Re: [NetEpic ML] Need help with new special card, grand sorcerer of Thousand Sons

From: talos402000 <allis0nbayaushi_at_...>
Date: Mon, 01 Apr 2002 22:08:00 -0000

How about this for the test version?

Troop Type Move Save CAF Weapons Range
        Att.D. To Hit TSM Notes
Chaos Magus* 25 6+fixed +4 rod of tzeentch 25 1
        5+ 0 Command unit, Elite,skimmer,+1 to morale
tests, psychic sv4+

Cerulean bolt. A mighty beam of energy, blinding all who chance to
look at it, issues forth from the Grand sorcerer, obliterating all
it touches. One target within 75cm may be struck. It is hit on a 3+,
with a -3 to save. This Bolt does tremendous damage; it is capable
of destroying buildings and adds +2 to all rolls on Titan and
Praetorian damage tables. This is a physical psychic power.

Terror Wave - Place the Wave Serpent (Eldar vehicle template)
template touching the Magi at the center so the arrow is pointing in
the desired direction. Move the template D6 x 10 cm in that
direction. Any enemy model the wave passes over must make a morale
check (except for those not affected by morale), a roll of 1 always
fails. Roll a D6 for each model that fails. On a roll of 1-2 the
model is destroyed. 3-6 means the model is immobilized, they may not
move or fire and get -2 CAF. If the wave moves into contact with a
shielded Titan, roll to see if the power is nullified. The wave
moves 2 D6 x 5 cm each subsequent turn. If a double is rolled for
movement, remove the wave following its movement. The Tzeentch magi
can only have one Terror Wave in play at a time. This is a physical
psychic power.

Mind Warp - Affects all enemy units within 25 cm. Affected units
must roll 5 or 6 or else go on Fall Back Orders. If a 1 is rolled
remove the model. Psykers may re-roll but the second roll is final.
Titans will suffer head damage if the shields fail to nullify the
power and the Titan does not roll 5-6. This is considered a non-
physical psychic attack.

Inferno of Change -use flame template. Any model under the template
is hit on 4+ (ignore cover modifiers to hit). Models hit must save
(+1 modifier) or be destroyed. A roll of 1 on the armor save always
fails. This is a physical psychic power

vp 1
bp-
cost 150
morale-
Received on Mon Apr 01 2002 - 22:08:00 UTC

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