Hi!
As the few remaining issues regarding the eldar get sorted out we can continue with the revision moving onto the orks.
I don’t have much to add regarding the orks so feel free to bring up specific issues.
Orks
Special Rules
Army Construction
Like other armies the Ork army is limited to 5 Support Cards and one Special Card per company level card fielded. Company cards for Orks are called Clan Cards.
Unlike other armies, when an Ork Support Card is added to the company, instead of having a separate break point the total company break point and victory points are increased (unless otherwise indicated on the support card). Additionally, one of two things occurs: if there is a pre-existing formation of the same type the additional Support Card forms a large grouping (called a mob) with the pre-existing one. Such formations make all break tests and morale checks as a group and not separately.
Example: The Bad Moon Clan card provides a detachment of 15 Boyz and 4 Nobz stands. If additional Boyz Support Cards are added to the clan instead of forming an independent unit it is added to the pre-existing Boyz from the clan (making the total amount of Boyz 20, 15 from the clan and 5 from the Support Card.
When Support Cards are added of units that do not have a pre-existing formation in the clan, these units form a new formation in which further units of the same type are added as above.
Example: Using the example above if a detachment of battle wagons were added these would form a new formation since there were no battle wagon formations originally in the clan. Extra Battlewagon Support Cards that are added beyond the first expand the newly created formation (as described above).
Certain units are clan specific and therefore may only be attached to that clan (e.g. Goff Lungbursta tank detachment may only be attached to the Goff clan). An exception is the Deathskull Clan, which due to their thieving ways they may attach any support unit even if it is clan specific to a different clan.
Ork Command Rule
Orks are by nature very boisterous and erratic creatures and they need a strong presence to order them properly. This presence is exemplified by the Ork Nob (noble). In order for an Ork formation to receive orders it must be within 10cm of a Nob at the beginning of the orders phase. The Nob does not have to be from the same clan or formation to issue orders; Orks respect Nobz regardless of clan affiliations.
The only exceptions to this rule are Nobz from the Blood Axe Clan. Due to Blood Axe dealings with humans other Orks view them with suspicion and do not follow orders from their Nobz. To reflect this Blood Axe Nobz may only issue orders to Blood Axe formations.
When Ork formations are outside the Ork Nob command radius (10cm) they adopt distinct behaviors according to the clan they belong to as follows.
Natural Instincts of Ork Clans
Snakebites will not shoot, they may move towards the nearest enemy at up to their normal rate and will fight close combat normally.
Goffs will not shoot, they must move between normal and double rate towards the enemy and must charge the enemy if they are within range.
Bad Moons will not move they will shoot at the nearest enemy during First Fire.
Evil Sunz will not shoot, they will move towards the furthest table edge between normal and double rate, will move into close combat with anything that gets in the way.
Death Skulls will move towards the nearest objective at normal rate and will shoot at any enemy within 25 cm during Advance Fire.
Blood Axes will move towards the nearest table edge and will only shoot at enemy within 25 cm during Advance Fire, they will stop moving having reached the table edge where they will simply sit and watch.
Kult of Speed will not shoot, they will move at double rate in any direction specified by the Ork player in as straight a line as possible, they will enter close combat with anybody dumb enough to get in the way.
Renegade Mekboys have the same behavior as Evil Sunz.
Wildboyz Horde will behave like Snakebites.
Mekboy Kustom Repair Cards
Orks possess in their numbers a group of Orks who specialize in making repairs or inventing Ork equipment. This is represented in the game by the use of Kustom repair cards. The Ork player receives 2 Kustom repair cards for every Mekboy unit he purchases. These units are identified by a wrench symbol in the lower right hand corner or the Support, Special or Company Card. Only units so identified produce Mekboy Kustom Repair cards for the Ork army.
Kustom cards may be activated at any moment during the game, but are assigned to units before the battle begins. The cards contain full instructions on who or what they may be played. Cards that affect formations (like Nobz or Boyz) will affect the entire formation. However, cards concerning vehicles can only be played squadrons of up to 5 vehicles. If the mob includes more than 5 vehicles then choose 5 of them. The Ork player must designate detachments as recipients of any Kustom cards and multiple cards can be played on the same unit without limit, but they cannot be used to modify the same ability more than once. Once a card is allocated it may not be transferred to another unit during the game.
Some cards can only be placed on specific units. If that type of unit is not in play the card is wasted.
Since there are a limited number of Mekboys each clan may only attach one Mekboy Support Card. Some clans attract more Mekboys than others, the Blood Axes and Evil Sunz may add 2 Mekboy Support Cards and in the case of renegade Mekboy clan up to the full allotment of 5 Support Cards may be taken as Mekboy Support Cards.
See the complete table of MekBoy Repair Cards at the end of this booklet for details.
Infantry
Boyz
These are the backbone of the Ork army. Depending on the clan they have different attitudes and capabilities. For details see their stats below and their natural instincts above.
Models: Boyz models from the GW Ork sprue.
Wildboyz
These are very primitive Orks who have not yet discovered more advanced weaponry, but are nonetheless vicious close combat fighters.
Models: Wildboyz models from the GW Ork sprue. Any largish 1/300 models with primitive weapons may be used as substitutes.
Stormboyz
Younger Orks band together in groups known as Stormboyz. They drill as much as conventional Imperial troops and due to their independent character (they have their own Kaptin) they may act separately from the Ork clan they are attached to. Stormboyz are equipped with jump packs and may ignore terrain restrictions when moving.
Models: Stormboyz models from the GW Ork sprue.
Deathskull Shootaz*
Deathskullz like to rummage the battlefield after a scrap to get spare parts and odd bits of equipment. Some Deathskullz who aspire to be Mekboyz someday collect weapon parts to build strange Orky gunz called Kustom Shootaz. These weapons pour out a horrendous volley of shots, but are very temperamental, firing at great range one minute and blowing up spectacularly the next. When firing a stand of Shootaz, roll the Artillery Die to determine the range of the shot after designating the target. If the die comes up a number, multiply the result by 10. This is the range of the shot in centimeters. If the target is in range, it is hit regardless of size or covers and must make a save at -1. If the dice comes up a "Misfire" its own misfiring guns destroy the stand.
Models: Shoota Boyz models from the GW Ork sprue.
Summary
Troop Type
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
To Hit Roll
TSM
Notes
Bad Moon Boyz
10 cm
None
+1
Heavy Weapons
50 cm
1
5+
-2
Blood Axe Boyz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Deathskull Boyz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Evil Sunz Boyz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Goff Boyz
10 cm
None
+3
Bolters
25 cm
1
5+
-1
Snakebite Boyz
10 cm
None
+2
Bolters
50 cm
1
5+
0
Wildboyz
10 cm
None
+3
Axes
-
-
-
-
Stormboyz
15 cm
None
+1
Bolters
25 cm
1
5+
0
Special rules jump packs.
Deathskull Shootaz*
10 cm
None
0
Kustom Shootaz
Artillery Die x 10
1
Auto
-1
Special rules.
Special Infantry Units
Nobz
Nobz are the noble Orks. They are the commanders and direct the efforts of the Ork war machine. Models: Nobz and Boyz models from the GW Ork sprue.
Warboss and Warlord
Sometimes an Ork Nob becomes very powerful and declares himself a Warboss. In very large Ork armies, several Ork Warbosses may come together and the strongest of their number becomes a Warlord. There can only be one Warlord in an Ork army.
Models: Warboss and Nobz models from the GW Ork sprue.
Weirdboy
The Bad Moonz are famous for their Weirdboy Towers. The Towers contain the psychic Weirdboyz with their awesome, if erratic, powers. Sometimes Bad Moonz doesn’t lock them up and let them walk among them rather inconspicuously. The Weirdboy, although becomes weaker without the amplification of the tower, is much harder to spot among the ordinary Orks. This means that the Weirdboy has the same targeting rules as a command unit (that is, he can only be targeted if it is the closest infantry model). The Weirdboy is not a command unit though, and must still obey the Ork command rule.
Not being locked in a tower means that the Weirdboy is likely to try and run away. Of course, Bad Moon Warbosses realize this tendency and always accompany their Weirdboyz with Minderz (standard Bad Moonz Boyz), whose job it is to stop him from getting away. At the start of each turn the Weirdboy must take a morale check (on a 4+) if he has absorbed any energy points. If he fails then the detachment will go on fallback orders. For each surviving Minderz stand, the Weirdboy detachment gets a +1 bonus to all of its morale rolls. The detachment always takes separate morale rolls from the rest of the clan.
In the end phase of every turn work out how much power the Weirdboy has soaked up (this means that he can not fire in the first turn since it does not soak up power until the end phase). For each of the following, within 10 cm, add the stated psychic energy points. If there are multiple Weirdboyz exposed to the same Orks, all draw the full energy from all Orks in range, regardless of overlap.
Power Point allotment per model:
Ork Boyz or Nobz stand
1
Ork vehicle, Bike stand, Dreadnought, Stompa, artillery piece
½
Gargant
D6
If the final amount is over 20, roll a D6: on a 6 the Weirdboy overloads and radiates psychic energy to any models within 2D6cm. Models with saving throws may save as if they were hit by a bolt from the Weirdboy (with a saving throw modifier as indicated in the table below according to the number of points absorbed before exploding). Titans/ Praetorians in the area of effect lose one shield if they are active or receive damage normally. Assuming the Weirdboy survives the power roll, he can fire his psychic bolts during the combat phase according to its orders (it may not launch psychic bolts if given Charge Orders). If no attacks are made, the accumulated energy disperses.
The Weirdboy has a 360-degree firing arc.
Energy Points
Range (cm)
Attack Dice
To Hit
Save Modifier
1‑5
25
1
6+
‑1
6‑10
50
2
5+
‑2
11‑15
75
3
4+
‑3
16‑20
100
4
3+
‑4
21‑25
150
6
2+
‑5
26+
200
8
2+
‑5
The Weirdboy’s attacks are considered physical psychic attacks.
Models: Weirdboy and Boyz models from the GW Ork sprue.
Madboyz
This are deemed insane even by Ork standards. Due to their insanity orders are determined randomly. Every turn once orders have been placed, roll a d6 against the following chart to determine the orders for the Madboyz:
1-2 First Fire
3-4 Advance
5-6 Charge
Until the unit is broken, roll 2D6 on the Madboy table below every time the Madboyz suffer a casualty. Roll once at the end of each phase of combat ‑ First Fire, close combat, Advance Fire ‑ in which a stand is killed (no matter how many stands are killed). Also, roll whenever a morale check is required (such as when they are broken) instead of making the morale check.
Madboyz Chart Roll 2D6 and apply result.
Madboyz Chart
2
Run Away!
The Madboyz run for it and spend the battle hiding in unreasoning terror.
Remove the mob, they count as destroyed for the purposes of Victory Points
3
Ooo, Wotz Dat?
Some small creature suddenly distracts the Mob.
The Mob can do nothing else until it is called upon to take another Madboy roll
4
I tell yer, we're dead!
Somehow the Mob gets this idea and they lie down and play dead.
The mob can do nothing until they must make another Madboy roll. Their performance is so convincing that no enemy are allowed to attack the Madboyz at all, even if the enemy moves right through them
5
Da pinz have fallen out!
The Mob somehow believe that the pins have fallen out of all of their grenades and throw them about like hot potatoes until one gets the idea to throw them away.
Randomly select one Madboy stand, this is the one that throws them away. He throws them 3+D6 cm in a random direction. Place a barrage marker ‑ D6 barrage points, no save modifier, normal barrage
6
We're too exposed here!
Until the Mob makes another roll, they will charge towards the nearest piece of terrain and occupy it. If that area is enemy held, the Madboyz will charge them if they can, if they can they are automatically put on Charge Orders
7
I'll tell YOU wotz wrong wiv Da Plan...
The Mob is quickly reduced to an all‑in brawl.
The Mob may do nothing for the rest of the turn. If engaged in close combat, the enemy are so bewildered with the Madboyz' behavior that neither side fights. Everything is back to normal next turn.
8
Shoot 'em!
The Mob decides to shoot all they have at the nearest enemy unit.
If the nearest enemy is out of range, the Mob will fire away regardless.
If the enemy is within range the Mad mob gets an extra shot per stand.
If they have already shot during this turn they may shoot again immediately, regardless of the game phase (even if they are in close combat).
If they haven't shot this turn they shoot twice in the combat phase.
9
We're invincibul!
Until they make another roll, they have a 3+ save to represent their unshakable faith.
10
Waaargh!!
The Mob is suddenly whipped into frenzy and become savage killers.
Until a new roll is made, all movement rates are doubled, CAF goes up to +8 and shooting to hit is 2+
11
Get da Tank!
The Mob heads towards the nearest enemy tank unit at charge rate. If none are visible, bikes, vehicles or artillery will do.
They will move straight towards the unit and attempt close combat.
Their determination so astounds the enemy the Mob has a 3+ save. The Mob will not shoot, but double their close combat roll.
This lasts until a new test is made
12
Ommm...
The Mob begins a Weirdboy chant.
If a Weirdboy is within 25 cm he gets +4 D6 energy points.
If there are no Weirdboy within 25 cm, the Madboyz overload with psychic energy and explode. All troops within 25 cm are hit by the psychic shock wave; they must pass their saving throw or be killed. This only applies to vehicles with crews and living creatures. They can attempt any psychic saving throws
All the Madboyz detachments present in a battle form a single formation that acts independently.
Models: Madboyz and Boyz models from the GW Ork sprue.
Freebooterz
These are Orks that have abandoned their clans and live a life of outlaws. They do not add to the boyz mob and may act independently since they have their own Kaptin. If the Freebooterz Kaptin stand is destroyed the remaining Freebooterz commence to bicker among them. In the end phase roll a D6 for each remaining Ork stand. On a roll of 1 the stand is removed (it lost the argument). On a roll of 5-6 it becomes the new Kaptin (with the attendant stats). If more than one rolls 5-6 the Ork player may select any of them to be the new Kaptin.
Models: Boyz models from the GW Ork sprue.
Gretchin
A smaller race that lives with their stronger brethren and also enjoy the marvels of battle and march alongside them. They must always be attached to an Ork unit that is nominated at the start of the game and will always follow that unit. If the unit they follow is destroyed the Gretchin latch on to another unit and follow it. Models: Gretchin models from the GW Ork sprue.
Painboy*
Painboyz are Orks with a love for choppin' living things up to see how they work, and if possible, put them back together again. They are also the Ork Medics, though unreliable ones. A Painboy stand gives an additional special save of 5+ to all Ork stands (not Gretchin, but includes Bikerz and Boarz) within 15cm. If the roll for the save comes up a "1", however, the stand is driven insane by the Painboy'z efforts (and probably experiments) and becomes a Madboy stand. This stand will try to join a Madboy mob if there is already one on the table, or form a new one of its own if there are no others around. New stands created in this way are treated exactly as standard Madboy stands. The Painboy is accompanied by two stands of Gretchen that must stay within coherency distance to the Painboy and have the same orders. The Painboy stand is a command unit for purposes of targeting, but Gretchen is not.
Models: Painboy models from the GW Ork sprue.
Mekboy*
Some Orks feel the need to tinker with all things mechanical and are known as Mekboyz. Mostly, they build Gargants or Speedstas to do battle in, but the poorer or simply inquisitive ones like to take to the battle on foot to scrounge for the best bits before the other Meks get their grubby little hands on them.
A Mekboy stand provides an additional special save of 5+ to any Ork vehicle (NOT Gargants or Bikers/Boars) within 15cm. If the roll for the save comes up a "1", then the Mekboy has done something drastically wrong to the machine and it blows up. Place a Barrage marker centered over the vehicle and roll to hit for any model under it with 6 Barrage Points and a Target’s Save Modifier of 0. Remove the exploding vehicle and any casualties it causes. These models count towards break points. The Mekboy is accompanied by two stands of Gretchen that must stay within coherency distance to the Mekboy and have the same orders. The Mekboy stand is a command unit for purposes of targeting, but Gretchen is not.
Models: Mekboy models from the GW Ork sprue.
Runtherd*
Runtherds are responsible for the training and supervision of Gretchin and Snotlings on the battlefield. A Runtherd stand may join a formation by moving into coherency distance. The stand is a command unit for purposes of targeting. Once the Runtherd has joined the unit it may perform one of the following:
Increase the CAF of a Gretchin Mob to +1
Act as a Command Unit (only) for Hop Splats, Squig Catapults, Tractor Kannons and Squiggoths.
Increase the CAF of Snotling attacks from a Snotling Attack Gun hit by D3 (D6/2) per shot (this roll only affects the final close assault result, it does not add to the scatter distance).
Models: Runtherd models from the GW Ork sprue.
Blood Axe Kommandoes*
The Kommandoes are Blood Axe Orks who have studied the Imperial art of Infiltration. As such they have become quite skilled at the art of "Sneakin'" as Orks call it. To represent this, a unit or Kommandoes may infiltrate at the start of the game before the first turn by making a single Charge move. If the enemy also has Infiltrators, roll off to see who moves first. Due to the Kaptin, the Kommandoes do not have to adhere to the Ork command rule. The Kaptin is a command stand in all respects, but like Blood Axe Nobz cannot command Orks other than Blood Axes. He must also maintain coherency with the squad he is leading. If the Kaptin is killed and there are no Nobz to take orders from, the Kommandoes will move at Advance rate toward the nearest Table Edge and fire at the enemy in the Advance Fire phase (standard Blood Axe reaction).
With the hardening coming from their special training, the Kommandoes has a Morale Roll of 3+ instead of the normal Ork 4+.
Models: Kommando models from the GW Ork sprue.
Summary
Troop Type
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
To Hit Roll
TSM
Notes
Nobz
10 cm
6+
+4
Heavy Weapons
50 cm
2
5+
-2
HQ Unit, Elite
Warboss
10 cm
6+
+5
Heavy Weapons
50 cm
2
5+
-2
HQ Unit, Elite
Warlord
10 cm
6+
+7
Heavy Weapons
50 cm
2
4+
-2
HQ Unit, Elite
Weirdboy
10 cm
None
0
None
-
-
-
-
Special rules.
Minderz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Freebooterz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Special rules.
Madboyz
10 cm
None
+1
Bolters
50 cm
1
5+
0
Special rules.
Gretchin
10 cm
None
-1
Shotgun
15 cm
1
4+
0
Special rules.
Painboy*
10 cm
None
+3
Bolters
50 cm
1
5+
0
Special rules
Mekboy*
10 cm
None
+3
Kustom Gunz
50 cm
2
5+
-1
Special rules
Runtherd*
10 cm
6+
+3
Bolters
50 cm
1
5+
0
Special rules.
Kommando Kaptin*
10 cm
None
+2
Bolters
50 cm
1
5+
0
Command Unit, Elite
Kommandoes*
10 cm
None
+2
Bolters
50 cm
1
5+
0
Infiltration, Elite
Peter
Content-Length: 64636
Return-Path: <primarch_at_...>
X-Sender: primarch_at_...
X-Apparently-To: netepic_at_yahoogroups.com
Received: (qmail 20170 invoked from network); 6 Sep 2003 20:42:06 -0000
Received: from unknown (66.218.66.166)
by m11.grp.scd.yahoo.com with QMQP; 6 Sep 2003 20:42:06 -0000
Received: from unknown (HELO centennialpr.net) (208.234.59.38)
by mta5.grp.scd.yahoo.com with SMTP; 6 Sep 2003 20:42:00 -0000
Received: from primarch [64.213.227.133] by centennialpr.net
(SMTPD32-6.06) id A5E3325E00C8; Sat, 06 Sep 2003 16:38:59 -0400
To: <netepic_at_yahoogroups.com>
Subject: [5.0] Ork revision Part 2 (long)
Date: Sat, 6 Sep 2003 16:41:28 -0400
Message-ID: <000901c374b7$428b79e0$85e3d540_at_primarch>
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_000A_01C37495.BB79D9E0"
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook, Build 10.0.2616
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
From: "Peter Ramos" <primarch_at_...>
X-Yahoo-Group-Post: member; u=152701876
X-Yahoo-Profile: ramospeter
------=_NextPart_000_000A_01C37495.BB79D9E0
Content-Type: text/plain;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
Hi!
This includes cavalry and vehicles.
Cavalry and Walkers
Bikeboyz a=
nd Nobz Warbikes
Orks generally enjoy speed and do not pass a chance to do=
battle on a war bike. Nobz also succumb to this allure and accompany the B=
oyz on their own war bikes.
Models: Bikeboyz models from the GW Ork sprue.
=
Boarboyz
The Snakebite Clan distinguishes itself by following more primi=
tive ways and some of the Boyz mount ferocious boars to ride into combat. M=
odels: Boarboyz models from the GW Ork sprue.
Dreadnoughts
These have impla=
nted Gretchin whose sanity after the process is questionable. If they recei=
ve no orders (also if too far from command), roll 1D6 to determine the orde=
rs for the turn.
1=E2=80=912 First Fire
=
3=E2=80=914 Advance
5=E2=80=916 =
Charge
There is a maximum of 1Dreadnought Mob card per clan (2 for =
Bad Moons). Models: GW metal models or Dreadnought models from the GW Ork s=
prue.
Mekboy Tinbotz
These are the Orkish version of battle robots. Due t=
o unreliable Ork technology they follow these special rules: They are not s=
ubject to the Ork Command Rule, but there is a delay in receiving orders. F=
or the first turn, give them orders as normal. At the end of the movement p=
hase you must give the Tinbotz Mob their orders for the next turn (face dow=
n until revealed next turn as normal). Follow this procedure every turn.
=
Charge - charge 20 cm in a straight line towards the nearest enemy unit and=
enter close combat if possible. Tinbotz cannot fire if on Charge Orders
Ad=
vance - advance 10 cm in a straight line towards the nearest enemy and fire=
at them during Advance Fire segment.
First Fire - remain stationary and fi=
re at the nearest enemy during First Fire segment.
Fall back -move between =
10=E2=80=9120 cm directly away from the nearest enemy unit
Mekboy Tinbots=
are immune to effects of morale.
Models: GW metal Tinbot models. Ork Dread=
noughts or plump 1/300-robot models may be alternatives.
Summary
Troop T=
ype
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
Roll To Hit
TSM
Notes
=
Bikeboyz
30 cm
None
+3
Bolters
15 cm
1
6+
0
Nobz Warbikes
30 cm
6+
+5
Bo=
lters
25 cm
2
5+
-2
Command Unit, Elite.
Boarboyz
20 cm
None
+4
Bolters
15=
cm
1
6+
0
Dreadnought
10 cm
5+
+3
Autocannon
50 cm
2
5+
0
Tinbotz
10=
cm
4+
+4
Autocannon
25 cm
2
4+
0
Special Rules
Vehicles
Battlewagon
Th=
is is the main troop carrier of the Ork army. Since Orks do not mind being =
all cramped up a battlewagon may transport 3 troop stands into battle.
Mode=
ls: Metal or plastic GW models.
Bonecruncha and Bonebreaka
These tanks us=
e smaller versions of the death roller to crush their enemies. The Dethroll=
a will squash any troop stand it moves over on 4+, forcing a saving throw, =
when attempting to crush a stand during movement, if it fails to crush the =
stand, the tank must immediately end its movement.
Models: GW metal models =
of these names or, the plastic Battlewagon chassis with a deathroller from =
the new GW Ork Tanks sprue fitted with the single long-barreled gun turret =
for the Bonebreaka and with the double-gun turret for the Bonecruncha.
Bow=
elburna
Fast attack vehicle armed with a scorcher. Only the Evil Sunz Clan=
can use this vehicle. Models: GW metal model of the name. 1/200 scale WWII=
American M8 armored cars could be close substitutes.
Braincrusha
This ve=
hicle mounts an extremely heavy gun that runs along the entire vehicle and =
has great anti-armor capabilities. Models: GW metal model of the name.
Gob=
smasha
Fast attack vehicle armed with an autocannon. This vehicle can only=
be used by the Evil Sunz Clan.
Models: GW metal model of the name.
Gutrip=
pa
This is a modified Lungbursta chassis equipped with deadly claws to imp=
rove close combat capabilities while sacrificing long range. Only the Goff =
Clan can use this vehicle.
Models: GW metal model of the name or plastic ba=
ttlewagon chassis fitted with the single-gun turret and blade from the new =
GW Battlewagons (Ork Tanks) set.
Lungbursta
This is the Goff=E2=80=99s ma=
in battle tank. Only the Goff Clan can use this vehicle.
Models: GW metal m=
odel of the name, or a battlewagon chassis without any rollers or blades fi=
tted with the thick-barreled gun turret from the new GW Ork Tanks set.
Sco=
rcher
This is a variant of the Wartrak whose weapon has been substituted f=
or a flamethrower device called a Scorcher. This weapon ignores cover modif=
iers to hit.
Models: GW metal models of the name.
Spleenrippa
Extremely f=
ast vehicle armed with a large battlecannon. Only the Evil Sunz Clan can us=
e this vehicle. Models: GW metal model of the name.
Squiggoth
The Snakebi=
te Clan breeds=E2=80=99 huge monstrous beats that carry a howdah fitted wit=
h archaic cannons.
Squiggoths go into a mad rampage when they are mortally=
wounded. To represent this when a Squiggoth is hit and fails its armor sav=
e, roll a scatter die:
HIT =3D Squiggoth dies on the spot
ARROW =3D Squi=
ggoth rampages 2 D6 cm before dying. Any troops it runs over are hit on 4+,=
save as normal
Models: GW metal model of the name.
Warbuggy
These are =
fast attack vehicles that usually accompany the warbikes in support. Models=
: GW metal or plastic models of the name.
Wartrack
This is a fast attack =
vehicle that usually brings artillery in tow to the battlefield.
Models: GW=
metal model of the name. Warbuggy models could be used as substitutes.
We=
irdboy Battle Tower
Many Orks are psychically aware. These Orks are locked=
in vehicles with large towers and are used offensively on the battlefield.=
Weirdboy Battle Towers become part of the Boyz Mob of a clan, instead of =
forming their own unit.
In the end phase of every turn work out how much =
power the Weirdboy has soaked up (this means that it can not fire in the fi=
rst turn since it does not soak up power until the end phase). For each of =
the following, within 25 cm, add the stated psychic energy points. If there=
are multiple towers exposed to the same Orks, both towers draw the full en=
ergy from all Orks in range, regardless of overlap.
Power Point =
allotment per model:
Ork Boyz or Nobz stand
1
Ork vehicle, bike stand, Dr=
eadnought, Stompa, artillery piece
=C2=BD
Gargant
D6
If the final amount=
is over 20, roll a D6: on a 6 the Weirdboy overloads destroying the tower =
and any models within 2 D6 cm. Models hit in this manner that possess a sav=
ing throw may save against it as if they were hit by a bolt from the Weirdb=
oy tower (with a saving throw modifier as indicated in the table below acco=
rding to how many points were absorbed before exploding). Titans/ Praetoria=
ns in the area of effect lose one shield if they are active or receive dama=
ge normally. Assuming the Weirdboy survives the power roll, he can fire his=
psychic bolts during the combat phase according to its orders (it may not =
launch psychic bolts if given Charge Orders). Attacks are made in the 180 f=
rontal arc. If no attacks are made, the accumulated energy disperses.
En=
ergy Points
Range (cm)
Attack Dice
To Hit
Save Modifier
1=E2=80=915
25
1
6=
+
=E2=80=911
6=E2=80=9110
50
2
5+
=E2=80=912
11=E2=80=9115
75
3
4+
=E2=80=
=913
16=E2=80=9120
100
4
3+
=E2=80=914
21=E2=80=9125
150
6
2+
=E2=80=915
=
26+
200
8
2+
=E2=80=915
The Weirdboy Tower=E2=80=99s attacks are conside=
red physical psychic attacks. Only the Bad Moon Clan can use this vehicle.
=
Models: GW metal model of the name or a battlewagon chassis from the new GW=
Ork Tanks set fitted with a high tower-turret.
Rhinos and Land Raiders
D=
ue to their close dealings with humans, Blood Axes buy and use some human v=
ehicles. They use Rhinos as their principal transporter, and employ Land Ra=
iders as support vehicles.
Models: GW metal models or plastics from the Spa=
ce Marine Tanks sprue.
Mekboy Speedsta Variants
All Mekboy vehicles posse=
ss special devices to protect themselves but these do not always work corre=
ctly. To represent this the Mekboy vehicles saving throw is variable. Each =
time a model is required to make an armor save it must roll a D6 to determi=
ne its saving throw. On a roll of 1-2 =3D 1+ saving throw, 3-4 + 2+ saving =
throw, 5-6 =3D 3+ saving throw. Thus a Mekboy vehicle may have several diff=
erent saves in a turn depending on how many times it is attacked. Roll to =
determine armor save each time the Mekboy vehicle is attacked, not each tim=
e it is hit.
Mekboy vehicles have elaborate propulsion devices for greate=
r speed. To represent this all Mekboy vehicles receive an extra 2 D6 to the=
ir base move. Note this bonus is doubled when the Mekboy vehicle is on Char=
ge Orders (movement plus 4 D6).
Mekboy Speedstas
There are several variants=
of Mekboy Speedstas, each armed and having different functions.
Kustom D=
estruktor Rokkits fire barrage. The weapon may only be fired at models in =
line of sight (cannot be fired indirectly). Roll the artillery die to give =
number of barrage points in the attack. A Misfire roll means that the rokki=
ts fail to fire this turn, nothing serious.
Kustom Kannon is an autocannon =
with varying number of attacks. Roll the artillery die to give the number =
of attack dice for the shot. Each shot hits on a 5+. A Misfire roll means =
that a shell exploded in the breach and the Speedsta is hit with a =E2=80=
=912 save. If the Speedsta survives it can fire normally next turn.
Mekbo=
y Bubble Chukka Speedsta
This strange Mekboy device shoots a compact force=
field that envelops enemy weapons and makes any shots rebound on the firer=
usually with devastating results.
The Bubble Chukka fires at the start o=
f the combat phase (before other fire is resolved) and cannot be fired if t=
he unit is on Charge orders. To workout the effect of the attack, do not =
roll to hit as normal =E2=80=93instead, randomly draw 2 counters from the a=
vailable 4 for each Chukka (3 "miss", 1 "hit") without looking and place o=
ne or two of them next to the target/s (any vehicle or Titan within 50 cm).=
When attacking a Titan or Praetorian, shields offer no protection and the =
shot affects 1 Titan/Praetorian weapon system. When the bubbled vehicle or =
Titan attempts to fire the affected weapon reveal the counter:
MISS =3D t=
he bubble did not work and the weapon fires normally
HIT =3D all attacks of=
the weapon rebound and hit the firing model automatically. In the case of =
Titans/Praetorians the shot hits the weapon the shot emanated from with no =
scatter roll required. Since the shot is rebounded close to the firing weap=
on shield protection never comes into play, therefore no shields are lost n=
or do they protect the Titan/ Praetorian from this weapon.
Mekboy Lifta-D=
roppa Speedsta
This vehicle uses power field energy to encase and Lift a t=
arget off the ground. The Orks then cut the power so that the victim falls=
to the ground and is destroyed. The Mekboys have some limited control as t=
o where to move the lifted model thus hopefully making it fall on another t=
arget and destroying both.
Roll to hit the nominated target. If the targe=
t fails its armor save, the model is lifted into the air and can be dropped=
anywhere within 6 cm. Place the dropped model in the desired location and =
roll the scatter die:
HIT =3D bang on target
ARROW =3D victim is flung 2 =
D6 cm in the direction of the arrow before plummeting
The falling victim =
is always destroyed; anything it lands on is destroyed unless its saving th=
row is better than the model that fell on it. Titans/Praetorians cannot be=
picked up but can have models dropped on them. Titans/Praetorians lose a s=
hield if hit or will suffer a random location hit if no shields are operati=
ng. Roll for location as normal and the location are damaged unless the sa=
ve for the area is better than whatever hit it. Buildings can be damaged if=
hit by a super=E2=80=91heavy vehicle that has been picked up. The buildin=
g must make an unmodified armor save or be damaged.
The area of effect of t=
he drop on a secondary target is equal to the size of the model it picked u=
p to drop.
Mekboy Dragsta
This vehicle emanates a powerful force field th=
at rebounds shots that trace their fire through it. Mekboy Dragstas do not=
have a variable saving throw, unlike other Mekboy Speedstas.
The Deflekt=
or field has a 6cm radius (use Gargant airburst template). Whenever any sho=
t traces its path through the field and a hit is rolled, roll a scatter die=
:
HIT =3D target is hit as normal
ARROW =3D shot is deflected from the ed=
ge of the field in the direction indicated and travels the remainder of its=
maximum range or until it hits something. Work out damage as normal. Barr=
ages are deflected 4 D6 cm in the indicated direction.
Barrages can be fi=
red over the field but anything fired through the field can be deflected. =
Models can fire out from within the field with no penalty. The field cannot=
protect Titans/ Praetorians since they are too large.
Weapons that ignor=
e shields will automatically penetrate this shield. When in play, two Drags=
ta fields may not overlap. If this occurs during the battle, both will ceas=
e to function until the models are again far enough apart.
Models: GW metal=
models for all speedsta variants.
Kustom Battlewagons for Nobz*
There ar=
e many gamers that possess the old metallic battlewagons that came with dif=
ferent weapon arrays. As an alternate rule the Ork player may substitute th=
e battlewagon that carry Nobz (and only Nobz) for these special battlewagon=
for free.
Summary
Troop Type
Move
Save
CAF
Weapons
Range
Attack Dice
Ro=
ll To Hit
TSM
Notes
Battlewagon
25 cm
4+
+1
Autocannon
50 cm
1
5+
0
Carrie=
s 3 troop stands, Turret
Bonebreaka
20 cm
4+
+4
Battlecannon
75 cm
1
4+
-2=
Deathroller
Bonecruncha
20 cm
4+
+4
Autocannon
50 cm
2
5+
-1
Deathroller
=
Bowel burna
30 cm
5+
+1
Scorcher
25 cm
1
4+
0
Ignores cover modifiers, Evi=
l Sunz only, Turret
Braincrusha
15 cm
4+
0
Braincrusha Cannon
100 cm
1
3+
=
-3
Gobsmasha
25 cm
5+
0
Autocannon
50 cm
1
5+
0
Evil Sunz only
Gutrippa=
20 cm
3+
+4
Battlecannon
50 cm
1
5+
-2
Goff only, Turret
Land Raider
20 c=
m
2+
+3
Lascannon
Bolters
75 cm
15 cm
2
1
5+
6+
-2
0
Carries 2 troop stands=
, Blood Axe only
Lungbursta
20 cm
3+
+1
Battlecannon
75 cm
1
5+
-2
Goff on=
ly, Turret
Rhino
25 cm
4+
0
Bolters
15 cm
1
6+
0
Carries 2 troop stands, B=
lood Axe only
Scorcher
30 cm
6+
+1
Scorcher
25 cm
1
4+
0
Ignore cover modi=
fiers to hit
Spleenrippa
30 cm
5+
0
Battlecannon
75 cm
1
4+
-2
Evil Sunz o=
nly
Squiggoth
10 cm
3+
+5
Bombard
Swivel Guns
50 cm
25 cm
2
3
4+
5+
0
0
Ra=
mpages
War Buggy
30 cm
None
+2
Autocannon
25 cm
1
5+
0
Wartrack
30 cm
6=
+
+1
Autocannon
50 cm
1
5+
0
Weirdboy Tower
25 cm
4+
+1
None
-
-
-
-
Spe=
cial Rules
Mekboy Speedsta Kustom Kannon
30 cm
+ 2 D6
Special
+3
Kustom Ka=
nnon
75 cm
2-10 dice
5+
-2
Mekboy Speedsta Rokkit
30 cm=
+ 2 D6
Special
+3
Destruktor Rokkits
75 cm
2-10
BPs
-2
Mekboy Bubble =
Chukka Speedsta
25 cm
+ 2 D6
Special
+2
Bubble Chukka
50 cm
-
-
-
Special R=
ules
Mekboy Lifta Dropper Speedsta
20 cm
+ 2 D6
Special
+2
Lifta Dropper
7=
5 cm
1
4+
-4
Special Rules
Mekboy Dragsta
35 cm
+ 2 D6
3+
+2
Deflector Shi=
eld
-
-
-
-
Special Rules
Kustom Battlewagons
Battlecanno=
n Battlewagon*
25 cm
4+
+1
Battlecannon
75 cm
1
4+
-2
Double-cannon Batt=
lewagon*
25 cm
4+
+1
Twin cannons
50 cm
2
5+
-1
Missile-launcher Battlew=
agon*
25 cm
4+
+1
Missile Launcher
50 cm
6 Barrage Pts
0
Fires barrage
S=
quig Catapult Battlewagon*
25 cm
4+
+1
Buzz Squig Swarm
Tower Guns
50 cm
25=
cm
-
2
-
5+
+1
0
See Squig Catapult for special rules. Snakebites only.
