RE: RE: [NetEpic ML] Rules for units firing at buildings

From: <rune.karlsen6_at_...>
Date: Mon, 29 Apr 2002 9:29:42 +0200

Hi,

Id like to see that as well :) Sometimes the fluff is a bit
over the top i guess. Maybe if you shoot it continuously for
an hour or so at the same spot? If you're on the other side of
that wall, you'll have plenty of time to move to another spot,
thats for sure :)

Rune
>
> Fra: <jyrki.saari_at_...>
> Dato: 2002/04/29 Mon AM 09:26:05 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: RE: [NetEpic ML] Rules for units firing at buildings
>
> > -----Original Message-----
> > From: ext [mailto:rune.karlsen6_at_...]
> > Sent: 29. April 2002 10:23
> > To: netepic_at_yahoogroups.com
> > Subject: Sv: RE: [NetEpic ML] Rules for units firing at buildings
> >
> >
> > Hi,
> >
> > Even though a laspistol is capable of firing through a wall,
> > its structural damage would be negligible. A steel reinforced
> > concrete wall can take alot of holes in it before it cumbles,
> > and even if an outer section of a wall crumbles, the steel
> > skeleton is unharmed. Giving direct weapons the ability to
> > harm buildings defies logic, and would make all buildings
> > deathtraps. Noone would enter them, as they'd be gone in the
> > first turn, shot to pieces by every infantry stand within range.
> >
> > Rune
> >
>
> I'd like to see a concrete wall a laspistol can shoot through. They must have prety poor concrete in the 41st millenium.
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and time is money.
>
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Received on Mon Apr 29 2002 - 07:29:42 UTC

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