Hi!
Ouch! That a little bit much, I'd tone down the range and the save
modifier.
Peter
-----Original Message-----
From: talos402000 [mailto:allis0nbayaushi_at_...]
Sent: Monday, April 01, 2002 8:52 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Need help with new special card, grand
sorcerer of Thousand Sons
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> Use some of the powers for the tzeentch sorcerer.
>
> Peter
>
> -----Original Message-----
> From: talos402000 [mailto:allis0nbayaushi_at_m...]
> Sent: Monday, April 01, 2002 5:24 AM
> To: netepic_at_y...
> Subject: [NetEpic ML] Need help with new special card, grand
sorcerer of
> Thousand Sons
>
> I didn't think that the Thousand son's would get the warmaster,
> instead they would get a better sorcerer. I thought that he would
be
> mounted on a disc of tzeentch, have all the common sorcerer powers
> for tzeentch, and have 1 warmaster like ability and 1 additional
> psychich power, but I have no idea what these could be. Anybody
have
> any ideas? By the way he would be very expensive.
Yeah, I thought of that. What I meant was have him have a new power
to make him the equal of the warmaster.
Here's one thought: cerulean bolt A mighty beam of energy, blinding
all who chance to look at it, issues forth from the Grand sorcerer,
obliterating all it touches. One target within 100cm may be struck.
It is hit on a 3+, with a -5 to save. This Bolt does tremendous
damage; it is capable of destroying buildings and adds +3 to all
rolls on Titan and Praetorian damage tables.
or
Giving him the tactical genius ability from the Imp. Commander.
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Received on Sun Apr 01 2001 - 14:46:49 UTC