Hi!
<grin> that's what happens when you juggle a little to much....
Thanks!
Peter
-----Original Message-----
From: brandu [mailto:brandu_at_...]
Sent: Sunday, March 31, 2002 2:40 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: New Warmonger Stats for the group.
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
Uhmmm...Peter...
All of these missiles have unlimited range.
Page 53, Armies of the Imperium, NetEpic 4.1
Brandu
> Hi!
>
> I'd make the range as per missile type, instead of "unlimited".
>
> Peter
>
> III. Weapons
>
> A. Doomstrike Missile Launcher
> Plasma: 1Green Plasma to shoot 1 missile
>
> range attacks to hit TSM
> unlimited as missile as missile as missile type
>
> The Doomstrike Missile Launcher holds 8 missiles; the type and
> number of which must be determined before the battle. The
Doomstrike
> Missile Launcher may mount any of the following missile types but
> the points cost of these must be added to the point total of the
> Warmonger.
>
> Missile Types:
> Barrage Missile, Warp Missile, Vortex Missile, and Harpoon Missile.
>
> (NOTE: This particular set-up is based off of the write-up in
> E40k magazine #1. Yes, I know that the chances of being able
> to fire '8' missiles is practically non existant, but the
> Warmonger is flexible in it's shooting choices. ie: Load out
> is 2 of each type of missile. Targets available will determine
> which I shoot.)
> Brandu/QSK
> quicksilver_knight_at_...
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Received on Sat Mar 31 2001 - 19:39:16 UTC