=
Peter
------=_NextPart_000_000A_01C37495.BB79D9E0
Content-Type: text/html;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
<html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc=
hemas-microsoft-com:office:word" xmlns:st1=3D"urn:schemas-microsoft-com:off=
ice:smarttags" xmlns=3D"
http://www.w3.org/TR/REC-html40">
<head>
<META HTT=
P-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3Dutf-8">
<meta na=
me=3DProgId content=3DWord.Document>
<meta name=3DGenerator content=3D"Micr=
osoft Word 10">
<meta name=3DOriginator content=3D"Microsoft Word 10">
<lin=
k rel=3DFile-List href=3D"cid:filelist.xml_at_01C37495.B767FB20">
<o:SmartTagT=
ype namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"
name=3D"Pl=
aceType"/>
<o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office=
:smarttags"
name=3D"PlaceName"/>
<o:SmartTagType namespaceuri=3D"urn:schem=
as-microsoft-com:office:smarttags"
name=3D"place"/>
<!--[if gte mso 9]><xm=
l>
<o:OfficeDocumentSettings>
<o:DoNotRelyOnCSS/>
</o:OfficeDocumentSet=
tings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:Do=
cumentKind>DocumentEmail</w:DocumentKind>
<w:EnvelopeVis/>
<w:Compatibi=
lity>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWit=
hPunct/>
<w:UseAsianBreakRules/>
</w:Compatibility>
<w:BrowserLevel>=
MicrosoftInternetExplorer4</w:BrowserLevel>
</w:WordDocument>
</xml><![end=
if]--><!--[if !mso]>
<style>
st1\:*{behavior:url(#default#ieooui) }
</style=
>
<![endif]-->
<style>
<!--
/* Font Definitions */
_at_font-face
{font-fami=
ly:"Copperplate Gothic Bold";
mso-font-alt:Arial;
mso-font-charset:0;
ms=
o-generic-font-family:swiss;
mso-font-pitch:variable;
mso-font-signature:=
3 0 0 0 1 0;}
_at_font-face
{font-family:"HandelGothic BT";
panose-1:0 0 0 0=
0 0 0 0 0 0;
mso-font-alt:"Bauhaus 93";
mso-font-charset:0;
mso-generic=
-font-family:decorative;
mso-font-format:other;
mso-font-pitch:variable;
=
mso-font-signature:3 0 0 0 1 0;}
/* Style Definitions */
p.MsoNormal, li=
.MsoNormal, div.MsoNormal
{mso-style-parent:"";
margin:0in;
margin-botto=
m:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-family:"T=
imes New Roman";
mso-fareast-font-family:"Times New Roman";}
h2
{mso-styl=
e-next:Normal;
margin-top:12.0pt;
margin-right:0in;
margin-bottom:3.0pt;=
margin-left:0in;
mso-pagination:widow-orphan;
page-break-after:avoid;
=
mso-outline-level:2;
text-autospace:none;
font-size:18.0pt;
font-family:=
"Copperplate Gothic Bold";
mso-fareast-language:DE;
font-weight:normal;}
=
h3
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;
margin-=
bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
page-break-a=
fter:avoid;
mso-outline-level:3;
text-autospace:none;
font-size:14.0pt;
=
font-family:"HandelGothic BT";
mso-fareast-language:DE;
font-weight:norm=
al;}
h4
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;
ma=
rgin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
page-br=
eak-after:avoid;
mso-outline-level:4;
mso-list:skip;
text-autospace:none=
;
font-size:12.0pt;
font-family:"HandelGothic BT";
mso-fareast-language:=
DE;
font-weight:normal;}
p.MsoHeading7, li.MsoHeading7, div.MsoHeading7
{=
mso-style-next:Normal;
margin:0in;
margin-bottom:.0001pt;
mso-pagination=
:widow-orphan;
page-break-after:avoid;
mso-outline-level:7;
font-size:8.=
0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Times New Ro=
man";
mso-fareast-language:DE;
font-weight:bold;}
p.MsoBodyText, li.MsoBo=
dyText, div.MsoBodyText
{margin:0in;
margin-bottom:.0001pt;
text-align:j=
ustify;
mso-pagination:widow-orphan;
font-size:10.0pt;
mso-bidi-font-siz=
e:12.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Times N=
ew Roman";
mso-fareast-language:DE;}
a:link, span.MsoHyperlink
{color:blu=
e;
text-decoration:underline;
text-underline:single;}
a:visited, span.Mso=
HyperlinkFollowed
{color:purple;
text-decoration:underline;
text-underli=
ne:single;}
span.EmailStyle17
{mso-style-type:personal-compose;
mso-style=
-noshow:yes;
mso-ansi-font-size:10.0pt;
mso-bidi-font-size:10.0pt;
font-=
family:Arial;
mso-ascii-font-family:Arial;
mso-hansi-font-family:Arial;
=
mso-bidi-font-family:Arial;
color:windowtext;}
_at_page Section1
{size:8.5in=
11.0in;
margin:1.0in 1.25in 1.0in 1.25in;
mso-header-margin:.5in;
mso-f=
ooter-margin:.5in;
mso-paper-source:0;}
div.Section1
{page:Section1;}
-->=
</style>
<!--[if gte mso 10]>
<style>
/* Style Definitions */
table.Mso=
NormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
m=
so-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-parent:"";
mso=
-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-para-margin-bo=
ttom:.0001pt;
mso-pagination:widow-orphan;
font-size:10.0pt;
font-family=
:"Times New Roman";}
</style>
<![endif]-->
</head>
<body lang=3DEN-US link=
=3Dblue vlink=3Dpurple style=3D'tab-interval:.5in'>
<div class=3DSection1>=
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-size=
:10.0pt;
font-family:Arial'>Hi!<o:p></o:p></span></font></p>
<p class=3DMs=
oNormal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-f=
amily:Arial'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal><fon=
t size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'=
>This includes cavalry and vehicles.<o:p></o:p></span></font></p>
<h2><a n=
ame=3D"_Toc511046912"><font size=3D5 face=3D"Copperplate Gothic Bold"><span=
style=3D'font-size:18.0pt'>Cavalry and Walkers</span></font></a><o:p></o:p=
></h2>
<h3><a name=3D"_Toc511046913"></a><a name=3D"_Toc492023673"></a><a
=
name=3D"_Toc418664781"><span style=3D'mso-bookmark:_Toc492023673'><span
sty=
le=3D'mso-bookmark:_Toc511046913'><font size=3D4 face=3D"HandelGothic BT"><=
span
style=3D'font-size:14.0pt'>Bikeboyz and Nobz Warbikes</span></font></s=
pan></span></a><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:j=
ustify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt'>Orks
generally enjoy speed and do not pass =
a chance to do battle on a war bike. Nobz
also succumb to this allure and a=
ccompany the Boyz on their own war bikes.<o:p></o:p></span></font></p>
<p =
class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2
face=3D"Ti=
mes New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
f=
ont-style:italic'>Models: Bikeboyz models from the GW Ork sprue.<o:p></o:p>=
</span></font></i></p>
<h3><a name=3D"_Toc511046914"></a><a name=3D"_Toc49=
2023674"></a><a
name=3D"_Toc418664782"><span style=3D'mso-bookmark:_Toc4920=
23674'><span
style=3D'mso-bookmark:_Toc511046914'><font size=3D4 face=3D"Ha=
ndelGothic BT"><span
style=3D'font-size:14.0pt'>Boarboyz</span></font></spa=
n></span></a><b><i><span
style=3D'font-weight:bold;font-style:italic'> </sp=
an></i></b><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:justi=
fy'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt=
;mso-bidi-font-size:12.0pt'>The
Snakebite Clan distinguishes itself by foll=
owing more primitive ways and some
of the Boyz mount ferocious boars to rid=
e into combat. <i><span
style=3D'font-style:italic'>Models: Boarboyz models=
from the GW Ork sprue.<o:p></o:p></span></i></span></font></p>
<p class=
=3DMsoNormal style=3D'text-align:justify'><a name=3D"_Toc492023675"></a><a
=
name=3D"_Toc418664783"><span style=3D'mso-bookmark:_Toc492023675'><font siz=
e=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-fon=
t-size:12.0pt'>Dreadnoughts</span></font></span></a><font
size=3D2><span st=
yle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font=
></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
fac=
e=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12=
.0pt'>These
have implanted Gretchin whose sanity after the process is quest=
ionable. If they
receive no orders (also if too far from command), roll 1D6=
to determine the
orders for the turn.<span style=3D'mso-spacerun:yes'>=C2=
=A0 </span><o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'tex=
t-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'fon=
t-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font></p=
>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D=
"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
'><span
style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>1=E2=80=912 <spa=
n
style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 </span>First Fire <o:p></o:p></span></font></p>
<p class=3DMsoNo=
rmal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><=
span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><span
style=3D'ms=
o-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>3=E2=80=914 <span
style=3D'mso-tab-co=
unt:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>Advanc=
e <o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:j=
ustify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt'><span
style=3D'mso-tab-count:1'>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 </span>5=E2=80=916 <span
style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>Charge<o:p></o:p></span></fo=
nt></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D=
2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-si=
ze:12.0pt;
font-style:italic'><o:p>�</o:p></span></font></i></p>
<p c=
lass=3DMsoNormal style=3D'text-align:justify'><i><font size=3D2
face=3D"Tim=
es New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
fo=
nt-style:italic'>There is a maximum of 1Dreadnought Mob card</span></font><=
/i><font
size=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
'> per clan (2
for Bad Moons).<i><span style=3D'font-style:italic'> Models:=
GW metal models or
Dreadnought models from the GW Ork sprue.<o:p></o:p></s=
pan></i></span></font></p>
<h3><a name=3D"_Toc511046915"></a><a name=3D"_T=
oc492023676"></a><a
name=3D"_Toc418664784"><span style=3D'mso-bookmark:_Toc=
492023676'><span
style=3D'mso-bookmark:_Toc511046915'><font size=3D4 face=
=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Mekboy Tinbotz</span>=
</font></span></span></a><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:12.0pt'>These
are the Orkish version of b=
attle robots. Due to unreliable Ork technology they
follow these special ru=
les: They are not subject to the Ork Command Rule, but
there is a delay in =
receiving orders. For the first turn, give them orders as
normal. At the en=
d of the movement phase you must give the Tinbotz Mob their
orders for the =
next turn (face down until revealed next turn as normal). Follow
this proce=
dure every turn.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></f=
ont></p>
<p class=3DMsoNormal style=3D'text-align:justify'><b><i><font siz=
e=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-fon=
t-size:12.0pt;
font-weight:bold;font-style:italic'>Charge</span></font></i>=
</b><font size=3D2><span
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0p=
t'> - charge 20 cm in a
straight line towards the nearest enemy unit and en=
ter close combat if
possible. Tinbotz cannot fire if on Charge Orders<o:p><=
/o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<b><i><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0=
pt;mso-bidi-font-size:12.0pt;
font-weight:bold;font-style:italic'>Advance</=
span></font></i></b><font size=3D2><span
style=3D'font-size:10.0pt;mso-bidi=
-font-size:12.0pt'> - advance 10 cm in a
straight line towards the nearest =
enemy and fire at them during Advance Fire
segment.<o:p></o:p></span></font=
></p>
<p class=3DMsoNormal style=3D'text-align:justify'><b><i><font size=
=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font=
-size:12.0pt;
font-weight:bold;font-style:italic'>First Fire - </span></fon=
t></i></b><font
size=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-size=
:12.0pt'>remain
stationary and fire at the nearest enemy during First Fire =
segment.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-a=
lign:justify'><b><i><font size=3D2
face=3D"Times New Roman"><span style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold;font-style:ita=
lic'>Fall back</span></font></i></b><font
size=3D2><span style=3D'font-size=
:10.0pt;mso-bidi-font-size:12.0pt'> -move between
10=E2=80=9120 cm directly=
away from the nearest enemy unit<o:p></o:p></span></font></p>
<p class=3D=
MsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Rom=
an"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�<=
/o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:12.0pt'>Mekboy
Tinbots are immune to effects of morale.<o:p=
></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify=
'><i><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0p=
t;mso-bidi-font-size:12.0pt;
font-style:italic'>Models: GW metal Tinbot mod=
els. Ork Dreadnoughts or plump
1/300-robot models may be alternatives.<o:p>=
</o:p></span></font></i></p>
<h3><a name=3D"_Toc511046916"></a><a name=3D"=
_Toc492023677"></a><a
name=3D"_Toc418664785"><span style=3D'mso-bookmark:_T=
oc492023677'><span
style=3D'mso-bookmark:_Toc511046916'><font size=3D4 face=
=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Summary</span></font>=
</span></span></a><o:p></o:p></h3>
<table class=3DMsoNormalTable border=3D=
0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:4.8pt;border-collap=
se:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:0in 2.8pt 0in 2.8p=
t'>
<tr>
<td width=3D82 valign=3Dtop style=3D'width:61.8pt;border-top:so=
lid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:no=
ne;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cla=
ss=3DMsoNormal style=3D'text-align:justify'><b><font size=3D1
face=3D"Tim=
es New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>Troop
Type=
<o:p></o:p></span></font></b></p>
</td>
<td width=3D41 valign=3Dtop sty=
le=3D'width:31.05pt;border-top:solid windowtext 1.0pt;
border-left:solid =
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt=
:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddi=
ng:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'tex=
t-align:center'><b><font size=3D1
face=3D"Times New Roman"><span style=3D=
'font-size:8.0pt;font-weight:bold'>Move<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D50 valign=3Dtop style=3D'width:37.7pt;border-top:solid =
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;b=
order-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-le=
ft-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>=
Saving
Throw<o:p></o:p></span></font></b></p>
</td>
<td width=3D35 va=
lign=3Dtop style=3D'width:26.5pt;border-top:solid windowtext 1.0pt;
borde=
r-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-b=
order-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .=
75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter=
style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;font-weight:bold'>CAF<o:p></o:p></span></font=
></b></p>
</td>
<td width=3D66 valign=3Dtop style=3D'width:49.55pt;bord=
er-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-=
bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;=
mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font=
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-we=
ight:bold'>Weapons<o:p></o:p></span></font></b></p>
</td>
<td width=3D4=
2 valign=3Dtop style=3D'width:31.3pt;border-top:solid windowtext 1.0pt;
b=
order-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
m=
so-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowte=
xt .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dce=
nter style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roma=
n"><span style=3D'font-size:8.0pt;font-weight:bold'>Range<o:p></o:p></span>=
</font></b></p>
</td>
<td width=3D49 valign=3Dtop style=3D'width:36.55p=
t;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;b=
order-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext =
.75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2=
.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b=
><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;f=
ont-weight:bold'>Attack
Dice<o:p></o:p></span></font></b></p>
</td>
<=
td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:solid windowtex=
t 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-rig=
ht:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:so=
lid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorma=
l align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=3D"Ti=
mes New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>Roll To
H=
it<o:p></o:p></span></font></b></p>
</td>
<td width=3D47 valign=3Dtop s=
tyle=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
border-left:soli=
d windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
pad=
ding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D't=
ext-align:center'><b><font size=3D1
face=3D"Times New Roman"><span style=
=3D'font-size:8.0pt;font-weight:bold'>TSM<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D123 valign=3Dtop style=3D'width:92.15pt;border:solid =
windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext =
.75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:so=
lid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;font-weight:bold'>Notes<o:p></o:p></span></=
font></b></p>
</td>
</tr>
<tr>
<td width=3D82 valign=3Dtop style=3D'w=
idth:61.8pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font =
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Bikeboy=
z<o:p></o:p></span></font></p>
</td>
<td width=3D41 valign=3Dtop style=
=3D'width:31.05pt;border-top:solid windowtext 1.0pt;
border-left:solid wi=
ndowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding=
:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-=
align:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT sty=
le=3D'font-size:8.0pt;mso-ansi-language:
IT'>30 cm<o:p></o:p></span></fon=
t></p>
</td>
<td width=3D50 valign=3Dtop style=3D'width:37.7pt;border-t=
op:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bott=
om:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<=
p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=
=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;ms=
o-ansi-language:
IT'>None<o:p></o:p></span></font></p>
</td>
<td widt=
h=3D35 valign=3Dtop style=3D'width:26.5pt;border-top:solid windowtext 1.0pt=
;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none=
;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid win=
dowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span lang=3DIT style=3D'font-size:8.0pt;mso-ansi-language:
IT'>+3<o=
:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'=
width:49.55pt;border-top:solid windowtext 1.0pt;
border-left:solid window=
text 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid=
windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-alig=
n:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT style=
=3D'font-size:8.0pt;mso-ansi-language:
IT'>Bolters<o:p></o:p></span></fon=
t></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.3pt;border-t=
op:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bott=
om:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<=
p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=
=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>15 cm<o:p><=
/o:p></span></font></p>
</td>
<td width=3D49 valign=3Dtop style=3D'widt=
h:36.55pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext=
1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid win=
dowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8=
pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:ce=
nter'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt'>1<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop s=
tyle=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid=
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-al=
t:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padd=
ing:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'te=
xt-align:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'f=
ont-size:8.0pt'>6+<o:p></o:p></span></font></p>
</td>
<td width=3D47 va=
lign=3Dtop style=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
bord=
er-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcente=
r style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><sp=
an style=3D'font-size:8.0pt'>0<o:p></o:p></span></font></p>
</td>
<td w=
idth=3D123 valign=3Dtop style=3D'width:92.15pt;border:solid windowtext 1.0p=
t;
border-bottom:none;mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:
solid windowtext .75pt;mso-border-right-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text=
-align:justify'><font size=3D1
face=3D"Times New Roman"><span style=3D'fo=
nt-size:8.0pt'><o:p>�</o:p></span></font></p>
</td>
</tr>
<tr>
<=
td width=3D82 valign=3Dtop style=3D'width:61.8pt;border-top:solid windowtex=
t 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-rig=
ht:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:so=
lid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><font size=3D1
face=3D"Times New Roman"><s=
pan style=3D'font-size:8.0pt'>Nobz Warbikes<o:p></o:p></span></font></p>
=
</td>
<td width=3D41 valign=3Dtop style=3D'width:31.05pt;border-top:solid=
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;=
border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-l=
eft-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>30 cm<o:p></o:p></sp=
an></font></p>
</td>
<td width=3D50 valign=3Dtop style=3D'width:37.7pt;=
border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bor=
der-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .7=
5pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8=
pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fon=
t size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>6+<o:=
p></o:p></span></font></p>
</td>
<td width=3D35 valign=3Dtop style=3D'w=
idth:26.5pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:=
center'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:=
8.0pt'>+5<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dto=
p style=3D'width:49.55pt;border-top:solid windowtext 1.0pt;
border-left:s=
olid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-to=
p-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt'>Bolters<o:p></o:p></span></font></p>
</td>
<td wi=
dth=3D42 valign=3Dtop style=3D'width:31.3pt;border-top:solid windowtext 1.0=
pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:no=
ne;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid w=
indowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal ali=
gn=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New =
Roman"><span style=3D'font-size:8.0pt'>25 cm<o:p></o:p></span></font></p>
=
</td>
<td width=3D49 valign=3Dtop style=3D'width:36.55pt;border-top:soli=
d windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none=
;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-=
left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>2<o:p></o:p></span><=
/font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;bord=
er-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-=
bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;=
mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>5+<o:p></=
o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width=
:35.45pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext =
1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid wind=
owtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8p=
t 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cen=
ter'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0=
pt'>-2<o:p></o:p></span></font></p>
</td>
<td width=3D123 valign=3Dtop =
style=3D'width:92.15pt;border:solid windowtext 1.0pt;
border-bottom:none;=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid wind=
owtext .75pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8=
pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font si=
ze=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Command U=
nit, Elite.<o:p></o:p></span></font></p>
</td>
</tr>
<tr>
<td width=
=3D82 valign=3Dtop style=3D'width:61.8pt;border-top:solid windowtext 1.0pt;=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid wind=
owtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D1
face=3D"Times New Roman"><span sty=
le=3D'font-size:8.0pt'>Boarboyz<o:p></o:p></span></font></p>
</td>
<td =
width=3D41 valign=3Dtop style=3D'width:31.05pt;border-top:solid windowtext =
1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right=
:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:soli=
d windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt'>20 cm<o:p></o:p></span></font></p=
>
</td>
<td width=3D50 valign=3Dtop style=3D'width:37.7pt;border-top:so=
lid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:no=
ne;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cla=
ss=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>None<o:p></o:p></s=
pan></font></p>
</td>
<td width=3D35 valign=3Dtop style=3D'width:26.5pt=
;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bo=
rder-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .=
75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fo=
nt size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>+4<o=
:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'=
width:49.55pt;border-top:solid windowtext 1.0pt;
border-left:solid window=
text 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid=
windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-alig=
n:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-siz=
e:8.0pt'>Bolters<o:p></o:p></span></font></p>
</td>
<td width=3D42 vali=
gn=3Dtop style=3D'width:31.3pt;border-top:solid windowtext 1.0pt;
border-=
left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75=
pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter s=
tyle=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span =
style=3D'font-size:8.0pt'>15 cm<o:p></o:p></span></font></p>
</td>
<td =
width=3D49 valign=3Dtop style=3D'width:36.55pt;border-top:solid windowtext =
1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right=
:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:soli=
d windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal =
align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt'>1<o:p></o:p></span></font></p>
=
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:solid =
windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;b=
order-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-le=
ft-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>6+<o:p></o:p></span>=
</font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;bo=
rder-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;borde=
r-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75p=
t;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>0<o:p><=
/o:p></span></font></p>
</td>
<td width=3D123 valign=3Dtop style=3D'wid=
th:92.15pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border-t=
op-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt=
;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D1
fac=
e=3D"Times New Roman"><span style=3D'font-size:8.0pt'><o:p>�</o:p></sp=
an></font></p>
</td>
</tr>
<tr>
<td width=3D82 valign=3Dtop style=3D'=
width:61.8pt;border-top:solid windowtext 1.0pt;
border-left:solid windowt=
ext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid =
windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in =
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font=
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Dreadn=
ought<o:p></o:p></span></font></p>
</td>
<td width=3D41 valign=3Dtop st=
yle=3D'width:31.05pt;border-top:solid windowtext 1.0pt;
border-left:solid=
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-al=
t:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padd=
ing:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'te=
xt-align:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT =
style=3D'font-size:8.0pt;mso-ansi-language:
IT'>10 cm<o:p></o:p></span></=
font></p>
</td>
<td width=3D50 valign=3Dtop style=3D'width:37.7pt;borde=
r-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-b=
ottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;m=
so-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font siz=
e=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;m=
so-ansi-language:
IT'>5+<o:p></o:p></span></font></p>
</td>
<td width=
=3D35 valign=3Dtop style=3D'width:26.5pt;border-top:solid windowtext 1.0pt;=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid wind=
owtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span lang=3DIT style=3D'font-size:8.0pt;mso-ansi-language:
IT'>+3<o=
:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'=
width:49.55pt;border-top:solid windowtext 1.0pt;
border-left:solid window=
text 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid=
windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-alig=
n:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT style=
=3D'font-size:8.0pt;mso-ansi-language:
IT'>Autocannon<o:p></o:p></span></=
font></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.3pt;borde=
r-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-b=
ottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;m=
so-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font siz=
e=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;m=
so-ansi-language:
IT'>50 cm<o:p></o:p></span></font></p>
</td>
<td wi=
dth=3D49 valign=3Dtop style=3D'width:36.55pt;border-top:solid windowtext 1.=
0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:n=
one;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid =
windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal al=
ign=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New=
Roman"><span lang=3DIT style=3D'font-size:8.0pt;mso-ansi-language:
IT'>2=
<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop style=
=3D'width:35.4pt;border-top:solid windowtext 1.0pt;
border-left:solid win=
dowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:so=
lid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:=
0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-a=
lign:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT styl=
e=3D'font-size:8.0pt;mso-ansi-language:
IT'>5+<o:p></o:p></span></font></=
p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border-top:=
solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:=
none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bor=
der-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p c=
lass=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
=
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;mso-ans=
i-language:
IT'>0<o:p></o:p></span></font></p>
</td>
<td width=3D123 =
valign=3Dtop style=3D'width:92.15pt;border:solid windowtext 1.0pt;
border=
-bottom:none;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:=
solid windowtext .75pt;mso-border-right-alt:solid windowtext .75pt;
pa=
dding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:just=
ify'><font size=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'fon=
t-size:8.0pt;mso-ansi-language:
IT'><o:p>�</o:p></span></font></p>
=
</td>
</tr>
<tr style=3D'mso-yfti-lastrow:yes'>
<td width=3D82 valign=
=3Dtop style=3D'width:61.8pt;border:solid windowtext 1.0pt;
border-right:=
none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:
solid =
windowtext .5pt;mso-border-bottom-alt:solid windowtext .5pt;padding:
0in =
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font=
size=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0=
pt;mso-ansi-language:
IT'>Tinbotz<o:p></o:p></span></font></p>
</td>
=
<td width=3D41 valign=3Dtop style=3D'width:31.05pt;border:solid windowtext =
1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-bor=
der-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowte=
xt .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcen=
ter style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><=
span lang=3DIT style=3D'font-size:8.0pt;mso-ansi-language:
IT'>10 cm<o:p>=
</o:p></span></font></p>
</td>
<td width=3D50 valign=3Dtop style=3D'wid=
th:37.7pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top=
-alt:solid windowtext .5pt;mso-border-left-alt:
solid windowtext .75pt;ms=
o-border-bottom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font siz=
e=3D1
face=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;m=
so-ansi-language:
IT'>4+<o:p></o:p></span></font></p>
</td>
<td width=
=3D35 valign=3Dtop style=3D'width:26.5pt;border:solid windowtext 1.0pt;
b=
order-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-a=
lt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span lang=
=3DIT style=3D'font-size:8.0pt;mso-ansi-language:
IT'>+4<o:p></o:p></span=
></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'width:49.55pt;b=
order:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid =
windowtext .5pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bo=
ttom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span lang=3DIT style=3D'font-size:8.0pt;mso-ansi-la=
nguage:
IT'>Autocannon<o:p></o:p></span></font></p>
</td>
<td width=
=3D42 valign=3Dtop style=3D'width:31.3pt;border:solid windowtext 1.0pt;
b=
order-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-a=
lt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt'>25 cm<o:p></o:p></span></font></p>
</td>
<td widt=
h=3D49 valign=3Dtop style=3D'width:36.55pt;border:solid windowtext 1.0pt;
=
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left=
-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter styl=
e=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span sty=
le=3D'font-size:8.0pt'>2<o:p></o:p></span></font></p>
</td>
<td width=
=3D47 valign=3Dtop style=3D'width:35.4pt;border:solid windowtext 1.0pt;
b=
order-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-a=
lt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt'>4+<o:p></o:p></span></font></p>
</td>
<td width=
=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0pt;
=
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-=
alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt'>0<o:p></o:p></span></font></p>
</td>
<td width=3D=
123 valign=3Dtop style=3D'width:92.15pt;border:solid windowtext 1.0pt;
ms=
o-border-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .75=
pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-al=
ign:justify'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-=
size:8.0pt'>Special Rules<o:p></o:p></span></font></p>
</td>
</tr>
</tab=
le>
<h2><a name=3D"_Toc511046917"></a><a name=3D"_Toc492023678"></a><a
nam=
e=3D"_Toc418664786"><span style=3D'mso-bookmark:_Toc492023678'><span
style=
=3D'mso-bookmark:_Toc511046917'><font size=3D5 face=3D"Copperplate Gothic B=
old"><span
style=3D'font-size:18.0pt'>Vehicles</span></font></span></span><=
/a><o:p></o:p></h2>
<h3><a name=3D"_Toc511046918"></a><a name=3D"_Toc49202=
3679"></a><a
name=3D"_Toc418664787"><span style=3D'mso-bookmark:_Toc4920236=
79'><span
style=3D'mso-bookmark:_Toc511046918'><font size=3D4 face=3D"Hande=
lGothic BT"><span
style=3D'font-size:14.0pt'>Battlewagon</span></font></spa=
n></span></a><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:jus=
tify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0=
pt;mso-bidi-font-size:12.0pt'>This
is the main troop carrier of the Ork arm=
y. Since Orks do not mind being all
cramped up a battlewagon may transport =
3 troop stands into battle.<o:p></o:p></span></font></p>
<p class=3DMsoNor=
mal style=3D'text-align:justify'><i><font size=3D2
face=3D"Times New Roman"=
><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-style:ital=
ic'>Models: Metal or plastic GW models.<o:p></o:p></span></font></i></p>
<=
h3><a name=3D"_Toc511046919"></a><a name=3D"_Toc492023680"></a><a
name=3D"_=
Toc418664788"><span style=3D'mso-bookmark:_Toc492023680'><span
style=3D'mso=
-bookmark:_Toc511046919'><font size=3D4 face=3D"HandelGothic BT"><span
styl=
e=3D'font-size:14.0pt'>Bonecruncha and Bonebreaka</span></font></span></spa=
n></a><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><=
font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-=
bidi-font-size:12.0pt'>These
tanks use smaller versions of the death roller=
to crush their enemies. The
Dethrolla will squash any troop stand it moves=
over on 4+, forcing a saving
throw, when attempting to crush a stand durin=
g movement, if it fails to crush
the stand, the tank must immediately end i=
ts movement.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><i><font size=3D2
face=3D"Times New Roman"><span style=3D=
'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-style:italic'>Models: GW =
metal models of these names or, the plastic
Battlewagon chassis with a deat=
hroller from the new GW Ork Tanks sprue fitted
with the single long-barrele=
d gun turret for the Bonebreaka and with the
double-gun turret for the Bone=
cruncha.<o:p></o:p></span></font></i></p>
<h3><a name=3D"_Toc511046920"></=
a><a name=3D"_Toc492023681"></a><a
name=3D"_Toc418664789"><span style=3D'ms=
o-bookmark:_Toc492023681'><span
style=3D'mso-bookmark:_Toc511046920'><font =
size=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Bowelbur=
na</span></font></span></span></a><o:p></o:p></h3>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span st=
yle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>Fast
attack vehicle arme=
d with a scorcher. Only the Evil Sunz Clan can use this
vehicle. <i><span s=
tyle=3D'font-style:italic'>Models: GW metal model of the name.
1/200 scale =
WWII American M8 armored cars could be close substitutes.<o:p></o:p></span>=
</i></span></font></p>
<h3><a name=3D"_Toc511046921"></a><a name=3D"_Toc49=
2023682"></a><a
name=3D"_Toc418664790"><span style=3D'mso-bookmark:_Toc4920=
23682'><span
style=3D'mso-bookmark:_Toc511046921'><font size=3D4 face=3D"Ha=
ndelGothic BT"><span
style=3D'font-size:14.0pt'>Braincrusha</span></font></=
span></span></a><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:=
justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:1=
0.0pt;mso-bidi-font-size:12.0pt'>This
vehicle mounts an extremel
(Message over 64 KB, truncated)
------=_NextPart_000_000A_01C37495.BB79D9E0--From "Peter Ramos" <primarch_at_...> Sat Sep 6 20:43:23 2003
Content-Length: 64548
Return-Path: <primarch_at_...>
X-Sender: primarch_at_...
X-Apparently-To: netepic_at_yahoogroups.com
Received: (qmail 25499 invoked from network); 6 Sep 2003 20:43:27 -0000
Received: from unknown (66.218.66.167)
by m14.grp.scd.yahoo.com with QMQP; 6 Sep 2003 20:43:27 -0000
Received: from unknown (HELO centennialpr.net) (208.234.59.38)
by mta6.grp.scd.yahoo.com with SMTP; 6 Sep 2003 20:43:24 -0000
Received: from primarch [64.213.227.133] by centennialpr.net
(SMTPD32-6.06) id A65332130134; Sat, 06 Sep 2003 16:40:51 -0400
To: <netepic_at_yahoogroups.com>
Subject: [5.0] Ork revision Part 3 (Long)
Date: Sat, 6 Sep 2003 16:43:23 -0400
Message-ID: <001001c374b7$86dddcf0$85e3d540_at_primarch>
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_0011_01C37495.FFCC3CF0"
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook, Build 10.0.2616
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
From: "Peter Ramos" <primarch_at_...>
X-Yahoo-Group-Post: member; u=152701876
X-Yahoo-Profile: ramospeter
------=_NextPart_000_0011_01C37495.FFCC3CF0
Content-Type: text/plain;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
Hi!
This contains the artillery and ork superheavies.
Artillery and An=
ti-Aircraft
Shokk Attack Gun
This strange device opens a controlled war=
p gate that permits Snotlings (small brainless creatures) to be teleported =
close to a target. The Snotlings become violent when subjected to the warp =
and viciously attack the nearest model. With some luck, the warp tunnel ope=
ns inside the target with disastrous results for the victim.
This weapon =
can only be fired if on First Fire orders. It has Unlimited range and can b=
e fired at anyone in line of sight. Nominate the target and roll a scatter =
die and 2 D6 and consult the following:
HIT + Double =3D target destroyed=
, no save. Bypass Titan shields to automatically damage random location
HI=
T + Other =3D Fight close combat with target. Roll 2 D6 for the Snotling cl=
ose combat score, target makes normal combat roll (2 D6+CAF). If target win=
s it cannot shoot for the rest of the turn. If the target can be pinned by =
infantry stands, the target counts as having already fought one opponent in=
close combat.
ARROW =3D Shot scatters 2 D6 cm in the indicated direction. =
The Snotlings attack the closest model within 5cm =E2=80=91 friend or foe =
=E2=80=91 as above.
Snotlings attacks for one turn and then scatter off. =
They do not remain on the table. This support card is a Mekboy Card.
Models=
: Plastic models from the old GW Ork sprue or new metal Shokk guns from the=
GW Ork Big Guns blister pack.
Pulsa Rokkit
These are huge rocket-shaped =
explosives that have a variable range. Each rocket carrier has one rocket a=
nd is therefore a one shot weapon (so you get three shots per detachment). =
Pulsa Rokkits can only be fired when the detachment is on First Fire orders=
and only one rokkit per detachment may be fired per turn. The arc of fire =
is a narrow 30 degrees to the front of the rokkit. To fire, choose a number=
from 1 to 20 and roll that many D6's sum them together, add 50 cm and the =
total is the distance the rokkit travels. When the destination point is det=
ermined, roll for scatter as for an indirect barrage (Pulsa Rokkits always =
scatter). Place the small Pulsa template at the impact point Roll 1 D6 for =
the rokkit when it lands and consult the following:
6 Kaboom!! The pulsa =
generator crackles and sparks throwing out massive force waves before it ex=
plodes. Everything under the template is destroyed except Titans that suffe=
r 6 hits at =E2=80=912 save. Anything within 6 cm of the template edge is =
hit on 3+ with =E2=80=912 save. After working out results, remove the templ=
ate
2=E2=80=915 Hummm Any troop stands under the template are destroyed on =
4+. Vehicles, Titans or buildings suffer a number of hits equal to the numb=
er rolled on this table, each at =E2=80=912 saves. Any surviving troops or =
vehicles are pushed out to the edge of the template and may not fire this t=
urn. Leave the template in position and roll again at the beginning of the =
combat phase next turn.
1 Phut! The rokkit feebly unleashes a single rippl=
e of energy before going out. Work out damage as for 2=E2=80=915 above then=
remove the template
After the rokkit has landed it starts to warm up. At =
the start of the next combat phase replace the small template with the 6cm =
radius template and roll on the above table again. If the template remains,=
roll again in subsequent combat phases. Only Titans/Praetorians can move t=
hrough a pulsa field and this counts as difficult ground. Only Titans, Skim=
mers, Flyers and elevated troops can see over a Pulsa field, otherwise the =
field blocks line of sight. This Support Card is a Mekboy card. Models: GW =
metal models of the name. Use 1/300 tracked vehicles with a single fat rock=
et fitted on the top as substitutes.
Hop Splat Gun
This strange artiller=
y piece fires a shell that literally bounces several times before finally s=
topping. The shell inflicts casualties on every bounce. This unit may not =
move and shoot in the same turn. If the hop splat is out of command radius =
it will go on First Fire orders and fire at the nearest visible enemy unit.=
It may not fire indirect barrages.
To fire the barrage, place a barrag=
e template on the intended target and work out damage as per any other barr=
age, then scatter the template 3 D6 cm and work out damage again, finally, =
scatter 3d6 from the second point and work out damage a third time. The en=
ergy of the attack is then expended and no further attacks occur.
The Hop=
Splat battery can be towed into battle by Wartraks or Warbuggies at no mov=
ement penalty and can be unlimbered at any point during the vehicle's move.=
Hop Splat guns cannot be fired on the turn they are unlimbered in this man=
ner. The guns can be limbered again at any point in the move phase as soon =
as the Wartrack or Warbuggy touches the gun, the vehicle can then continue =
moving. A Hop Splat Gun cannot be limbered and unlimbered in the same turn.=
Models: GW metal model of the name or Hop-splats from the new GW Ork Big G=
uns blister pack.
Squig Katapult
The Snakebite Clan uses archaic catapult=
s to toss deadly swarms of buzzer Squigs into the enemy ranks.
This weapon=
may not fire indirectly. Place one Katapult template for each Katapult in =
the battery on the target. Roll for scatter (as per an indirect barrage) fo=
r each template. Anything under the template is hit automatically. Orks an=
d Gretchin are unaffected. Anything else must make a save with +1 to the ar=
mor roll to survive (models that have no save have a save of 6+ in this cas=
e).
If the Squigs cause any casualties, they may go into a feeding frenzy=
. Roll 1 D6. A roll of 4+ means the swarm moves 2 D6 in a random direction.=
Anything it passes over is hit. The Squigs move about the table in their f=
eeding frenzy for the remainder of the battle. Only the Snakebite clan may =
use this weapon. Models: GW metal model of the name.
