What, noone saw my artillery notebook? Time to repost that bad boy.
Ken
-------------------------------------------
"If John Doe's head splits open and a U.F.O flies out, I want you to have
expected it."
-Somerset, 'Seven'
"Wanting people to pay attention, you can't just tap them on the shoulder
anymore. You have to hit them in the head with a sledgehammer. Then, you
have their strict attention"
-John Doe, 'Seven'
----- Original Message -----
From: Brian Evans <Evans.Brian_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, December 14, 1999 2:57 PM
Subject: [NetEpic ML] Re: [NetEpic] Eldar
> Keep barrages simple. If we start having modifiers for target speed,
target
> orders, spotters, barrage type, etc. We might as well add another phase
to
> the game. I like the Artillery rules from Epic Space Marines/Titan
Legions.
> If you can see the target = no scatter; if you can't see the target =
> scatter. Add up the barrage points and see who gets hit. Simplicity
> itself. :-)
>
> Brian A. Evans
>
>
> ----- Original Message -----
> From: Wilding K <kwildi_at_...>
> To: <netepic_at_egroups.com>
> Sent: Thursday, December 09, 1999 5:25 AM
> Subject: [NetEpic ML] [NetEpic] Eldar
>
>
> > As an eldar player, I've got to say that they're a great army to play.
> > Sure they have their weaknesses, but these ARE in character. Sure there
> > aren't many troops, but THAT'S THE POINT! Eldar walk a fine line between
> > cheese and crapness, but always make the opponent cautious. Yes, barrage
> > weapons are the bane of any eldar commander, but these can be taken care
> > of. If you stand your titans in the middle of the battlefield then of
> > COURSE they're going to make a fine wraithbonfire (did you know
> > 'bonfire' originated in the term 'bone-fire'? *g*)
> >
> > Just a quick point - can we introduce something to account for vehicles
> > moving while a barrage in is flight? Perhaps have the barrage announced
> > at the END of the turn, and landing at the beginning of the following
> > turn? The player would write down where the barrage will land (+/-
> > scatter) and then the 'victim' gets to move. Might make them less likely
> > to go for the old 'first fire' approach.
> >
> > Alternatively, perhaps reduce the barrage strength by one 'level' on
> > advance orders, or 2 levels for charge to indicate the target is going
> > to be a ground zero for a shorter amount of time.
> >
> > Maybe the flight-time of projectiles can be accounted for? Up to half
> > max range and they land in the same turn a la normal rules, over this
> > and they use one of the sugestions above?
> >
> > Feedback welcome, and I didn't propose these ideas JUST coz I like
> > eldar! I think it'd make it more fun for the artillery too - guessing
> > where that Phantom is going to dodge to next... Besides, forcing them to
> > keep moving will reduce the chance of your own troops getting hit.
> >
> > K (who's dead excited cos his void stalker arrives today!!!)
> >
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> >
> >
>
>
>
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Received on Wed Dec 15 1999 - 06:17:59 UTC