Hi!
Sounds good to me, any other opinions on this?
Peter
-----Original Message-----
From: Albert Farré Benet [mailto:cibernyam_at_...]
Sent: Wednesday, June 04, 2003 10:03 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Tyranids and movement
I agree, let's treat bug vehicles as infantry for movement purposes. And
for
bug SH let's treat them like tracked vehicles (still have to open a
bigger
hole ).
Albert
----- Original Message -----
From: "AntiChrist" <seimejote_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Wednesday, June 04, 2003 2:44 PM
Subject: [NetEpic ML] Tyranids and movement
> One thing I forgot to propose... IMO Tyranids are much less
> influenced by terrain, being animals rather than mechanical
> constructs. For example, woods are actually impassable for Trygons
> because it is a super-heavy vehicle, but it is actually a giant worm,
> so it shouldn't have all this problems crossing woods or ruins. The
> same for other Tyranid vehicles like Malefactors, Haruspexes and the
> like... they are just very different from a Rhino or Land Raider.
>
> So, I propose that all Tyranid units, despite their size, are
> considered of Infantry class for movement only.
>
> If this seems too an advantage, considering all their vehicles,
> knights and Super-Heavies as "tracked" (so they can enter woods and
> ruins at least at half speed) may do the job as well.
>
> I think I can live with whatever of the two rules might be
> approved... =)
>
>
>
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Received on Wed Jun 04 2003 - 14:16:31 UTC