Re: [v5.0]Iron Hands

From: antichrist666it <seimejote_at_...>
Date: Thu, 13 Jun 2002 09:36:55 -0000

--- In netepic_at_y..., <jyrki.saari_at_n...> wrote:
> Iron Hands are the most insular of all space marine chapters. They
have little outside contacts save with the adeptus mechanicus and
constantly strive to overcome the weakness of their fleshy bodies by
replacing their body parts with bionics.
>
> SPECIAL RULES:
> While Blood Angels have a reputation of ferocity and savageness the
Iron Hands have a reputation of complete ruthlessness, lack of mercy
and burning hatred. Any morale checks made when fighting against Iron
Hands receive a -1 modifier.

This sounds new to me... where you got this fluff?

> Due to this reputation, and the fact that Iron Hands regard even
other marine chapters as "weak" and shun nearly all outside contact,
the benefits of Iron Hands special units apply only to Iron Hands
units. Other Imperial troops tend to keep their distance when
fighting alongside Iron Hands. Conversely, Iron Hands are not
impressed at all by the weak outsiders and only gain benefits of
their own special units.
>
> NEW UNITS:
> Iron Father
> Instead of Chaplains Iron Hands have Iron Fathers who combine the
functions of a Chaplain and a Techmarine.
> Move: 10 cm
> Save: 6+ fixed
> CAF: +4
> Weapons: Bolt Pistol
> Range: 25cm
> Att. D: 2
> To Hit: 5+
> TSM: 0
> Notes:Iron Hands within 15cm add +1 to morale, Iron Hands vehicles
within 10cm save on 5+,HQ Unit, Elite.
>
> NEW COMPANY CARDS
> Clan Company
> Instead of the codex organization the Iron Hands are organized into
ten Clan companies, which are roughly equivalent of Codex Battle
companies but slightly larger. Each clan company is a mini-chapter in
itself and has its own supprt troops.
>
> Contents: 1 Assault Detachment (8 assault stands, 4 rhinos),
> 1 Tactical detachment (8 tactical stands, 4 rhinos),
> 1 Devastator detachment (8 devastator stands, 4 rhinos),
> 1 Company HQ (command stand and a rhino)
> Break Point: 19
> Morale: 2
> Victory Points: 10
> Cost: 1050
>
> NEW SPECIAL CARDS
> Iron Father
> Contents: 1 Iron Father stand and a rhino
> Break Point: -
> Morale: -
> Victory Points: 2
> Cost: 150
>
> PROHIBITED ARMY CARDS
> All normal infantry company cards and chaplains.
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and
time is money.

Sounds good... I'll come back later with some other units... :P

Don't you think IH chars (like the Iron Father) should have a 6+
regeneration save due to their bionics? And the possibility for the
chapter to field at least Basilisks?
Received on Thu Jun 13 2002 - 09:36:55 UTC

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