, this power remains active untill the next orders
phase.

Models: Use commander or Commissar models from GW Imperial Guard sprue or,
Chaplain or other special characters from GW Space Marine sprue.
 

Astropath

10 cm

None

+0

Laspistols

25 cm

1

5+

0

Special Rules, Commander

 
 Special Card:

Astropath

Astropath stand, Rhino

Stand*

-

1

100
Received on Mon Jan 21 2002 - 14:07:44 UTC

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