>Ok - I'm a bit confused here. As I understand it Weasel, your idea is: 'You
>have to roll double sixes to target an HQ and lose the fire if you don't.'
>Please correct me if I'm not understanding something. For the basic 5+
>To-Hit roll this works out to 1-in-108 shots fired at an HQ will hit.
>Firing at an HQ is completely worthless.
>
>You object to my idea of: 'target on 1-in-6 and they transfer damage on
>5-in-6' because "Its next to impossible then". The odds are in fact exactly
>the same, but you get more casualties my way.
>
>I believe the term is "irreconsilable differences." :)
hehe, I think we may have been talking past each other :)
My idea is...if a model wish to target a HQ, you must roll a 6 on a single
die or loose your fire.
If that roll is a 6, you can fire normally at the HQ.
My objection was to adding a "look out sir" roll to the equation as well.
Weasel
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Received on Fri Apr 26 2002 - 16:51:56 UTC