Re: [v5.0] New unit summary (marine revision part III)
The Scout Bikes?
Scout Bikes
The tenth company of many Space Marine chapters maintains a force of
bikes. Some are employed to train new recruits who will eventually
join Bike squadrons as full battle-brothers, others are used to
provide highly mobile support for Scout squads behind enemy lines.
Scout Bikes are fitted with special noise suppressors, so may make an
Infiltration before battle begins.
Models: Biker models from the GW Space Marine sprue, 2-3 to a stand.
Scout Bikes
Move: 30 cm
Save: none
CAF: +2
Weapons: Twin-linked Bolters
Range: 15cm
Att. D: 1
To Hit: 6+
TSM: 0
Notes: Infiltration
--- In netepic_at_y..., <jyrki.saari_at_n...> wrote:
> Here are the new units proposed in the part III. Have a look and
tell what you think; I'll create a poll of acceptance later.
>
> The current Predator is a bit strange considering that it has two
different weapon systems which have identical stats. I'd drop the
autocannon's TSM to 0 and possibly give it another attack die.
>
> New Predators:
>
> Predator Annihilator
> Move: 25 cm
> Save: 3+
> CAF: 0
> Weapons: Twin-linked lascannon/Lascannon Sponson
> Range: 75cm/75cm
> Att. D: 1/2
> To Hit: 5+/5+
> TSM: -2/-1
> Notes: Twin-linked lascannon in turret
>
> Predator Destructor
> Move: 25 cm
> Save: 3+
> CAF: +1*
> Weapons: Autocannon/Sponson Heavy Bolters
> Range: 75cm/50cm
> Att. D: 1/3
> To Hit: 5+/5+
> TSM: 0/0
> Notes: Autocanon in turret
>
> *The original suggestion had a CAF of 0. IMO the CAF should be
higher because of the added close range firepower so I took the
liberty of changing it.
Agree... maybe +2 ^^
>
> Land Speeder 'Tornado'
> Carrying a devastating Assault Cannon the Tornados excels in the
> anti-personnel role, often acting as a mobil reserve, dashing
forward
> to exploit weaknesses in the enemy or bolstering the Space Marines'
> attack where they most need it.
>
> Move: 30 cm
> Save: 6+
> CAF: +3
> Weapons: Assault Cannon
> Range: 35cm
> Att. D: 2
> To Hit: 4+
> TSM: 0
> Notes: Skimmer
>
> Land Speeder 'Typhoon'
> The Typhoon is a Land Speeder fitted with Typhoon Missile
Launchers.
> Typhoon Missiles are simply a larger version of the Frag missiles
> fired by a normal missile launcher. They are excellent weapons to
use
> against enemy infantry and light vehicles, but lack the strength to
> deal with more heavily armored enemy vehicles and troops.
> Models: GW plastic or metal models of the name.
>
> Move: 30 cm
> Save: 6+
> CAF: +3
> Weapons: Typhoon Missiles
> Range: 50cm
> Att. D: Template
> To Hit: 2BP
> TSM: 0
> Notes: Skimmer, cannot combine barrages, cannot use Indirect fire
>
> Comments appreciated. Personally I'd say the Typhoon's CAF should
be lower; +2 at most.
Agree... maybe +1 ^^
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and
time is money.
Received on Mon May 27 2002 - 17:24:15 UTC
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