Hi!
<grin> that's what happens when you juggle a little to much....
Thanks!
Peter
-----Original Message-----
From: brandu [mailto:brandu_at_...] 
Sent: Sunday, March 31, 2002 2:40 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: New Warmonger Stats for the group.
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
Uhmmm...Peter... 
All of these missiles have unlimited range. 
Page 53, Armies of the Imperium, NetEpic 4.1
Brandu
 
> Hi!
> 
> I'd make the range as per missile type, instead of "unlimited".
> 
> Peter
> 
> III. Weapons
>  
> A. Doomstrike Missile Launcher
> Plasma: 1Green Plasma to shoot 1 missile
>  
> range         attacks        to hit    		TSM          
> unlimited   as missile     as missile         as missile type
>  
> The Doomstrike Missile Launcher holds 8 missiles; the type and 
> number of which must be determined before the battle. The 
Doomstrike 
> Missile Launcher may mount any of the following missile types but 
> the points cost of these must be added to the point total of the 
> Warmonger.
> 
> Missile Types:
> Barrage Missile, Warp Missile, Vortex Missile, and Harpoon Missile.
>  
> (NOTE: This particular set-up is based off of the write-up in 
> E40k magazine #1. Yes, I know that the chances of being able 
> to fire '8' missiles is practically non existant, but the 
> Warmonger is flexible in it's shooting choices. ie: Load out
> is 2 of each type of missile. Targets available will determine 
> which I shoot.)
> Brandu/QSK
> quicksilver_knight_at_...
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Received on Sat Mar 31 2001 - 19:39:16 UTC