Hi!
The Heresy core rules, I think are complete, besides some editing. My
major work is with the army lists. I'll try to get you the SM and ork
lists first so you may try them.
Peter
-----Original Message-----
From: johnleahy55 [mailto:JLEAHY5555_at_...]
Sent: Thursday, November 14, 2002 9:30 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Heresy questions.
Hi Peter. :) Thanks a bunch for the reply! This sounds EXACTLY like
what I was looking for. I am eager to give them a try. I can't wait
to see whatever new stuff you have for them. I was getting ready to
print out the army lists but will hold off if a revision is imminent.
I broke down and printed off the rules for 2.0 though. :) My email is
JLEAHY5555 at aol.com
Thanks,
John
--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> John, thanks for your queries. Although the list is mainly for net
epic
> some time ago Kenneth Peters and myself decided to make an epic
based
> games with all new mechanics to cover issues we thought no GW game
ever
> could supply. We called it Heresy, since after all most of us are
> heretics at heart. The following is what Heresy tries to accomplish:
>
> 1. Morale means something. Most GW games either ignore or severely
> reduce the effects of morale on the battlefield. Morale is a key
> mechanic in Heresy. Because of it, SM will behave more like their
> stories suggest since their morale permits them to do more than say
IG.
>
> 2. Games need to accommodate large amounts of troops and play
relatively
> fast. This part we are finally reaching, since many newer
modifications
> reduce die rolls and accommodate larger forces.
>
> 3. Same basic rules for all. There are NO SPECIAL RULES in Heresy.
The
> same rules apply to an infantry stand as well as a titan. Does it
mean
> the rules and thus the army lists are generic? No. We used a system
of
> skills to make units unique, but the skills are standardized. Thus a
> marine stand with "stubborn" acts different for a stand like IG that
> does not have this. The standard rules and stats make it easy to
> remember.
>
> 4. Conserve flavor. This killed epic 40k, so Heresy, while seeking
to
> streamline, makes sure that each army has its own organization and
> character with a combination of skills and unit availability.
>
> All units new and old are represented in Heresy. In fact there is a
> formula I made to easily add more units as they appear.
>
> Please note the rules are in a transition phase to version 2.1.
> Especially the army lists which I need to change to reflect version
2
> better.
>
> If you are interested in trying out the rules let me know so as to
get
> you the updated army lists to try it out. The rules have evolved
this
> far through input of players like you. So in essence you can mold
it to
> be what you want, all you need is to let me know what works and what
> doesn't.
>
> In any event I thank you for giving me extra impetus to finish the
> project.
>
> Peter
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Received on Fri Nov 15 2002 - 03:02:01 UTC