Re: RE: [NetEpic ML] Scarab Protectors

From: <eivind.borgeteien_at_...>
Date: Thu, 11 Apr 2002 9:40:24 +0200

They where not implemented?

OK, thats good...

Eivind

:-)


>
> Fra: "Rune Karlsen" <rune.karlsen6_at_...>
> Dato: 2002/04/11 Thu AM 09:24:56 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: RE: [NetEpic ML] Scarab Protectors
>
> Hi,
>
> The Scarabs weren't implemented. They were originally some sort of armor
> increase or something, it
> was all very diffuse and extremely badly worded.
>
> Rune
> ----- Original Message -----
> From: <eivind.borgeteien_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Thursday, April 11, 2002 8:11 AM
> Subject: Sv: RE: [NetEpic ML] Scarab Protectors
>
>
> > I thought the scarab protectors where implemented in some increase of
> stats way back in the last revision? I might be wrong on this, off course...
> >
> > Eivind
> > >
> > > Fra: "Peter Ramos" <primarch_at_...>
> > > Dato: 2002/04/10 Wed PM 09:44:38 CEST
> > > Til: <netepic_at_yahoogroups.com>
> > > Emne: RE: [NetEpic ML] Scarab Protectors
> > >
> > > Hi!
> > >
> > > I would like them to come back in some form. I liked the idea; problem
> > > was they were either unbalancing or not easily implemented.
> > >
> > > To issue them as a support card would be good, since they would be
> > > internally controlled by the number of slots available.
> > >
> > > As for what an upgrade would constitute, that's up for grabs. I would
> > > rather it be some sort of weapons upgrade rather than a stat increase.
> > > For example the unit gets an extra mini-gun or a one shot mantis missile
> > > or other such weapon. I'd limit it to true slann units only. It would be
> > > okay to given them to slann infantry or mechs.
> > >
> > > Peter
> > >
> > > -----Original Message-----
> > > From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> > > Sent: Wednesday, April 10, 2002 3:17 PM
> > > To: netepic_at_yahoogroups.com
> > > Subject: [NetEpic ML] Scarab Protectors
> > >
> > > Hi,
> > >
> > > Anybody remember the Necron Scarab Protectors? They were
> > > originally some sort of upgrade for Necrons, but have
> > > dwindled away to obscurity. I thought it would make a nice
> > > compromise, to reintroduce this as some sort of upgrade for
> > > Slann units. After all, they are likely to use some Necron
> > > technology to better themselves, not just to make Necrons.
> > > I've wracked my brain for ideas, but the only thing i can
> > > think of which makes any sense, is for the Scarabs to provide
> > > a nullify field (like all Necrons have) for the unit.
> > > I thought it could be a support card, cost 100 points, and
> > > add 1VP per card purchased to the card its attached to.
> > > One card would be enough for one detachment, so to use on
> > > a company card, you'd have to spend 3 support card slots and
> > > 300 points (+3VP's on the company card). This would be usable
> > > by True Slann only, since the Exodites don't have Necron
> > > technology, and the Necrons don't need it. This would also
> > > be the only non-special card which cost less than 150 points.
> > > Any of the Slann players out there have any thoughts on the matter?
> > > Will this be cheese, or will the cost balance it out? Would this
> > > be an infantry upgrade only? Looking forward to some input on
> > > this :)
> > >
> > > Rune
> > >
> > >
> > >
> > >
> > >
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> > >
> > >
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> >
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> >
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Received on Thu Apr 11 2002 - 07:40:24 UTC

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