Re: [NetEpic ML] [Armageddon] Initial Response from Jervis

From: Peter Ramos <primarch_at_...>
Date: Wed, 13 Feb 2002 07:53:00 -0400

Hi!

Thanks Ken for the update. Since you have the channels open its best for you to guide this "baby" to a happy "birth".

I'd suggest you lay down what you need and when you need it from us and I'll coordinate it and get you the summarized input from the group.

Peter

----- Original Message -----
From: "tzeentch666" <tzeentch666_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Wednesday, February 13, 2002 5:58 AM
Subject: [NetEpic ML] [Armageddon] Initial Response from Jervis


> * Just got a reply from Jervis regarding my initial questions
> regarding the NetEpic group participating in the development of
> Armageddon. I'm not quoting him exactly, but here is what he said:
>
> - The current rules for Epic Armageddon ("EpicA" as he refers to it)
> are in constant flux. For that reason he simply could not handle the
> volume of comments it would generate if the entire NetEpic group
> responded (it's mainly just him doing all the organization).
>
> - He suggests that right now comments and suggestions be limited to
> the snippets being posted in the Epic magazine (yes this means I'll
> be getting a subscription - my first to a GW publication).
>
> - Once the game settles down so the rules are generally well accepted
> then he will be able to handle massive playtester comments. He is
> especially interested in scenarios and point values being balanced
> and correct.
>
> - He's afraid that sending massive emails asking that rules be added
> for this or that won't be very useful right now as he doesn't have
> the time to really look at them.
>
> - Part of the internal playtest group is composed of dedicated Space
> Marine players who dislike E40K. He's very interesting in hearing
> what we think about Armageddon as well.
>
> - His goal is for Armageddon to be a "middle ground" for Epic. This I
> think is a good idea, there is excessive division of resources in the
> community IMO.
>
> - He didn't mention any Adeptus Titanicus players. I guess we are a
> rare breed these days </me gets a cane>
>
>
> Executive Summary
> - He's very interested in hearing responses to the material that has
> been posted in the magazine so far but can't really do much with
> requests for rules or suggestions just yet.
> - Useful feedback should be related to the current material, once the
> rules get a bit more stabilized he can really start looking at
> totally new suggestions and revisions (which IMO means "get in
> early").
> - I for one plan on staying on top of this new beast, and absolutely
> nothing prevents us from having organized playtests for the existing
> material and suggest changes (you might be surprised how much you can
> make an impact on rules if you are organized - speaking from
> experience with BattleTech here...).
> - At no point did he even imply "Space Marine suxx0r3z my nutz0r3z"
> although his lack of mention of Adeptus Titanicus sent tremors
> through the Warp... >:)
>
>
>
>
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>
Received on Wed Feb 13 2002 - 11:53:00 UTC

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