Traktor Kannon
Usin=
g force field technology, this fiendish Ork device uses the energy to immob=
ilize and perhaps destroy enemy models. Roll to hit and make saving throws =
as normal. If the target fails its saving throw, roll a further D6 adding +=
1 if the target has no basic saving throw, then consult the following:
=
1=E2=80=915 Immobilized: the model may do no=
thing next turn
6+ Squashed: the mod=
el is destroyed
A Titan/Praetorian's shields offer no protection against =
this attack, but the Titan/Praetorian may use the highest saving throw from=
any of its areas to save against the effects.
Immobilized models may do =
nothing. If they are command units they cannot give orders. Any psychic pow=
ers and bonuses normally conferred are negated. Immobilized Titans can use =
their shields as normal but can do nothing else, including repairs or regen=
erating downed shields. Immobilized units are exempt from unit coherency, b=
ut must rejoin as soon as possible after the effect wears off.
Models: P=
lastic models from the old GW Ork sprue. For substitutes look for 1/300 sca=
le or slightly larger exotic vehicle models with large ray guns.
Doomdiver=
Magna-Kannon
Doomdiver is the main Ork AA battery unit and may target fly=
ers without penalty. The effect of a hit depends on the target:
Skimmer o=
n Advance or Charge - target smashes into the ground, avoiding anything on =
the ground
Skimmer on a pop=E2=80=91up attack =E2=80=91 attack is cancelled=
, skimmer returns to ground facing in direction chosen by the Ork player
Ti=
tan or super=E2=80=91heavy ground vehicle =E2=80=91 no effect
Any Other Gro=
und troop =E2=80=91 stops their move if Snap Fired, target can then faces a=
ny direction the Ork player chooses.
Flyer =E2=80=93 Sends the model crashi=
ng to the ground. The model is destroyed.
Models: GW metal models of the n=
ame.
Mekboy Flakwagon
To bolster their air defense the Mekboys modified t=
he Wartrack vehicle fitting them with AA guns. These guns may only be fired=
at flyers and may not target ground troops other than Titans/Praetorians a=
nd units in buildings. As AA guns they do not suffer to hit penalties when =
firing at flyers.
This Support Card is a Mekboy card.
Models: GW metal m=
odel of the name.
Ork Off-Table Barrage Unit*
Orks love big explosions th=
at wreak havoc of the battlefield, better yet if it happens on top of their=
enemies. To aid the effect of their great variety of weapons on the ground=
, they sometimes fire volleys of rockets from their makeshift spaceships in=
the orbit. As they lack sophisticated targeting equipment and expert obser=
vers, these shots go rather erratic and more often than not hit their own t=
roops, which is considered as a great joke by the Mekboys firing the rounds=
.
As Ork ground troops do not have any forward observers trained for the=
job, Warbosses and Warlords call-in these barrages. These calls must abide=
by the general rules on the artillery barrages (see Core Rules) and are su=
bject to the restrictions imposed by the Forward Observer rules given in th=
e Off-Table Barrage rules. However, as the Warbosses and Warlords lack the,=
the barrages directed by them scatter 3D6 centimetres expertise (=E2=80=9C=
Drop a big=E2=80=99un on yonder humies! ..Koord wot? You wanna keep yourz e=
arz mekboy, stop asking thingz an=E2=80=99 drop it NOW!=E2=80=9D)
Summary
=
Troop Type
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
Roll To Hit
TS=
M
Notes
Light Artillery
Hop Splat Gun
10 cm
On charge
N=
one
-3
Hop-Splat
50 cm
1 BP
-
-1
Special Rules
Shokk Attack Gun
10 cm
None=
0
Shokk Attack Gun
LOS
-
-
-
Special Rules
Heavy Artillery
=
Pulsa Rokkit
5 cm
4+
0
Pulsa Rokkit
50 cm + ?d6
-
-
-
Special Rules
S=
quig Katapult
15 cm
3+
+1
Buzz Squig Swarm
Tower Guns
50 cm
25 cm
-
2
-
5+
=
+1
0
Special Rules
Traktor Kannon
15 cm
None
0
Traktor Kannon
50 cm
1
5+
-=
1
Special Rules
Anti-aircraft
Doomdiver Magna Kannon
20=
cm
4+
0
Magna Kannon
LOS
1
5+
-
AA Gun, Special Rules
Flakwagon
25 cm
4+
=
+1
Autocannon
50 cm
2
5+
-1
AA Gun, Special Rules
Off-Table Barrage Units*=
Rokkit Barrage
Special
Rokkits
Special
6BP
-2
Use 12cm pu=
lsa template, scatters 3D6cm; Cost: 2VP
Super Heavies
Gibletgrinda Bat=
tle Fortress
These are huge super heavy vehicles armed with a deadly death=
roller to crush foes. It is not subject to Ork command rule (onboard Nob),=
but is not a command unit. The Dethrolla =E2=80=91 will squash any troop o=
r vehicle stands it moves over on 4+, saving throws apply. Super heavy ve=
hicles, Knights, Titans, and Praetorians are too large to be squashed, and =
if encountered the Gibletgrinda will be forced to end its movement. . The b=
attle fortress may move through woods and rubble without penalty. The Gibl=
etgrinda may carry up to 5 Ork troop stands.
Models: GW metal model of the =
name.
Skullhamma Battle Fortress
This is another of the Orkish super heav=
y vehicles and this one has troop carrier capabilities as well as impressiv=
e speed. It is not subject to the Ork command rule (onboard Nob), but is no=
t a command unit in. When on Charge Orders it can move up to triple rate (i=
.e. up to 45 cm). It may carry up to 5 stands.
Models: GW metal model of th=
e name.
Stompers
These are miniature versions of Gargants. These are arm=
ed with various close combat and potent long-range cannons. Stompers ignore=
any morale tests they would normally be forced to take.
Models: Stomper mo=
dels from the new GW Ork sprue or old GW Dreadnoughts sprue.
Summary
Tro=
op Type
Move
Saving Throw
CAF
Weapons
Range
Attack Dice
Roll To Hit
TSM
Not=
es
Gibletgrinda Battle Fortress
15 cm
1+
+8
Autocannon
50 cm
5
5+
-1
Carri=
es 5 Stands, Deathroller
Skullhamma Battle Fortress
15 cm
1+ All around
+4=
Battlecannon
75 cm
2
4+
-2
Carries 5 Stands, Triple Speed On Charge
Stomp=
ers
10 cm
1+
+8
Battlecannon
Bolters
50 cm
15 cm
1
4
3+
6+
-4
0
Ignore Mora=
le Checks
Peter
------=_NextPart_000_0011_01C37495.FFCC3CF0
Content-Type: text/html;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
<html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc=
hemas-microsoft-com:office:word" xmlns=3D"
http://www.w3.org/TR/REC-html40">=
<head>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3D=
utf-8">
<meta name=3DProgId content=3DWord.Document>
<meta name=3DGenerat=
or content=3D"Microsoft Word 10">
<meta name=3DOriginator content=3D"Micros=
oft Word 10">
<link rel=3DFile-List href=3D"cid:filelist.xml_at_...743=
850">
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:DoNotRelyOn=
CSS/>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xm=
l>
<w:WordDocument>
<w:SpellingState>Clean</w:SpellingState>
<w:Gramma=
rState>Clean</w:GrammarState>
<w:DocumentKind>DocumentEmail</w:DocumentKi=
nd>
<w:EnvelopeVis/>
<w:Compatibility>
<w:BreakWrappedTables/>
<w=
:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
=
</w:Compatibility>
<w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserL=
evel>
</w:WordDocument>
</xml><![endif]-->
<style>
<!--
/* Font Definitio=
ns */
_at_font-face
{font-family:"Copperplate Gothic Bold";
mso-font-alt:Ar=
ial;
mso-font-charset:0;
mso-generic-font-family:swiss;
mso-font-pitch:v=
ariable;
mso-font-signature:3 0 0 0 1 0;}
_at_font-face
{font-family:"Handel=
Gothic BT";
panose-1:0 0 0 0 0 0 0 0 0 0;
mso-font-alt:"Bauhaus 93";
mso=
-font-charset:0;
mso-generic-font-family:decorative;
mso-font-format:othe=
r;
mso-font-pitch:variable;
mso-font-signature:3 0 0 0 1 0;}
/* Style De=
finitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{mso-style-parent:"=
";
margin:0in;
margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font=
-size:12.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Tim=
es New Roman";}
h2
{mso-style-next:Normal;
margin-top:12.0pt;
margin-rig=
ht:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orpha=
n;
page-break-after:avoid;
mso-outline-level:2;
text-autospace:none;
fo=
nt-size:18.0pt;
font-family:"Copperplate Gothic Bold";
mso-fareast-langua=
ge:DE;
font-weight:normal;}
h3
{mso-style-next:Normal;
margin-top:12.0pt=
;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-paginatio=
n:widow-orphan;
page-break-after:avoid;
mso-outline-level:3;
text-autosp=
ace:none;
font-size:14.0pt;
font-family:"HandelGothic BT";
mso-fareast-l=
anguage:DE;
font-weight:normal;}
p.MsoHeading7, li.MsoHeading7, div.MsoHea=
ding7
{mso-style-next:Normal;
margin:0in;
margin-bottom:.0001pt;
mso-pa=
gination:widow-orphan;
page-break-after:avoid;
mso-outline-level:7;
font=
-size:8.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Time=
s New Roman";
mso-fareast-language:DE;
font-weight:bold;}
p.MsoBodyText, =
li.MsoBodyText, div.MsoBodyText
{margin:0in;
margin-bottom:.0001pt;
text=
-align:justify;
mso-pagination:widow-orphan;
font-size:10.0pt;
mso-bidi-=
font-size:12.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:=
"Times New Roman";
mso-fareast-language:DE;}
a:link, span.MsoHyperlink
{c=
olor:blue;
text-decoration:underline;
text-underline:single;}
a:visited, =
span.MsoHyperlinkFollowed
{color:purple;
text-decoration:underline;
text=
-underline:single;}
span.EmailStyle17
{mso-style-type:personal-compose;
m=
so-style-noshow:yes;
mso-ansi-font-size:10.0pt;
mso-bidi-font-size:10.0pt=
;
font-family:Arial;
mso-ascii-font-family:Arial;
mso-hansi-font-family:=
Arial;
mso-bidi-font-family:Arial;
color:windowtext;}
span.SpellE
{mso-s=
tyle-name:"";
mso-spl-e:yes;}
span.GramE
{mso-style-name:"";
mso-gram-e:=
yes;}
_at_page Section1
{size:8.5in 11.0in;
margin:1.0in 1.25in 1.0in 1.25in=
;
mso-header-margin:.5in;
mso-footer-margin:.5in;
mso-paper-source:0;}
d=
iv.Section1
{page:Section1;}
-->
</style>
<!--[if gte mso 10]>
<style>
/*=
Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal=
";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-nosho=
w:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-par=
a-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan=
;
font-size:10.0pt;
font-family:"Times New Roman";}
</style>
<![endif]-->=
</head>
<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D'tab-interv=
al:.5in'>
<div class=3DSection1>
<p class=3DMsoNormal><font size=3D2 face=
=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'>Hi!<o:p></o:p>=
</span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'><o:p>�</o:p></span></fon=
t></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'fon=
t-size:10.0pt;
font-family:Arial'>This contains the artillery and <span cla=
ss=3DSpellE>ork</span>
<span class=3DSpellE>superheavies</span>.<o:p></o:p>=
</span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'><o:p>�</o:p></span></fon=
t></p>
<h2><a name=3D"_Toc511046938"><font size=3D5 face=3D"Copperplate Go=
thic Bold"><span
style=3D'font-size:18.0pt'>Artillery and Anti-Aircraft</sp=
an></font></a> <o:p></o:p></h2>
<h3><a name=3D"_Toc511046939"></a><a name=
=3D"_Toc492023700"></a><a
name=3D"_Toc418664804"><span style=3D'mso-bookmar=
k:_Toc492023700'><span
style=3D'mso-bookmark:_Toc511046939'></span></span><=
/a><span class=3DSpellE><span
style=3D'mso-bookmark:_Toc418664804'><span st=
yle=3D'mso-bookmark:_Toc492023700'><span
style=3D'mso-bookmark:_Toc51104693=
9'><font size=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'=
>Shokk</span></font></span></span></span></span><span
style=3D'mso-bookmark=
:_Toc418664804'><span style=3D'mso-bookmark:_Toc492023700'><span
style=3D'm=
so-bookmark:_Toc511046939'> Attack Gun</span></span></span><o:p></o:p></h3>=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"=
Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'=
>This
strange device opens a controlled warp gate that permits <span class=
=3DSpellE>Snotlings</span>
(small brainless creatures) to be teleported clo=
se to a target. The <span
class=3DSpellE>Snotlings</span> become violent wh=
en subjected to the warp and
viciously attack the nearest model. With some =
luck, the warp tunnel opens
inside the target with disastrous results for t=
he victim.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text=
-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font=
-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font></p>=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"=
Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'=
>This
weapon can only be fired if on First Fire orders. It has Unlimited ra=
nge and
can be fired at anyone in line of sight. Nominate the target and ro=
ll a scatter
die and 2 D6 and consult the following:<o:p></o:p></span></fon=
t></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
fa=
ce=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:1=
2.0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><b><font size=3D2
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold'>HIT + Dou=
ble</span></font></b><font size=3D2><span
style=3D'font-size:10.0pt;mso-bid=
i-font-size:12.0pt'> =3D target destroyed, no
save. Bypass Titan shields to=
automatically damage random location <o:p></o:p></span></font></p>
<p cla=
ss=3DMsoNormal style=3D'text-align:justify'><b><font size=3D2
face=3D"Times=
New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font=
-weight:bold'>HIT + Other</span></font></b><font size=3D2><span
style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:12.0pt'> =3D Fight close combat with
targ=
et. Roll 2 D6 for the <span class=3DSpellE>Snotling</span> close combat
sco=
re, target makes normal combat roll (2 D6+CAF). If target wins it cannot
sh=
oot for the rest of the turn. If the target can be pinned by infantry stand=
s,
the target counts as having already fought one opponent in close combat.=
<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:jus=
tify'><b><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:1=
0.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold'>ARROW</span></font></b><=
font size=3D2><span style=3D'font-size:
10.0pt;mso-bidi-font-size:12.0pt'> =
=3D Shot scatters 2 D6 cm in the indicated
direction. The <span class=3DSpe=
llE>Snotlings</span> attack the closest model
within 5cm =E2=80=91 friend o=
r foe =E2=80=91 as above.<o:p></o:p></span></font></p>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><spa=
n style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></s=
pan></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><span cl=
ass=3DSpellE><font size=3D2
face=3D"Times New Roman"><span style=3D'font-si=
ze:10.0pt;mso-bidi-font-size:12.0pt'>Snotlings</span></font></span><font
si=
ze=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> attacks =
for
one turn and then scatter off. They do not remain on the table. This su=
pport
card is a <span class=3DSpellE>Mekboy</span> Card.<o:p></o:p></span><=
/font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=
=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font=
-size:12.0pt;
font-style:italic'>Models: Plastic models from the old GW <sp=
an class=3DSpellE>Ork</span>
<span class=3DSpellE>sprue</span> or new metal=
<span class=3DSpellE>Shokk</span>
guns from the GW <span class=3DSpellE>Or=
k</span> Big Guns blister pack.</span></font></i><font
size=3D2><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font></=
p>
<h3><a name=3D"_Toc492023701"></a><a name=3D"_Toc418664805"></a><a
name=
=3D"_Toc511046940"><span style=3D'mso-bookmark:_Toc418664805'><span
style=
=3D'mso-bookmark:_Toc492023701'></span></span></a><span class=3DSpellE><spa=
n
style=3D'mso-bookmark:_Toc511046940'><span style=3D'mso-bookmark:_Toc4186=
64805'><span
style=3D'mso-bookmark:_Toc492023701'><font size=3D4 face=3D"Ha=
ndelGothic BT"><span
style=3D'font-size:14.0pt'>Pulsa</span></font></span><=
/span></span></span><span
style=3D'mso-bookmark:_Toc511046940'><span style=
=3D'mso-bookmark:_Toc418664805'><span
style=3D'mso-bookmark:_Toc492023701'>=
<span class=3DSpellE>Rokkit</span></span></span></span><span
style=3D'mso-=
bookmark:_Toc418664805'><span style=3D'mso-bookmark:_Toc492023701'><o:p></o=
:p></span></span></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><=
span style=3D'mso-bookmark:_Toc418664805'><span
style=3D'mso-bookmark:_Toc4=
92023701'><font size=3D2 face=3D"Times New Roman"><span
style=3D'font-size:=
10.0pt;mso-bidi-font-size:12.0pt'>These are huge rocket-shaped
explosives t=
hat have a variable range. Each rocket carrier has one rocket and
is theref=
ore a one shot weapon (so you get three shots per detachment). <span
class=
=3DSpellE>Pulsa</span> <span class=3DSpellE>Rokkits</span> can only be fire=
d
when the detachment is on First Fire orders and only one <span class=3DSp=
ellE>rokkit</span>
per detachment may be fired per turn. The arc of fire is=
a narrow 30 degrees to
the front of the <span class=3DSpellE>rokkit</span>=
. To fire, choose a number
from 1 to 20 and roll that many D6's sum them to=
gether, add 50 cm and the total
is the distance the <span class=3DSpellE>ro=
kkit</span> travels. When the
destination point is determined, roll for sca=
tter as for an indirect barrage (<span
class=3DSpellE>Pulsa</span> <span cl=
ass=3DSpellE>Rokkits</span> always scatter).
Place the small <span class=3D=
SpellE>Pulsa</span> template at the impact point
Roll 1 D6 for the <span cl=
ass=3DSpellE>rokkit</span> when it lands and consult
the following:<o:p></o=
:p></span></font></span></span></p>
<p class=3DMsoNormal style=3D'text-ali=
gn:justify'><span style=3D'mso-bookmark:_Toc418664805'><span
style=3D'mso-b=
ookmark:_Toc492023701'><font size=3D2 face=3D"Times New Roman"><span
style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></f=
ont></span></span></p>
<p class=3DMsoNormal style=3D'text-align:justify'><=
span style=3D'mso-bookmark:_Toc418664805'><span
style=3D'mso-bookmark:_Toc4=
92023701'><b><i><font size=3D2 face=3D"Times New Roman"><span
style=3D'font=
-size:10.0pt;mso-bidi-font-size:12.0pt;font-weight:bold;font-style:
italic'=
>6 <span class=3DSpellE>Kaboom</span>!!</span></font></i></b></span></span>=
<span
style=3D'mso-bookmark:_Toc418664805'><span style=3D'mso-bookmark:_Toc=
492023701'><font
size=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:12.0pt'> The <span
class=3DSpellE>pulsa</span> generator crackles and spa=
rks throwing out massive
force waves before it explodes. Everything under t=
he template is destroyed
except Titans that suffer 6 hits at =E2=80=912 sav=
e.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>Anything within 6 cm of th=
e template edge is
hit on 3+ with =E2=80=912 save. After working out result=
s, remove the template<o:p></o:p></span></font></span></span></p>
<p class=
=3DMsoNormal style=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc4=
18664805'><span
style=3D'mso-bookmark:_Toc492023701'><b><i><font size=3D2 f=
ace=3D"Times New Roman"><span
style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;font-weight:bold;font-style:
italic'>2=E2=80=915 <span class=3DSpell=
E>Hummm</span></span></font></i></b></span></span><span
style=3D'mso-bookma=
rk:_Toc418664805'><span style=3D'mso-bookmark:_Toc492023701'><font
size=3D2=
><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> Any troop
stan=
ds under the template are destroyed on 4+. Vehicles, Titans or buildings
su=
ffer a number of hits equal to the number rolled on this table, each at =E2=
=80=912
saves. Any surviving troops or vehicles are pushed out to the edge =
of the
template and may not fire this turn. Leave the template in position =
and roll
again at the beginning of the combat phase next turn.<o:p></o:p></=
span></font></span></span></p>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><span style=3D'mso-bookmark:_Toc418664805'><span
style=3D'mso-bookma=
rk:_Toc492023701'><b><i><font size=3D2 face=3D"Times New Roman"><span
style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-weight:bold;font-style:=
italic'>1 <span class=3DSpellE>Phut</span>!</span></font></i></b></span></=
span><span
style=3D'mso-bookmark:_Toc418664805'><span style=3D'mso-bookmark=
:_Toc492023701'><font
size=3D2><span style=3D'font-size:10.0pt;mso-bidi-fon=
t-size:12.0pt'><span
style=3D'mso-spacerun:yes'>=C2=A0 </span>The <span cla=
ss=3DSpellE>rokkit</span> feebly
unleashes a single ripple of energy before=
going out. Work out damage as for 2=E2=80=915
above then remove the templa=
te<o:p></o:p></span></font></span></span></p>
<h3><span style=3D'mso-bookm=
ark:_Toc418664805'><span style=3D'mso-bookmark:_Toc492023701'><a
name=3D"_T=
oc511046941"></a><span class=3DGramE><span style=3D'mso-bookmark:_Toc511046=
941'><font
size=3D2 face=3D"Times New Roman"><span style=3D'font-size:10.0p=
t;mso-bidi-font-size:
14.0pt;font-family:"Times New Roman"'>After the <span=
class=3DSpellE>rokkit</span>
has landed it starts to warm up.</span></font=
></span></span></span></span><span
style=3D'mso-bookmark:_Toc418664805'><sp=
an style=3D'mso-bookmark:_Toc492023701'><span
style=3D'mso-bookmark:_Toc511=
046941'><font size=3D2 face=3D"Times New Roman"><span
style=3D'font-size:10=
.0pt;mso-bidi-font-size:14.0pt;font-family:"Times New Roman"'>
At the start=
of the next combat phase replace the small template with the 6cm
radius te=
mplate and roll on the above table again. If the template remains,
roll aga=
in in subsequent combat phases. Only Titans/Praetorians can move through
a =
<span class=3DSpellE>pulsa</span> field and <span class=3DGramE>this counts=
</span>
as difficult ground. Only Titans, Skimmers, Flyers and elevated tro=
ops can see
over a <span class=3DSpellE>Pulsa</span> field, otherwise the f=
ield blocks line
of sight. This Support Card is a <span class=3DSpellE>Mekb=
oy</span> card. <i><span
style=3D'font-style:italic'>Models: GW metal model=
s of the name. Use 1/300
tracked vehicles with a single fat rocket fitted o=
n the top as substitutes.</span></i></span></font></span></span></span><spa=
n
style=3D'mso-bookmark:_Toc511046941'></span><span style=3D'mso-bookmark:_=
Toc418664805'><span
style=3D'mso-bookmark:_Toc492023701'><font face=3D"Time=
s New Roman"><span
style=3D'font-family:"Times New Roman"'><o:p></o:p></spa=
n></font></span></span></h3>
<h3><span style=3D'mso-bookmark:_Toc418664805=
'><span style=3D'mso-bookmark:_Toc492023701'><a
name=3D"_Toc511046942"><fon=
t size=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Hop Sp=
lat Gun</span></font></a></span></span><o:p></o:p></h3>
<p class=3DMsoNorm=
al style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><sp=
an style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>This
strange artill=
ery piece fires a shell that literally bounces several times
before finally=
stopping.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The shell
inflicts=
casualties on every bounce. This unit may not move and shoot in the
same t=
urn. If the hop splat is out of command radius it will go on First Fire
ord=
ers and fire at the nearest visible enemy unit. It may not fire indirect
ba=
rrages.<span style=3D'mso-spacerun:yes'>=C2=A0 </span><o:p></o:p></span></f=
ont></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
=
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size=
:12.0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal style=3D=
'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D=
'font-size:10.0pt;mso-bidi-font-size:12.0pt'>To
fire the barrage, place a b=
arrage template on the intended target and work out
damage as per any other=
barrage, then scatter the template 3 D6 cm and work out
damage again, fina=
lly, scatter 3d6 from the second point and work out damage a
third time.<sp=
an style=3D'mso-spacerun:yes'>=C2=A0 </span>The energy of the attack is
the=
n expended and no further attacks occur.<o:p></o:p></span></font></p>
<p c=
lass=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times =
New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>=
�</o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.=
0pt;mso-bidi-font-size:12.0pt'>The
Hop Splat battery can be towed into batt=
le by <span class=3DSpellE>Wartraks</span>
or <span class=3DSpellE>Warbuggi=
es</span> at no movement penalty and can be
unlimbered at any point during =
the vehicle's move. Hop Splat guns cannot be
fired on the turn they are unl=
imbered in this manner. The guns can be limbered
again at any point in the =
move phase as soon as the <span class=3DSpellE>Wartrack</span>
or <span cla=
ss=3DSpellE>Warbuggy</span> touches the gun, the vehicle can then
continue =
moving. A Hop Splat Gun cannot be limbered and unlimbered in the same
turn.=
<i><span style=3D'font-style:italic'>Models: GW metal model of the name or=
Hop-splats from the new GW <span class=3DSpellE>Ork</span> Big Guns bliste=
r pack.<o:p></o:p></span></i></span></font></p>
<h3><a name=3D"_Toc5110469=
43"></a><span class=3DSpellE><span style=3D'mso-bookmark:
_Toc511046943'><f=
ont size=3D4 face=3D"HandelGothic BT"><span style=3D'font-size:14.0pt'>Squi=
g</span></font></span></span><span
style=3D'mso-bookmark:_Toc511046943'> <s=
pan class=3DSpellE>Katapult</span></span><o:p></o:p></h3>
<p class=3DMsoNo=
rmal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><=
span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>The
Snakebite Cla=
n uses archaic catapults to toss deadly swarms of buzzer <span
class=3DSpel=
lE>Squigs</span> into the enemy ranks. <o:p></o:p></span></font></p>
<p cl=
ass=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times N=
ew Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>This
w=
eapon may not fire indirectly. Place one <span class=3DSpellE>Katapult</spa=
n>
template for each <span class=3DSpellE>Katapult</span> in the battery on=
the
target. Roll for scatter (as per an indirect barrage) for each templat=
e.
Anything under the template is hit automatically.<span
style=3D'mso-spac=
erun:yes'>=C2=A0 </span><span class=3DSpellE>Orks</span> and <span
class=3D=
SpellE>Gretchin</span> are unaffected. Anything else must make a save
with =
+1 to the armor roll to survive (models that have no save have a save of
6+=
in this case).<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D=
'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D=
'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font=
></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
fac=
e=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12=
.0pt'>If
the <span class=3DSpellE>Squigs</span> cause any casualties, they =
may go into a
feeding frenzy. Roll 1 D6. A roll of 4+ means the swarm moves=
2 D6 in a random
direction. Anything it passes over is hit. The <span clas=
s=3DSpellE>Squigs</span>
move about the table in their feeding frenzy for t=
he remainder of the battle.
Only the Snakebite clan may use this weapon.<i>=
<span style=3D'font-style:italic'>
Models: GW metal model of the name.</spa=
n></i><o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511046944"></a><a n=
ame=3D"_Toc492023704"></a><a
name=3D"_Toc418664808"><span style=3D'mso-book=
mark:_Toc492023704'><span
style=3D'mso-bookmark:_Toc511046944'></span></spa=
n></a><span class=3DSpellE><span
style=3D'mso-bookmark:_Toc418664808'><span=
style=3D'mso-bookmark:_Toc492023704'><span
style=3D'mso-bookmark:_Toc51104=
6944'><font size=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0=
pt'>Traktor</span></font></span></span></span></span><span
style=3D'mso-boo=
kmark:_Toc418664808'><span style=3D'mso-bookmark:_Toc492023704'><span
style=
=3D'mso-bookmark:_Toc511046944'> <span class=3DSpellE>Kannon</span></span><=
/span></span>
<o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.=
0pt;mso-bidi-font-size:12.0pt'>Using
force field technology, this fiendish =
<span class=3DSpellE>Ork</span> device uses
the energy to immobilize and pe=
rhaps destroy enemy models. Roll to hit and make
saving throws as normal. I=
f the target fails <span class=3DGramE>its</span>
saving throw, roll a furt=
her D6 adding +1 if the target has no basic saving
throw, then consult the =
following:<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text=
-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'font=
-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font></p>=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"=
Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'=
><span
style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>1=E2=80=915 <span
s=
tyle=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 </span><b><i><span style=3D'font-weight:bold;
font-style:italic'>Imm=
obilized</span></i></b>: <span style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 </span>the
model may do nothing next turn<o:p></o:p></sp=
an></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font siz=
e=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-fon=
t-size:12.0pt'><span
style=3D'mso-tab-count:1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>6+ <=
span style=3D'mso-tab-count:
1'>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 </span><b><i><span style=3D'font-weight:bold;font-style:=
italic'>Squashed</span></i></b>:
<span style=3D'mso-tab-count:1'>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 </span>the model =
is destroyed<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font></=
p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt'>A
Titan/Praetorian's shields offer no protection against this attack, =
but the
Titan/Praetorian may use the highest saving throw from any of its a=
reas to save
against the effects.<o:p></o:p></span></font></p>
<p class=3D=
MsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Rom=
an"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�<=
/o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:12.0pt'>Immobilized
models may do nothing. If they are comm=
and units they cannot give orders. Any
psychic powers and bonuses normally =
conferred are negated. Immobilized Titans
can use their shields as normal b=
ut can do nothing else, including repairs or
regenerating downed shields. I=
mmobilized units are exempt from unit coherency,
but must rejoin as soon as=
possible after the effect wears off. <o:p></o:p></span></font></p>
<p cla=
ss=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times Ne=
w Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>&n=
bsp;</o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:just=
ify'><i><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;
font-style:italic'>Models: Plastic models f=
rom the old GW <span class=3DSpellE>Ork</span>
<span class=3DSpellE>sprue</=
span>. For substitutes look for 1/300 scale or
slightly larger exotic vehic=
le models with large ray guns.</span></font></i><font
size=3D2><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font></=
p>
<h3><a name=3D"_Toc511046945"></a><a name=3D"_Toc492023705"></a><a
name=
=3D"_Toc418664809"><span style=3D'mso-bookmark:_Toc492023705'><span
style=
=3D'mso-bookmark:_Toc511046945'></span></span></a><span class=3DSpellE><spa=
n
style=3D'mso-bookmark:_Toc418664809'><span style=3D'mso-bookmark:_Toc4920=
23705'><span
style=3D'mso-bookmark:_Toc511046945'><font size=3D4 face=3D"Ha=
ndelGothic BT"><span
style=3D'font-size:14.0pt'>Doomdiver</span></font></sp=
an></span></span></span><span
style=3D'mso-bookmark:_Toc418664809'><span st=
yle=3D'mso-bookmark:_Toc492023705'><span
style=3D'mso-bookmark:_Toc51104694=
5'> Magna-<span class=3DSpellE>Kannon</span></span></span></span><o:p></o:p=
></h3>
<p class=3DMsoNormal style=3D'text-align:justify'><span class=3DSpe=
llE><font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt=
;mso-bidi-font-size:12.0pt'>Doomdiver</span></font></span><font
size=3D2><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> is the main <span=
class=3DSpellE>Ork</span> AA battery unit and may target flyers without pe=
nalty.
