[NetEpic ML] Re: Epic Rules

From: Warprat <warprat_at_...>
Date: Fri, 10 Dec 1999 22:42:14 -0800

Hi Robert!

I used to play a little bit of Squad Leader, but found the amount of
rules very cumbersom. It's really a great game though. A computer game
that has a similar feel is the excellent Steel Panthers. One of the
best computer games ever made, in my humble opinion. I play it still,
every once in a while. It has the best campain system I've ever seen in
a game. It's very interesting to see how as the war goes on, and new
technologies are introduced, the tide of battle swings back and forth.
New fighting styles must be developed as the war progesses.
But I ramble, and this IS a Net Epic board.

I really like the Epic units and rules for thier unique armies and well
ballanced forces. It's a wierd and wild universe that you just can't
take TOO seriously. And that makes it a LOT of fun!

Warprat





Robert Heitkamp wrote:
>
> Luca Lettieri wrote:
>
> > I should also add that many new units were subsequently added in
> > some issues of White Dwarf and Citadel Journal, along with their
> > specific rules. Some of them are rather fundamental, like almost all
> > of the flyers. To make a long story short, spare yourself many
> > headaches and just use Netepic rules, which are better,
> > comprehensive, and free.
>
> I've actually got all the White Dwarf articles and supplements, although I
> do agree that NetEpic is much better organized. I bought all the old 2nd
> edition rules for background material and reference.
>
> After playing NetEpic, I'm not completely happy with the rules. Nor am I
> happy with the 2nd edition rules. There are several features of the 1st
> Edition Rules I really like, such as the separate to hit / damage rules for
> infantry and vehicles.
>
> The biggest let-down with the 2nd Edition Rules (and NetEpic) is how short
> the games are. I can't see how you can play a game that will only last 2-3
> turns and expect to really get much of a strategic experience out of it. It
> seems that the entire game is based on the initial deployment and a few dice
> rolls. Don't flame me for this as I don't want to start an argument about
> the faults of any particular system. We each want something different out of
> the rules and what works for one person doesn't work for another.
>
> I'm in the process of writing up a modified set of rules (as is everyone it
> seems) that will incorporate the best of the 1st and 2nd edition rules as
> well as NetEpic. I was originally basing my rules on Advanced Squad Leader
> (Avalon Hill), but decided I really don't have the time to convert all the
> Epic units to the ASL system, so I'm just making minor changes to the Space
> Marine rules instead. I just needed some information on how to organize the
> rules I have, and I appreciate the feedback you have given me.
>
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Received on Sat Dec 11 1999 - 06:42:14 UTC

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