Hi!
<grin> Me too.
Peter
-----Original Message-----
From: Steve Kerry [mailto:steve_kerry_uk_at_...]
Sent: Tuesday, April 30, 2002 8:18 AM
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] Re: [v5.0] Basic building rules
Sounds good to me
Steve (who normally uses all the advanced rules by
default)
--- Peter Ramos <primarch_at_...> wrote: > Hi!
>
> I see you point and agree, lets do this:
>
> Basic- the rules you laid down with are basically
> the ones we have in
> place with some clarifications
>
> Advanced- The AT ones with the "extras" I submitted.
>
> Is this acceptable to everyone?
>
> Peter
>
> -----Original Message-----
> From: Jarreas Underwood
> [mailto:jarreas_at_...]
> Sent: Tuesday, April 30, 2002 8:08 AM
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] Re: [v5.0] Basic building
> rules
>
> I've been looking over the past few posts, and it
> seems that the idea of
> partially damaged and unstable buildings is fairly
> popular. I agree. I
> think we ought to get some rules together and put
> them into the
> *optional*
> section. Basic rules should be just that - basic.
> Hit points for
> buildings,
> partial collapse and instability rolls at the end of
> every turn is not
> basic. Fun, yes, but not basic.
> -Yar
>
>
>
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Received on Tue Apr 30 2002 - 12:18:28 UTC