The effect of a hit depends on the target:<o:p></o:p></span></font><=
/p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal style=3D'tex=
t-align:justify'><b><i><font size=3D2
face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold;font-style=
:italic'>Skimmer on Advance or Charge -</span></font></i></b><font
size=3D2=
><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> target smashes=
into the ground, avoiding anything on the ground<o:p></o:p></span></font><=
/p>
<p class=3DMsoNormal style=3D'text-align:justify'><b><i><font size=3D2=
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:12.0pt;
font-weight:bold;font-style:italic'>Skimmer on a pop=E2=80=91up a=
ttack</span></font></i></b><font
size=3D2><span style=3D'font-size:10.0pt;m=
so-bidi-font-size:12.0pt'> =E2=80=91 attack
is cancelled, skimmer returns t=
o ground facing in direction chosen by the <span
class=3DSpellE>Ork</span> =
player<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-ali=
gn:justify'><b><i><font size=3D2
face=3D"Times New Roman"><span style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold;font-style:itali=
c'>Titan or super=E2=80=91heavy ground vehicle</span></font></i></b><font
s=
ize=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> =E2=80=
=91 no
effect<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><b><i><font size=3D2
face=3D"Times New Roman"><span styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-weight:bold;font-styl=
e:italic'>Any Other Ground troop</span></font></i></b><font
size=3D2><span =
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> =E2=80=91 stops
their=
move if Snap Fired, target can then faces any direction the <span
class=3D=
SpellE>Ork</span> player chooses.<o:p></o:p></span></font></p>
<p class=3D=
MsoNormal style=3D'text-align:justify'><b><i><font size=3D2
face=3D"Times N=
ew Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-w=
eight:bold;font-style:italic'>Flyer </span></font></i></b><font size=3D2><s=
pan
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>=E2=80=93 Sends th=
e model
crashing to the ground.<span style=3D'mso-spacerun:yes'>=C2=A0 </sp=
an>The model is
destroyed.<o:p></o:p></span></font></p>
<p class=3DMsoNorm=
al style=3D'text-align:justify'><i><font size=3D2
face=3D"Times New Roman">=
<span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-style:itali=
c'>Models: GW metal models of the name.</span></font></i><font
size=3D2><sp=
an style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span><=
/font></p>
<h3><a name=3D"_Toc511046946"></a><a name=3D"_Toc492023706"></a=
><a
name=3D"_Toc418664810"><span style=3D'mso-bookmark:_Toc492023706'><span=
style=3D'mso-bookmark:_Toc511046946'></span></span></a><span class=3DSpell=
E><span
style=3D'mso-bookmark:_Toc418664810'><span style=3D'mso-bookmark:_T=
oc492023706'><span
style=3D'mso-bookmark:_Toc511046946'><font size=3D4 face=
=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Mekboy</span></font><=
/span></span></span></span><span
style=3D'mso-bookmark:_Toc418664810'><span=
style=3D'mso-bookmark:_Toc492023706'><span
style=3D'mso-bookmark:_Toc51104=
6946'> <span class=3DSpellE>Flakwagon</span></span></span></span><o:p></o:p=
></h3>
<p class=3DMsoBodyText><font size=3D2 face=3D"Times New Roman"><spa=
n
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-size:12.0pt'>To b=
olster
their air defense the <span class=3DSpellE>Mekboys</span> modified t=
he <span
class=3DSpellE>Wartrack</span> vehicle fitting them with AA guns. =
These guns may
only be fired at flyers and may not target ground troops oth=
er than
Titans/Praetorians and units in buildings. As AA guns they do not s=
uffer to hit
penalties when firing at flyers. <o:p></o:p></span></span></fo=
nt></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
f=
ace=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal style=3D'=
text-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt'>This
Support Card is a <span cl=
ass=3DSpellE>Mekboy</span> card.<i><span
style=3D'font-style:italic'><o:p><=
/o:p></span></i></span></font></p>
<p class=3DMsoNormal style=3D'text-alig=
n:justify'><i><font size=3D2
face=3D"Times New Roman"><span style=3D'font-s=
ize:10.0pt;mso-bidi-font-size:12.0pt;
font-style:italic'>Models: GW metal m=
odel of the name.</span></font></i><font
size=3D2><span style=3D'font-size:=
10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font></p>
<h3><a nam=
e=3D"_Toc511046947"></a><a name=3D"_Toc492023731"></a><a
name=3D"_Toc422218=
324"></a><a name=3D"_Toc421943751"><span style=3D'mso-bookmark:
_Toc4222183=
24'><span style=3D'mso-bookmark:_Toc492023731'><span style=3D'mso-bookmark:=
_Toc511046947'></span></span></span></a><span class=3DSpellE><span
style=
=3D'mso-bookmark:_Toc421943751'><span style=3D'mso-bookmark:_Toc422218324'>=
<span
style=3D'mso-bookmark:_Toc492023731'><span style=3D'mso-bookmark:_Toc=
511046947'><font
size=3D4 face=3D"HandelGothic BT"><span style=3D'font-size=
:14.0pt'>Ork</span></font></span></span></span></span></span><span
style=3D=
'mso-bookmark:_Toc421943751'><span style=3D'mso-bookmark:_Toc422218324'><sp=
an
style=3D'mso-bookmark:_Toc492023731'><span style=3D'mso-bookmark:_Toc511=
046947'>
Off-Table Barrage Unit</span></span></span></span><span style=3D'm=
so-bookmark:
_Toc511046947'>*</span><o:p></o:p></h3>
<p class=3DMsoNormal =
style=3D'text-align:justify'><span class=3DSpellE><font size=3D2
face=3D"Ti=
mes New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-s=
ize:
12.0pt;mso-ansi-language:EN-GB'>Orks</span></font></span><font size=3D=
2><span
lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;ms=
o-ansi-language:
EN-GB'> love big explosions that wreak havoc of the battle=
field, better yet if
it happens on top of their enemies. To aid the effect =
of their great variety of
weapons on the ground, they sometimes fire volley=
s of rockets from their makeshift
spaceships in the orbit. As they lack sop=
histicated targeting equipment and
expert observers, these shots go rather =
erratic and more often than not hit
their own troops, which is considered a=
s a great joke by the <span
class=3DSpellE>Mekboys</span> firing the rounds=
. <o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:j=
ustify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=3D=
'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'><o:p>=
�</o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'=
font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'>As <sp=
an class=3DSpellE>Ork</span> ground troops
do not have any forward observer=
s trained for the job, <span class=3DSpellE>Warbosses</span>
and Warlords c=
all-in these barrages. These calls must abide by the general
rules on the a=
rtillery barrages (see <b><i><span style=3D'font-weight:bold;
font-style:it=
alic'>Core Rules</span></i></b>) and are subject to the
restrictions impose=
d by the Forward Observer rules given in the Off-Table
Barrage rules. Howev=
er, as the <span class=3DSpellE>Warbosses</span> and Warlords
lack the, the=
barrages directed by them scatter 3D6 centimetres expertise
(=E2=80=9C<i><=
span style=3D'font-style:italic'>Drop a <span class=3DSpellE>big=E2=80=99un=
</span>
on yonder <span class=3DSpellE>humies</span><span class=3DGramE>! .=
.</span><span
class=3DSpellE>Koord</span> <span class=3DSpellE>wot</span>? =
You <span
class=3DSpellE>wanna</span> keep <span class=3DSpellE>yourz</span=
> <span
class=3DSpellE>earz</span> <span class=3DSpellE>mekboy</span>, stop=
asking <span
class=3DSpellE>thingz</span> an=E2=80=99 drop it NOW!=E2=80=
=9D</span></i>)<o:p></o:p></span></font></p>
<h3><a name=3D"_Toc511046948"=
></a><a name=3D"_Toc492023707"></a><a
name=3D"_Toc418664811"><span style=3D=
'mso-bookmark:_Toc492023707'><span
style=3D'mso-bookmark:_Toc511046948'><fo=
nt size=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Summa=
ry</span></font></span></span></a><o:p></o:p></h3>
<table class=3DMsoNorma=
lTable border=3D0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:2.8=
pt;border-collapse:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:0i=
n 2.8pt 0in 2.8pt'>
<tr>
<td width=3D95 valign=3Dtop style=3D'width:70.9=
pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;=
border-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext=
.75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in =
2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><b><font size=
=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:=
bold'>Troop
Type<o:p></o:p></span></font></b></p>
</td>
<td width=3D4=
7 valign=3Dtop style=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowt=
ext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dc=
enter style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Rom=
an"><span style=3D'font-size:8.0pt;font-weight:bold'>Move<o:p></o:p></span>=
</font></b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt=
;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bo=
rder-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .=
75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b>=
<font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;fo=
nt-weight:bold'>Saving
Throw<o:p></o:p></span></font></b></p>
</td>
<=
td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:solid windowte=
xt 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-ri=
ght:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:s=
olid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorm=
al align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=3D"T=
imes New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>CAF<o:p></=
o:p></span></font></b></p>
</td>
<td width=3D95 valign=3Dtop style=3D'w=
idth:70.9pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2=
.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:=
center'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;font-weight:bold'>Weapons<o:p></o:p></span></font></b></p>
</td>=
<td width=3D42 valign=3Dtop style=3D'width:31.2pt;border-top:solid windo=
wtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border=
-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-al=
t:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoN=
ormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>Range=
<o:p></o:p></span></font></b></p>
</td>
<td width=3D43 valign=3Dtop sty=
le=3D'width:32.15pt;border-top:solid windowtext 1.0pt;
border-left:solid =
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt=
:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
paddi=
ng:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'tex=
t-align:center'><b><font size=3D1
face=3D"Times New Roman"><span style=3D=
'font-size:8.0pt;font-weight:bold'>Attack
Dice<o:p></o:p></span></font></=
b></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.5pt;border-t=
op:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bott=
om:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<=
p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font siz=
e=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight=
:bold'>Roll To
Hit<o:p></o:p></span></font></b></p>
</td>
<td width=
=3D36 valign=3Dtop style=3D'width:27.0pt;border-top:solid windowtext 1.0pt;=
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;=
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid wind=
owtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=3D"Times New=
Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>TSM<o:p></o:p></sp=
an></font></b></p>
</td>
<td width=3D106 valign=3Dtop style=3D'width:79=
.45pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border-top-al=
t:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-=
border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoHeading7><b><font size=3D1 face=3D"Times New Roman"><span
s=
tyle=3D'font-size:8.0pt'>Notes<o:p></o:p></span></font></b></p>
</td>
</=
tr>
<tr>
<td width=3D95 valign=3Dtop style=3D'width:70.9pt;border:solid =
windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .=
75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:so=
lid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;font-weight:bold'>Light
Artillery<o:p></o=
:p></span></font></b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'wi=
dth:35.45pt;border-top:solid windowtext 1.0pt;
border-left:none;border-bo=
ttom:solid windowtext 1.0pt;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in=
2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-alig=
n:center'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-=
size:8.0pt;font-weight:bold'><o:p>�</o:p></span></font></b></p>
</td=
>
<td width=3D47 valign=3Dtop style=3D'width:35.4pt;border-top:solid wind=
owtext 1.0pt;
border-left:none;border-bottom:solid windowtext 1.0pt;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-bottom=
-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DM=
soNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
fac=
e=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'><o:p=
>�</o:p></span></font></b></p>
</td>
<td width=3D38 valign=3Dtop s=
tyle=3D'width:28.35pt;border-top:solid windowtext 1.0pt;
border-left:none=
;border-bottom:solid windowtext 1.0pt;border-right:none;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
p=
adding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D=
'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><span styl=
e=3D'font-size:8.0pt;font-weight:bold'><o:p>�</o:p></span></font></b><=
/p>
</td>
<td width=3D95 valign=3Dtop style=3D'width:70.9pt;border-top:=
solid windowtext 1.0pt;
border-left:none;border-bottom:solid windowtext 1=
.0pt;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bor=
der-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p=
class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=
=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:=
bold'><o:p>�</o:p></span></font></b></p>
</td>
<td width=3D42 vali=
gn=3Dtop style=3D'width:31.2pt;border-top:solid windowtext 1.0pt;
border-=
left:none;border-bottom:solid windowtext 1.0pt;border-right:none;
mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .=
75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter=
style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><=
span lang=3DTR style=3D'font-size:8.0pt;mso-ansi-language:
TR;font-weight=
:bold'><o:p>�</o:p></span></font></b></p>
</td>
<td width=3D43 val=
ign=3Dtop style=3D'width:32.15pt;border-top:solid windowtext 1.0pt;
borde=
r-left:none;border-bottom:solid windowtext 1.0pt;border-right:none;
mso-b=
order-top-alt:solid windowtext .75pt;mso-border-bottom-alt:solid windowtext=
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcent=
er style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;font-weight:bold'><o:p>�</o:p></span><=
/font></b></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.5pt;=
border-top:solid windowtext 1.0pt;
border-left:none;border-bottom:solid w=
indowtext 1.0pt;border-right:none;
mso-border-top-alt:solid windowtext .7=
5pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2=
.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b=
><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;f=
ont-weight:bold'><o:p>�</o:p></span></font></b></p>
</td>
<td widt=
h=3D36 valign=3Dtop style=3D'width:27.0pt;border-top:solid windowtext 1.0pt=
;
border-left:none;border-bottom:solid windowtext 1.0pt;border-right:none=
;
mso-border-top-alt:solid windowtext .75pt;mso-border-bottom-alt:solid w=
indowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal ali=
gn=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=3D"Times N=
ew Roman"><span style=3D'font-size:8.0pt;font-weight:bold'><o:p>�</o:p=
></span></font></b></p>
</td>
<td width=3D106 valign=3Dtop style=3D'wid=
th:79.45pt;border:solid windowtext 1.0pt;
border-left:none;mso-border-top=
-alt:solid windowtext .75pt;mso-border-bottom-alt:
solid windowtext .75pt=
;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal><b><font size=3D1 face=3D"Times New Roman"><span
=
style=3D'font-size:8.0pt;font-weight:bold'><o:p>�</o:p></span></font=
></b></p>
</td>
</tr>
<tr>
<td width=3D95 valign=3Dtop style=3D'width=
:70.9pt;border:none;border-left:solid windowtext 1.0pt;
mso-border-top-al=
t:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-b=
order-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p cl=
ass=3DMsoNormal style=3D'text-align:justify'><font size=3D1
face=3D"Times=
New Roman"><span style=3D'font-size:8.0pt'>Hop Splat Gun<o:p></o:p></span>=
</font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;bo=
rder:none;border-left:solid windowtext 1.0pt;
mso-border-top-alt:solid wi=
ndowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-border-left=
-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoN=
ormal align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"T=
imes New Roman"><span style=3D'font-size:8.0pt'>10 cm<o:p></o:p></span></fo=
nt></p>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><=
font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>On=
charge<o:p></o:p></span></font></p>
</td>
<td width=3D47 valign=3Dtop =
style=3D'width:35.4pt;border:none;border-left:solid windowtext 1.0pt;
mso=
-border-top-alt:solid windowtext .75pt;mso-border-top-alt:solid windowtext =
.75pt;
mso-border-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2=
.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><f=
ont size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Non=
e<o:p></o:p></span></font></p>
</td>
<td width=3D38 valign=3Dtop style=
=3D'width:28.35pt;border:none;border-left:solid windowtext 1.0pt;
mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75p=
t;
mso-border-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>-3<o:p>=
</o:p></span></font></p>
</td>
<td width=3D95 valign=3Dtop style=3D'wid=
th:70.9pt;border:none;border-left:solid windowtext 1.0pt;
mso-border-top-=
alt:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso=
-border-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p =
class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Hop-Splat<o:p><=
/o:p></span></font></p>
</td>
<td width=3D42 valign=3Dtop style=3D'widt=
h:31.2pt;border:none;border-left:solid windowtext 1.0pt;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-=
border-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p c=
lass=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
=
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>50 cm<o:p></o:p>=
</span></font></p>
</td>
<td width=3D43 valign=3Dtop style=3D'width:32.=
15pt;border:none;border-left:solid windowtext 1.0pt;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-bord=
er-left-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>1 BP<o:p></o:p></spa=
n></font></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.5pt;b=
order:none;border-left:solid windowtext 1.0pt;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-top-alt:solid windowtext .75pt;
mso-border-lef=
t-alt:solid windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMso=
Normal align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"=
Times New Roman"><span style=3D'font-size:8.0pt'>-<o:p></o:p></span></font>=
</p>
</td>
<td width=3D36 valign=3Dtop style=3D'width:27.0pt;border:non=
e;border-left:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext=
.75pt;mso-border-top-alt:solid windowtext .75pt;
mso-border-left-alt:sol=
id windowtext .75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal al=
ign=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New=
Roman"><span style=3D'font-size:8.0pt'>-1<o:p></o:p></span></font></p>
<=
/td>
<td width=3D106 valign=3Dtop style=3D'width:79.45pt;border-top:none;=
border-left:
solid windowtext 1.0pt;border-bottom:none;border-right:solid=
windowtext 1.0pt;
mso-border-top-alt:solid windowtext .75pt;mso-border-t=
op-alt:solid windowtext .75pt;
mso-border-left-alt:solid windowtext .75pt=
;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt=
'>
<p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span
s=
tyle=3D'font-size:8.0pt'>Special
(Message over 64 KB, truncated)
------=_NextPart_000_0011_01C37495.FFCC3CF0--From "Peter Ramos" <primarch_at_...> Sat Sep 6 20:47:18 2003
Content-Length: 64801
Return-Path: <primarch_at_...>
X-Sender: primarch_at_...
X-Apparently-To: netepic_at_yahoogroups.com
Received: (qmail 79405 invoked from network); 6 Sep 2003 20:47:54 -0000
Received: from unknown (66.218.66.166)
by m18.grp.scd.yahoo.com with QMQP; 6 Sep 2003 20:47:54 -0000
Received: from unknown (HELO centennialpr.net) (208.234.59.38)
by mta5.grp.scd.yahoo.com with SMTP; 6 Sep 2003 20:47:48 -0000
Received: from primarch [64.213.227.133] by centennialpr.net
(SMTPD32-6.06) id A739358300DE; Sat, 06 Sep 2003 16:44:41 -0400
To: <netepic_at_yahoogroups.com>
Subject: [5.0] Ork revision
Date: Sat, 6 Sep 2003 16:47:18 -0400
Message-ID: <001701c374b8$10226580$85e3d540_at_primarch>
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_0018_01C37496.8910C580"
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook, Build 10.0.2616
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
From: "Peter Ramos" <primarch_at_...>
X-Yahoo-Group-Post: member; u=152701876
X-Yahoo-Profile: ramospeter
------=_NextPart_000_0018_01C37496.8910C580
Content-Type: text/plain;
charset="us-ascii"
Content-Transfer-Encoding: 7bit
Hi!
Gargants and their weapons.
Gargants
Gargants are the Titans of the Ork armies. They are large fat war
machines walking on short legs. Gargants are powered by low-technology
boilers and lack the agility of Imperial and Eldar Titans. Nevertheless,
with their powerful arsenal of weapons and their structural resiliency,
they are matching opponents to most of those.
Gargant Power Fields
Ork Gargants, with their inferior technology, use Power Fields to
protect themselves from enemy fire in place of Imperial Titan Void
Shields. Ork Gargant Power Fields differ in two ways from Void Shields:
Unstable generators that may momentarily flicker during combat power
Gargant Power Fields. To represent this roll a D6 for each shot that
hits. On a roll of a 6 the field flickers in the instance the shot was
fired and thus hits the Gargant (roll for scatter and damage as normal,
saves may apply). The field that flickered on the other hand remains in
use, as it was not struck itself.
Once a Power Field is struck, its generator overloads and burns out, the
Gargant losing its protection for the rest of the game. Unlike Void
Shields they cannot be repaired during battle.
Ork Gargant Types
Orks use four main types of Gargants. Of these, the gigantic
Mega-Gargant and the hastily built Mekboy Gargant have fixed armament
and are not bought by the Purchasing Titans rules. These are explained
in detail in their own sections at the end of this chapter. The
remaining two are the Slasha and the Great Gargants. Both carry a belly
gun mount typically occupied by the dreadful Gutbuster cannon. In
addition to this, Slashas have 2 weapon mounts at the arm positions and
Great Gargants have 4 of such. These Gargants are purchased modularly
like Imperial Titans. See the Titans chapter of the Core Rules booklet
for details. Below are the weapons that can be fitted on Slashas and
Great Gargants.
Ork Gargant Big Mobz
Big Mobz is battle groups where you can have both Great Gargants and
Slasha Gargants. You get a free chassis for the smallest of the 3. The
largest becomes the Boss Gargant and automatically receives a full
compliment of power fields (12 in case of the Great Gargant).
All Gargants in the Big Mobz must be at least 25 cm away from the Boss
Gargant to receive orders for the turn. If the Boss Gargant is destroyed
another takes it place in the following turn.
Slasha and Great Gargant Weapons
Battle Cannon Head
Many Great Gargants carry a heavy, quick-fire battle cannon mounted in
their heads. Adding a gun to the Gargant's head means that fewer armor
plates can be fitted, and those used are thinner. Because of this the
saving throw for a battle cannon head is 1 point lower than that shown
on the hit location template on the Gargant data sheet.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
75 cm
2
4+
-2
Armor save reduced by 1 point.
Battle Cannon Turret
Battle cannons can be mounted on the upper shoulders (only) of Great
Gargants. They represent a good long-range weapon with armor penetrating
capability.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
75 cm
1
4+
-2
Cluster Buster
This weapon can be fitted to Slasha Gargants only. It consists of a long
armor-piercing gun surrounded by several smaller rapid-fire guns that
fire in a tight cluster. When the main gun is fired the smaller guns
fire as well in the same area, which is useful for scoring multiple hits
on a large target like Titans/Praetorians or for breaking up mixed
groups of vehicles and supporting infantry. Regardless of the main gun
hits or not, place a barrage template centered over the target and roll
for hits from the smaller cluster guns against targets under the
template. If the target fills the template like Titans/Praetorians roll
6 attack dice for shots from the cluster guns
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
75 cm
1
4+
-2
Nearby targets under barrage template are hit on 5+
Gork and Mork Heads
Gargants are the physical embodiment of the Ork gods. To emphasize their
idol like nature they are sometimes ornately designed. Gargants fitted
with Gork or Mork heads inspire Ork units within 25 cm and these ignore
any morale checks they may be required to make. To have this head blown
off the Gargant is very demoralizing and causes all Ork units within 25
cm of the Gargant to roll immediately for morale regardless if its has
reached its Break Point or not.
The Mork head also has a scorcher turret fitted on top. The Gork head is
fitted with an observation turret and Traktor Kannons as eyes. All
weapons on these special Gargant heads have a 360-degree firing arc.
Weapon
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
Scorcher
35 cm
2
3+
0
Ignores modifiers for cover
Traktor Kannon
50 cm
2
4+
-2
Special Rules
Special Rule: Traktor Kannons
Any model struck and failing its saving throw must roll on the following
table (add +1 to the D6 roll for models with no armor saving throw, e.g.
infantry).
D6 Roll Result
1-4 Immobilized. May do nothing next turn.
5+ Squashed! Model is destroyed.
This weapon ignores void/power fields, but Holo-fields on Eldar Titans
function normally. Titan/Praetorians use the best value on their
corresponding templates for their armor saves. Models immobilized may
not perform any actions and if engaged in close combat may only use
their CAF value (they don't roll 2 D6 for close combat).
Deth Kannon
This weapon is fitted on to Slasha Gargants to deal with heavily armed
targets like Titans and others.
Range
Attack Dice
To Hit Roll
Target' Save Modifier
Notes
100 cm
1
3+
-3
Adds +2 to Titan/Praetorian damage rolls
Gatling Cannon
This is a rapid-fire multi-barreled gun commonly mounted on Great
Gargants. Do to the huge expenditures of ammunition only one of these
may be fitted on any Great Gargant.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
50 cm
8
5+
-1
No more than one per model
GutBuster Mega-Cannon
This is a huge cannon that may fire an array of specialized ammunition.
It is loaded one shot at a time so the Ork player must state (or write
down) what type of shot is loaded at the start of the turn. This weapon,
due to its lengthy loading process, can only be fired once every other
turn. There are three types of shots:
* Ball-rounds are like immense cannonballs. Place the special 3 cm
template over your target and roll for scatter as for an indirect
barrage (note that this may only be fired if target is in line of sight
and it always scatters). Anything under the template is automatically
hit and must save at a -4 modifier. After the location of the template
is determined the cannonball will roll 4 D6 cm (use the special rolling
ball template for this) along the line of fire. Any model in the ball's
path will be struck automatically and must save with a -4 modifier.
Moreover, if fired at a Titan, the ball-round blows down all its shields
and continues its way to destruction.
* Chainshot consists of two or more medium sized projectiles
linked together by heavy chains, which spread out like bolas when fired.
These only damages Imperial and Eldar Titans (also Chaos Titans that are
similar to Imperial Titans, like warlords, warhounds and reavers), other
models are unaffected. An eligible target hit with this weapon receives
automatic damage to the leg location (no save) and +3 is added to the
damage roll. Unfortunately any intervening terrain between the Gargant
and the target will block the shot. Therefore a clear line of sight is
needed for this weapon to work.
* High Explosive rounds are huge cannon shells packed with
hundreds of pounds of explosive. A special large 12cm template is used
instead of the standard 6cm template for this attack. The blast is less
effective against armored opponents; to represent this model may add +1
to their armor saves against this attack (assuming they have a save to
begin with of course).
Weapon
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
Ball
100 cm
-
Ball template
-4
Ball template skids 4 D6 cm
Chain
75 cm
1
3+
-
Only affects Imperial and Eldar Titans
Explosive
100 cm
8 BP
3+
+1
12 cm template
Magnum Mega-Cannon
This is an enormous gun fitted on the lower arm mounts of Great
Gargants. The firing mechanism is similar to the GutBuster; therefore it
fires more two types of shots: Armor piercing shots (Klangerz) and high
explosive shots (Bangerz).
Weapon
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
Armor piercing
100 cm
1
3+
-3
High explosives
75 cm
8 BP
3+
0
Fires barrage. May not fire indirectly
Observation Turret
The turret is packed with all sorts of "Orky" devices to enable the
Gargant crew to target the enemy better. A Gargant fitted with this
weapon may add +1 to all hit rolls against one target each turn. This
bonus applies to the weapons fired by the Gargant.
Ripper Fist
This is a motorized saw blade with a huge cannon attached to it. A
Gargant armed with this weapon receives an extra D6 for close combat
resolution and adds +2 to damage rolls. This weapon may not be used as a
close combat weapon and ranged weapon in the same turn.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
75 cm
2
4+
-2
CC weapon, Adds +D6 to CC score and +2 to damage rolls
Scorcher Turret
These turrets fire long gout of flame that ignores cover modifiers.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
35 cm
2
3+
0
Ignores cover modifiers
Slasha Attack Gun
This weapon is only fitted on the Slasha Gargant. It has a high rate of
fire and shoots hefty explosive shells. Due to the prodigious amounts of
ammunition it consumes only one per model may be fitted.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
50 cm
5
4+
-2
No more than one per model
Snapper
This weapon is a mechanical jaw powered by a reinforced boiler in the
Gargants Belly. When it opens, a high-pressure steam pipe spouts out
boiling fluid and masses of super heated steam. The Snapper may make a
special grab attack if it wins close combat instead of rolling for
normal damage. If the player selects to make a grab attack, he must
select a location (from the Titans corresponding damage location chart)
and roll a D6 with a +2 modifier. The defending player also rolls a D6,
but with no modifiers. If the Titan making the grab attacks scores
higher, the location the player selected receives maximum damage (the
most damaging result). If the result is a tie the defender has slipped
out of the grasp, but receives normal damage (resolve normally by
rolling once on the damage table for that location). If the defenders
score is higher, it has broken free and receives no damage.
Gargants in base-to-base contact with buildings may elect, in addition
to normal attacks, to hit the building once. The building must make a
save with a -4 modifier or be destroyed.
The Snapper's boiler provides the Gargant with extra movement. It can
add 1 D6 to movement on Advance Orders and 3 D6 on Charge Orders. Roll
for the extra movement every time the Gargant moves.
The Snapper can also fire a blast of super heated steam. To represent
this use the special triangular shaped template for this. All models
under the template are hit on a 2+ and models hit must make an
unmodified saving throw to survive. This weapon ignores cover modifiers.
Super Lifta Droppa
Great Gargants may be fitted with this shoulder-mounted weapon. Place a
barrage template within line of sight and 75 cm range any models under
the template are affected if hit on a 4+ on a D6. Models that fail their
save are lifted and may be "dropped" on another model within 6cm. To
determine where it lands roll the scatter dice and 2D6 (like an indirect
barrage), if you roll cross hairs it lands on the selected target, if
not place the affected model in the direction and distance indicated by
the die rolls and if there is a model there it is affected as well. To
determine if a model the model it lands on is destroyed; compare the
armor saves of the dropped model and the target model (the one it is
falling on), if the armor of the dropped model is higher than the target
model it is destroyed. In case the armor save of the target model is
higher than the dropped model the target model is unaffected. Regardless
of what happens to the target model the dropped model is always
destroyed.
Titans/Praetorians are too large to be picked up by this weapon but may
be hit by falling debris. A shielded model loses one shield when hit by
a dropped model. When an unshielded Titan/Praetorian is hit determine
where the hit lands normally and if the armor save of that location is
worse than that or the dropped model it suffers damage, otherwise it is
not affected. Damage is determined normally according to the respective
damage table.
The super Lifta Droppa may affect buildings directly or by falling
debris. When hit it must make an unmodified save to avoid destruction.
The area of effect of the falling debris/model's is the size of the
template; therefore multiple targets may be subject to damage when it
scatters.
Range
Attack Dice
To Hit Roll
Target's Save Modifier
Notes
75 cm
Template
4+
-4
Special attack
Summary
Weapon
Range
Attack Dice
To Hit Roll
TSM
Notes
Battle Cannon Head
75 cm
2
4+
-2
Armor save reduced by -1 point for the Gargants head
Cluster Buster
75 cm
1
4+
-2
Deth Kannon
100 cm
1
3+
-3
Adds +2 to Titan/ Praetorian rolls
Gatling Cannon
50 cm
8
5+
-1
No more then one per model
Gork Head with Traktor Kannon
50 cm
2
4+
-2
Orks within 25 cm ignore morale tests. Carries observation turret.
Mork Head with Scorcher
35 cm
2
3+
0
Ignores cover modifiers
GutBuster Mega-Cannon Ball
100 cm
-
Ball template
-4
Template skids 4 D6 cm
Chain
75 cm
1
3+
-
Only effects Titans
Explosive
100 cm
8 BP
3+
+1
Use 12 cm template
Magnum Mega-Cannon, Armor piercing
100 cm
1
3+
-3
High Explosive
75 cm
8 BP
3+
0
Fires barrage. May not indirect fire.
Observation Turret
-
-
-
-
Adds +1 to all to hit rolls versus one target
Ripper Fist
75 cm
2
4+
-2
Close combat weapon. Adds D6 to close combat score and +2 to damage
rolls
Scorcher Turret
35 cm
2
3+
0
Ignores cover modifiers
Slasha Attack Gun
50 cm
5
4+
-2
No more than one per model
Snapper
Special
-
2+
0
Use special triangular template
Super Lifta Droppa
75 cm
Template
4+
-4
See special rules
Peter
------=_NextPart_000_0018_01C37496.8910C580
Content-Type: text/html;
charset="us-ascii"
Content-Transfer-Encoding: quoted-printable
<html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc=
hemas-microsoft-com:office:word" xmlns:st1=3D"urn:schemas-microsoft-com:off=
ice:smarttags" xmlns=3D"
http://www.w3.org/TR/REC-html40">
<head>
<META HTT=
P-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3Dus-ascii">
<meta=
name=3DProgId content=3DWord.Document>
<meta name=3DGenerator content=3D"M=
icrosoft Word 10">
<meta name=3DOriginator content=3D"Microsoft Word 10">
<=
link rel=3DFile-List href=3D"cid:filelist.xml_at_01C37496.886C2110">
<o:SmartT=
agType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"
name=3D=
"City"/>
<o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office:s=
marttags"
name=3D"place"/>
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSett=
ings>
<o:DoNotRelyOnCSS/>
</o:OfficeDocumentSettings>
</xml><![endif]-->=
<!--[if gte mso 9]><xml>
<w:WordDocument>
<w:SpellingState>Clean</w:Spel=
lingState>
<w:GrammarState>Clean</w:GrammarState>
<w:DocumentKind>Docum=
entEmail</w:DocumentKind>
<w:EnvelopeVis/>
<w:Compatibility>
<w:Brea=
kWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:U=
seAsianBreakRules/>
</w:Compatibility>
<w:BrowserLevel>MicrosoftInterne=
tExplorer4</w:BrowserLevel>
</w:WordDocument>
</xml><![endif]--><!--[if !m=
so]>
<style>
st1\:*{behavior:url(#default#ieooui) }
</style>
<![endif]-->
<=
style>
<!--
/* Font Definitions */
_at_font-face
{font-family:Wingdings;
p=
anose-1:5 0 0 0 0 0 0 0 0 0;
mso-font-charset:2;
mso-generic-font-family:=
auto;
mso-font-pitch:variable;
mso-font-signature:0 268435456 0 0 -214748=
3648 0;}
_at_font-face
{font-family:"Copperplate Gothic Bold";
mso-font-alt:=
Arial;
mso-font-charset:0;
mso-generic-font-family:swiss;
mso-font-pitch=
:variable;
mso-font-signature:3 0 0 0 1 0;}
_at_font-face
{font-family:"Hand=
elGothic BT";
panose-1:0 0 0 0 0 0 0 0 0 0;
mso-font-alt:"Bauhaus 93";
m=
so-font-charset:0;
mso-generic-font-family:decorative;
mso-font-format:ot=
her;
mso-font-pitch:variable;
mso-font-signature:3 0 0 0 1 0;}
/* Style =
Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{mso-style-parent=
:"";
margin:0in;
margin-bottom:.0001pt;
mso-pagination:widow-orphan;
fo=
nt-size:12.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"T=
imes New Roman";}
h2
{mso-style-next:Normal;
margin-top:12.0pt;
margin-r=
ight:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orp=
han;
page-break-after:avoid;
mso-outline-level:2;
text-autospace:none;
=
font-size:18.0pt;
font-family:"Copperplate Gothic Bold";
mso-fareast-lang=
uage:DE;
font-weight:normal;}
h3
{mso-style-next:Normal;
margin-top:12.0=
pt;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-paginat=
ion:widow-orphan;
page-break-after:avoid;
mso-outline-level:3;
text-auto=
space:none;
font-size:14.0pt;
font-family:"HandelGothic BT";
mso-fareast=
-language:DE;
font-weight:normal;}
h4
{mso-style-next:Normal;
margin-top=
:12.0pt;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-pa=
gination:widow-orphan;
page-break-after:avoid;
mso-outline-level:4;
mso-=
list:skip;
text-autospace:none;
font-size:12.0pt;
font-family:"HandelGot=
hic BT";
mso-fareast-language:DE;
font-weight:normal;}
h5
{mso-style-nex=
t:Normal;
margin-top:12.0pt;
margin-right:0in;
margin-bottom:3.0pt;
mar=
gin-left:0in;
mso-pagination:widow-orphan;
mso-outline-level:5;
mso-list=
:skip;
text-autospace:none;
font-size:10.0pt;
font-family:"HandelGothic =
BT";
mso-fareast-language:DE;
font-weight:normal;}
h6
{mso-style-next:No=
rmal;
margin:0in;
margin-bottom:.0001pt;
text-align:center;
mso-paginat=
ion:widow-orphan;
page-break-after:avoid;
mso-outline-level:6;
font-size=
:8.0pt;
mso-bidi-font-size:12.0pt;
font-family:"Times New Roman";
mso-fa=
reast-language:DE;}
p.MsoHeading7, li.MsoHeading7, div.MsoHeading7
{mso-st=
yle-next:Normal;
margin:0in;
margin-bottom:.0001pt;
mso-pagination:widow=
-orphan;
page-break-after:avoid;
mso-outline-level:7;
font-size:8.0pt;
=
font-family:"Times New Roman";
mso-fareast-font-family:"Times New Roman";
=
mso-fareast-language:DE;
font-weight:bold;}
p.MsoBodyText, li.MsoBodyText=
, div.MsoBodyText
{margin:0in;
margin-bottom:.0001pt;
text-align:justify=
;
mso-pagination:widow-orphan;
font-size:10.0pt;
mso-bidi-font-size:12.0=
pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Times New Rom=
an";
mso-fareast-language:DE;}
a:link, span.MsoHyperlink
{color:blue;
te=
xt-decoration:underline;
text-underline:single;}
a:visited, span.MsoHyperl=
inkFollowed
{color:purple;
text-decoration:underline;
text-underline:sin=
gle;}
span.EmailStyle17
{mso-style-type:personal-compose;
mso-style-nosho=
w:yes;
mso-ansi-font-size:10.0pt;
mso-bidi-font-size:10.0pt;
font-family=
:Arial;
mso-ascii-font-family:Arial;
mso-hansi-font-family:Arial;
mso-bi=
di-font-family:Arial;
color:windowtext;}
span.SpellE
{mso-style-name:"";
=
mso-spl-e:yes;}
span.GramE
{mso-style-name:"";
mso-gram-e:yes;}
_at_page Se=
ction1
{size:8.5in 11.0in;
margin:1.0in 1.25in 1.0in 1.25in;
mso-header-=
margin:.5in;
mso-footer-margin:.5in;
mso-paper-source:0;}
div.Section1
{=
page:Section1;}
/* List Definitions */
_at_list l0
{mso-list-id:304160424;
=
mso-list-type:hybrid;
mso-list-template-ids:-1182645718 67567627 67567619=
67567621 67567617 67567619 67567621 67567617 67567619 67567621;}
_at_list l0:=
level1
{mso-level-number-format:bullet;
mso-level-text:\F0D8;
mso-level-=
tab-stop:.5in;
mso-level-number-position:left;
text-indent:-.25in;
font-=
family:Wingdings;}
ol
{margin-bottom:0in;}
ul
{margin-bottom:0in;}
-->
</=
style>
<!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNor=
malTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-=
tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-parent:"";
mso-pa=
dding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-para-margin-botto=
m:.0001pt;
mso-pagination:widow-orphan;
font-size:10.0pt;
font-family:"T=
imes New Roman";}
</style>
<![endif]-->
</head>
<body lang=3DEN-US link=3D=
blue vlink=3Dpurple style=3D'tab-interval:.5in'>
<div class=3DSection1>
<=
p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-size:10=
.0pt;
font-family:Arial'>Hi!<o:p></o:p></span></font></p>
<p class=3DMsoNo=
rmal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-fami=
ly:Arial'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal><span c=
lass=3DSpellE><span class=3DGramE><font size=3D2
face=3DArial><span style=
=3D'font-size:10.0pt;font-family:Arial'>Gargants</span></font></span></span=
><span
class=3DGramE><font size=3D2 face=3DArial><span style=3D'font-size:1=
0.0pt;font-family:
Arial'> and their weapons.</span></font></span><font siz=
e=3D2 face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial'><o:p>=
</o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial>=
<span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o:p></span=
></font></p>
<h2 style=3D'text-align:justify'><a name=3D"_Toc511046954"></=
a><a
name=3D"_Toc422214814"></a><a name=3D"_Toc418664818"><span style=3D'ms=
o-bookmark:
_Toc422214814'><span style=3D'mso-bookmark:_Toc511046954'></spa=
n></span></a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc418664818=
'><span style=3D'mso-bookmark:
_Toc422214814'><span style=3D'mso-bookmark:_=
Toc511046954'><font size=3D5
face=3D"Copperplate Gothic Bold"><span style=
=3D'font-size:18.0pt'>Gargants</span></font></span></span></span></span><sp=
an
style=3D'mso-bookmark:_Toc511046954'></span><span style=3D'mso-bookmark:=
_Toc422214814'></span><span
style=3D'mso-bookmark:_Toc418664818'></span><sp=
an lang=3DEN-GB style=3D'mso-ansi-language:
EN-GB'><o:p></o:p></span></h2>
=
<p class=3DMsoBodyText><span class=3DSpellE><font size=3D2 face=3D"Times N=
ew Roman"><span
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-siz=
e:12.0pt'>Gargants</span></span></font></span>
are the Titans of the <span =
class=3DSpellE>Ork</span> armies. They are large fat
war machines walking o=
n short legs. <span class=3DSpellE>Gargants</span> are
powered by low-techn=
ology boilers and lack the agility of Imperial and <span
class=3DSpellE>Eld=
ar</span> Titans. Nevertheless, with their powerful arsenal of
weapons and =
their structural resiliency, they are matching opponents to most of
those.<=
o:p></o:p></p>
<h4><a name=3D"_Toc511046955"></a><a name=3D"_Toc422214815"=
></a><a
name=3D"_Toc418664819"><span style=3D'mso-bookmark:_Toc422214815'><=
span
style=3D'mso-bookmark:_Toc511046955'></span></span></a><span class=3DS=
pellE><span
style=3D'mso-bookmark:_Toc418664819'><span style=3D'mso-bookmar=
k:_Toc422214815'><span
style=3D'mso-bookmark:_Toc511046955'><font size=3D3 =
face=3D"HandelGothic BT"><span
style=3D'font-size:12.0pt'>Gargant</span></f=
ont></span></span></span></span><span
style=3D'mso-bookmark:_Toc418664819'>=
<span style=3D'mso-bookmark:_Toc422214815'><span
style=3D'mso-bookmark:_Toc=
511046955'> Power Fields</span></span></span><o:p></o:p></h4>
<p class=3DM=
soNormal style=3D'text-align:justify'><span class=3DSpellE><font size=3D2
f=
ace=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bi=
di-font-size:
12.0pt;mso-ansi-language:EN-GB'>Ork</span></font></span><font=
size=3D2><span
lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:1=
2.0pt;mso-ansi-language:
EN-GB'> <span class=3DSpellE>Gargants</span>, with=
their inferior technology, use
Power Fields to protect themselves from ene=
my fire in place of Imperial Titan
Void Shields. <span class=3DSpellE>Ork</=
span> <span class=3DSpellE>Gargant</span>
Power Fields differ in two ways f=
rom Void Shields:<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-lang=
uage:EN-GB'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-lang=
uage:EN-GB'>Unstable generators that may momentarily
flicker during combat =
power <span class=3DSpellE>Gargant</span> Power Fields. To
represent this r=
oll a D6 for each shot that hits. On a roll of a 6 the field
flickers in th=
e instance the shot was fired and thus hits the <span
class=3DSpellE>Gargan=
t</span> (roll for scatter and damage as normal, saves may
apply). The fiel=
d that flickered on the other hand remains in use, as it was
not struck its=
elf. <o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'text-alig=
n:justify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=
=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'>On=
ce a Power Field is struck, its generator
overloads and burns out, the <spa=
n class=3DSpellE>Gargant</span> losing its
protection for the rest of the g=
ame. Unlike Void Shields they cannot be
repaired during battle.<o:p></o:p><=
/span></font></p>
<h4><a name=3D"_Toc393709405"></a><a name=3D"_Toc3937082=
18"></a><a
name=3D"_Toc511046956"></a><a name=3D"_Toc422214816"></a><a name=
=3D"_Toc418664820"><span
style=3D'mso-bookmark:_Toc422214816'><span style=
=3D'mso-bookmark:_Toc511046956'><span
style=3D'mso-bookmark:_Toc393708218'>=
<span style=3D'mso-bookmark:_Toc393709405'></span></span></span></span></a>=
<span
class=3DSpellE><span style=3D'mso-bookmark:_Toc418664820'><span style=
=3D'mso-bookmark:
_Toc422214816'><span style=3D'mso-bookmark:_Toc511046956'=
><span style=3D'mso-bookmark:
_Toc393708218'><span style=3D'mso-bookmark:_T=
oc393709405'><font size=3D3
face=3D"HandelGothic BT"><span style=3D'font-si=
ze:12.0pt'>Ork</span></font></span></span></span></span></span></span><span=
style=3D'mso-bookmark:_Toc418664820'><span style=3D'mso-bookmark:_Toc42221=
4816'><span
style=3D'mso-bookmark:_Toc511046956'><span style=3D'mso-bookmar=
k:_Toc393708218'><span
style=3D'mso-bookmark:_Toc393709405'> <span class=3D=
SpellE>Gargant</span> Types</span></span></span></span></span><span
style=
=3D'mso-bookmark:_Toc393708218'><span style=3D'mso-bookmark:_Toc393709405'>=
<o:p></o:p></span></span></h4>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><span style=3D'mso-bookmark:_Toc393708218'><span
style=3D'mso-bookma=
rk:_Toc393709405'><span class=3DSpellE><font size=3D2
face=3D"Times New Rom=
an"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt=
;mso-ansi-language:EN-GB'>Orks</span></font></span></span></span><span
styl=
e=3D'mso-bookmark:_Toc393708218'><span style=3D'mso-bookmark:_Toc393709405'=
><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-=
size:12.0pt;
mso-ansi-language:EN-GB'> use four main types of <span class=
=3DSpellE>Gargants</span>.
