Re: [NetEpic ML] [v5.0]Space marines again.

From: AntiChrist <seimejote_at_...>
Date: Thu, 06 Mar 2003 18:25:25 -0000

--- In netepic_at_yahoogroups.com, Jarreas Underwood <jarreas_at_m...>
wrote:
> Hey! Motivation to go back and add all the emails I've saved -
cool! Thanks for pointing out the errors, and I'll see if I can
answer a few questions now.
>
>
> >Black Templar scout marines have materialized out of nowhere.
>
> AFAIK, scouts are the new marines that aren't quite as good. BTs
don't have a scout company - they mix their newbies in with more
experienced soldiers. That's why their detachments are a mix of
regular & scout stands. Should I call 'em novitiates instead of
scouts?

+AC+ Better novitiates, and IMO without the Infiltration special
ability.

> >White Scars veteran bikes seem to have transformed to veteran
attack bikes.
>
> If I had a choice of a bike or an attack bike, I'd take an attack
bike every day of the week. Veterans should have the best equipment
available, in addition to the +1 CAF and Morale.

+AC+ I see Veterans on bikes instead of sidecars, but it's just
me... :P

>
> >After thinking a bit I realized that a Techmarine would be more
suitable to act as the command unit of the 11th company. He would
gain command unit abilities but could only repair the robots of the
11th company. How's that?
>
> I like the idea, but I'd make him a blend of a techmarine (normal
AoE) and a commander - full abilities of both. It may sound
overpowering, but if he's using his Mechanic ability, he can't use
Force March or change orders power. Make it cost a little more than a
basic commander and I think it'd fit right in.

+AC+ Cool!

> Just think of buying a regular techmarine as the Special. Two
techmarines in a company - eeew.
> -Yar
>
>
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Received on Thu Mar 06 2003 - 18:25:25 UTC

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