Re: [NetEpic ML] [v5.0] General cards

From: michael presnal <lordthor2001_at_...>
Date: Wed, 12 Jun 2002 17:38:37 -0400

The Avatar is the eldar general

>From: "antichrist666it"
>Reply-To: netepic_at_yahoogroups.com
>To: netepic_at_yahoogroups.com
>Subject: [NetEpic ML] [v5.0] General cards
>Date: Wed, 12 Jun 2002 15:56:57 -0000
>
>We all know how is formed a NetEpic army: take a Company card, add
>some Supports and the odd Special card. This system is easy and
>intriguing, but lacks what for me is essential: the army General, the
>focal point of the force you deploy against your enemies. Sure, you
>can take a Farseer or an IG Colonel, but is not required and you can
>field entire companies of a SM chapter with only some Captains to
>lead them.
>
>I've come with this proposal: General cards.
>
>The General cards are mandatory and you must have one in your army,
>no more, no less. They aren't Company cards and need not be attached
>to one, they simply represent "you" in the battle. Note that they are
>NOT free, and are purchased like any other card. Here is a list of
>all the General cards for each army (note that they were all Special
>cards). Chaos and Tyranids are an exception: Chaos already have a
>sort of general on the battlefield (more than one, in fact) while
>Tyranids really need not one.
>
>Space Marines - Chapter Master
>Imperial Guard/PDF - Colonel/PDF Colonel
>Sisters of Battle - Mother Superior
>Eldar - Farseer
>Squats - Stronghold Lord (aka Warlord)
>Orks - Warlord
>Chaos - not needed, each Grater D�mon is the "general" of his part of
>Chaos army
>Tyranids - not needed, the broods are controlled by the Hive Mind
>Dark Eldar - Archon
>TAU - Shas'o
>Slann - Great Magus?
>
>+++OPTIONAL ADDITIONAL RULE+++
>We can even add rule about losing generals... don't know, a Morale
>test for all companies and detachments should the general die? Open
>on suggestions and opinions on this one.
>


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Received on Wed Jun 12 2002 - 21:38:37 UTC

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