Re[3]: [NetEpic ML] Teleporting Terminators

From: Christian Danckworth <ce.de_at_...>
Date: Wed, 27 Mar 2002 13:23:01 +0100

Hello Peter,

Wednesday, March 27, 2002, 12:52:53 PM, you wrote:

hi -
thats okay in my opinion
c-ya

PR> Hi!

PR> I see the following things happening in 5.0 regarding termies:

PR> 1. Certain units like veteran companies and terminator companies will be limited to one card per space marine chapter with the caviat that those who play a pre-heresy style game can bring more.
PR> So they'd stay company cards, but are limited.
PR> 2. They will be able to teleport, but some rule for scatter or failed teleporting will probably be added

PR> Peter

PR> ----- Original Message -----
PR> From: <eivind.borgeteien_at_...>
PR> To: <netepic_at_yahoogroups.com>
PR> Sent: Wednesday, March 27, 2002 4:55 AM
PR> Subject: Sv: Re: [NetEpic ML] Teleporting Terminators


>> Do you see the company of teleported termies as a company card, or as a special card?
>>
>> Eivind
>> >
>> > Fra: "Peter Ramos" <primarch_at_...>
>> > Dato: 2002/03/26 Tue PM 11:05:40 CET
>> > Til: <netepic_at_yahoogroups.com>
>> > Emne: Re: [NetEpic ML] Teleporting Terminators
>> >
>> > Hi!
>> >
>> > You may be right, one teleporting detachment is one thing a company is another. Point is though, eeven if we left them as support cards whats keeping someone of buying several and doing the same
>> thing?
>> >
>> > I think we should add an element of randomness and require a scatter roll for teleportation. Teleportation scatter off table results in a failed attempt and they can't teleport that turn. Also a
>> one in six chance of some error ocurring should exist that prevents teleportation for that detachment that turn. All or some of these puts enough risk to make it more balance. Imagine one or two
>> detachments failing to teleport that round and leaving the remaining terminators in a poor fix.
>> >
>> > Peter
>> >
>> > ----- Original Message -----
>> > From: "Zerloon" <zerloon_at_...>
>> > To: <netepic_at_yahoogroups.com>
>> > Sent: Tuesday, March 26, 2002 3:59 PM
>> > Subject: Re: [NetEpic ML] Teleporting Terminators
>> >
>> >
>> > > At 09.34 25/03/2002 -0400, you wrote:
>> > > >Hi!
>> > > >
>> > > >Defense against teleported units is tricky, but you could use units to
>> > > >snap fire and with no snap fire penalty to shoot them up as they appear.
>> > > >Remember squats get one extra robot model than others for the same price
>> > > >is very cost effective as compared to a company of terminators.
>> > > >
>> > > >Peter
>> > >
>> > >
>> > > Hi guys!!
>> > >
>> > > In my advice a full company of teleported termies is simply too powerful.
>> > > Yes, they cost a lot, and lose the land raider, but a company of terminator
>> > > that can teleport behind artillery and transport AND fire in FF segment can
>> > > do so much damage... and if the marines player wins iniziative there's
>> > > nothing to do, they fire first.
>> > >
>> > > Well this only my opinion, of course!!!
>> > > ^__^
>> > >
>> > > Zerloon
>> > >
>> > >
>> > >
>> > >
>> > >
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>> > >
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>> > >
>> > >
>> > >
>> >
>> >
>> >
>> >
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>> >
>> >
>>
>>
>>
>>
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>>
>>



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-- 
Best regards,
 Christian                            mailto:ce.de_at_...
Received on Wed Mar 27 2002 - 12:23:01 UTC

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