>
>Maybe "All trenches may be crossed on advance orders only. Cavalry
>stands and Vehicles (NOT Super-Heavies or bigger things) must roll
>1d6: on a 1 they are immobilised (the trench collapses) for the rest
>of the turn, and may escape from the trench only next turn on charge
>orders (like the mole mortar effect).
>
>Opinions?
>
I'd say the die roll should destroy the tank. Its much easier, makes
bridging vehicles actually serve a purpose in the game (which is an
important point I think), and reflects the crew bailing out from their
impossible position
Weasel
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Received on Wed May 01 2002 - 14:55:42 UTC