Sv: RE: [NetEpic ML] An idea for Slann Mechs

From: <rune.karlsen6_at_...>
Date: Mon, 8 Apr 2002 16:14:05 +0200

Ahh, now i get it :)
Then it makes perfect sense.
I dont actually agree with this though. The system
used for titans is better, otherwise you'd have to
use 4 support cards if you wanted to upgrade your
mechs to full power (which today exists as heavy mechs,
one support card).

Rune

>
> Fra: nils.saugen_at_...
> Dato: 2002/04/08 Mon AM 10:13:17 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: [NetEpic ML] An idea for Slann Mechs
>
> Aha my good friend I think you miss the point!
>
> In order to upgrade your mechs you have to "sacrifice" a support card!!!! :)
>
> I really like that idea!!! It was first suggested way back when we where
> talking about TAU
>
> Nils
>
> -----Original Message-----
> From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> Sent: 8. april 2002 09:21
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] An idea for Slann Mechs
>
>
> Hi,
>
> I really can't see your point here. I just don't understand the difference
> in
> buying a card which tells you what upgrade your mech has vs. looking at
> a list of options and choosing from that.The titan weapons lists are pretty
> easy to choose from, and the mech list would be exactly the same, only
> with fewer options (like a maximum of 10 or so, including all the different
> uprades). If you use cards, you'd have to look at a list of cards anyway,
> or look through your pile of cards. Could you please explain why cards
> would be better?
>
> Rune
> ----- Original Message -----
> From: "Peter Ramos" <primarch_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Sunday, April 07, 2002 11:03 PM
> Subject: RE: [NetEpic ML] An idea for Slann Mechs
>
>
> > Hi!
> >
> > Problem is how do you introduce that into the game as a mechanic? More
> > tables and stuff? Nah, too many tables as is. Your proposed mechanic is
> > by far easier to be introduced as a "Card". It amounts to the same thing
> > in the end. You buy companies and support as usually you just add some
> > cards to the mix as well.
> >
> > Peter
> >
> > -----Original Message-----
> > From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> > Sent: Sunday, April 07, 2002 12:04 PM
> > To: netepic_at_yahoogroups.com
> > Subject: Re: [NetEpic ML] An idea for Slann Mechs
> >
> > Hi,
> >
> > There seems to be some sort of misunderstanding here. Im talking about
> > upgrade cards, not some sort of chaos cards. It was Peter who called
> > them
> > cards, i just call them upgrades :)
> > The idea is to build a mech lego style, paying for a chassis and then
> > adding
> > what you want from a restricted list, just like titans :)
> >
> > Rune
> > ----- Original Message -----
> > From: "Weasel Fierce" <septimus__at_...>
> > To: <netepic_at_yahoogroups.com>
> > Sent: Sunday, April 07, 2002 5:41 PM
> > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> >
> >
> > > >The concept of "cards" is certainly not alien to epic. Many armies
> > have
> > > >them (chaos, orks and tyranids). In the Slann armies case it sounds
> > > >pretty good to round them out without blanket stat changes. The slann
> > > >definitely have enough technology to set-up their armies in this
> > manner.
> > > >
> > > >I'd say adding these as well as a price adjustment for the slann
> > (since
> > > >no complaints regarding any other units have been mentioned) will
> > round
> > > >off the slann quite well.
> > > >
> > > >Keep these handy when the time comes Rune.
> > >
> > > Having yet more cards. Seems that armies like the imperial guys and
> > eldar
> > > get screwed yet again.
> > > All these cards being thrown around are free benefits. In addition to
> > the
> > > troops you pay your points for, you get the advantages of the cards
> > which
> > > arent paid for in any way (at least not for orks, nids and chaos).
> > >
> > > These armies are already powerfull enough on their own.
> > >
> > > I'd say to make the field even and add "strategy cards" or similar to
> > the
> > > imperials and something to the other armies that dont have them yet.
> > >
> > > Weasel
> > >
> > >
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Received on Mon Apr 08 2002 - 14:14:05 UTC

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