RE: [NetEpic ML] Core rules proposal

From: Peter Ramos <primarch_at_...>
Date: Thu, 6 Mar 2003 20:48:16 -0400

Hi!

I understand that. Perhaps the best solution is for an optional rule,
let people try it out for a while and see the results.

Peter

-----Original Message-----
From: Zerloon [mailto:zerloon_at_...]
Sent: Thursday, March 06, 2003 8:28 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Core rules proposal

I see your point, but the fact is that if I must choose between Titan
and
medic or tech, well there are no match, there's no situation where a
medic
can be prefered to a titan... but this is my opinion, I want only made
some
unit a little more usable.

And of course Psyker should remain special.


At 16.26 06/03/2003 -0800, you wrote:
>Please don't change the army composition slots.
>Medics, Techs, Chaplains etc... are meant to be
>special units. Support max 1 defeats this purpose. I
>attach a tech marine to my landraider co. a medic or
>chaplain to my assault co or a psyker to my tactical
>or devastator co's. Now you don't have to decide
>whether to take another company for those warhounds or
>other titans because they are open because there are
>no other special units. No to support max 1!!!!
>Darius
>--- Jarreas Underwood <jarreas_at_...> wrote:
> > >Make a "new" kind of card, the "support max 1",
> > wich take a support slot but can be purchased only
> > one for company, and in this category I'll put all
> > medics and tech, all flyer, chaplains and so on.
> >
> > I'm opposed to the idea, but have a counterproposal.
> >
> > A) The [Company + 1x Specal + 5x Support] is simple,
> > easy, ingrained in everyone's head and follows all
> > the existing GW stuff. Anyone coming into Net Epic
> > from old Epic would be lost on a fundamental level,
> > instead of just the rules-level now.
> > B) There would be a huge arguement^Xdebate over what
> > units would go where. I don *not* want to get into
> > that.
> >
> > Instead, let's take a look at the foundation of Net
> > Epic - Rogue Trader. The basic squad (one stand in
> > Net Epic) couldn't get a medic - they had some heavy
> > weapons choices, a sargeant option and that's about
> > it. A Headquarters squad had an officer, a chaplain,
> > a few soldiers and a medic option. And medics
> > weren't all that effective - they could save one
> > dude in a turn - and one dude is *nothing* on the
> > Net Epic battlefield. I figure the reason Marine
> > Commander stands have better armor save is the
> > presence of a medic, and we should get rid of the
> > medic unit completely. However, it's here and here
> > to stay. And I ramble - back to my point.
> >
> > Let's make the Medic a Support card. If you want
> > five medics in a company, go ahead - just remember
> > that each stand only gets *one* healer roll, no
> > matter how many medics are around. Likewise with a
> > techmarine - support away! The chaplain should
> > probably stay a special card, except for some armies
> > where there are *lots* of fanatics (like Blood
> > Angels).
> >
> > What do you think?
> > -Yar
> >
> >
> >
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > \~
> > |~ . o o . :;: () -0- o
> > o .
> > |~ ^
> > /~ |
> > You are here. Wouldn't you
> > rather be out there? -->
> >
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> >
>
>
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Received on Fri Mar 07 2003 - 00:48:16 UTC

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