Of these, the gigantic Mega-<span class=3DSpellE=
>Gargant</span> and the hastily
built <span class=3DSpellE>Mekboy</span> <s=
pan class=3DSpellE>Gargant</span> have
fixed armament and are not bought by=
the Purchasing Titans rules. These are
explained in detail in their own se=
ctions at the end of this chapter. The
remaining two are the <span class=3D=
SpellE>Slasha</span> and the Great <span
class=3DSpellE>Gargants</span>. Bo=
th carry a belly gun mount typically occupied
by the dreadful <span class=
=3DSpellE>Gutbuster</span> cannon. In addition to
this, <span class=3DSpell=
E>Slashas</span> have 2 weapon mounts at the arm
positions and Great <span =
class=3DSpellE>Gargants</span> have 4 of such. These <span
class=3DSpellE>G=
argants</span> are purchased modularly like Imperial Titans. See
the Titans=
chapter of the <b><i><span style=3D'font-weight:bold;font-style:italic'>Co=
re
Rules</span></i></b> booklet for details. Below are the weapons that can=
be
fitted on <span class=3DSpellE>Slashas</span> and Great <span class=3DS=
pellE>Gargants</span>.<o:p></o:p></span></font></span></span></p>
<h4><spa=
n style=3D'mso-bookmark:_Toc393708218'><span style=3D'mso-bookmark:_Toc3937=
09405'><a
name=3D"_Toc511046957"></a><a name=3D"_Toc422214817"></a><a name=
=3D"_Toc418664821"><span
style=3D'mso-bookmark:_Toc422214817'><span style=
=3D'mso-bookmark:_Toc511046957'></span></span></a><span
class=3DSpellE><spa=
n style=3D'mso-bookmark:_Toc418664821'><span style=3D'mso-bookmark:
_Toc422=
214817'><span style=3D'mso-bookmark:_Toc511046957'><font size=3D3
face=3D"H=
andelGothic BT"><span style=3D'font-size:12.0pt'>Ork</span></font></span></=
span></span></span><span
style=3D'mso-bookmark:_Toc418664821'><span style=
=3D'mso-bookmark:_Toc422214817'><span
style=3D'mso-bookmark:_Toc511046957'>=
<span class=3DSpellE>Gargant</span> Big <span
class=3DSpellE>Mobz</span></=
span></span></span> <o:p></o:p></span></span></h4>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc393708218'><span=
style=3D'mso-bookmark:_Toc393709405'><b><font size=3D2 face=3D"Times New R=
oman"><span
lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0p=
t;mso-ansi-language:
EN-GB;font-weight:bold'>Big <span class=3DSpellE>Mobz<=
/span> </span></font></b></span></span><span
style=3D'mso-bookmark:_Toc3937=
08218'><span style=3D'mso-bookmark:_Toc393709405'><font
size=3D2><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-lang=
uage:EN-GB'>is battle groups where you can have both Great <span
class=3DSp=
ellE>Gargants</span> and <span class=3DSpellE>Slasha</span> <span
class=3DS=
pellE>Gargants</span>. You get a free chassis for the smallest of the 3.
Th=
e largest becomes the <b><i><span style=3D'font-weight:bold;font-style:ital=
ic'>Boss</span></i></b><i><span
style=3D'font-style:italic'> <span class=3D=
SpellE><b><span style=3D'font-weight:bold'>Gargant</span></b></span><b><spa=
n
style=3D'font-weight:bold'> </span></b></span></i>and<b><i><span
style=3D=
'font-weight:bold;font-style:italic'> </span></i></b><i><span
style=3D'font=
-style:italic'>automatically<b><span style=3D'font-weight:bold'> </span></b=
>receives<b><span
style=3D'font-weight:bold'> </span></b></span></i>a full =
compliment of power
fields (12 in case of the Great <span class=3DSpellE>Ga=
rgant</span>). <o:p></o:p></span></font></span></span></p>
<p class=3DMsoN=
ormal style=3D'text-align:justify'><span style=3D'mso-bookmark:_Toc39370821=
8'><span
style=3D'mso-bookmark:_Toc393709405'><font size=3D2 face=3D"Times =
New Roman"><span
lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;mso-ansi-language:
EN-GB'><o:p> </o:p></span></font></span></sp=
an></p>
<p class=3DMsoNormal style=3D'text-align:justify'><span style=3D'm=
so-bookmark:_Toc393708218'><span
style=3D'mso-bookmark:_Toc393709405'><font=
size=3D2 face=3D"Times New Roman"><span
lang=3DEN-GB style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:
EN-GB'>All <span class=3D=
SpellE>Gargants</span> in the Big <span class=3DSpellE>Mobz</span>
must be =
at least 25 cm away from the Boss <span class=3DSpellE>Gargant</span> to
re=
ceive orders for the turn. If the Boss <span class=3DSpellE>Gargant</span> =
is
destroyed another takes it place in the following turn.<o:p></o:p></span=
></font></span></span></p>
<h3><span style=3D'mso-bookmark:_Toc393708218'>=
<span style=3D'mso-bookmark:_Toc393709405'><a
name=3D"_Toc511046958"></a><a=
name=3D"_Toc422214818"></a><a name=3D"_Toc418664822"><span
style=3D'mso-bo=
okmark:_Toc422214818'><span style=3D'mso-bookmark:_Toc511046958'></span></s=
pan></a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc418664822'><sp=
an style=3D'mso-bookmark:
_Toc422214818'><span style=3D'mso-bookmark:_Toc51=
1046958'><font size=3D4
face=3D"HandelGothic BT"><span style=3D'font-size:1=
4.0pt'>Slasha</span></font></span></span></span></span><span
style=3D'mso-b=
ookmark:_Toc418664822'><span style=3D'mso-bookmark:_Toc422214818'><span
sty=
le=3D'mso-bookmark:_Toc511046958'> and Great <span class=3DSpellE>Gargant</=
span>
Weapons</span></span></span></span></span><o:p></o:p></h3>
<h5><a na=
me=3D"_Toc511046959"></a><a name=3D"_Toc422214819"></a><st1:City><st1:place=
><span
style=3D'mso-bookmark:_Toc422214819'><span style=3D'mso-bookmark:_=
Toc511046959'><font
size=3D2 face=3D"HandelGothic BT"><span style=3D'font=
-size:10.0pt'>Battle</span></font></span></span></st1:place></st1:City><spa=
n
style=3D'mso-bookmark:_Toc422214819'><span style=3D'mso-bookmark:_Toc5110=
46959'>
Cannon Head</span></span><o:p></o:p></h5>
<p class=3DMsoBodyText><=
font size=3D2 face=3D"Times New Roman"><span
style=3D'font-size:10.0pt'><sp=
an style=3D'mso-bidi-font-size:12.0pt'>Many Great <span
class=3DSpellE>Garg=
ants</span> carry a heavy, quick-fire battle cannon mounted in
their heads.=
Adding a gun to the <span class=3DSpellE>Gargant’s</span> head
means=
that fewer armor plates can be fitted, and those used are thinner.
Because=
of this the saving throw for a battle cannon head is 1 point lower than
th=
at shown on the hit location template on the <span class=3DSpellE>Gargant</=
span>
data sheet.<o:p></o:p></span></span></font></p>
<p class=3DMsoNormal=
style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span=
lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi=
-language:EN-GB'><o:p> </o:p></span></font></p>
<table class=3DMsoNor=
malTable border=3D0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:4=
.8pt;border-collapse:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:=
0in 4.8pt 0in 4.8pt'>
<tr>
<td width=3D47 valign=3Dtop style=3D'width:35=
.45pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0=
pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowt=
ext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8pt 0=
in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center=
'><b><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'=
font-size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>Range<o:p></o:=
p></span></font></b></p>
</td>
<td width=3D66 valign=3Dtop style=3D'wid=
th:49.3pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext=
1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid win=
dowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8=
pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:ce=
nter'><b><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=
=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>Attack Dic=
e<o:p></o:p></span></font></b></p>
</td>
<td width=3D67 valign=3Dtop st=
yle=3D'width:49.95pt;border-top:solid windowtext 1.0pt;
border-left:solid=
windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-al=
t:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padd=
ing:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'te=
xt-align:center'><b><font size=3D1
face=3D"Times New Roman"><span lang=3D=
EN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'=
>To Hit Roll<o:p></o:p></span></font></b></p>
</td>
<td width=3D123 val=
ign=3Dtop style=3D'width:92.4pt;border-top:solid windowtext 1.0pt;
border=
-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-bo=
rder-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .7=
5pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><s=
pan lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-w=
eight:bold'>Target’s Save Modifier<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D282 valign=3Dtop style=3D'width:211.45pt;border:solid =
windowtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext =
.75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:so=
lid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNorma=
l style=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"=
><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;fon=
t-weight:bold'>Notes<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr s=
tyle=3D'mso-yfti-lastrow:yes'>
<td width=3D47 valign=3Dtop style=3D'width=
:35.45pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-=
alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;ms=
o-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0=
pt;mso-ansi-language:
EN-GB'>75 cm<o:p></o:p></span></font></p>
</td>
=
<td width=3D66 valign=3Dtop style=3D'width:49.3pt;border:solid windowtext =
1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-bo=
rder-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowt=
ext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dc=
enter style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"=
><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>2<=
o:p></o:p></span></font></p>
</td>
<td width=3D67 valign=3Dtop style=3D=
'width:49.95pt;border:solid windowtext 1.0pt;
border-right:none;mso-borde=
r-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .7=
5pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4=
.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><f=
ont size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-si=
ze:8.0pt;mso-ansi-language:
EN-GB'>4+<o:p></o:p></span></font></p>
</td=
>
<td width=3D123 valign=3Dtop style=3D'width:92.4pt;border:solid windowt=
ext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;ms=
o-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid win=
dowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB=
'>-2<o:p></o:p></span></font></p>
</td>
<td width=3D282 valign=3Dtop st=
yle=3D'width:211.45pt;border:solid windowtext 1.0pt;
mso-border-alt:solid=
windowtext .75pt;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal styl=
e=3D'text-align:justify'><span class=3DSpellE><font
size=3D1 face=3D"Time=
s New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;
mso-ansi-langua=
ge:EN-GB'>Armor</span></font></span><font size=3D1><span
lang=3DEN-GB sty=
le=3D'font-size:8.0pt;mso-ansi-language:EN-GB'> <span
class=3DGramE>save<=
/span> reduced by 1 point.<o:p></o:p></span></font></p>
</td>
</tr>
</ta=
ble>
<h5><a name=3D"_Toc511046960"></a><a name=3D"_Toc422214820"></a><st1:=
City><st1:place><span
style=3D'mso-bookmark:_Toc422214820'><span style=3D=
'mso-bookmark:_Toc511046960'><font
size=3D2 face=3D"HandelGothic BT"><spa=
n style=3D'font-size:10.0pt'>Battle</span></font></span></span></st1:place>=
</st1:City><span
style=3D'mso-bookmark:_Toc422214820'><span style=3D'mso-bo=
okmark:_Toc511046960'>
Cannon Turret</span></span><o:p></o:p></h5>
<p clas=
s=3DMsoBodyText><st1:City><st1:place><font size=3D2 face=3D"Times New Roman=
"><span
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-size:12.0=
pt'>Battle</span></span></font></st1:place></st1:City>
cannons can be mount=
ed on the upper shoulders (only) of Great <span
class=3DSpellE>Gargants</sp=
an>. They represent a good long-range weapon with
armor penetrating capabil=
ity.<o:p></o:p></p>
<p class=3DMsoNormal style=3D'text-align:justify'><fon=
t size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:1=
0.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'><o:p> </o:p>=
</span></font></p>
<table class=3DMsoNormalTable border=3D0 cellspacing=3D=
0 cellpadding=3D0
style=3D'margin-left:4.8pt;border-collapse:collapse;mso-=
table-layout-alt:fixed;
mso-padding-alt:0in 4.8pt 0in 4.8pt'>
<tr height=
=3D20 style=3D'height:14.75pt'>
<td width=3D47 height=3D20 valign=3Dtop s=
tyle=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
border-left:soli=
d windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-a=
lt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
pad=
ding:0in 4.8pt 0in 4.8pt;height:14.75pt'>
<p class=3DMsoNormal align=3Dce=
nter style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roma=
n"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;f=
ont-weight:bold'>Range<o:p></o:p></span></font></b></p>
</td>
<td width=
=3D66 height=3D20 valign=3Dtop style=3D'width:49.6pt;border-top:solid windo=
wtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border=
-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-al=
t:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt;height:14.75pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font si=
ze=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0=
pt;mso-ansi-language:
EN-GB;font-weight:bold'>Attack Dice<o:p></o:p></spa=
n></font></b></p>
</td>
<td width=3D66 height=3D20 valign=3Dtop style=
=3D'width:49.65pt;border-top:solid windowtext 1.0pt;
border-left:solid wi=
ndowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding=
:0in 4.8pt 0in 4.8pt;height:14.75pt'>
<p class=3DMsoNormal align=3Dcenter=
style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><=
span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-=
weight:bold'>To Hit Roll<o:p></o:p></span></font></b></p>
</td>
<td wid=
th=3D123 height=3D20 valign=3Dtop style=3D'width:92.4pt;border-top:solid wi=
ndowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;bor=
der-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left=
-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt;height:14.75pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font=
size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:=
8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>Target’s Save Modi=
fier<o:p></o:p></span></font></b></p>
</td>
<td width=3D282 height=3D20=
valign=3Dtop style=3D'width:211.45pt;border:solid windowtext 1.0pt;
bord=
er-bottom:none;mso-border-top-alt:solid windowtext .75pt;mso-border-left-al=
t:
solid windowtext .75pt;mso-border-right-alt:solid windowtext .75pt;
=
padding:0in 4.8pt 0in 4.8pt;height:14.75pt'>
<p class=3DMsoHeading7><b><f=
ont size=3D1 face=3D"Times New Roman"><span lang=3DDE
style=3D'font-size:=
8.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:DE'>Notes<o:p></o:p></spa=
n></font></b></p>
</td>
</tr>
<tr style=3D'mso-yfti-lastrow:yes'>
<td=
width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0=
pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-borde=
r-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext=
.75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcent=
er style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><s=
pan lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>75 cm=
<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=
=3D'width:49.6pt;border:solid windowtext 1.0pt;
border-right:none;mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext =
.75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in=
4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'>=
<font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-=
size:8.0pt;mso-ansi-language:
EN-GB'>1<o:p></o:p></span></font></p>
</t=
d>
<td width=3D66 valign=3Dtop style=3D'width:49.65pt;border:solid window=
text 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;m=
so-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid wi=
ndowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal alig=
n=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New R=
oman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-G=
B'>4+<o:p></o:p></span></font></p>
</td>
<td width=3D123 valign=3Dtop s=
tyle=3D'width:92.4pt;border:solid windowtext 1.0pt;
border-right:none;mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowt=
ext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt=
0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cent=
er'><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'f=
ont-size:8.0pt;mso-ansi-language:
EN-GB'>-2<o:p></o:p></span></font></p>
=
</td>
<td width=3D282 valign=3Dtop style=3D'width:211.45pt;border:solid=
windowtext 1.0pt;
mso-border-alt:solid windowtext .75pt;padding:0in 4.8p=
t 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cen=
ter'><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'=
font-size:8.0pt;mso-ansi-language:
EN-GB'><o:p> </o:p></span></font>=
</p>
</td>
</tr>
</table>
<h5><a name=3D"_Toc511046961"></a><a name=3D"=
_Toc422214821"><span style=3D'mso-bookmark:
_Toc511046961'><font size=3D2 f=
ace=3D"HandelGothic BT"><span style=3D'font-size:10.0pt'>Cluster
Buster</sp=
an></font></span></a><o:p></o:p></h5>
<p class=3DMsoBodyText><font size=3D=
2 face=3D"Times New Roman"><span
style=3D'font-size:10.0pt'><span style=3D'=
mso-bidi-font-size:12.0pt'>This weapon
can be fitted to <span class=3DSpell=
E>Slasha</span> <span class=3DSpellE>Gargants</span>
only. It consists of a=
long armor-piercing gun surrounded by several smaller
rapid-fire guns that=
fire in a tight cluster. When the main gun is fired the
smaller guns fire =
as well in the same area, which is useful for scoring
multiple hits on a la=
rge target like Titans/Praetorians or for breaking up
mixed groups of vehic=
les and supporting infantry. Regardless of the main gun
hits or not, place =
a barrage template centered over the target and roll for
hits from the smal=
ler cluster guns against targets under the template. If the
target fills th=
e template like Titans/Praetorians roll 6 attack dice for shots
from the cl=
uster guns<o:p></o:p></span></span></font></p>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-lang=
uage:EN-GB'><o:p> </o:p></span></font></p>
<table class=3DMsoNormalTa=
ble border=3D0 cellspacing=3D0 cellpadding=3D0
style=3D'margin-left:4.8pt;=
border-collapse:collapse;mso-table-layout-alt:fixed;
mso-padding-alt:0in 4=
.8pt 0in 4.8pt'>
<tr>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt=
;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bo=
rder-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .=
75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.=
8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b>=
<font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-=
size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>Range<o:p></o:p></s=
pan></font></b></p>
</td>
<td width=3D66 valign=3Dtop style=3D'width:49=
.6pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0p=
t;border-bottom:none;border-right:none;
mso-border-top-alt:solid windowte=
xt .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4.8pt 0i=
n 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'=
><b><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'f=
ont-size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>Attack Dice<o:p=
></o:p></span></font></b></p>
</td>
<td width=3D66 valign=3Dtop style=
=3D'width:49.65pt;border-top:solid windowtext 1.0pt;
border-left:solid wi=
ndowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:s=
olid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding=
:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-=
align:center'><b><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-=
GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-weight:bold'>To=
Hit Roll<o:p></o:p></span></font></b></p>
</td>
<td width=3D123 valign=
=3Dtop style=3D'width:92.4pt;border-top:solid windowtext 1.0pt;
border-le=
ft:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-borde=
r-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt=
;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter sty=
le=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><span=
lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-weig=
ht:bold'>Target’s Save Modifier<o:p></o:p></span></font></b></p>
</=
td>
<td width=3D283 valign=3Dtop style=3D'width:212.6pt;border:solid wind=
owtext 1.0pt;
border-bottom:none;mso-border-top-alt:solid windowtext .75p=
t;mso-border-left-alt:
solid windowtext .75pt;mso-border-right-alt:solid =
windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"><sp=
an lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-we=
ight:bold'>Notes<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr style=
=3D'mso-yfti-lastrow:yes'>
<td width=3D47 valign=3Dtop style=3D'width:35.=
45pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:=
solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-bo=
rder-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<=
p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=
=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt=
;mso-ansi-language:
EN-GB'>75 cm<o:p></o:p></span></font></p>
</td>
<=
td width=3D66 valign=3Dtop style=3D'width:49.6pt;border:solid windowtext 1.=
0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-bord=
er-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtex=
t .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcen=
ter style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><=
span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>1<o:=
p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'w=
idth:49.65pt;border:solid windowtext 1.0pt;
border-right:none;mso-border-=
top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75p=
t;mso-border-bottom-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8=
pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><fon=
t size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size=
:8.0pt;mso-ansi-language:
EN-GB'>4+<o:p></o:p></span></font></p>
</td>
=
<td width=3D123 valign=3Dtop style=3D'width:92.4pt;border:solid windowtex=
t 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .75pt;mso-=
border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windo=
wtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB=
'>-2<o:p></o:p></span></font></p>
</td>
<td width=3D283 valign=3Dtop st=
yle=3D'width:212.6pt;border:solid windowtext 1.0pt;
mso-border-alt:solid =
windowtext .75pt;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal style=
=3D'text-align:justify'><font size=3D1
face=3D"Times New Roman"><span lan=
g=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>Nearby targe=
ts under barrage template are hit on 5+ <o:p></o:p></span></font></p>
</t=
d>
</tr>
</table>
<h5><a name=3D"_Toc511046962"></a><a name=3D"_Toc422214=
822"><span style=3D'mso-bookmark:
_Toc511046962'></span></a><span class=3DS=
pellE><span style=3D'mso-bookmark:_Toc422214822'><span
style=3D'mso-bookmar=
k:_Toc511046962'><font size=3D2 face=3D"HandelGothic BT"><span
style=3D'fon=
t-size:10.0pt'>Gork</span></font></span></span></span><span
style=3D'mso-bo=
okmark:_Toc422214822'><span style=3D'mso-bookmark:_Toc511046962'>
and <span=
class=3DSpellE>Mork</span> Heads</span></span><o:p></o:p></h5>
<p class=
=3DMsoBodyText><span class=3DSpellE><font size=3D2 face=3D"Times New Roman"=
><span
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-size:12.0pt'=
>Gargants</span></span></font></span>
are the physical embodiment of the <s=
pan class=3DSpellE>Ork</span> gods. To
emphasize their idol like nature the=
y are sometimes ornately designed. <span
class=3DSpellE>Gargants</span> fit=
ted with <span class=3DSpellE>Gork</span> or <span
class=3DSpellE>Mork</spa=
n> heads inspire <span class=3DSpellE>Ork</span> units
within 25 cm and the=
se ignore any morale checks they may be required to make.
To have this head=
blown off the <span class=3DSpellE>Gargant</span> is very
demoralizing and=
causes all <span class=3DSpellE>Ork</span> units within 25 cm of
the <span=
class=3DSpellE>Gargant</span> to roll immediately for morale regardless
if=
<span class=3DGramE>its has</span> reached its Break Point or not. <o:p></=
o:p></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
=
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-b=
idi-font-size:
12.0pt;mso-ansi-language:EN-GB'><o:p> </o:p></span></fo=
nt></p>
<p class=3DMsoBodyText><font size=3D2 face=3D"Times New Roman"><sp=
an
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-size:12.0pt'>The=
<span
class=3DSpellE>Mork</span> head also has a scorcher turret fitted on=
top. The <span
class=3DSpellE>Gork</span> head is fitted with an observati=
on turret and <span
class=3DSpellE>Traktor</span> <span class=3DSpellE>Kann=
ons</span> as eyes. All
weapons on these special <span class=3DSpellE>Garga=
nt</span> heads have a
360-degree firing arc.<o:p></o:p></span></span></fon=
t></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
fa=
ce=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bid=
i-font-size:
12.0pt;mso-ansi-language:EN-GB'><o:p> </o:p></span></font=
></p>
<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 cellpadding=
=3D0
style=3D'margin-left:4.8pt;border-collapse:collapse;mso-table-layout-=
alt:fixed;
mso-padding-alt:0in 4.8pt 0in 4.8pt'>
<tr>
<td width=3D86 va=
lign=3Dtop style=3D'width:64.35pt;border:solid windowtext 1.0pt;
mso-bord=
er-alt:solid windowtext .75pt;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMs=
oNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=
=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-l=
anguage:
EN-GB;font-weight:bold'>Weapon<o:p></o:p></span></font></b></p>
=
</td>
<td width=3D47 valign=3Dtop style=3D'width:34.9pt;border:none;bor=
der-top:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext .75pt=
;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><span l=
ang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-weight=
:bold'>Range<o:p></o:p></span></font></b></p>
</td>
<td width=3D66 vali=
gn=3Dtop style=3D'width:49.6pt;border-top:solid windowtext 1.0pt;
border-=
left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-bor=
der-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75=
pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter s=
tyle=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><sp=
an lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB;font-we=
ight:bold'>Attack Dice<o:p></o:p></span></font></b></p>
</td>
<td width=
=3D67 valign=3Dtop style=3D'width:49.95pt;border-top:solid windowtext 1.0pt=
;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:none=
;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid win=
dowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=3D"Times New=
Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN=
-GB;font-weight:bold'>To Hit Roll<o:p></o:p></span></font></b></p>
</td>
=
<td width=3D123 valign=3Dtop style=3D'width:92.4pt;border-top:solid windo=
wtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border=
-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-al=
t:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoN=
ormal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=
=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-l=
anguage:
EN-GB;font-weight:bold'>Target’s Save Modifier<o:p></o:p><=
/span></font></b></p>
</td>
<td width=3D196 valign=3Dtop style=3D'width=
:147.35pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-border-to=
p-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowtext .75pt;=
mso-border-right-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'=
>
<p class=3DMsoNormal style=3D'text-align:justify'><b><font size=3D1
f=
ace=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ans=
i-language:
EN-GB;font-weight:bold'>Notes<o:p></o:p></span></font></b></p=
>
</td>
</tr>
<tr>
<td width=3D86 valign=3Dtop style=3D'width:64.35pt=
;border:solid windowtext 1.0pt;
border-top:none;mso-border-top-alt:solid =
windowtext .75pt;mso-border-alt:
solid windowtext .75pt;padding:0in 4.8pt=
0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cent=
er'><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'f=
ont-size:8.0pt;mso-ansi-language:
EN-GB'>Scorcher<o:p></o:p></span></font=
></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:34.9pt;border:no=
ne;border-top:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext=
.75pt;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter =
style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><span=
lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>35 cm<o:=
p></o:p></span></font></p>
</td>
<td width=3D66 valign=3Dtop style=3D'w=
idth:49.6pt;border-top:solid windowtext 1.0pt;
border-left:solid windowte=
xt 1.0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid w=
indowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 4=
.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:=
center'><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=
=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>2<o:p></o:p></span></font><=
/p>
</td>
<td width=3D67 valign=3Dtop style=3D'width:49.95pt;border-top=
:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom=
:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bo=
rder-left-alt:solid windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p =
class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1=
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso=
-ansi-language:
EN-GB'>3+<o:p></o:p></span></font></p>
</td>
<td widt=
h=3D123 valign=3Dtop style=3D'width:92.4pt;border-top:solid windowtext 1.0p=
t;
border-left:solid windowtext 1.0pt;border-bottom:none;border-right:non=
e;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid wi=
ndowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal alig=
n=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New R=
oman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
EN-G=
B'>0<o:p></o:p></span></font></p>
</td>
<td width=3D196 valign=3Dtop st=
yle=3D'width:147.35pt;border:solid windowtext 1.0pt;
border-bottom:none;m=
so-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windo=
wtext .75pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 4.8p=
t 0in 4.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font siz=
e=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0p=
t;mso-ansi-language:
EN-GB'>Ignores modifiers for cover<o:p></o:p></span>=
</font></p>
</td>
</tr>
<tr style=3D'mso-yfti-lastrow:yes'>
<td width=
=3D86 valign=3Dtop style=3D'width:64.35pt;border:solid windowtext 1.0pt;
=
border-top:none;mso-border-top-alt:solid windowtext .75pt;mso-border-alt:
=
solid windowtext .75pt;padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNorma=
l align=3Dcenter style=3D'text-align:center'><span class=3DSpellE><font
s=
ize=3D1 face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0p=
t;
mso-ansi-language:EN-GB'>Traktor</span></font></span><font size=3D1><s=
pan
lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:EN-GB'> <span=
class=3DSpellE>Kannon</span><o:p></o:p></span></font></p>
</td>
<td =
width=3D47 valign=3Dtop style=3D'width:34.9pt;border-top:solid windowtext 1=
.0pt;
border-left:none;border-bottom:solid windowtext 1.0pt;border-right:=
none;
mso-border-top-alt:solid windowtext .75pt;mso-border-bottom-alt:sol=
id windowtext .75pt;
padding:0in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal=
align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times =
New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-ansi-language:
=
EN-GB'>50 cm<o:p></o:p></span></font></p>
</td>
<td width=3D66 valign=
=3Dtop style=3D'width:49.6pt;border:solid windowtext 1.0pt;
border-right:=
none;mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid=
windowtext .75pt;mso-border-bottom-alt:solid windowtext .75pt;
padding:0=
in 4.8pt 0in 4.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-al=
ign:center'><font size=3D1
face=3D"Times New Roman"><span lang=3DEN-GB st=
yle=3D'font-size:8.0pt;mso-ansi-language:
EN-GB'>2<o:p></o:p></span></fon=
t></p>
</td>
<td width=3D67 valign=3Dtop style=3D'width:49.95pt;border:=
solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:solid window=
text .75pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-=
a
(Message over 64 KB, truncated)
------=_NextPart_000_0018_01C37496.8910C580--From "Peter Ramos" <primarch_at_...> Sat Sep 6 20:50:29 2003
Content-Length: 64306
Return-Path: <primarch_at_...>
X-Sender: primarch_at_...
X-Apparently-To: netepic_at_yahoogroups.com
Received: (qmail 68266 invoked from network); 6 Sep 2003 20:50:35 -0000
Received: from unknown (66.218.66.167)
by m1.grp.scd.yahoo.com with QMQP; 6 Sep 2003 20:50:35 -0000
Received: from unknown (HELO centennialpr.net) (208.234.59.38)
by mta6.grp.scd.yahoo.com with SMTP; 6 Sep 2003 20:50:28 -0000
Received: from primarch [64.213.227.133] by centennialpr.net
(SMTPD32-6.06) id A7F717DF0130; Sat, 06 Sep 2003 16:47:51 -0400
To: <netepic_at_yahoogroups.com>
Subject: [5.0] Ork revision Part 5 (long)
Date: Sat, 6 Sep 2003 16:50:29 -0400
Message-ID: <002401c374b8$81eea110$85e3d540_at_primarch>
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_0025_01C37496.FADD0110"
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook, Build 10.0.2616
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
From: "Peter Ramos" <primarch_at_...>
X-Yahoo-Group-Post: member; u=152701876
X-Yahoo-Profile: ramospeter
------=_NextPart_000_0025_01C37496.FADD0110
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Hi!
Mega-gargant and mekboy gargant.
Mega-Gargant
A special data card=
and set of counters are used for operating the
Mega-Gargant. These items c=
an be found in the Downloads section of the
NetEpic web site and are not du=
plicated within the NetEpic rules set.
Set Up
I. Power Field =
Counter - The Mega-Gargant starts the battle
with a random number of operat=
ional power fields equal to a 6 plus 1 D6.
This gives a range of 7 to 12 po=
wer fields. Place this Power Field
counter on the appropriate numbered spac=
e on the track.
II. Hull Damage - These represent accumulated =
damage on the
Gargant. As hull damage is built up the chance of the Gargan=
t being
destroyed increases. Place these to the side. At the start of the=
game
the Mega-Gargant is undamaged.
III. Krew Counters - These =
represent the various infantry troop
types which man the Mega-Gargant. The=
various systems of the
Mega-Gargant must be crewed in order to function. =
The effects of empty
squad boxes are noted on the Mega-Gargant datacard. F=
or set-up place
the Kapitan counter in the Bridge section of the datacard. =
Next, place
all the remaining krew counters, in a cup and draw nine at rand=
om.
These are the starting krew and are placed in the boiler room, gun
deck=
s, and guardroom at the player=92s discretion. There are four types
of kr=
ew:
* Riggers - Squads of Gretchin used to fight fires and repair
dam=
age to the Mega-Gargant
* Boyz - Troop stands which operate the guns =
and movement
functions as well as repel boarders to the Mega-Gargant.
* =
Nobz - Nobz stands are used to order around the other crew, fire
weapons=
, repel boarders and lead the crew if they dismount from the
Mega-Gargant
*=
Kapitan - The Kapitan is the Warboss of the Mega-Gargant. You
always=
get one Kapitan for your Mega-Gargant.
IV. Shouting Counters - =
Shouting counters represent special
orders given by the Kapitan. Each Mega=
-Gargant starts the game with D3
shouting counters. Place all the shouting=
counters together and draw D3
at random. You are only allowed to play one=
shouting counter per turn.
* Waaagh - This counter is played during =
the close combat segment.
When played all the Orks on the Mega-Gargant are =
filled with the
'Waaagh!' For the rest of the turn roll one extra dice for =
any close
combats fought by the Mega-Gargant itself and the Boyz and Nobz i=
n the
krew. Additionally, for the rest of the turn all firing by the
Mega-=
Gargant and the krew suffers a -1 to hit penalty.
* Let em 'ave it! -=
This counter can be played during the combat
phase. When played the Mega-=
Gargant can fire one segment earlier than
it normally would. If the Mega-G=
argant were going to fire in the
Advance Fire segment it could now fire in =
the First Fire segment. Any
to hit penalties for the Mega-Gargant's speed =
are applied as normal.
* Full Zoggin' Speed Ahead - This counter can =
only be played in
the movement phase before the Mega-Gargant moves. The Me=
ga-Gargant
immediately moves 3 D6 cm and can make on 45=B0 turn to port or =
starboard
regardless of its speed and direction orders, even if it is on st=
op
orders. There is no penalty to firing for this movement.
Orders
The M=
ega-Gargant has special orders to represent its speed and direction
of move=
ment during the turn. There are four different speed counters
and three di=
fferent course counters. During the orders phase, you must
select one speed=
counter and one course counter to represent the orders
for the Mega-Gargan=
t during the turn. Place these counters face down
next to the Mega-Gargant=
during the orders phase.
Speed Orders
* Stop - The Mega-Gargant =
does not move and can fire in the First
Fire segment of the combat phase.
*=
Battle Speed - The Mega-Gargant moves forward at it's battle
speed m=
ovement rate during the advance movement segment of the movement
phase and =
can fire in the Advance Fire segment of the combat phase. All
firing incur=
s a -1 to hit modifier due to the Gargant's battle speed
movement.
* =
Backwards - The Mega-Gargant moves backwards at it's battle
speed movement =
rate during the advance movement segment of the movement
phase and can fire=
in the Advance Fire segment of the combat phase. All
firing incurs a -1 to=
hit modifier due to the Gargant's battle speed
movement. Backwards orders=
may only be used if the Mega-Gargant has
stop orders during the previous t=
urn.
* Full Speed - The Mega-Gargant moves forward at it's full speed=
movement rate during the charge movement segment of the movement phase
and=
can fire in the Advance Fire segment of the combat phase. All firing
incur=
s a -2 to hit modifier due to the Gargant's full speed movement.
Course Or=
ders
Mega-Gargants can only turn if they are on battle speed or full speed=
orders. No turns are permitted when on stop or backwards order.
* A=
head - The Mega-Gargant may not make any turns regardless of
speed.
* =
Starboard - The Mega-Gargant MUST turn up to 45=B0 right during
its moveme=
nt.
* Port - The Mega-Gargant MUST turn up to 45=B0 left during its
m=
ovement.
Mega-Gargant Movement Summary
Speed Orders =
Min. Move Max. Move
Segment Restrictions
Stop =
0 cm
0 cm No m=
ove No turns
Battle Speed 5 cm =
15 cm
Advance 1 x 45=B0 turn
Full Speed =
15 cm 25 cm
Charge =
1 x 45=B0 turn
Backward 5 cm =
15 cm
Advance No turns
Mega-Gargant Repair=
s
The Mega-Gargant uses it Rigger Krew to affect repairs and fight fires.
=
Repairs - During the end phase, each rigger squad may attempt to repair
a=
damaged location. Roll a D6 for each rigger squad assigned to repair:
on =
a result of 6 the location is repaired and the damage marker removed.
Fir=
es - During the end phase, before the Mega-Gargant rolls on the fire
table,=
Orc Boyz and riggers may attempt to put out fires. Roll a D6 for
each Ork=
Boyz and Rigger squad assigned to fire fighting: each roll of 6
reduces th=
e number of fires by 1.
Note: Rigger squads cannot be used to fight fires=
and repair damage
during the same turn.
Mega-Gargant Weapons
Gun Decks
=
Each gun deck location on the data card that is not occupied by a Boyz
or =
Nobz stand, is damaged or is destroyed reduces the attack dice by
two.
R=
ange
Attack Dice
To Hit
Save Modifier
Notes
75 cm
8
4+
-2
Must be manned
=
Turrets
Each point of hull damage reduces the attack dice by one.
