Yeeeeah! ;)
-----Original Message-----
From: Peter Ramos [mailto:primarch_at_...]
Sent: 14. februar 2003 00:26
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] [5.0] the revision continues, chaos! (pretty long)
Hi!
Well, I don’t need much convincing on this one, after looking at the
tyranid books, I don’t think it’s a problem.
So if everyone is okay with it:
Regeneration is NOT allowed in close combat.
Peter
-----Original Message-----
From: rune_at_... [mailto:rune@...]
Sent: Thursday, February 13, 2003 6:49 PM
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] [5.0] the revision continues, chaos! (pretty
long)
Hi guys :)
> >>>One issue to be discussed. Does any form of regeneration work in
close combat. It was decided with necrons that it didn’t, but I am not
sure of that rememdy for chaos and tyranids. Opinions?
>
> >>>> I think the same rule should apply to all units with
regeneration, no regen in close combat!
>
> <grin> I know YOU would, I still remember all the nagging with the
Necron stuff <chuckle>. Problem is that such a blanket rule affects the
tyranid rules as written, besides decreasing the use of some units.
>
> [snip]
I have to agree that regeneration in CC should not be allowed
for any units with the regen ability. It isnt really a matter of
HOW they regenerate (biological/mechanical/psychic power/godly
gift or whatever), it's the fact that noone in CC is going to
let an enemy they just killed regenerate. For anyone who's ever played
D&D/AD&D : What is the first thing you do when you've defeated a party
of trolls? You get the flaming oil! Burning will stop any regeneration,
and it is extremely easy to set fire
to a corpse if you have the means with you (as i assume most
would when they're fighting regen'ers).
If this decreases the use of some units, so be it. We can't
go around applying different logics to units with the same
abilities. It is good to have playability, but not if we're
going to have different rules for the same thing.
Now, if we're talking regeneration as a "godly gift", this
is easily remedied by simply calling it "restoration" instead,
and allow a complete restore in CC (i believe there is a chaos card with
regeneration on it? Whether this should be a restoration or not is up
for debate).
Rune
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Received on Fri Feb 14 2003 - 07:34:21 UTC