Hi!
That's not bad, not bad at all. This is actually at lot more like the
Heresy rule than what I came up with. I like it! Kudos!!
<bows> I am humbled by your wisdom young grasshopper, you are now
promoted to games designer first class!!
Opinions?
Peter
-----Original Message-----
From: Weasel Fierce [mailto:septimus__at_...]
Sent: Thursday, April 25, 2002 10:17 AM
To: netepic_at_yahoogroups.com
Subject: RE: Sv: RE: [NetEpic ML] RE: Command unit targeting Part III
>Hahaha, good one. I guess another point would be how hard should it be
>to actually identify and target HQ's. I guess it should be difficult,
>but defining difficult is another problem.
>
Perhaps require a 6+ targetting roll (like snipers, except their roll is
4+)
and then a normal to-hit roll.
Units that fail the targeting roll will loose their fire this turn.
This means that if a full 10 stand tactical platoon fire, they will on
average score a hit.
THis will work if we add that a HQ within say 10 cm of similar troops
(other
troop stands for an infantry HQ) are not valid targets for direct fire
under
any circumstances (since they are too close and would be shielded by the
unit)
Hows that ?
Weasel
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Received on Thu Apr 25 2002 - 14:30:53 UTC