Re: The close combat issue.

From: AntiChrist <seimejote_at_...>
Date: Mon, 19 May 2003 16:39:06 -0000

Isn't that _more_ complicated? :P

--- In netepic_at_yahoogroups.com, "Peter Ramos" <primarch_at_c...> wrote:
> Alternate idea for close combat
>
> Close combat will remain the same up until the point the first turn
of
> close combat ends. At this point all unpinned surviving models will
roll
> for morale (once per the detachment involved). Those that make the
roll
> can make a 5cm move and re-engage in close combat and fight ONE
turn and
> ONE turn ONLY or additional close combat. Bonuses from outnumbering
in
> the previous turn do not "carry over" to this "extra" turn of close
> combat. Once this additional turn is done each SIDE (meaning each
> opposing player) rolls 2d6 and will add or subtract the following:
>
> +1 for every casualty inflicted on the opponent in close combat
> +1 if you out number your opponent by less than 2 to 1
> +2 if you outnumber you opponent between 2 to 1, but less than 3 to
1,
> add +1 for every interval the ratio increases (+3 if outnumbers more
> than 3 to 1, but less than 4 to 1, etc.).
> +1 for every elite detachment on your side
> -1 if opponent has units that cause fear.
> -1 opponent in cover (any terrain feature that confers a -1 penalty
to
> firing)
> -2 opponent in building (and you are not, if both in terrain feature
> then NO bonus).
> -3 opponent in fortification
>
> The loser of roll retreats all his forces from close combat a
number of
> cm's equal to his modified roll, or if preferred a flat 10cm.
>
> We'll commence poking holes through this, since I know I must have
> forgotten something.
>
> Peter
Received on Mon May 19 2003 - 16:39:06 UTC

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