Range=
Attack Dice
To Hit
Save Modifier
Notes
50 cm
5
5+
-1
Skullcrusha Mega-=
Cannon
The Skullcrusha can fire two types of ammunition: Bangerz and Klang=
erz.
The skull crusher has a variable number of shots per turn, represented=
by the sustained fire die. The procedure is as follows: declare type of
a=
mmunition, roll the sustained fire die, if the result is a number then
that=
is number of shots fired. If the result is a jam the cannon cannot
be fir=
ed this turn, but will function normally next turn.
Bangerz - All templates=
fired must touch at least one other template
fired in the barrage. This w=
eapon cannot be fired indirectly.
Modifiers for the Mega-Gargant's movement=
do not apply to to-hit rolls
for barrages.
Klangerz - These fire as normal=
and are affected by all normal modifiers
including the Mega-Gargant's spee=
d modifiers.
Weapon
Range
Attack Dice
To Hit
Save Modifier
Notes
Banger=
z
75 cm
8 BP
3+
-1
Klangerz
75 cm
1
3+
-4
+2 to damage rolls
Krusher Ar=
m
This is a close combat weapon designed to knock down buildings and smas=
h
Titans.
Titans: If the Mega-Gargant wins a close combat, it may make a gr=
ab
attack. Both players roll a D6 and the Mega-Gargant adds +1 to the
roll=
. If the Mega-Gargant scores higher it has ripped off the desired
location=
and the enemy Titan suffers the highest result on the damage
table. If th=
e scores are equal roll for damage to the enemy Titan as
normal. If the Me=
ga-Gargant scores lower the enemy Titan has pulled
away and suffers no dama=
ge.
* Vehicles: May pick up and throw the enemy vehicle up to 10 cm.
=
Pick a location and roll for scatter as per an indirect barrage.
Anything u=
nder the final location of the vehicle is destroyed if its
basic save is be=
tter than the saving throw of whatever fell on it.
* Buildings: If in=
contact with a building during the close combat
segment the Mega-Gargant m=
ay make a free attack on the building with a
-4 saving throw modifier. If =
the building fails its save, the building
is considered destroyed. Note - =
A Mega-Gargant may not use this free
attack if it is engaged in close comba=
t.
Mega Weapons
Some or all of the Mega-weapons on the Gargant ma=
y be fired during the
turn. The Mega-Gargant can fire D3 Mega-Weapons per =
turn. Roll for how
many Mega-weapons may be used when the Gargant declares=
firing.
1. Big Lobba - Fires a massive barrage. Roll the artillery die =
to
determine the strength of the barrage: A number indicates the barrage
po=
ints of the attack; a misfire indicates the shell has gone off in the
weapo=
n-Roll once on the Mega-Gargant damage table for the weapon with a
+1 to th=
e roll if the Mega-Gargant moved at all this turn. The strength
of the att=
ack is so great it ignores cover, is -2 versus normal targets
and -4 versus=
building and fortifications. The barrage must be placed
within line of si=
ght, cannot be fired indirectly and has a minimum range
of 25 cm.
Range=
Attack Dice
To Hit
Save Modifier
Notes
25-125 cm
Artillery dice
-2(-4)
=
Ignores cover
2. Weirdboy Tower - Fires physical psychic bolts. The towe=
r has one
attack die for every Kapitan, Nobz, or Orc Boyz Krew onboard the
=
Mega-Gargant.
Range
Attack Dice
To Hit
Save Modifier
Notes
50 cm
??
5+=
-2
Variable attack dice
3. Krooz Missulls - The Mega-Gargant only caries=
two Krooz Missulls.
When two Krooz Missulls have been fired there are no m=
ore. Only one
Krooz Missull may be fired per turn. The Krooz Missull may =
be fired at
targets not in the Mega-Gargant's line of sight and this does n=
ot count
as an indirect barrage.
Range
Attack Dice
To Hit
Save Modifier=
Notes
100 cm
10 BP
2+
-4
Variable attack dice
Mekboy Weapons
There are=
two Mekboy weapons on the Mega-Gargant, but only one may be
fired per turn=
1. Deth Ray - Fires a powerful beam of energy that ignores void and
powe=
r shields
Range
Attack Dice
To Hit
Save Modifier
Notes
100 cm
1
4+
-1
=
Ignores shields
2. Super Lifta Droppa - Affected by modifiers for Mega-G=
argant's speed.
Place a barrage template within line of sight and 75cm rang=
e any models
under the template are affected if hit on a 4+ on a D6. Models=
that fail
their save are lifted and may be =93dropped=94 on another model =
within 6 cm.
To determine where it lands roll the scatter dice and 2 D6 (li=
ke an
indirect barrage), if you roll cross hairs it lands on the selected
t=
arget, if not place the effected model in the direction and distance
indica=
ted by the die rolls and if there is a model there it is affected
as well. =
To determine if a model the model it lands on is destroyed,
compare the arm=
or saves of the model =93dropped=94 and the target model (the
one its falli=
ng on), if the armor of the =93dropped=94 model is higher than
the target m=
odel it is destroyed. In case the armor save of the target
model is higher=
than the =93dropped=94 model the target model is unaffected.
Regardless of=
what happens to the target model the =93dropped=94 model is
always destroy=
ed.
Titans/Praetorians are too large to be picked up by this weapon but may=
be hit by falling debris. A shielded model loses one shield when hit by
a =
dropped model. When an unshielded Titan/Praetorian is hit determine
where t=
he hit lands normally and if the armor save of that location is
worse than =
that or the dropped model it suffers damage, otherwise it is
not affected. =
Damage is determined normally according to the respective
damage table.
The=
super Lifta Droppa may affect buildings directly or by falling
debris. Whe=
n hit it must make an unmodified save to avoid destruction.
The area of ef=
fect of the falling debris /models is the size of the
template, therefore m=
ultiple targets may be subject to damage when it
scatters.
Range
Attack=
Dice
To Hit
Save Modifier
Notes
75 cm
template
4+
-4
Special attack
Mega=
-Gargants in Close Combat
Mega-Gargants are so large that most vehicles an=
d super heavy vehicles
are unable to even scratch them in close combat. On=
ly two types of
models can actually fight against these huge war machines: =
Titan /
Praetorian class models and models able to enter buildings. Other
=
models have no close combat effect on Mega-Gargants.
Titan/Praetorian class=
models fight close combat as per the normal rules
against Mega-Gargants. =
Models able to enter buildings will fight a boarding action.
Boarding Act=
ions
* Models able to enter buildings can attempt a boarding action
=
against the Mega-Gargant.
* Boarders can attack if they are in conta=
ct with the model at the
start of the close combat segment of the combat ph=
ase.
* All troop stands carried by the Mega-Gargant may fire, during
=
the First Fire segment, at models attempting to board. Any restrictions
on=
models that can fire or modifiers for cover do not apply.
Additionally, th=
e Mega-Gargant can fire all or some of its armament at
the attacking models=
as long as the attackers are within firing arcs of
the weapons and the Gar=
gant can fire in the First Fire segment.
* During the close combat se=
gment resolve the boarding action for
any surviving attackers:
* Line=
up all the models attacking the model.
* Take all the defending troo=
ps off the datacard and line them up
against the attackers.
* If eith=
er side has any excess models left over they can be used
to double up again=
st opponents.
* Fight the close combat as normal.
* Place survi=
ving defenders back on the data card.
* Any surviving attackers can n=
ow occupy troop stand locations
that have been left empty.
* Location=
s occupied by enemy models are considered damaged and
may not be repaired w=
hile occupied by enemy models.
New Mega-Gargant Fire-Damage Table
Game te=
sting by the NetEpic group showed the Mega-Gargants to be too
weak their pr=
ice, especially compared to their Imperial counterparts,
the Imperator Tita=
ns. To remedy this, the Mega-Gargant damage table is
adjusted. Note that t=
hese tables were not included in the pervious
versions. The complete set of=
Mega-Gargant templates and tables can be
obtained from the NetEpic Downloa=
ds site.
Die
Effect
1-3
Fire is kept under control
4-6
Fire threatens=
to engulf fire fighters! Roll D6 for every rigger and
boyz stand on a 1 th=
ey are destroyed
7-9
Fire out of control! Add 1 to the number of fires bur=
ning. It may not
move nor fire any mega weapons. All remaining weapons fire=
at a -1
penalty to hit
10
Heat detonates ammo! Starts D3 extra fires, sam=
e penalties as above
(7-9) apply
11
Internal explosions wreck Gargant! The=
re is a 2D6-explosion radius, all
models in radius are hit and must make un=
modified saves. Leave the wreck
in place, blocks line of sight
12
Cataclys=
mic explosion! 4D6 radius, otherwise same as 11.
Mega-Gargants are of fixe=
d points cost and weapons.
Mekboy Gargant
Mekboy sometimes construct minia=
ture versions of Great Gargants that
feature many =93kustom=94 weapons and =
fields. A Mekboy Gargant has a Kustom
Force Field and may select any two o=
f the following Mekboy weapons.
Kustom Force Field represents a special s=
ustained power field. While the
field is operational the Mekboy Gargant is =
impervious to damage. At the
start of each turn you may decide to shut down=
the kustom field. Once
shut down it remains so for the rest of the game. E=
very turn that the
field is on there is a chance that it will overload and =
shut down
permanently. Roll a D6 in the end phase of each turn it is functi=
onal,
on a roll of 10 or more the kustom field overheats and causes damage.=
An
additional D6 is added each turn (2 D6 in the second turn, 3 D6 in the=
third, and so on) to make this check. If 10 or more is rolled, roll
immed=
iately for damage in the force field generator location on the hit
location=
template, and apply the results. Mekboy Gargants destroyed this
way earn V=
Ps to the opponent in the same turn the check was made.
Weapons that bypass=
shield will also penetrate this shield without
affecting it. In case of a =
vortex missile the field is inactive while it
remains in the area of effect=
of the vortex blast.
As with other Ork shields the Kustom Force Field al=
so flickers on a roll
of 6 on a D6. For every hit, roll a d6, on a 6 the s=
hot ignores the
shield and hits the Gargant, roll for location scatter as n=
ormal.
Mekboy Gargant Weapons
Super Lifta-Droppa
Follows the same rules=
as the weapon mounted on the Mega-Gargant.
Krusher Arm
Follows the same =
rules as the weapon mounted on the Mega-Gargant, except
that it has a range=
d weapon. It may not fire and be used as a close
combat weapon in the same =
turn
Buzz Saw Arm
This is a close combat weapon that adds an extra D6 to =
the close combat
score and also +2 to the damage roll. This weapon also has=
a ranged
weapon. It may not fire and be used as a close combat weapon in t=
he same
turn
Deluxe Kustom Kannon
Roll artillery die to give the number o=
f attack dice for the shot (from
2-10 attack dice). Each shot hits on a 5+.=
Misfire means that a shell
explodes in the breach and the Mekboy Gargant m=
ust roll for damage
immediately on the weapons damage table and apply the r=
esult
Weapon
Range
Attack Dice
To Hit Roll
Target=92s Save Modifier
Note=
s
Super Lifta Droppa
75 cm
Template
4+
-4
Special.
Buzz Saw Arm
50 cm
3
=
5+
-1
Adds +D6 to close combat score,
+2 to damage rolls
Krusher Arm
50 c=
m
2
5+
0
Close Combat Weapon
Deluxe Kustom Kannon
50 cm
Varies
4+
-2
=
Mekboy Gargants have a fixed points cost regardless of weapons selected
(t=
hey are deemed of the same effectiveness and cost).
Slasha & Great=
Gargant Weapons
Class
Use
Description
Cost
Arm
S
Deth Cannon
85
G
Ga=
tling Cannon
75
G
Magnum Mega Cannon
85
GS
Ripper Fist
65
S
Slasha=
Attack Gun
75
G
Super Lifta Droppa
75
Centerline
S
Cluster Buster
65
=
GS
Gutbuster
100
GS
Snapper
25
Head
G
Battle Cannon Head
65
GS
Gor=
k/Mork Head
50
Turret
G
Battle Cannon Turret
50
G
Observation Turret
50=
G
Scorcher Turret
25
Anti-aircraft*
GS
Magna Kannon
50
GS
Flak Kann=
on
35
* Optional weapons; require consent of both sides to use.
G=3D Gre=
at Gargant, S=3D Slasha Gargant
------=_NextPart_000_0025_01C37496.FADD0110
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc=
hemas-microsoft-com:office:word" xmlns:st1=3D"urn:schemas-microsoft-com:off=
ice:smarttags" xmlns=3D"
http://www.w3.org/TR/REC-html40">
<head>
<META HTT=
P-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3Diso-8859-1">
<me=
ta name=3DProgId content=3DWord.Document>
<meta name=3DGenerator content=3D=
"Microsoft Word 10">
<meta name=3DOriginator content=3D"Microsoft Word 10">=
<link rel=3DFile-List href=3D"cid:filelist.xml_at_...46DB90">
<o:Smar=
tTagType namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"
name=
=3D"City"/>
<o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:offic=
e:smarttags"
name=3D"PlaceType"/>
<o:SmartTagType namespaceuri=3D"urn:sche=
mas-microsoft-com:office:smarttags"
name=3D"PlaceName"/>
<o:SmartTagType n=
amespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"
name=3D"place"/=
>
<!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:DoNotRelyOnCSS/=
>
</o:OfficeDocumentSettings>
</xml><![endif]--><!--[if gte mso 9]><xml>
=
<w:WordDocument>
<w:SpellingState>Clean</w:SpellingState>
<w:GrammarSta=
te>Clean</w:GrammarState>
<w:DocumentKind>DocumentEmail</w:DocumentKind>
=
<w:EnvelopeVis/>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:Sna=
pToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
</w:=
Compatibility>
<w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel=
>
</w:WordDocument>
</xml><![endif]--><!--[if !mso]>
<style>
st1\:*{behavi=
or:url(#default#ieooui) }
</style>
<![endif]-->
<style>
<!--
/* Font Defin=
itions */
_at_font-face
{font-family:Wingdings;
panose-1:5 0 0 0 0 0 0 0 0 =
0;
mso-font-charset:2;
mso-generic-font-family:auto;
mso-font-pitch:vari=
able;
mso-font-signature:0 268435456 0 0 -2147483648 0;}
_at_font-face
{font=
-family:"Copperplate Gothic Bold";
mso-font-alt:Arial;
mso-font-charset:0=
;
mso-generic-font-family:swiss;
mso-font-pitch:variable;
mso-font-signa=
ture:3 0 0 0 1 0;}
_at_font-face
{font-family:"Times New";
panose-1:0 0 0 0 =
0 0 0 0 0 0;
mso-font-alt:"Times New Roman";
mso-font-charset:0;
mso-gen=
eric-font-family:roman;
mso-font-format:other;
mso-font-pitch:variable;
=
mso-font-signature:3 0 0 0 1 0;}
_at_font-face
{font-family:"MS Sans Serif";
=
panose-1:0 0 0 0 0 0 0 0 0 0;
mso-font-charset:0;
mso-generic-font-famil=
y:swiss;
mso-font-format:other;
mso-font-pitch:variable;
mso-font-signat=
ure:3 0 0 0 1 0;}
_at_font-face
{font-family:"HandelGothic BT";
panose-1:0 0=
0 0 0 0 0 0 0 0;
mso-font-alt:"Bauhaus 93";
mso-font-charset:0;
mso-gen=
eric-font-family:decorative;
mso-font-format:other;
mso-font-pitch:variab=
le;
mso-font-signature:3 0 0 0 1 0;}
/* Style Definitions */
p.MsoNormal=
, li.MsoNormal, div.MsoNormal
{mso-style-parent:"";
margin:0in;
margin-b=
ottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-famil=
y:"Times New Roman";
mso-fareast-font-family:"Times New Roman";}
h2
{mso-=
style-next:Normal;
margin-top:12.0pt;
margin-right:0in;
margin-bottom:3.=
0pt;
margin-left:0in;
mso-pagination:widow-orphan;
page-break-after:avoi=
d;
mso-outline-level:2;
text-autospace:none;
font-size:18.0pt;
font-fam=
ily:"Copperplate Gothic Bold";
mso-fareast-language:DE;
font-weight:norma=
l;}
h3
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;
mar=
gin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
page-bre=
ak-after:avoid;
mso-outline-level:3;
text-autospace:none;
font-size:14.0=
pt;
font-family:"HandelGothic BT";
mso-fareast-language:DE;
font-weight:=
normal;}
h4
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;=
margin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
pag=
e-break-after:avoid;
mso-outline-level:4;
mso-list:skip;
text-autospace:=
none;
font-size:12.0pt;
font-family:"HandelGothic BT";
mso-fareast-langu=
age:DE;
font-weight:normal;}
h5
{mso-style-next:Normal;
margin-top:12.0p=
t;
margin-right:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-paginati=
on:widow-orphan;
mso-outline-level:5;
mso-list:skip;
text-autospace:none=
;
font-size:10.0pt;
font-family:"HandelGothic BT";
mso-fareast-language:=
DE;
font-weight:normal;}
p.MsoHeading7, li.MsoHeading7, div.MsoHeading7
{=
mso-style-next:Normal;
margin:0in;
margin-bottom:.0001pt;
mso-pagination=
:widow-orphan;
page-break-after:avoid;
mso-outline-level:7;
font-size:8.=
0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Times New Ro=
man";
mso-fareast-language:DE;
font-weight:bold;}
p.MsoBodyText, li.MsoBo=
dyText, div.MsoBodyText
{margin:0in;
margin-bottom:.0001pt;
text-align:j=
ustify;
mso-pagination:widow-orphan;
font-size:10.0pt;
mso-bidi-font-siz=
e:12.0pt;
font-family:"Times New Roman";
mso-fareast-font-family:"Times N=
ew Roman";
mso-fareast-language:DE;}
a:link, span.MsoHyperlink
{color:blu=
e;
text-decoration:underline;
text-underline:single;}
a:visited, span.Mso=
HyperlinkFollowed
{color:purple;
text-decoration:underline;
text-underli=
ne:single;}
span.EmailStyle17
{mso-style-type:personal-compose;
mso-style=
-noshow:yes;
mso-ansi-font-size:10.0pt;
mso-bidi-font-size:10.0pt;
font-=
family:Arial;
mso-ascii-font-family:Arial;
mso-hansi-font-family:Arial;
=
mso-bidi-font-family:Arial;
color:windowtext;}
span.SpellE
{mso-style-nam=
e:"";
mso-spl-e:yes;}
span.GramE
{mso-style-name:"";
mso-gram-e:yes;}
_at_p=
age Section1
{size:8.5in 11.0in;
margin:1.0in 1.25in 1.0in 1.25in;
mso-h=
eader-margin:.5in;
mso-footer-margin:.5in;
mso-paper-source:0;}
div.Secti=
on1
{page:Section1;}
/* List Definitions */
_at_list l0
{mso-list-id:97680=
530;
mso-list-type:hybrid;
mso-list-template-ids:-1734841690 67567627 675=
67619 67567621 67567617 67567619 67567621 67567617 67567619 67567621;}
_at_lis=
t l0:level1
{mso-level-number-format:bullet;
mso-level-text:\F0D8;
mso-l=
evel-tab-stop:.5in;
mso-level-number-position:left;
text-indent:-.25in;
=
font-family:Wingdings;}
_at_list l1
{mso-list-id:265580696;
mso-list-type:hy=
brid;
mso-list-template-ids:-1542186120 67567627 67567619 67567621 6756761=
7 67567619 67567621 67567617 67567619 67567621;}
_at_list l1:level1
{mso-leve=
l-number-format:bullet;
mso-level-text:\F0D8;
mso-level-tab-stop:.5in;
m=
so-level-number-position:left;
text-indent:-.25in;
font-family:Wingdings;=
}
_at_list l2
{mso-list-id:1584949810;
mso-list-type:hybrid;
mso-list-templ=
ate-ids:-1053905516 67567627 67567619 67567621 67567617 67567619 67567621 6=
7567617 67567619 67567621;}
_at_list l2:level1
{mso-level-number-format:bulle=
t;
mso-level-text:\F0D8;
mso-level-tab-stop:.5in;
mso-level-number-posit=
ion:left;
text-indent:-.25in;
font-family:Wingdings;}
_at_list l3
{mso-list=
-id:1879853933;
mso-list-type:hybrid;
mso-list-template-ids:-1197301338 6=
7567627 67567619 67567621 67567617 67567619 67567621 67567617 67567619 6756=
7621;}
_at_list l3:level1
{mso-level-number-format:bullet;
mso-level-text:\F=
0D8;
mso-level-tab-stop:.5in;
mso-level-number-position:left;
text-inden=
t:-.25in;
font-family:Wingdings;}
_at_list l4
{mso-list-id:1937709817;
mso-=
list-type:hybrid;
mso-list-template-ids:-138789532 67567627 67567619 67567=
621 67567617 67567619 67567621 67567617 67567619 67567621;}
_at_list l4:level1=
{mso-level-number-format:bullet;
mso-level-text:\F0D8;
mso-level-tab-st=
op:.5in;
mso-level-number-position:left;
text-indent:-.25in;
font-family=
:Wingdings;}
_at_list l5
{mso-list-id:2125296788;
mso-list-type:hybrid;
mso=
-list-template-ids:1480114006 67567627 67567619 67567621 67567617 67567619 =
67567621 67567617 67567619 67567621;}
_at_list l5:level1
{mso-level-number-fo=
rmat:bullet;
mso-level-text:\F0D8;
mso-level-tab-stop:.5in;
mso-level-nu=
mber-position:left;
text-indent:-.25in;
font-family:Wingdings;}
ol
{marg=
in-bottom:0in;}
ul
{margin-bottom:0in;}
-->
</style>
<!--[if gte mso 10]>
=
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"T=
able Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-=
style-noshow:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4p=
t;
mso-para-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagination:w=
idow-orphan;
font-size:10.0pt;
font-family:"Times New Roman";}
</style>
<=
![endif]-->
</head>
<body lang=3DEN-US link=3Dblue vlink=3Dpurple style=3D=
'tab-interval:.5in'>
<div class=3DSection1>
<p class=3DMsoNormal><font si=
ze=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'>Hi!=
<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 face=3DA=
rial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p> </o:p><=
/span></font></p>
<p class=3DMsoNormal><span class=3DGramE><font size=3D2 =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial'>Mega-<span =
class=3DSpellE>gargant</span>
and <span class=3DSpellE>mekboy</span> <span =
class=3DSpellE>gargant</span>.</span></font></span><font
size=3D2 face=3DAr=
ial><span style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></=
font></p>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'=
font-size:10.0pt;
font-family:Arial'><o:p> </o:p></span></font></p>
<=
h3><a name=3D"_Toc511046974"></a><a name=3D"_Toc422214834"></a><a
name=3D"_=
Toc418664823"><span style=3D'mso-bookmark:_Toc422214834'><span
style=3D'mso=
-bookmark:_Toc511046974'><font size=3D4 face=3D"HandelGothic BT"><span
styl=
e=3D'font-size:14.0pt'>Mega-</span></font></span></span></a><span
class=3DS=
pellE><span style=3D'mso-bookmark:_Toc418664823'><span style=3D'mso-bookmar=
k:
_Toc422214834'><span style=3D'mso-bookmark:_Toc511046974'>Gargant</span>=
</span></span></span><span
style=3D'mso-bookmark:_Toc511046974'></span><spa=
n style=3D'mso-bookmark:_Toc422214834'></span><span
style=3D'mso-bookmark:_=
Toc418664823'></span><o:p></o:p></h3>
<p class=3DMsoNormal style=3D'text-a=
lign:justify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB st=
yle=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'=
>A special data card and set of counters are
used for operating the Mega-<s=
pan class=3DSpellE>Gargant</span>. These items can
be found in the <i><span=
style=3D'font-style:italic'>Downloads</span></i> section
of the <span clas=
s=3DSpellE>NetEpic</span> web site and are not duplicated within
the <span =
class=3DSpellE>NetEpic</span> rules set.<o:p></o:p></span></font></p>
<h4>=
<a name=3D"_Toc511046975"></a><a name=3D"_Toc422214835"><span style=3D'mso-=
bookmark:
_Toc511046975'><font size=3D3 face=3D"HandelGothic BT"><span styl=
e=3D'font-size:12.0pt'>Set
Up</span></font></span></a><o:p></o:p></h4>
<p =
class=3DMsoNormal style=3D'text-align:justify'><b><i><font size=3D2
face=3D=
"Times New"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size=
:
12.0pt;font-family:"Times New";mso-ansi-language:EN-GB;font-weight:bold;
=
font-style:italic'><span style=3D'mso-spacerun:yes'>=A0</span>I.<span
style=
=3D'mso-tab-count:1'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span></font=
></i></b><b><i><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;=
mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:bold;font-st=
yle:italic'>Power Field Counter
</span></font></i></b><font size=3D2><span =
lang=3DEN-GB style=3D'font-size:10.0pt;
mso-bidi-font-size:12.0pt;mso-ansi-=
language:EN-GB'>- The Mega-<span
class=3DSpellE>Gargant</span> starts the b=
attle with a random number of
operational power fields equal to a 6 plus 1 =
D6.<span
style=3D'mso-spacerun:yes'>=A0 </span>This gives a range of 7 to 1=
2 power fields.
Place this Power Field counter on the appropriate numbered =
space on the track.<o:p></o:p></span></font></p>
<p class=3DMsoNormal styl=
e=3D'text-align:justify'><font size=3D2 face=3D"MS Sans Serif"><span
lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:"M=
S Sans Serif";
mso-ansi-language:EN-GB'><o:p> </o:p></span></font></p>=
<p class=3DMsoNormal style=3D'text-align:justify'><b><i><font size=3D2
fa=
ce=3D"Times New"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font=
-size:
12.0pt;font-family:"Times New";mso-ansi-language:EN-GB;font-weight:b=
old;
font-style:italic'><span style=3D'mso-spacerun:yes'>=A0</span>II.<span=
style=3D'mso-tab-count:1'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span></span></f=
ont></i></b><st1:City><st1:place><b><i><font
size=3D2><span lang=3DEN-GB =
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN=
-GB;font-weight:bold;font-style:italic'>Hull</span></font></i></b></st1:pla=
ce></st1:City><b><i><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:bold;fo=
nt-style:italic'> Damage </span></font></i></b><font
size=3D2><span lang=3D=
EN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-languag=
e:EN-GB'>- These represent accumulated damage on the <span
class=3DSpellE>G=
argant</span>.<span style=3D'mso-spacerun:yes'>=A0 </span>As hull
damage is=
built up the chance of the <span class=3DSpellE>Gargant</span> being
destr=
oyed increases.<span style=3D'mso-spacerun:yes'>=A0 </span>Place these to t=
he
side.<span style=3D'mso-spacerun:yes'>=A0 </span>At the start of the gam=
e the Mega-<span
class=3DSpellE>Gargant</span> is undamaged.<o:p></o:p></sp=
an></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font siz=
e=3D2 face=3D"MS Sans Serif"><span
lang=3DEN-GB style=3D'font-size:10.0pt;m=
so-bidi-font-size:12.0pt;font-family:"MS Sans Serif";
mso-ansi-language:EN-=
GB'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal style=3D'text=
-align:justify'><b><i><font size=3D2
face=3D"Times New"><span lang=3DEN-GB =
style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:"Times New=
";mso-ansi-language:EN-GB;font-weight:bold;
font-style:italic'><span style=
=3D'mso-spacerun:yes'>=A0</span>III.<span
style=3D'mso-tab-count:1'>=A0=A0=
=A0=A0=A0=A0=A0=A0 </span></span></font></i></b><span
class=3DSpellE><b><i>=
<font size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;
mso-bidi-font-=
size:12.0pt;mso-ansi-language:EN-GB;font-weight:bold;font-style:
italic'>Kr=
ew</span></font></i></b></span><b><i><font size=3D2><span lang=3DEN-GB
styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB;
fo=
nt-weight:bold;font-style:italic'> Counters</span></font></i></b><font
size=
=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
;
mso-ansi-language:EN-GB'> - These represent the various infantry troop ty=
pes
which man the Mega-<span class=3DSpellE>Gargant</span>.<span
style=3D'm=
so-spacerun:yes'>=A0 </span>The various systems of the Mega-<span
class=3DS=
pellE>Gargant</span> must be crewed in order to function.<span
style=3D'mso=
-spacerun:yes'>=A0 </span>The effects of empty squad boxes are noted on
the=
Mega-<span class=3DSpellE>Gargant</span> <span class=3DSpellE>datacard</sp=
an>.<span
style=3D'mso-spacerun:yes'>=A0 </span>For set-up place the <span =
class=3DSpellE>Kapitan</span>
counter in the Bridge section of the <span cl=
ass=3DSpellE>datacard</span>. Next,
place all the remaining <span class=3DS=
pellE>krew</span> counters, in a cup and
draw nine at random.<span style=3D=
'mso-spacerun:yes'>=A0 </span>These are the
starting <span class=3DSpellE>k=
rew</span> and are placed in the boiler room, gun
decks, and guardroom at t=
he player’s discretion.<span
style=3D'mso-spacerun:yes'>=A0=A0 </span=
>There are four types of <span class=3DSpellE>krew</span>:<o:p></o:p></span=
></font></p>
<p class=3DMsoNormal style=3D'margin-left:.5in;text-align:jus=
tify;text-indent:-.25in;
mso-list:l2 level1 lfo1;tab-stops:list .5in'><![if=
!supportLists]><font size=3D2
face=3DWingdings><span lang=3DEN-GB style=3D=
'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:Wingdings;mso-fare=
ast-font-family:Wingdings;mso-bidi-font-family:
Wingdings;mso-ansi-language=
:EN-GB'><span style=3D'mso-list:Ignore'>=D8<font size=3D1
face=3D"Times New=
Roman"><span style=3D'font:7.0pt "Times New Roman"'> &nbs=
p;
</span></font></span></span></font><![endif]><b><font size=
=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt=
;mso-ansi-language:EN-GB;
font-weight:bold'>Riggers</span></font></b><font =
size=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;mso-bidi-font-size:12=
.0pt;mso-ansi-language:EN-GB'> -
Squads of <span class=3DSpellE>Gretchin</s=
pan> used to fight fires and repair
damage to the Mega-<span class=3DSpellE=
>Gargant</span><o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D=
'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-list:l2 level1=
lfo1;tab-stops:list .5in'><![if !supportLists]><font size=3D2
face=3DWingd=
ings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0p=
t;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-fam=
ily:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list:Ignore'>=D8=
<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times Ne=
w Roman"'>
</span></font></span></span>=
</font><![endif]><span class=3DSpellE><b><font
size=3D2><span lang=3DEN-GB =
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-G=
B;font-weight:bold'>Boyz</span></font></b></span><font
size=3D2><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-lang=
uage:EN-GB'> - Troop stands which operate the guns and movement
functions a=
s well as repel boarders to the Mega-<span class=3DSpellE>Gargant</span>.<o=
:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'margin-left:.5in=
;text-align:justify;text-indent:-.25in;
mso-list:l2 level1 lfo1;tab-stops:l=
ist .5in'><![if !supportLists]><font size=3D2
face=3DWingdings><span lang=
=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:W=
ingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:
Wingdings;=
mso-ansi-language:EN-GB'><span style=3D'mso-list:Ignore'>=D8<font size=3D1
=
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'> =
;
</span></font></span></span></font><![endif=
]><span class=3DSpellE><b><font
size=3D2><span lang=3DEN-GB style=3D'font-s=
ize:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:b=
old'>Nobz</span></font></b></span><font
size=3D2><span lang=3DEN-GB style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB'> -=
<span class=3DSpellE>Nobz</span> stands are used to
order around the other=
crew, fire weapons, repel boarders and lead the crew if
they dismount from=
the Mega-<span class=3DSpellE>Gargant</span><o:p></o:p></span></font></p>
=
<p class=3DMsoNormal style=3D'margin-left:.5in;text-align:justify;text-ind=
ent:-.25in;
mso-list:l2 level1 lfo1;tab-stops:list .5in'><![if !supportList=
s]><font size=3D2
face=3DWingdings><span lang=3DEN-GB style=3D'font-size:10=
.0pt;mso-bidi-font-size:
12.0pt;font-family:Wingdings;mso-fareast-font-fami=
ly:Wingdings;mso-bidi-font-family:
Wingdings;mso-ansi-language:EN-GB'><span=
style=3D'mso-list:Ignore'>=D8<font size=3D1
face=3D"Times New Roman"><span=
style=3D'font:7.0pt "Times New Roman"'> =
;
</span></font></span></span></font><![endif]><span class=3DSpellE><b><fon=
t
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;
mso-ansi-language:EN-GB;font-weight:bold'>Kapitan</span></font></b>=
</span><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi=
-font-size:12.0pt;
mso-ansi-language:EN-GB'> - The <span class=3DSpellE>Kap=
itan</span> is the <span
class=3DSpellE>Warboss</span> of the Mega-<span cl=
ass=3DSpellE>Gargant</span>. You
always get one <span class=3DSpellE>Kapita=
n</span> for your Mega-<span
class=3DSpellE>Gargant</span>.</span></font><f=
ont size=3D2 face=3D"MS Sans Serif"><span
lang=3DEN-GB style=3D'font-size:1=
0.0pt;mso-bidi-font-size:12.0pt;font-family:"MS Sans Serif";
mso-ansi-langu=
age:EN-GB'><o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'tex=
t-align:justify'><font size=3D2 face=3D"MS Sans Serif"><span
lang=3DEN-GB s=
tyle=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-family:"MS Sans Ser=
if";
mso-ansi-language:EN-GB'><o:p> </o:p></span></font></p>
<p class=
=3DMsoNormal style=3D'text-align:justify'><b><i><font size=3D2
face=3D"Time=
s New"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.=
0pt;font-family:"Times New";mso-ansi-language:EN-GB;font-weight:bold;
font-=
style:italic'><span style=3D'mso-spacerun:yes'>=A0</span>IV.<span
style=3D'=
mso-tab-count:1'>=A0=A0=A0=A0=A0=A0=A0=A0 </span></span></font></i></b><b><=
i><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font=
-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:bold;font-style:italic'>S=
houting Counters</span></font></i></b><font
size=3D2><span lang=3DEN-GB sty=
le=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB'>=
- Shouting counters represent special orders given by
the <span class=3DSp=
ellE>Kapitan</span>.<span style=3D'mso-spacerun:yes'>=A0 </span>Each
Mega-<=
span class=3DSpellE>Gargant</span> starts the game with D3 shouting
counter=
s.<span style=3D'mso-spacerun:yes'>=A0 </span>Place all the shouting
counte=
rs together and draw D3 at random.<span style=3D'mso-spacerun:yes'>=A0
</sp=
an>You are only allowed to play one shouting counter per turn.<o:p></o:p></=
span></font></p>
<p class=3DMsoNormal style=3D'margin-left:.5in;text-align=
:justify;text-indent:-.25in;
mso-list:l4 level1 lfo2;tab-stops:list .5in'><=
![if !supportLists]><font size=3D2
face=3DWingdings><span lang=3DEN-GB styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:Wingdings;mso-=
fareast-font-family:Wingdings;mso-bidi-font-family:
Wingdings;mso-ansi-lang=
uage:EN-GB'><span style=3D'mso-list:Ignore'>=D8<font size=3D1
face=3D"Times=
New Roman"><span style=3D'font:7.0pt "Times New Roman"'> =
</span></font></span></span></font><![endif]><span class=
=3DSpellE><b><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;ms=
o-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:bold'>Waaagh</=
span></font></b></span><font
size=3D2><span lang=3DEN-GB style=3D'font-size=
:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB'> - This counter=
is played during the close combat
segment.<span style=3D'mso-spacerun:yes'=
>=A0 </span>When played all the <span
class=3DSpellE>Orks</span> on the Meg=
a-<span class=3DSpellE>Gargant</span> are
filled with the '<span class=3DSp=
ellE>Waaagh</span>!' For the rest of the turn
roll one extra dice for any c=
lose combats fought by the Mega-<span
class=3DSpellE>Gargant</span> itself =
and the <span class=3DSpellE>Boyz</span> and <span
class=3DSpellE>Nobz</spa=
n> in the <span class=3DSpellE>krew</span>.<span
style=3D'mso-spacerun:yes'=
>=A0 </span>Additionally, for the rest of the turn all
firing by the Mega-<=
span class=3DSpellE>Gargant</span> and the <span
class=3DSpellE>krew</span>=
suffers a -1 to hit penalty.<o:p></o:p></span></font></p>
<p class=3DMsoN=
ormal style=3D'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-=
list:l4 level1 lfo2;tab-stops:list .5in'><![if !supportLists]><font size=3D=
2
face=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-fo=
nt-size:
12.0pt;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso=
-bidi-font-family:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-li=
st:Ignore'>=D8<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7=
.0pt "Times New Roman"'>
</span></font>=
</span></span></font><![endif]><b><font size=3D2><span lang=3DEN-GB
style=
=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB;
fon=
t-weight:bold'>Let <span class=3DSpellE>em</span> '<span class=3DSpellE>ave=
</span>
it!</span></font></b><font size=3D2><span lang=3DEN-GB style=3D'fon=
t-size:10.0pt;
mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB'> - This c=
ounter can be
played during the combat phase.<span style=3D'mso-spacerun:ye=
s'>=A0 </span>When
played the Mega-<span class=3DSpellE>Gargant</span> can =
fire one segment earlier
than it normally <span class=3DGramE>would.</span>=
<span
style=3D'mso-spacerun:yes'>=A0 </span>If the Mega-<span class=3DSpell=
E>Gargant</span>
were going to fire in the Advance Fire segment it could no=
w fire in the First
Fire segment.<span style=3D'mso-spacerun:yes'>=A0 </spa=
n>Any to hit penalties for
the Mega-<span class=3DSpellE>Gargant's</span> s=
peed are applied as normal.<o:p></o:p></span></font></p>
<p class=3DMsoNor=
mal style=3D'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-li=
st:l4 level1 lfo2;tab-stops:list .5in'><![if !supportLists]><font size=3D2
=
face=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font=
-size:
12.0pt;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-b=
idi-font-family:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list=
:Ignore'>=D8<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0=
pt "Times New Roman"'>
</span></font></=
span></span></font><![endif]><b><font size=3D2><span lang=3DEN-GB
style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB;
font-we=
ight:bold'>Full <span class=3DSpellE>Zoggin</span>' Speed Ahead</span></fon=
t></b><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
mso-ansi-language:EN-GB'> - This counter can only be play=
ed in the movement
phase before the Mega-<span class=3DSpellE>Gargant</span=
> moves.<span
style=3D'mso-spacerun:yes'>=A0 </span>The Mega-<span class=3D=
SpellE>Gargant</span>
immediately moves 3 D6 cm and can make on 45=B0 turn =
to port or starboard
regardless of its speed and direction orders, even if =
it is on stop
orders.<span style=3D'mso-spacerun:yes'>=A0 </span>There is n=
o penalty to firing
for this movement.<o:p></o:p></span></font></p>
<h4><a=
name=3D"_Toc511046976"></a><a name=3D"_Toc422214836"><span style=3D'mso-bo=
okmark:
_Toc511046976'><font size=3D3 face=3D"HandelGothic BT"><span style=
=3D'font-size:12.0pt'>Orders</span></font></span></a><o:p></o:p></h4>
<p c=
lass=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times =
New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;mso-ansi-language:EN-GB'>The Mega-<span class=3DSpellE>Gargant</spa=
n> has
special orders to represent its speed and direction of movement duri=
ng the
turn.<span style=3D'mso-spacerun:yes'>=A0 </span>There are four diff=
