[v5.0]Space marines again.
After a long, healthy pause I went through the 5.0 marine list again. It seems there have been some changes, so my comments/questions below along with any editing errors I spotted.
Black Templars:
Black Templar scout marines have materialized out of nowhere. What's the reason for them? One of the handicaps of the BTs was supposed to be that they have no infiltrating troops. BTs just won't lower themselves to skulk in shadows as if they were afraid of the Emperor's enemies.
Blood Angels:
Description for Furioso Dreadnought (p.10) is missing
White Scars:
Why have White Scars bikers lost the ability to enter woods in charge orders?
White Scars veteran bikes seem to have transformed to veteran attack bikes (at least there are only stats for veteran attack bikes). There should only be veteran bikes.
What do people think would be an appropriate psychic power for stormseer? His name implies certain ability for weather control so we could just let him use the eldritch storm and dub it wind blast, divine wind or whatever. Suggestions?
Desert Lions:
After thinking a bit I realized that a Techmarine would be more suitable to act as the command unit of the 11th company. He would gain command unit abilities but could only repair the robots of the 11th company. How's that?
Jyrki Saari
Received on Thu Mar 06 2003 - 10:42:16 UTC
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