RE: [NetEpic ML] Stealer Cults an Ogres (and a couple of thoughts about jervis' ramblings)

From: <jyrki.saari_at_...>
Date: Wed, 27 Feb 2002 12:48:43 +0200

> -----Original Message-----
> From: ext Sam Dale [mailto:epic_at_lostmarbles.org.uk]
> Sent: 27. February 2002 1:58
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] Stealer Cults an Ogres (and a couple of thoughts
> about jervis' ramblings)
>
>
> <de-lurk>
>
> Hi all,
>
> Has anyone put together a genestealer cult army list for Net Epic? i'm
> feeling a little inspired, and i don't think i've still got
> the Space Marine
> army list for stealers from WD many years back (i'd be very
> grateful if
> someone could scan that). This would be basically impy guard
> with less toys
> and packs of hybrids and purestrains. Flaky morale unless the magus or
> patriarch were near. WWII trucks for truck gangs, Ork
> speedstas (or more
> WWII) for limos.
>

Don't forget mutants and such recruited by the cult. Also, I think their morale would be decent because of the brood consciousness (hive mind lite). Maybe we could alter the Tyranid hive mind rules slightly?

If you have inspiration then go for it! But beware, you may end up as an armylist fanatic like me, myself and I. After that you won't have any problems of spending your free time. Or any free time, for that matter. :)


> And did that discussion of Ogre class vehicles ever produce
> some results?

There's a draft armylist in the files section of this group. If you could comment it I'd be grateful.

> I've got me eye on the Cthulhu Ogre. Be a fine Nurgle war
> engine if ever i
> saw one.
>
>
>
> On other topics:
>
> What does a lurker get out of this list? Gets to rekindle
> some interest in a
> system that he spent weekends a decade ago pounding hell out
> of people with,
> but due to a variety of factors (CCGs and WH40k and a lack of victims)
> hasn't been touched till this year.
>
> I do like Jervis' proposed designation of weapons as anti-tank and
> anti-infy.
>
> On the morale thing, could the blast marker/suppression idea
> be applied to
> the existing netepic system? Something like (off the top of
> me head) a blast
> marker for every 5 to-hit dice rolled against the unit, and
> the unit must
> make a morale check (with penalties for multiple blast
> markers and bonuses
> for cover) or move at half rate and take a halved shooting
> dice penalty for
> the next turn. Use some sort of mob rule as in 40k for the
> Orks, so while
> there's loads of em, they're fine (other specialist assault
> armies tend to
> be immune to morale checks while the bosses are alive, so
> don't need special
> treatment). You've then got a suppressive fire rule, but it
> doesn't lead to
> the victory being determined by one side being suppressed the
> whole game.
> Oh, and anything that's an armoured vehicle needs at least an
> ap of -1 or
> better before that shot counts for suppression.
>

This could be a basis for an optional rule. The real challenge will be to determine the amount of firepower to suppress a unit.

> Cheers,
>
> Sam.
>
> </back into dozing>
>
Don't you dare! You just volunteered to make an armylist.

Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is money.
Received on Wed Feb 27 2002 - 10:48:43 UTC

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