RE: [NetEpic ML] [v5.0] Marine Revision Part IV

From: Millett, George <George.Millett_at_...>
Date: Tue, 28 May 2002 10:26:05 +0100

Comments below agree unless stated or on other email

-----Original Message-----
From: jyrki.saari_at_... [mailto:jyrki.saari@...]
Sent: Tuesday, May 28, 2002 7:37 AM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] [v5.0] Marine Revision Part IV


Now it's time to tackle the most interesting part: the special Chapters.
Before taking on the possible addition of new chapters there's one question
to resolve. Namely, why play a Codex chapter? By this I mean that the
special chapters should be compared to codex chapter to see if their
restrictions balance the special advantages they get in comparsion with
codex chapters. Every special perk should be counterbalanced by a
limitation.

Let's start:
Blood Angels
Perks:
-Death Company

Limitations:
-None at the moment. Since the black rage manifests just before battle
during moripatris, I'd propose that one Blood Angel company must lose the
number of stands in the death company if it is used. Furthermore, since the
Blood Angels have little control over the black rage its use should be
somewhat random: before a battle the Blood Angels player must roll a d6. On
5+ some models have succumbed to the black rage and the death company _must_
be purchased. Add +1 to the roll if the force is larger than 4 companies.


---> Could emphasise the Assault role a little more. Make their Veterans
assault marines, morale check to remain on first fire and restrict the
"artillery" type weapons like whirlwinds and thudd guns. + Could have the
Death company with the Chaplain marines who have survived atleast one battle
under the influence of the black rage or succumbed to it during peace time
then roll for each additional formation for new BA succumbing + in 2nd Ed
40K there was the option of giving them jump packs.

Dark Angels
Perks:
-Deathwing (Terminators immune to morale checks)
-Ravenwing (Special fast attack formation of 2 land speeder detachments and
a bike detachment)

Limitations:
-May only use Deathwing and no other veteran formations.

As of now, there is no counterbalance for the Ravenwing. Any suggestions?

See other email basically give jink up points and not allow normal
bikes/landspeeders

Space Wolves
Perks:
-Great Companies
-Blood Claw Bikes
-Blood Claw land speeders
-Blood Claws (Fear causing assault troops)
-Superior CAF

Limitations:
-No normal companies (Tactical, assault, devastator, scout, veteran,
terminator)
-Shorter heavy weapon range.

At a glance no great imbalances. However, I confess of not playing with or
against them.

Comments? There have been several sugestions for Blood Angels, Dark Angels
and Space Wolves but these will be discussed along with the new chapters.

Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is
money.



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Received on Tue May 28 2002 - 09:26:05 UTC

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