erent speed
counters and three different course counters. During the orders=
phase, you must
select one speed counter and one course counter to represe=
nt the orders for the
Mega-<span class=3DSpellE>Gargant</span> during the t=
urn.<span
style=3D'mso-spacerun:yes'>=A0 </span>Place these counters face d=
own next to the
Mega-<span class=3DSpellE>Gargant</span> during the orders =
phase. <o:p></o:p></span></font></p>
<h5><a name=3D"_Toc511046977"><font s=
ize=3D2 face=3D"HandelGothic BT"><span
style=3D'font-size:10.0pt'>Speed Ord=
ers</span></font></a> <o:p></o:p></h5>
<p class=3DMsoNormal style=3D'margi=
n-left:.5in;text-align:justify;text-indent:-.25in;
mso-list:l1 level1 lfo3;=
tab-stops:list .5in'><![if !supportLists]><font size=3D2
face=3DWingdings><=
span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font=
-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-family:
W=
ingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list:Ignore'>=D8<font =
size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roma=
n"'>
</span></font></span></span></font=
><![endif]><b><font size=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;m=
so-bidi-font-size:12.0pt;mso-ansi-language:EN-GB;
font-weight:bold'>Stop</s=
pan></font></b><font size=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;=
mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB'> -
The Mega-<span class=
=3DSpellE>Gargant</span> does not move and can fire in the
First Fire segme=
nt of the combat phase.<o:p></o:p></span></font></p>
<p class=3DMsoNormal =
style=3D'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-list:l=
1 level1 lfo3;tab-stops:list .5in'><![if !supportLists]><font size=3D2
face=
=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:
12.0pt;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-=
font-family:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list:Ign=
ore'>=D8<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "=
Times New Roman"'>
</span></font></span=
></span></font><![endif]><st1:City><st1:place><b><font
size=3D2><span lan=
g=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-l=
anguage:EN-GB;font-weight:bold'>Battle</span></font></b></st1:place></st1:C=
ity><b><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi=
-font-size:12.0pt;
mso-ansi-language:EN-GB;font-weight:bold'> Speed</span><=
/font></b><font size=3D2><span
lang=3DEN-GB style=3D'font-size:10.0pt;mso-b=
idi-font-size:12.0pt;mso-ansi-language:
EN-GB'> - The Mega-<span class=3DSp=
ellE>Gargant</span> moves forward at <span
class=3DGramE>it's</span> battle=
speed movement rate during the advance movement
segment of the movement ph=
ase and can fire in the Advance Fire segment of the
combat phase.<span styl=
e=3D'mso-spacerun:yes'>=A0 </span>All firing incurs a -1 to
hit modifier du=
e to the <span class=3DSpellE>Gargant's</span> battle speed movement.<o:p><=
/o:p></span></font></p>
<p class=3DMsoNormal style=3D'margin-left:.5in;tex=
t-align:justify;text-indent:-.25in;
mso-list:l1 level1 lfo3;tab-stops:list =
.5in'><![if !supportLists]><font size=3D2
face=3DWingdings><span lang=3DEN-=
GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-family:Wingdin=
gs;mso-fareast-font-family:Wingdings;mso-bidi-font-family:
Wingdings;mso-an=
si-language:EN-GB'><span style=3D'mso-list:Ignore'>=D8<font size=3D1
face=
=3D"Times New Roman"><span style=3D'font:7.0pt "Times New Roman"'> &nb=
sp;
</span></font></span></span></font><![endif]><b=
><font size=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;mso-bidi-font-=
size:12.0pt;mso-ansi-language:EN-GB;
font-weight:bold'>Backwards</span></fo=
nt></b><font size=3D2><span lang=3DEN-GB
style=3D'font-size:10.0pt;mso-bidi=
-font-size:12.0pt;mso-ansi-language:EN-GB'> -
The Mega-<span class=3DSpellE=
>Gargant</span> moves backwards at <span
class=3DGramE>it's</span> battle s=
peed movement rate during the advance movement
segment of the movement phas=
e and can fire in the Advance Fire segment of the
combat phase. All firing =
incurs a -1 to hit modifier due to the <span
class=3DSpellE>Gargant's</span=
> battle speed movement.<span
style=3D'mso-spacerun:yes'>=A0 </span>Backwar=
ds orders may only be used if the
Mega-<span class=3DSpellE>Gargant</span> =
has stop orders during the previous
turn.<o:p></o:p></span></font></p>
<p =
class=3DMsoNormal style=3D'margin-left:.5in;text-align:justify;text-indent:=
-.25in;
mso-list:l1 level1 lfo3;tab-stops:list .5in'><![if !supportLists]><=
font size=3D2
face=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt=
;mso-bidi-font-size:
12.0pt;font-family:Wingdings;mso-fareast-font-family:W=
ingdings;mso-bidi-font-family:
Wingdings;mso-ansi-language:EN-GB'><span sty=
le=3D'mso-list:Ignore'>=D8<font size=3D1
face=3D"Times New Roman"><span sty=
le=3D'font:7.0pt "Times New Roman"'>
</=
span></font></span></span></font><![endif]><b><font size=3D2><span lang=3DE=
N-GB
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:=
EN-GB;
font-weight:bold'>Full Speed</span></font></b><font size=3D2><span l=
ang=3DEN-GB
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-la=
nguage:EN-GB'> -
The Mega-<span class=3DSpellE>Gargant</span> moves forward=
at <span class=3DGramE>it's</span>
full speed movement rate during the cha=
rge movement segment of the movement
phase and can fire in the Advance Fire=
segment of the combat phase. All firing
incurs a -2 to hit modifier due to=
the <span class=3DSpellE>Gargant's</span> full
speed movement.<o:p></o:p><=
/span></font></p>
<h5><a name=3D"_Toc511046978"><font size=3D2 face=3D"Han=
delGothic BT"><span
style=3D'font-size:10.0pt'>Course Orders</span></font><=
/a><o:p></o:p></h5>
<p class=3DMsoNormal style=3D'text-align:justify'><fon=
t size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:1=
0.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'>Mega-<span class=
=3DSpellE>Gargants</span> can
only turn if they are on battle speed or full=
speed orders.<span
style=3D'mso-spacerun:yes'>=A0 </span>No turns are perm=
itted when on stop or
backwards order.<o:p></o:p></span></font></p>
<p cla=
ss=3DMsoNormal style=3D'margin-left:.5in;text-align:justify;text-indent:-.2=
5in;
mso-list:l0 level1 lfo4;tab-stops:list .5in'><![if !supportLists]><fon=
t size=3D2
face=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt;ms=
o-bidi-font-size:
12.0pt;font-family:Wingdings;mso-fareast-font-family:Wing=
dings;mso-bidi-font-family:
Wingdings;mso-ansi-language:EN-GB'><span style=
=3D'mso-list:Ignore'>=D8<font size=3D1
face=3D"Times New Roman"><span style=
=3D'font:7.0pt "Times New Roman"'>
</sp=
an></font></span></span></font><![endif]><font size=3D2><span lang=3DEN-GB
=
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB=
'>Ahead
- The Mega-<span class=3DSpellE>Gargant</span> may not make any tur=
ns regardless
of speed.<o:p></o:p></span></font></p>
<p class=3DMsoNormal =
style=3D'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-list:l=
0 level1 lfo4;tab-stops:list .5in'><![if !supportLists]><font size=3D2
face=
=3DWingdings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-siz=
e:
12.0pt;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-=
font-family:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list:Ign=
ore'>=D8<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "=
Times New Roman"'>
</span></font></span=
></span></font><![endif]><font size=3D2><span lang=3DEN-GB
style=3D'font-si=
ze:10.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB'>Starboard
- Th=
e Mega-<span class=3DSpellE>Gargant</span> MUST turn up to 45=B0 right duri=
ng
its movement.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=
=3D'margin-left:.5in;text-align:justify;text-indent:-.25in;
mso-list:l0 lev=
el1 lfo4;tab-stops:list .5in'><![if !supportLists]><font size=3D2
face=3DWi=
ngdings><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12=
.0pt;font-family:Wingdings;mso-fareast-font-family:Wingdings;mso-bidi-font-=
family:
Wingdings;mso-ansi-language:EN-GB'><span style=3D'mso-list:Ignore'>=
=D8<font size=3D1
face=3D"Times New Roman"><span style=3D'font:7.0pt "Times=
New Roman"'>
</span></font></span></sp=
an></font><![endif]><font size=3D2><span lang=3DEN-GB
style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt;mso-ansi-language:EN-GB'>Port
- The Mega-<sp=
an class=3DSpellE>Gargant</span> MUST turn up to 45=B0 left during
its move=
ment.<o:p></o:p></span></font></p>
<h5><a name=3D"_Toc511046979"></a><a na=
me=3D"_Toc422214837"><span style=3D'mso-bookmark:
_Toc511046979'><font size=
=3D2 face=3D"HandelGothic BT"><span style=3D'font-size:10.0pt'>Mega-</span>=
</font></span></a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc4222=
14837'><span style=3D'mso-bookmark:
_Toc511046979'>Gargant</span></span></s=
pan><span style=3D'mso-bookmark:_Toc422214837'><span
style=3D'mso-bookmark:=
_Toc511046979'> Movement Summary</span></span><o:p></o:p></h5>
<p class=3D=
MsoNormal style=3D'text-align:justify'><b><u><font size=3D2
face=3D"Times N=
ew Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
=
12.0pt;mso-ansi-language:EN-GB;font-weight:bold'>Speed Orders<span
style=3D=
'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0 </span>Min. Move<span
style=3D'mso-tab-count:1'>=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0 </span>Max. Move<span style=3D'mso-tab-count:
1'>=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>Segment<span style=3D'mso-tab-coun=
t:1'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>Restrictions<o:p>=
</o:p></span></font></u></b></p>
<p class=3DMsoNormal style=3D'text-align:=
justify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=
=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'>St=
op<span style=3D'mso-tab-count:3'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0 </span>0
cm<span style=3D'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>0 cm<span
style=3D'mso-ta=
b-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0 </span>No move<span
style=3D'mso-tab-count:1'>=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0 </span>No turns<o:p></o:p></span></font></p>
<p c=
lass=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times =
New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;mso-ansi-language:EN-GB'>Battle Speed<span style=3D'mso-tab-count:2=
'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0 </span>5
cm<span style=3D'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>15 cm<span
style=3D'mso-t=
ab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
</span>Advance<span
style=3D'mso-tab-count:1'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0 </span>1 x 45=B0 turn<o:p></o:p></span></font></p>
<p c=
lass=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Times =
New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:=
12.0pt;mso-ansi-language:EN-GB'>Full Speed<span style=3D'mso-tab-count:2'>=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0 </span>15
cm<span style=3D'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>25 cm<span
style=3D'mso-t=
ab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
</span>Charge<span
style=3D'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>1 x 45=B0 turn<o:p></o:p></span></font><=
/p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=
=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-=
font-size:
12.0pt;mso-ansi-language:EN-GB'>Backward<span style=3D'mso-tab-c=
ount:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0 </span>5
cm<span style=3D'mso-tab-count:2'>=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>15 c=
m<span
style=3D'mso-tab-count:2'>=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=
=A0=A0=A0=A0=A0=A0=A0 </span>Advance<span
style=3D'mso-tab-count:1'>=A0=A0=
=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0=A0 </span>No turns<o:p></o:p></span></=
font></p>
<h4><a name=3D"_Toc511046980"></a><a name=3D"_Toc422214838"><spa=
n style=3D'mso-bookmark:
_Toc511046980'><font size=3D3 face=3D"HandelGothic=
BT"><span style=3D'font-size:12.0pt'>Mega-</span></font></span></a><span
c=
lass=3DSpellE><span style=3D'mso-bookmark:_Toc422214838'><span style=3D'mso=
-bookmark:
_Toc511046980'>Gargant</span></span></span><span style=3D'mso-bo=
okmark:_Toc422214838'><span
style=3D'mso-bookmark:_Toc511046980'> Repairs</=
span></span><o:p></o:p></h4>
<p class=3DMsoNormal style=3D'text-align:just=
ify'><font size=3D2
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-language:EN-GB'>The Mega=
-<span class=3DSpellE>Gargant</span> uses
it Rigger <span class=3DSpellE>Kr=
ew</span> to affect repairs and fight fires.<o:p></o:p></span></font></p>
=
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=3D"Ti=
mes New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-s=
ize:
12.0pt;mso-ansi-language:EN-GB'><o:p> </o:p></span></font></p>
<=
p class=3DMsoNormal style=3D'text-align:justify'><b><i><font size=3D2
face=
=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-=
font-size:
12.0pt;mso-ansi-language:EN-GB;font-weight:bold;font-style:itali=
c'>Repairs</span></font></i></b><font
size=3D2><span lang=3DEN-GB style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt;
mso-ansi-language:EN-GB'> - Dur=
ing the end phase, each rigger squad may attempt
to repair a damaged locati=
on.<span style=3D'mso-spacerun:yes'>=A0 </span>Roll a D6
for each rigger sq=
uad assigned to repair: on a result of 6 the location is
repaired and the d=
amage marker removed.<o:p></o:p></span></font></p>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span la=
ng=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-la=
nguage:EN-GB'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal sty=
le=3D'text-align:justify'><b><i><font size=3D2
face=3D"Times New Roman"><sp=
an lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-an=
si-language:EN-GB;font-weight:bold;font-style:italic'>Fires</span></font></=
i></b><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt;
mso-ansi-language:EN-GB'> - During the end phase, before =
the Mega-<span
class=3DSpellE>Gargant</span> rolls on the fire table, <span=
class=3DSpellE>Orc</span>
<span class=3DSpellE>Boyz</span> and riggers may=
attempt to put out fires.<span
style=3D'mso-spacerun:yes'>=A0 </span>Roll =
a D6 for each <span class=3DSpellE>Ork</span>
<span class=3DSpellE>Boyz</sp=
an> and Rigger squad assigned to fire fighting: each
roll of 6 reduces the =
number of fires by 1.<o:p></o:p></span></font></p>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span la=
ng=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-la=
nguage:EN-GB'><o:p> </o:p></span></font></p>
<p class=3DMsoNormal sty=
le=3D'text-align:justify'><b><i><font size=3D2
face=3D"Times New Roman"><sp=
an lang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-an=
si-language:EN-GB;font-weight:bold;font-style:italic'>Note:</span></font></=
i></b><i><font
size=3D2><span lang=3DEN-GB style=3D'font-size:10.0pt;mso-bi=
di-font-size:12.0pt;
mso-ansi-language:EN-GB;font-style:italic'> Rigger squ=
ads cannot be used to
fight fires and repair damage during the same turn.<o=
:p></o:p></span></font></i></p>
<h4><a name=3D"_Toc511046981"></a><a name=
=3D"_Toc422214839"><span style=3D'mso-bookmark:
_Toc511046981'><font size=
=3D3 face=3D"HandelGothic BT"><span style=3D'font-size:12.0pt'>Mega-</span>=
</font></span></a><span
class=3DSpellE><span style=3D'mso-bookmark:_Toc4222=
14839'><span style=3D'mso-bookmark:
_Toc511046981'>Gargant</span></span></s=
pan><span style=3D'mso-bookmark:_Toc422214839'><span
style=3D'mso-bookmark:=
_Toc511046981'> Weapons</span></span><o:p></o:p></h4>
<h5><a name=3D"_Toc5=
11046982"><font size=3D2 face=3D"HandelGothic BT"><span
style=3D'font-size:=
10.0pt'>Gun Decks</span></font></a><o:p></o:p></h5>
<p class=3DMsoNormal s=
tyle=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span l=
ang=3DEN-GB style=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;mso-ansi-l=
anguage:EN-GB'>Ea
(Message over 64 KB, truncated)
------=_NextPart_000_0025_01C37496.FADD0110--From "Peter Ramos" <primarch_at_...> Sat Sep 6 20:51:39 2003
Content-Length: 63650
Return-Path: <primarch_at_...>
X-Sender: primarch_at_...
X-Apparently-To: netepic_at_yahoogroups.com
Received: (qmail 95899 invoked from network); 6 Sep 2003 20:52:00 -0000
Received: from unknown (66.218.66.166)
by m17.grp.scd.yahoo.com with QMQP; 6 Sep 2003 20:51:59 -0000
Received: from unknown (HELO centennialpr.net) (208.234.59.38)
by mta5.grp.scd.yahoo.com with SMTP; 6 Sep 2003 20:51:58 -0000
Received: from primarch [64.213.227.133] by centennialpr.net
(SMTPD32-6.06) id A83D367800D6; Sat, 06 Sep 2003 16:49:01 -0400
To: <netepic_at_yahoogroups.com>
Subject: [5.0] Ork revision Part 6
Date: Sat, 6 Sep 2003 16:51:39 -0400
Message-ID: <002b01c374b8$ab9be130$85e3d540_at_primarch>
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary="----=_NextPart_000_002C_01C37497.248A4130"
X-Priority: 3 (Normal)
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook, Build 10.0.2616
Importance: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
From: "Peter Ramos" <primarch_at_...>
X-Yahoo-Group-Post: member; u=152701876
X-Yahoo-Profile: ramospeter
------=_NextPart_000_002C_01C37497.248A4130
Content-Type: text/plain;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
Hi!
Ork flyers.
Flyers
Fighta-Boma
Mekboys of the Kult of Speed, un=
satisfied with the speeds attained by their vehicles have designed flyers t=
hemselves to challenge Imperial air superiority. They count as thrusters an=
d follow the full rules under the Flyers section. They are armed with the f=
ollowing:
Kustom Destruktor Rokkits fire a deadly barrage. Roll the artil=
lery die to determine the number of barrage points. A Misfire roll means th=
at the rokkits fail to fire this turn, nothing serious.
Kustom Kannon. Roll=
artillery die to give the number of attack dice for the shot. Each shot hi=
ts on a 5+. A Misfire roll means that a shell exploded in the breach and th=
e Fighta-Boma is hit with a =E2=80=912 to the saving throw. If the model su=
rvives it can fire normally next turn.
This is a Mekboy Support Card. Thi=
s unit counts as an independent unit (does not increase the mob break point=
) and once broken VPs are awarded separately.
Models: GW metal model of the=
name.
Supa - Rokkit Trans=E2=80=99ort*
The Ork love of great speed is kn=
own across the galaxy. They find immense pleasure in accelerating out acros=
s vast distances in short amounts of time. Speediness is best mixed with so=
me good head smashing however, and Orks favored modes of transportation get=
them into the fray as soon as possible. Mob Bosses after seeing Thunder H=
awk Gunship streaking across the sky and depositing their Humie cargo right=
into the thick of it, were quick to order their Mekboyz into building some=
thing equally effective.
After experimenting on transporting Gretchen and=
Snotlings, the Boyz finally came up with a structure sound enough to get a=
large amount of Orks across the battlefield (most of the time). Expanding=
on the moderately successful Pulsa Rokkit, and holding the belief that big=
ger must be better, the Mekboyz came up with the Rokkit Trans=E2=80=99ort. =
Warbosses were very pleased with the Mekboyz efforts, for here was the per=
fect chance to combine speed, bloody combat, and a really big blasty noise.=
As with the Pulsa Rokkit the Trans=E2=80=99ort only fires straight ahead=
, so are sure to align the craft carefully when you place the model. The O=
rks will stuff up to 5 troop stands into the Rokkit. As the Boyz are all su=
bject to cohesion and command rules those left behind may be revert to thei=
r clan=E2=80=99s natural instincts. The Rokkit is then fired during the mov=
ement phase, with the player deciding on how much fuel he is expending. Ju=
st like the Pulsa Rokkit the player picks an amount of D6 (between 1 and 20=
) to add to the mandatory 50 cm the rokkit will travel. The player then ro=
lls the extra dice and adds the results to 50 cm=E2=80=99s to get the dista=
nce traveled. Note again that this is always in a straight line determined=
by the direction of the tip of the rokkit=E2=80=99s nose before launching.=
Once the landing place is determined roll the scatter dice and if a direc=
tion arrow is rolled, move the model 2D6 cm in that direction. This reflec=
ts the Mekboyz desperate and sometimes conflicting orders as they try to co=
mpensate for the basic bad maneuverability of this poorly designed craft.
=
Once the location of the landing point is determined roll on the Landing T=
able to see how well the craft sets down. For every hit taken in the air (=
by Snap fire weapons) that was not =E2=80=9Csaved=E2=80=9D, subtract 1 from=
the table roll.
If the Trans=E2=80=99ort lands on a Titan or Super Heavy=
vehicle with shields the model will loose all of it=E2=80=99s shields and =
will take a hit on a randomly determined location at a -1 save modifier. I=
f the Rokkit strikes a Titan or Super Heavy with no shields the model must =
save at -3 or take a hit. Any troop stand or regular vehicle hit by the Ro=
kkit is automatically destroyed. A building also must make a save at -3 if=
struck by the craft. If the building is destroyed the Rokkit will never b=
e caught in the rubble. The Adeptus Mechanicus scientists speculate that t=
he latent Psychic powers of the Orks in the Rokkit create unnatural buoyanc=
y that causes the Rokkit to float on air avoiding the rubble. The Boyz ins=
ide however, know that the earth could never hold anything painted red down=
. These huge hulking beasts for this reason are almost always painted red =
regardless of what clan they belong to. Regardless of what damage the Rokk=
it does to a Titan or a building subtract 1 to the Rokkit Trans=E2=80=99ort=
Landing Table roll.
Instead of blasting across the battlefield the Trans=
=E2=80=99ort may be re-directed by its Launcher. Unlike the Pulsa Rokkit, t=
he Trans=E2=80=99ort does not have a 30-degree fire arc. The Launcher may =
not move forward or backward, but may redirect it=E2=80=99s facing during t=
he movement phase. The Rokkit cannot re-direct and blast off in the same t=
urn. The Rokkit=E2=80=99s Turret may fire in the First Fire phase but can =
only use its normal range and attack dice.
Supa - Rokkit Trans=E2=80=99ort=
Landing Table
D6
Effect
6
The Orks come out on charge and they add +1 =
to their normal CAF but cannot shoot for the remainder of the turn. The Or=
ks are so accelerated from the huge amount of endorphins pulsing through th=
eir bodies that they can move up to double their movement rate. The Turret=
fires on First Fire.
4-5
The Orks come out slightly disoriented from the =
shaky landing but are still pumped up enough to be itching for a fight. Th=
ey are placed on advance orders and therefore cannot go into melee. They c=
an, however, fire in the advance phase and move up to their normal rate. T=
he Orks are still pumped full of endorphins so are too excited to shoot str=
aight, and therefore fire at -1 to hit. The Turret fires on Advance and is=
also at -1 to hit.
3-2
The Orks are trapped inside the Rokkit as it lands=
upside down. The Turret is crushed. The Boyz desperately try to blast th=
eir way out of Rokkit, but will only emerge next movement phase. Next orde=
rs faze the Ork commander may place any orders he wishes on the Orks inside=
the Rokkit.
1 or less
The Rokkit explodes on impact. All Boyz are lost a=
nd anything within 2D6 takes fire damage from the huge fireball produced by=
the explosion regardless of terrain. Any units within this area are hit b=
y flying debris and smothered with flames and must make an unmodified save.=
All buildings in the area must make an unmodified save to avoid catching =
fire and being destroyed. Any woods that are even partially in this area w=
ill catch fire on a roll of 5 or 6 on a D6. Any models within woods on fir=
e must make an unmodified roll to save. The wood is then removed from the =
board.
How to build your very own rokkit
The miniature for this =E2=80=9C=
Rokkit=E2=80=9D is =E2=80=9Crelatively=E2=80=9D easy to make. First you ne=
ed a few models for the Games Workshop inventory. The models you need are =
one Bowelburna turret (or a Scorcher turret), one Weirdboy Battle Tower (or=
a plastic tower-turret from the new GW Ork Tanks set), one Braincrusha, an=
d finally one 40K Pulsa Rokkit. This job is a lot easier if you have a jewe=
ler=E2=80=99s saw.
You need to file the top front end of the assembled Puls=
a Rokkit to a somewhat smooth surface (this takes some doing, but is by far=
the most time consuming part of the whole construction). After you have a=
smooth horizontal surface, cut off the scorcher turret of a Bowelburna. Pl=
ace this unit on the area that you just filed down. Fill any cracks with p=
utty. Now remove a side hatch from the Bowelburna and place it just above =
the right side fin of the Pulsa Rokkit. When cutting off the hatch try to c=
ut under its base, as this will give you a more realistic connection to the=
main Rokkit when you fasten it.
Remove the sight tower from the Braincrush=
a with the roof section still connected. This can be done easiest with a j=
eweler=E2=80=99s saw, but any fine saw blade purchased at you local hobby s=
tore would do. Place the tower to the side, as you will use it later. Fil=
e the area that once held the tower to a smooth surface. The next thing you=
need to do is to remove the cannon from the Braincrusha. Keep in mind tha=
t you will be placing the launcher to this area so remember no to take off =
too much. You will then connect the Pulsa Rokkit=E2=80=99s launcher ramp; =
the ramp will point out what was once the back of the Braincrusha. Place t=
he ramp on the Braincrusha so one brace sits on the area left by the sight =
tower and the other rests on the fins of the Braincrusha=E2=80=99s roof. Y=
ou may have to file the fins down in order to get a place for the launcher.=
Just work it until it fits. Now file down the rear exhaust pipes on the p=
lastic section of the model. Place the sight tower that you removed from t=
he model to this area facing it outwards.
After this is done all that remai=
ns is attaching the Weirdboy Tower. Glue this to the right side of the bas=
e of the launch ramp. The Tower should face in the direction that the Rokk=
it will launch.
You may want to add flags to cover up unsightly holes (like=
the ones that show the connection between the ramp and the Braincrusha). =
Have fun with it as it will come together easier this way. Also remember t=
hat this is an Ork vehicle and is as such not perfect in the longest stretc=
h of imagination.
Summary
Troop Type
Move
Save
CAF
Weapons
Range
Attac=
k Dice
Roll To Hit
TSM
Notes
Ork Fighta-Boma
100cm
3+
+3
Rokkits
Kustom Bo=
lters
25 cm
25 cm
2-10 BP
2-10 dice
5+
5+
-2
0
Thruster, Use Artillery Dice=
Rokkit Launcher
Special
5+
0
Bolters
15
3
5
0
Special Rules
Peter
------=_NextPart_000_002C_01C37497.248A4130
Content-Type: text/html;
charset="utf-8"
Content-Transfer-Encoding: quoted-printable
<html xmlns:o=3D"urn:schemas-microsoft-com:office:office" xmlns:w=3D"urn:sc=
hemas-microsoft-com:office:word" xmlns:st1=3D"urn:schemas-microsoft-com:off=
ice:smarttags" xmlns=3D"
http://www.w3.org/TR/REC-html40">
<head>
<META HTT=
P-EQUIV=3D"Content-Type" CONTENT=3D"text/html; charset=3Dutf-8">
<meta na=
me=3DProgId content=3DWord.Document>
<meta name=3DGenerator content=3D"Micr=
osoft Word 10">
<meta name=3DOriginator content=3D"Microsoft Word 10">
<lin=
k rel=3DFile-List href=3D"cid:filelist.xml_at_01C37497.244521E0">
<o:SmartTagT=
ype namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags"
name=3D"Pl=
aceType"/>
<o:SmartTagType namespaceuri=3D"urn:schemas-microsoft-com:office=
:smarttags"
name=3D"PlaceName"/>
<o:SmartTagType namespaceuri=3D"urn:schem=
as-microsoft-com:office:smarttags"
name=3D"place"/>
<!--[if gte mso 9]><xm=
l>
<o:OfficeDocumentSettings>
<o:DoNotRelyOnCSS/>
</o:OfficeDocumentSet=
tings>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:WordDocument>
<w:Sp=
ellingState>Clean</w:SpellingState>
<w:GrammarState>Clean</w:GrammarState=
>
<w:DocumentKind>DocumentEmail</w:DocumentKind>
<w:EnvelopeVis/>
<w:=
Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:Wr=
apTextWithPunct/>
<w:UseAsianBreakRules/>
</w:Compatibility>
<w:Brow=
serLevel>MicrosoftInternetExplorer4</w:BrowserLevel>
</w:WordDocument>
</x=
ml><![endif]--><!--[if !mso]>
<style>
st1\:*{behavior:url(#default#ieooui) =
}
</style>
<![endif]-->
<style>
<!--
/* Font Definitions */
_at_font-face
{=
font-family:"Copperplate Gothic Bold";
mso-font-alt:Arial;
mso-font-chars=
et:0;
mso-generic-font-family:swiss;
mso-font-pitch:variable;
mso-font-s=
ignature:3 0 0 0 1 0;}
_at_font-face
{font-family:"HandelGothic BT";
panose-=
1:0 0 0 0 0 0 0 0 0 0;
mso-font-alt:"Bauhaus 93";
mso-font-charset:0;
ms=
o-generic-font-family:decorative;
mso-font-format:other;
mso-font-pitch:v=
ariable;
mso-font-signature:3 0 0 0 1 0;}
/* Style Definitions */
p.MsoN=
ormal, li.MsoNormal, div.MsoNormal
{mso-style-parent:"";
margin:0in;
mar=
gin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-=
family:"Times New Roman";
mso-fareast-font-family:"Times New Roman";}
h2
=
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;
margin-bott=
om:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
page-break-after=
:avoid;
mso-outline-level:2;
text-autospace:none;
font-size:18.0pt;
fon=
t-family:"Copperplate Gothic Bold";
mso-fareast-language:DE;
font-weight:=
normal;}
h3
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right:0in;=
margin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;
pag=
e-break-after:avoid;
mso-outline-level:3;
text-autospace:none;
font-size=
:14.0pt;
font-family:"HandelGothic BT";
mso-fareast-language:DE;
font-we=
ight:normal;}
h5
{mso-style-next:Normal;
margin-top:12.0pt;
margin-right=
:0in;
margin-bottom:3.0pt;
margin-left:0in;
mso-pagination:widow-orphan;=
mso-outline-level:5;
mso-list:skip;
text-autospace:none;
font-size:10.=
0pt;
font-family:"HandelGothic BT";
mso-fareast-language:DE;
font-weight=
:normal;}
h6
{mso-style-next:Normal;
margin:0in;
margin-bottom:.0001pt;
=
text-align:center;
mso-pagination:widow-orphan;
page-break-after:avoid;
=
mso-outline-level:6;
font-size:8.0pt;
mso-bidi-font-size:12.0pt;
font-f=
amily:"Times New Roman";
mso-fareast-language:DE;}
p.MsoHeading7, li.MsoHe=
ading7, div.MsoHeading7
{mso-style-next:Normal;
margin:0in;
margin-botto=
m:.0001pt;
mso-pagination:widow-orphan;
page-break-after:avoid;
mso-outl=
ine-level:7;
font-size:8.0pt;
font-family:"Times New Roman";
mso-fareast=
-font-family:"Times New Roman";
mso-fareast-language:DE;
font-weight:bold=
;}
p.MsoBodyText, li.MsoBodyText, div.MsoBodyText
{margin:0in;
margin-bot=
tom:.0001pt;
text-align:justify;
mso-pagination:widow-orphan;
font-size:=
10.0pt;
mso-bidi-font-size:12.0pt;
font-family:"Times New Roman";
mso-fa=
reast-font-family:"Times New Roman";
mso-fareast-language:DE;}
a:link, spa=
n.MsoHyperlink
{color:blue;
text-decoration:underline;
text-underline:si=
ngle;}
a:visited, span.MsoHyperlinkFollowed
{color:purple;
text-decoratio=
n:underline;
text-underline:single;}
span.EmailStyle17
{mso-style-type:pe=
rsonal-compose;
mso-style-noshow:yes;
mso-ansi-font-size:10.0pt;
mso-bid=
i-font-size:10.0pt;
font-family:Arial;
mso-ascii-font-family:Arial;
mso-=
hansi-font-family:Arial;
mso-bidi-font-family:Arial;
color:windowtext;}
s=
pan.SpellE
{mso-style-name:"";
mso-spl-e:yes;}
span.GramE
{mso-style-nam=
e:"";
mso-gram-e:yes;}
_at_page Section1
{size:8.5in 11.0in;
margin:1.0in 1=
.25in 1.0in 1.25in;
mso-header-margin:.5in;
mso-footer-margin:.5in;
mso-=
paper-source:0;}
div.Section1
{page:Section1;}
-->
</style>
<!--[if gte ms=
o 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-=
name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0=
;
mso-style-noshow:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0=
in 5.4pt;
mso-para-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagin=
ation:widow-orphan;
font-size:10.0pt;
font-family:"Times New Roman";}
</s=
tyle>
<![endif]-->
</head>
<body lang=3DEN-US link=3Dblue vlink=3Dpurple s=
tyle=3D'tab-interval:.5in'>
<div class=3DSection1>
<p class=3DMsoNormal><=
font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-family:Ari=
al'>Hi!<o:p></o:p></span></font></p>
<p class=3DMsoNormal><font size=3D2 f=
ace=3DArial><span style=3D'font-size:10.0pt;
font-family:Arial'><o:p>�=
</o:p></span></font></p>
<p class=3DMsoNormal><span class=3DSpellE><span c=
lass=3DGramE><font size=3D2
face=3DArial><span style=3D'font-size:10.0pt;fo=
nt-family:Arial'>Ork</span></font></span></span><span
class=3DGramE><font s=
ize=3D2 face=3DArial><span style=3D'font-size:10.0pt;font-family:
Arial'> f=
lyers.</span></font></span><font size=3D2 face=3DArial><span
style=3D'font-=
size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p>
<p class=3DMs=
oNormal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;
font-f=
amily:Arial'><o:p>�</o:p></span></font></p>
<h2 style=3D'margin:0in;m=
argin-bottom:.0001pt'><a name=3D"_Toc511047001"><font
size=3D5 face=3D"Copp=
erplate Gothic Bold"><span style=3D'font-size:18.0pt'>Flyers</span></font><=
/a><o:p></o:p></h2>
<h3><a name=3D"_Toc511047002"></a><a name=3D"_Toc49202=
3714"></a><a
name=3D"_Toc418664826"><span style=3D'mso-bookmark:_Toc4920237=
14'><span
style=3D'mso-bookmark:_Toc511047002'></span></span></a><span clas=
s=3DSpellE><span
style=3D'mso-bookmark:_Toc418664826'><span style=3D'mso-bo=
okmark:_Toc492023714'><span
style=3D'mso-bookmark:_Toc511047002'><font size=
=3D4 face=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Fighta-Boma<=
/span></font></span></span></span></span><span
style=3D'mso-bookmark:_Toc51=
1047002'></span><span style=3D'mso-bookmark:_Toc492023714'></span><span
sty=
le=3D'mso-bookmark:_Toc418664826'></span><o:p></o:p></h3>
<p class=3DMsoNo=
rmal style=3D'text-align:justify'><span class=3DSpellE><font size=3D2
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt'>Mekboys</span></font></span><font
size=3D2><span style=3D'font-size:10=
.0pt;mso-bidi-font-size:12.0pt'> of the <span
class=3DSpellE>Kult</span> of=
Speed, unsatisfied with the speeds attained by
their vehicles have designe=
d flyers themselves to challenge Imperial air
superiority. They count as th=
rusters and follow the full rules under the Flyers
section. They are armed =
with the following:<o:p></o:p></span></font></p>
<p class=3DMsoNormal styl=
e=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></=
font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><span class=3D=
SpellE><b><i><font
size=3D2 face=3D"Times New Roman"><span style=3D'font-si=
ze:10.0pt;mso-bidi-font-size:
12.0pt;font-weight:bold;font-style:italic'>Ku=
stom</span></font></i></b></span><b><i><font
size=3D2><span style=3D'font-s=
ize:10.0pt;mso-bidi-font-size:12.0pt;font-weight:
bold;font-style:italic'> =
<span class=3DSpellE>Destruktor</span> <span
class=3DSpellE>Rokkits</span><=
/span></font></i></b><font size=3D2><span
style=3D'font-size:10.0pt;mso-bid=
i-font-size:12.0pt'> fire a deadly barrage. Roll
the artillery die to deter=
mine the number of barrage points. A Misfire roll
means that the <span clas=
s=3DSpellE>rokkits</span> fail to fire this turn,
nothing serious.<o:p></o:=
p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><sp=
an class=3DSpellE><b><i><font
size=3D2 face=3D"Times New Roman"><span style=
=3D'font-size:10.0pt;mso-bidi-font-size:
12.0pt;font-weight:bold;font-style=
:italic'>Kustom</span></font></i></b></span><b><i><font
size=3D2><span styl=
e=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt;font-weight:
bold;font-styl=
e:italic'> <span class=3DSpellE>Kannon</span>.</span></font></i></b><font
s=
ize=3D2><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'> Roll ar=
tillery
die to give the number of attack dice for the shot. Each shot hits =
on a 5+. A
Misfire roll means that a shell exploded in the breach and the <=
span
class=3DSpellE>Fighta-Boma</span> is hit with a =E2=80=912 to the savi=
ng throw. If
the model survives it can fire normally next turn.<o:p></o:p><=
/span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font =
size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal=
style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span=
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'>This
is a <span class=
=3DSpellE>Mekboy</span> Support Card. This unit counts as an
independent un=
it (does not increase the mob break point) and once broken VPs
are awarded =
separately.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D'tex=
t-align:justify'><i><font size=3D2
face=3D"Times New Roman"><span style=3D'=
font-size:10.0pt;mso-bidi-font-size:12.0pt;
font-style:italic'>Models: GW m=
etal model of the name.</span></font></i><font
size=3D2><span style=3D'font=
-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font></p>
<h3>=
<a name=3D"_Toc511047003"></a><span class=3DSpellE><span style=3D'mso-bookm=
ark:
_Toc511047003'><font size=3D4 face=3D"HandelGothic BT"><span style=3D'=
font-size:14.0pt'>Supa</span></font></span></span><span
style=3D'mso-bookma=
rk:_Toc511047003'> - <span class=3DSpellE>Rokkit</span> <span
class=3DSpell=
E>Trans=E2=80=99ort</span>*</span><i><span style=3D'font-style:italic'><o:p=
></o:p></span></i></h3>
<p class=3DMsoNormal style=3D'text-align:justify'>=
<font size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso=
-bidi-font-size:12.0pt'>The
<span class=3DSpellE>Ork</span> love of great s=
peed is known across the galaxy.
