Hi!
At least in Heresy it works well and offers no great unbalance. It also
gives meaning to winning initiative, since all benefits are combat
related not necessarily move related.
Peter
-----Original Message-----
From: antichrist666it [mailto:seimejote_at_...]
Sent: Wednesday, May 22, 2002 1:13 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: [v5.0] Moving Last rule
I agree. Who wins initiative should have the option to save one
detachment to move last, after the opponent has finished all his
(eventual) activations.
Nice rule!
--- In netepic_at_y..., Jarreas Underwood <jarreas_at_m...> wrote:
> I don't remember where I've encountered this, but I present it as a
> possible adition to version 5:
>
> Special Rule: Moving Last
>
> Being able to make the last move is an advantage and should go to
the
> winner of initiative. Because armies may not have equal numbers of
> detachments, the winner of initiative may select one unit and have
it
> activate last. After the players have alternated moving their units
and his
> opponent has moved any remaining units, the winner of initiative
may then
> make the last move.
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Received on Wed May 22 2002 - 19:34:22 UTC