They find immense pleasure in accelerating=
out across vast distances in short
amounts of time. Speediness is best mix=
ed with some good head smashing however,
and <span class=3DSpellE>Orks</spa=
n> favored modes of transportation get them
into the fray as soon as possib=
le.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>Mob
Bosses after seeing T=
hunder Hawk Gunship streaking across the sky and
depositing their <span cla=
ss=3DSpellE>Humie</span> cargo right into the thick of
it, were quick to or=
der their <span class=3DSpellE>Mekboyz</span> into building
something equal=
ly effective.<o:p></o:p></span></font></p>
<p class=3DMsoNormal style=3D't=
ext-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'f=
ont-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></span></font><=
/p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
face=
=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.=
0pt'>After
experimenting on transporting Gretchen and <span class=3DSpellE>=
Snotlings</span>,
the <span class=3DSpellE>Boyz</span> finally came up with=
a structure sound
enough to get a large amount of <span class=3DSpellE>Ork=
s</span> across the
battlefield (most of the time).<span style=3D'mso-space=
run:yes'>=C2=A0 </span><span
class=3DGramE>Expanding on the moderately succ=
essful <span class=3DSpellE>Pulsa</span>
<span class=3DSpellE>Rokkit</span>=
, and holding the belief that bigger must be
better, the <span class=3DSpel=
lE>Mekboyz</span> came up with the <span
class=3DSpellE>Rokkit</span> <span=
class=3DSpellE>Trans=E2=80=99ort</span>.</span><span
style=3D'mso-spacerun=
:yes'>=C2=A0 </span><span class=3DSpellE>Warbosses</span> were very
pleased=
with the <span class=3DSpellE>Mekboyz</span> efforts, for here was the
per=
fect chance to combine speed, bloody combat, and a really big <span
class=
=3DSpellE>blasty</span> noise.<o:p></o:p></span></font></p>
<p class=3DMso=
Normal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"=
><span style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:=
p></span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><fo=
nt size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bi=
di-font-size:12.0pt'>As
with the <span class=3DSpellE>Pulsa</span> <span cl=
ass=3DSpellE>Rokkit</span> the <span
class=3DSpellE>Trans=E2=80=99ort</span=
> only fires straight ahead, so are sure to
align the craft carefully when =
you place the model.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>The <spa=
n class=3DSpellE>Orks</span> will stuff
up to 5 troop stands into the <span=
class=3DSpellE>Rokkit</span>. As the <span
class=3DSpellE>Boyz</span> are =
all subject to cohesion and command rules those
left behind may be revert t=
o their clan=E2=80=99s natural instincts. The <span
class=3DSpellE>Rokkit</=
span> is then fired during the movement phase, with the
player deciding on =
how much fuel he is expending.<span
style=3D'mso-spacerun:yes'>=C2=A0 </spa=
n>Just like the <span class=3DSpellE>Pulsa</span>
<span class=3DSpellE>Rokk=
it</span> the player picks an amount of D6 (between 1
and 20) to add to the=
mandatory 50 cm the <span class=3DSpellE>rokkit</span> will
travel.<span s=
tyle=3D'mso-spacerun:yes'>=C2=A0 </span>The player then rolls the extra
dic=
e and adds <span class=3DGramE>the results to 50 cm=E2=80=99s</span> to get=
the
distance traveled.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>Note =
again that this
is always in a straight line determined by the direction of=
the tip of the <span
class=3DSpellE>rokkit=E2=80=99s</span> nose before la=
unching.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>Once the landing pla=
ce is determined roll the
scatter dice and if a direction arrow is rolled, =
move the model 2D6 cm in that
direction.<span style=3D'mso-spacerun:yes'>=
=C2=A0 </span>This reflects the <span
class=3DSpellE>Mekboyz</span> despera=
te and sometimes conflicting orders as they
try to compensate for the basic=
bad maneuverability of this poorly designed
craft.<o:p></o:p></span></font=
></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2
fac=
e=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-font-size:12=
.0pt'><o:p>�</o:p></span></font></p>
<p class=3DMsoNormal style=3D'te=
xt-align:justify'><font size=3D2
face=3D"Times New Roman"><span style=3D'fo=
nt-size:10.0pt;mso-bidi-font-size:12.0pt'>Once
the location of the landing =
point is determined roll on the Landing Table to
see how well the craft set=
s down.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>For
every hit taken i=
n the air (by Snap fire weapons) that was not
=E2=80=9Csaved=E2=80=9D, subt=
ract 1 from the table roll.<o:p></o:p></span></font></p>
<p class=3DMsoNor=
mal style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><s=
pan style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p><=
/span></font></p>
<p class=3DMsoNormal style=3D'text-align:justify'><font =
size=3D2
face=3D"Times New Roman"><span style=3D'font-size:10.0pt;mso-bidi-=
font-size:12.0pt'>If
the <span class=3DSpellE>Trans=E2=80=99ort</span> land=
s on a Titan or Super Heavy
vehicle with shields the model will loose all o=
f <span class=3DGramE>it=E2=80=99s</span>
shields and will take a hit on a =
randomly determined location at a -1 save
modifier.<span style=3D'mso-space=
run:yes'>=C2=A0 </span>If the <span class=3DSpellE>Rokkit</span>
strikes a =
Titan or Super Heavy with no shields the model must save at -3 or
take a hi=
t.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>Any troop stand or regular=
vehicle hit by the <span class=3DSpellE>Rokkit</span> is automatically
des=
troyed.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>A building also must =
make a
save at -3 if struck by the craft.<span style=3D'mso-spacerun:yes'>=
=C2=A0 </span>If
the building is destroyed the <span class=3DSpellE>Rokkit<=
/span> will never be
caught in the rubble.<span style=3D'mso-spacerun:yes'>=
=C2=A0 </span>The <span
class=3DSpellE>Adeptus</span> <span class=3DSpellE>=
Mechanicus</span> scientists
speculate that the latent Psychic powers of th=
e <span class=3DSpellE>Orks</span>
in the <span class=3DSpellE>Rokkit</span=
> create unnatural buoyancy that causes
the <span class=3DSpellE>Rokkit</sp=
an> to float on air avoiding the rubble.<span
style=3D'mso-spacerun:yes'>=
=C2=A0 </span>The <span class=3DSpellE>Boyz</span> inside
however, know tha=
t the earth could never hold anything painted red down.<span
style=3D'mso-s=
pacerun:yes'>=C2=A0 </span>These huge hulking beasts for this reason are
al=
most always painted red regardless of what clan they belong to.<span
style=
=3D'mso-spacerun:yes'>=C2=A0 </span>Regardless of what damage the <span
cla=
ss=3DSpellE>Rokkit</span> does to a Titan or a building subtract 1 to the <=
span
class=3DSpellE>Rokkit</span> <span class=3DSpellE>Trans=E2=80=99ort</s=
pan> Landing
Table roll.<o:p></o:p></span></font></p>
<p class=3DMsoNormal=
style=3D'text-align:justify'><font size=3D2
face=3D"Times New Roman"><span=
style=3D'font-size:10.0pt;mso-bidi-font-size:12.0pt'><o:p>�</o:p></sp=
an></font></p>
<p class=3DMsoBodyText><font size=3D2 face=3D"Times New Rom=
an"><span
style=3D'font-size:10.0pt'><span style=3D'mso-bidi-font-size:12.0=
pt'>Instead of
blasting across the battlefield the <span class=3DSpellE>Tra=
ns=E2=80=99ort</span>
may be re-directed by its Launcher. Unlike the <span =
class=3DSpellE>Pulsa</span> <span
class=3DSpellE>Rokkit</span>, the <span c=
lass=3DSpellE>Trans=E2=80=99ort</span> does
not have a 30-degree fire arc.<=
span style=3D'mso-spacerun:yes'>=C2=A0 </span>The
Launcher may not move for=
ward or backward, but may redirect it=E2=80=99s facing
during the movement =
phase.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The <span
class=3DSpel=
lE>Rokkit</span> cannot re-direct and blast off in the same
turn.<span styl=
e=3D'mso-spacerun:yes'>=C2=A0 </span>The <span class=3DSpellE>Rokkit=E2=80=
=99s</span>
Turret may fire in the First Fire phase but can only use its no=
rmal range and
attack dice.<o:p></o:p></span></span></font></p>
<h5><a nam=
e=3D"_Toc511047004"></a><a name=3D"_Toc492023727"><span style=3D'mso-bookma=
rk:
_Toc511047004'></span></a><span class=3DSpellE><span style=3D'mso-bookm=
ark:_Toc492023727'><span
style=3D'mso-bookmark:_Toc511047004'><font size=3D=
2 face=3D"HandelGothic BT"><span
style=3D'font-size:10.0pt'>Supa</span></fo=
nt></span></span></span><span
style=3D'mso-bookmark:_Toc492023727'><span st=
yle=3D'mso-bookmark:_Toc511047004'> - <span
class=3DSpellE>Rokkit</span> <s=
pan class=3DSpellE>Trans=E2=80=99ort</span> Landing
Table</span></span> <o:=
p></o:p></h5>
<table class=3DMsoNormalTable border=3D1 cellspacing=3D0 cel=
lpadding=3D0
style=3D'margin-left:5.4pt;border-collapse:collapse;mso-table=
-layout-alt:fixed;
border:none;mso-border-alt:solid windowtext .5pt;mso-pa=
dding-alt:0in 5.4pt 0in 5.4pt;
mso-border-insideh:.5pt solid windowtext;ms=
o-border-insidev:.5pt solid windowtext'>
<tr>
<td width=3D68 valign=3Dto=
p style=3D'width:50.65pt;border:solid windowtext 1.0pt;
mso-border-alt:so=
lid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal st=
yle=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"><sp=
an style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
font-weight:bold'>D=
6<o:p></o:p></span></font></b></p>
</td>
<td width=3D518 valign=3Dtop s=
tyle=3D'width:5.4in;border:solid windowtext 1.0pt;
border-left:none;mso-b=
order-left-alt:solid windowtext .5pt;mso-border-alt:
solid windowtext .5p=
t;padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text-align:=
justify'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-s=
ize:8.0pt;mso-bidi-font-size:9.0pt;
font-weight:bold'>Effect<o:p></o:p></=
span></font></b></p>
</td>
</tr>
<tr>
<td width=3D68 valign=3Dtop sty=
le=3D'width:50.65pt;border:solid windowtext 1.0pt;
border-top:none;mso-bo=
rder-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
=
padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text-align:ju=
stify'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-siz=
e:8.0pt;mso-bidi-font-size:9.0pt;
font-weight:bold'>6<o:p></o:p></span></=
font></b></p>
</td>
<td width=3D518 valign=3Dtop style=3D'width:5.4in;b=
order-top:none;border-left:none;
border-bottom:solid windowtext 1.0pt;bor=
der-right:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext .5p=
t;mso-border-left-alt:solid windowtext .5pt;
mso-border-alt:solid windowt=
ext .5pt;padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text=
-align:justify'><font size=3D1
face=3D"Times New Roman"><span style=3D'fo=
nt-size:8.0pt;mso-bidi-font-size:9.0pt'>The<b><span
style=3D'font-weight:=
bold'> </span></b><span class=3DSpellE>Orks</span> come out
on charge and=
they add +1 to their normal CAF but cannot shoot for the
remainder of th=
e turn.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The <span
class=3DS=
pellE>Orks</span> are so accelerated from the huge amount of
endorphins p=
ulsing through their bodies that they can move up to double their
movemen=
t rate.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The Turret fires on
=
First Fire.<o:p></o:p></span></font></p>
</td>
</tr>
<tr>
<td width=
=3D68 valign=3Dtop style=3D'width:50.65pt;border:solid windowtext 1.0pt;
=
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:sol=
id windowtext .5pt;
padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal =
style=3D'text-align:justify'><b><font size=3D1
face=3D"Times New Roman"><=
span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
font-weight:bold'=
>4-5<o:p></o:p></span></font></b></p>
</td>
<td width=3D518 valign=3Dto=
p style=3D'width:5.4in;border-top:none;border-left:none;
border-bottom:so=
lid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
mso-border-top-=
alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
mso-=
border-alt:solid windowtext .5pt;padding:0in 5.4pt 0in 5.4pt'>
<p class=
=3DMsoNormal style=3D'text-align:justify'><font size=3D1
face=3D"Times Ne=
w Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt'>The<b><sp=
an
style=3D'font-weight:bold'> </span></b><span class=3DSpellE>Orks</span=
> come out
slightly disoriented from the shaky landing but are still pump=
ed up enough to
be itching for a fight.<span style=3D'mso-spacerun:yes'>=
=C2=A0 </span>They are
placed on advance orders and therefore cannot go i=
nto melee.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>They can, howeve=
r, fire in the advance
phase and move up to their normal rate.<span style=
=3D'mso-spacerun:yes'>=C2=A0
</span>The <span class=3DSpellE>Orks</span> =
are still pumped full of endorphins
so are too excited to shoot straight,=
and therefore fire at -1 to hit.<span
style=3D'mso-spacerun:yes'>=C2=A0 =
</span>The Turret fires on Advance and is also at
-1 to hit.<o:p></o:p></=
span></font></p>
</td>
</tr>
<tr>
<td width=3D68 valign=3Dtop style=
=3D'width:50.65pt;border:solid windowtext 1.0pt;
border-top:none;mso-bord=
er-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
pa=
dding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text-align:just=
ify'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:=
8.0pt;mso-bidi-font-size:9.0pt;
font-weight:bold'>3-2<o:p></o:p></span></=
font></b></p>
</td>
<td width=3D518 valign=3Dtop style=3D'width:5.4in;b=
order-top:none;border-left:none;
border-bottom:solid windowtext 1.0pt;bor=
der-right:solid windowtext 1.0pt;
mso-border-top-alt:solid windowtext .5p=
t;mso-border-left-alt:solid windowtext .5pt;
mso-border-alt:solid windowt=
ext .5pt;padding:0in 5.4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text=
-align:justify'><font size=3D1
face=3D"Times New Roman"><span style=3D'fo=
nt-size:8.0pt;mso-bidi-font-size:9.0pt'>The
<span class=3DSpellE>Orks</sp=
an> are trapped inside the <span class=3DSpellE>Rokkit</span>
as it lands=
upside down.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The Turret is
=
crushed.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The <span class=3DS=
pellE>Boyz</span>
desperately try to blast their way out of <span class=
=3DSpellE>Rokkit</span>,
but will only emerge next movement phase.<span s=
tyle=3D'mso-spacerun:yes'>=C2=A0
</span>Next orders faze the <span class=
=3DSpellE>Ork</span> commander may place
any orders he wishes on the <spa=
n class=3DSpellE>Orks</span> inside the <span
class=3DSpellE>Rokkit</span=
>.<o:p></o:p></span></font></p>
</td>
</tr>
<tr style=3D'mso-yfti-lastr=
ow:yes'>
<td width=3D68 valign=3Dtop style=3D'width:50.65pt;border:solid =
windowtext 1.0pt;
border-top:none;mso-border-top-alt:solid windowtext .5p=
t;mso-border-alt:solid windowtext .5pt;
padding:0in 5.4pt 0in 5.4pt'>
<=
p class=3DMsoNormal style=3D'text-align:justify'><b><font size=3D1
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0p=
t;
font-weight:bold'>1 or less<o:p></o:p></span></font></b></p>
</td>
=
<td width=3D518 valign=3Dtop style=3D'width:5.4in;border-top:none;border-l=
eft:none;
border-bottom:solid windowtext 1.0pt;border-right:solid windowt=
ext 1.0pt;
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:s=
olid windowtext .5pt;
mso-border-alt:solid windowtext .5pt;padding:0in 5.=
4pt 0in 5.4pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><font s=
ize=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-=
font-size:9.0pt'>The<b><span
style=3D'font-weight:bold'> </span></b><span=
class=3DSpellE>Rokkit</span> explodes
on impact.<span style=3D'mso-space=
run:yes'>=C2=A0 </span>All <span class=3DSpellE>Boyz</span>
are lost and =
anything within 2D6 takes fire damage from the huge fireball
produced by =
the explosion regardless of terrain.<span
style=3D'mso-spacerun:yes'>=C2=
=A0 </span>Any units within this area are hit by
flying debris and smothe=
red with flames and must make an unmodified save.<span
style=3D'mso-space=
run:yes'>=C2=A0 </span>All buildings in the area must make an
unmodified =
save to avoid catching fire and being destroyed.<span
style=3D'mso-spacer=
un:yes'>=C2=A0 </span>Any woods that are even partially in this
area will=
catch fire on a roll of 5 or 6 on a D6.<span
style=3D'mso-spacerun:yes'>=
=C2=A0 </span>Any models within woods on fire must make
an unmodified rol=
l to save.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>The wood
is then=
removed from the board.<o:p></o:p></span></font></p>
</td>
</tr>
</tabl=
e>
<p class=3DMsoNormal style=3D'text-align:justify'><a name=3D"_Toc492023=
728"><font
size=3D1 face=3D"Times New Roman"><span style=3D'font-size:6.0pt=
;mso-bidi-font-size:
12.0pt'><o:p>�</o:p></span></font></a></p>
<p cl=
ass=3DMsoNormal style=3D'text-align:justify'><span style=3D'mso-bookmark:_T=
oc492023728'><font
size=3D1 face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;mso-bidi-font-size:
12.0pt'>How to build your very own <span class=
=3DSpellE>rokkit</span></span></font></span><font
size=3D1><span style=3D'f=
ont-size:8.0pt;mso-bidi-font-size:12.0pt'><o:p></o:p></span></font></p>
<p=
class=3DMsoNormal style=3D'text-align:justify'><i><font size=3D1
face=3D"T=
imes New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
fo=
nt-style:italic'>The miniature for this =E2=80=9C<span class=3DSpellE>Rokki=
t</span>=E2=80=9D
is =E2=80=9Crelatively=E2=80=9D easy to make.<span style=
=3D'mso-spacerun:yes'>=C2=A0
</span>First you need a few models for the Gam=
es Workshop inventory.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>The mo=
dels you need are one <span
class=3DSpellE>Bowelburna</span> turret (or a S=
corcher turret), one </span></font></i><st1:place><st1:PlaceName><span
cl=
ass=3DSpellE><i><font size=3D1><span style=3D'font-size:8.0pt;mso-bidi-font=
-size:
9.0pt;font-style:italic'>Weirdboy</span></font></i></span></st1:Pl=
aceName><i><font
size=3D1><span style=3D'font-size:8.0pt;mso-bidi-font-siz=
e:9.0pt;font-style:italic'>
</span></font></i><st1:PlaceName><i><font size=
=3D1><span style=3D'font-size:8.0pt;
mso-bidi-font-size:9.0pt;font-style:=
italic'>Battle</span></font></i></st1:PlaceName><i><font
size=3D1><span st=
yle=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;font-style:italic'>
</span=
></font></i><st1:PlaceType><i><font size=3D1><span style=3D'font-size:8.0pt=
;
mso-bidi-font-size:9.0pt;font-style:italic'>Tower</span></font></i></st=
1:PlaceType></st1:place><i><font
size=3D1><span style=3D'font-size:8.0pt;ms=
o-bidi-font-size:9.0pt;font-style:italic'>
(or a plastic tower-turret from =
the new GW <span class=3DSpellE>Ork</span> Tanks
set), one <span class=3DSp=
ellE>Braincrusha</span>, and finally one 40K <span
class=3DSpellE>Pulsa</sp=
an> <span class=3DSpellE>Rokkit</span>. This job is a <u>lot</u>
easier if =
you have a jeweler=E2=80=99s saw.<o:p></o:p></span></font></i></p>
<p clas=
s=3DMsoNormal style=3D'text-align:justify'><i><font size=3D1
face=3D"Times =
New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
font-st=
yle:italic'>You need to file the top front end of the assembled <span
class=
=3DSpellE>Pulsa</span> <span class=3DSpellE>Rokkit</span> to a somewhat smo=
oth
surface (this takes some doing, but is by far the most time consuming p=
art of
the whole construction).<span style=3D'mso-spacerun:yes'>=C2=A0 </sp=
an>After you have
a smooth <u>horizontal</u> surface, cut off the scorcher =
turret of a <span
class=3DSpellE>Bowelburna</span>. Place this unit on the =
area that you just filed
down.<span style=3D'mso-spacerun:yes'>=C2=A0 </spa=
n>Fill any cracks with putty.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span=
>Now remove a side hatch from the <span
class=3DSpellE>Bowelburna</span> an=
d place it just above the right side fin of
the <span class=3DSpellE>Pulsa<=
/span> <span class=3DSpellE>Rokkit</span>. When
cutting off the hatch try t=
o cut under its base, as this will give you a more
realistic connection to =
the main <span class=3DSpellE>Rokkit</span> when you
fasten it.<o:p></o:p><=
/span></font></i></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i=
><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso=
-bidi-font-size:9.0pt;
font-style:italic'>Remove the sight tower from the <=
span class=3DSpellE>Braincrusha</span>
with the roof section still connecte=
d.<span style=3D'mso-spacerun:yes'>=C2=A0
</span>This can be done easiest w=
ith a jeweler=E2=80=99s saw, but any fine saw
blade purchased at you local =
hobby store would do.<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>Place t=
he tower to the side, as you will use
it later.<span style=3D'mso-spacerun:=
yes'>=C2=A0 </span>File the area that once held
the tower to a smooth surfa=
ce. </span></font></i><i><font size=3D1><span
lang=3DEN-GB style=3D'font-si=
ze:8.0pt;mso-bidi-font-size:9.0pt;mso-ansi-language:
EN-GB;font-style:itali=
c'>The next thing you need to do is to remove the cannon
from the <span cla=
ss=3DSpellE>Braincrusha</span>.<span style=3D'mso-spacerun:yes'>=C2=A0
</sp=
an>Keep in mind that you will be placing the launcher to this area so
remem=
ber no to take off too much.<span style=3D'mso-spacerun:yes'>=C2=A0 </span>=
You
will then connect the <span class=3DSpellE>Pulsa</span> <span class=3DS=
pellE>Rokkit=E2=80=99s</span>
launcher ramp; the ramp will point out what w=
as once the back of the <span
class=3DSpellE>Braincrusha</span>.<span style=
=3D'mso-spacerun:yes'>=C2=A0 </span>Place
the ramp on the <span class=3DSpe=
llE>Braincrusha</span> so one brace sits on the
area left by the sight towe=
r and the other rests on the fins of the <span
class=3DSpellE>Braincrusha=
=E2=80=99s</span> roof.<span style=3D'mso-spacerun:yes'>=C2=A0
</span>You m=
ay have to file the fins down in order to get a place for the
launcher.<spa=
n style=3D'mso-spacerun:yes'>=C2=A0 </span>Just work it until it fits.
Now =
file down the rear exhaust pipes on the plastic section of the model.<span
=
style=3D'mso-spacerun:yes'>=C2=A0 </span>Place the sight tower that you rem=
oved from
the model to this area facing it outwards.<o:p></o:p></span></fon=
t></i></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font size=
=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;m=
so-bidi-font-size:
9.0pt;mso-ansi-language:EN-GB;font-style:italic'>After t=
his is done all that
remains is attaching the </span></font></i><st1:place>=
<st1:PlaceName><span
class=3DSpellE><i><font size=3D1><span lang=3DEN-GB =
style=3D'font-size:8.0pt;
mso-bidi-font-size:9.0pt;mso-ansi-language:EN-G=
B;font-style:italic'>Weirdboy</span></font></i></span></st1:PlaceName><i><f=
ont
size=3D1><span lang=3DEN-GB style=3D'font-size:8.0pt;mso-bidi-font-siz=
e:9.0pt;
mso-ansi-language:EN-GB;font-style:italic'> </span></font></i><st=
1:PlaceType><i><font
size=3D1><span lang=3DEN-GB style=3D'font-size:8.0pt=
;mso-bidi-font-size:9.0pt;
mso-ansi-language:EN-GB;font-style:italic'>Tow=
er</span></font></i></st1:PlaceType></st1:place><i><font
size=3D1><span lan=
g=3DEN-GB style=3D'font-size:8.0pt;mso-bidi-font-size:9.0pt;
mso-ansi-langu=
age:EN-GB;font-style:italic'>.<span style=3D'mso-spacerun:yes'>=C2=A0
</spa=
n>Glue this to the right side of the base of the launch ramp.<span
style=3D=
'mso-spacerun:yes'>=C2=A0 </span>The Tower should face in the direction tha=
t
the <span class=3DSpellE>Rokkit</span> will launch.<o:p></o:p></span></fo=
nt></i></p>
<p class=3DMsoNormal style=3D'text-align:justify'><i><font siz=
e=3D1
face=3D"Times New Roman"><span lang=3DEN-GB style=3D'font-size:8.0pt;=
mso-bidi-font-size:
9.0pt;mso-ansi-language:EN-GB;font-style:italic'>You ma=
y want to add flags to
cover up unsightly holes (like the ones that show th=
e connection between the
ramp and the <span class=3DSpellE>Braincrusha</spa=
n>).<span
style=3D'mso-spacerun:yes'>=C2=A0 </span>Have fun with it as it w=
ill come together
easier this way.<span style=3D'mso-spacerun:yes'>=C2=A0 <=
/span>Also remember that this
is an <span class=3DSpellE>Ork</span> vehicle=
and is as such not perfect in the
longest stretch of imagination.<o:p></o:=
p></span></font></i></p>
<h3><a name=3D"_Toc511047005"><font size=3D4 face=
=3D"HandelGothic BT"><span
style=3D'font-size:14.0pt'>Summary</span></font>=
</a><o:p></o:p></h3>
<table class=3DMsoNormalTable border=3D0 cellspacing=
=3D0 cellpadding=3D0
style=3D'margin-left:4.8pt;border-collapse:collapse;m=
so-table-layout-alt:fixed;
mso-padding-alt:0in 2.8pt 0in 2.8pt'>
<tr>
<=
td width=3D82 valign=3Dtop style=3D'width:61.8pt;border-top:solid windowtex=
t 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;border-rig=
ht:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-alt:so=
lid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoHeadi=
ng7><b><font size=3D1 face=3D"Times New Roman"><span
style=3D'font-size:8=
.0pt'>Troop Type<o:p></o:p></span></font></b></p>
</td>
<td width=3D42 =
valign=3Dtop style=3D'width:31.2pt;border-top:solid windowtext 1.0pt;
bor=
der-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso=
-border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext=
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcent=
er style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"=
><span style=3D'font-size:8.0pt;font-weight:bold'>Move<o:p></o:p></span></f=
ont></b></p>
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;b=
order-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;bord=
er-bottom:none;border-right:none;
mso-border-top-alt:solid windowtext .75=
pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8p=
t'>
<h6><b><font size=3D1 face=3D"Times New Roman"><span style=3D'font-si=
ze:8.0pt;
mso-bidi-font-size:8.0pt'>Save<o:p></o:p></span></font></b></h6=
>
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:s=
olid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:n=
one;border-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-bord=
er-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p cl=
ass=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font size=3D=
1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:bol=
d'>CAF<o:p></o:p></span></font></b></p>
</td>
<td width=3D76 valign=3Dt=
op style=3D'width:56.7pt;border-top:solid windowtext 1.0pt;
border-left:s=
olid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-border-to=
p-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext .75pt;
=
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=
=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman"><span s=
tyle=3D'font-size:8.0pt;font-weight:bold'>Weapons<o:p></o:p></span></font><=
/b></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border=
-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bo=
ttom:none;border-right:none;
mso-border-top-alt:solid windowtext .75pt;ms=
o-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><b><font s=
ize=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weig=
ht:bold'>Range<o:p></o:p></span></font></b></p>
</td>
<td width=3D47 va=
lign=3Dtop style=3D'width:35.45pt;border-top:solid windowtext 1.0pt;
bord=
er-left:solid windowtext 1.0pt;border-bottom:none;border-right:none;
mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:solid windowtext =
.75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcente=
r style=3D'text-align:center'><b><font size=3D1
face=3D"Times New Roman">=
<span style=3D'font-size:8.0pt;font-weight:bold'>Attack
Dice<o:p></o:p></=
span></font></b></p>
</td>
<td width=3D46 valign=3Dtop style=3D'width:3=
4.25pt;border-top:solid windowtext 1.0pt;
border-left:solid windowtext 1.=
0pt;border-bottom:none;border-right:none;
mso-border-top-alt:solid window=
text .75pt;mso-border-left-alt:solid windowtext .75pt;
padding:0in 2.8pt =
0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cente=
r'><b><font size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.=
0pt;font-weight:bold'>Roll To
Hit<o:p></o:p></span></font></b></p>
</td=
>
<td width=3D39 valign=3Dtop style=3D'width:29.5pt;border-top:solid wind=
owtext 1.0pt;
border-left:solid windowtext 1.0pt;border-bottom:none;borde=
r-right:none;
mso-border-top-alt:solid windowtext .75pt;mso-border-left-a=
lt:solid windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMso=
Normal align=3Dcenter style=3D'text-align:center'><b><font size=3D1
face=
=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight:bold'>TSM<o=
:p></o:p></span></font></b></p>
</td>
<td width=3D132 valign=3Dtop styl=
e=3D'width:99.25pt;border:solid windowtext 1.0pt;
border-bottom:none;mso-=
border-top-alt:solid windowtext .75pt;mso-border-left-alt:
solid windowte=
xt .75pt;mso-border-right-alt:solid windowtext .75pt;
padding:0in 2.8pt 0=
in 2.8pt'>
<p class=3DMsoNormal style=3D'text-align:justify'><b><font siz=
e=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt;font-weight=
:bold'>Notes<o:p></o:p></span></font></b></p>
</td>
</tr>
<tr>
<td wi=
dth=3D82 valign=3Dtop style=3D'width:61.8pt;border:solid windowtext 1.0pt;
=
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border-lef=
t-alt:
solid windowtext .5pt;mso-border-bottom-alt:solid windowtext .5pt;=
padding:
0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal><span class=3DSpell=
E><font size=3D1 face=3D"Times New Roman"><span
style=3D'font-size:8.0pt'=
>Ork</span></font></span><font size=3D1><span
style=3D'font-size:8.0pt'> =
<span class=3DSpellE>Fighta-Boma</span><o:p></o:p></span></font></p>
</td=
>
<td width=3D42 valign=3Dtop style=3D'width:31.2pt;border:solid windowte=
xt 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-=
border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windo=
wtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3D=
center style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman=
"><span style=3D'font-size:8.0pt'>100cm<o:p></o:p></span></font></p>
</td=
>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border:solid windowt=
ext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso=
-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid wind=
owtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span style=3D'font-size:8.0pt'>3+<o:p></o:p></span></font></p>
</td=
>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border:solid windowt=
ext 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso=
-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid wind=
owtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span style=3D'font-size:8.0pt'>+3<o:p></o:p></span></font></p>
</td=
>
<td width=3D76 valign=3Dtop style=3D'width:56.7pt;border:solid windowte=
xt 1.0pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-=
border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windo=
wtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3D=
center style=3D'text-align:center'><span class=3DSpellE><font
size=3D1 fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Rokkits</span></font=
></span><font
size=3D1><span style=3D'font-size:8.0pt'><o:p></o:p></span>=
</font></p>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:cente=
r'><span class=3DSpellE><font
size=3D1 face=3D"Times New Roman"><span sty=
le=3D'font-size:8.0pt'>Kustom</span></font></span><font
size=3D1><span st=
yle=3D'font-size:8.0pt'> Bolters<o:p></o:p></span></font></p>
</td>
<td=
width=3D47 valign=3Dtop style=3D'width:35.45pt;border:solid windowtext 1.0=
pt;
border-right:none;mso-border-top-alt:solid windowtext .5pt;mso-border=
-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:solid windowtext =
.5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter=
style=3D'text-align:center'><font size=3D1
face=3D"Times New Roman"><spa=
n style=3D'font-size:8.0pt'>25 cm<o:p></o:p></span></font></p>
<p class=
=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
fa=
ce=3D"Times New Roman"><span style=3D'font-size:8.0pt'>25 cm<o:p></o:p></sp=
an></font></p>
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt=
;border:solid windowtext 1.0pt;
border-right:none;mso-border-top-alt:soli=
d windowtext .5pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-=
bottom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p clas=
s=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font size=3D1
f=
ace=3D"Times New Roman"><span style=3D'font-size:8.0pt;mso-bidi-font-size:7=
.0pt'>2-10
BP<o:p></o:p></span></font></p>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span style=3D'font-size:8.0pt;mso-bidi-font-size:7.0pt'>2-10
dice<o=
:p></o:p></span></font></p>
</td>
<td width=3D46 valign=3Dtop style=3D'=
width:34.25pt;border:solid windowtext 1.0pt;
border-right:none;mso-border=
-top-alt:solid windowtext .5pt;mso-border-left-alt:
solid windowtext .75p=
t;mso-border-bottom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8p=
t'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font=
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>5+<o:p=
></o:p></span></font></p>
<p class=3DMsoNormal align=3Dcenter style=3D'te=
xt-align:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'f=
ont-size:8.0pt'>5+<o:p></o:p></span></font></p>
</td>
<td width=3D39 va=
lign=3Dtop style=3D'width:29.5pt;border:solid windowtext 1.0pt;
border-ri=
ght:none;mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:
so=
lid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
padding=
:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-=
align:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'font=
-size:8.0pt'>-2<o:p></o:p></span></font></p>
<p class=3DMsoNormal align=
=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times New Ro=
man"><span style=3D'font-size:8.0pt'>0<o:p></o:p></span></font></p>
</td>=
<td width=3D132 valign=3Dtop style=3D'width:99.25pt;border:solid windowt=
ext 1.0pt;
mso-border-alt:solid windowtext .5pt;mso-border-left-alt:solid=
windowtext .75pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal s=
tyle=3D'text-align:justify'><font size=3D1
face=3D"Times New Roman"><span=
style=3D'font-size:8.0pt'>Thruster, Use Artillery
Dice<o:p></o:p></span>=
</font></p>
</td>
</tr>
<tr style=3D'mso-yfti-lastrow:yes'>
<td width=
=3D82 valign=3Dtop style=3D'width:61.8pt;border-top:none;border-left:solid =
windowtext 1.0pt;
border-bottom:solid windowtext 1.0pt;border-right:none;=
mso-border-top-alt:
solid windowtext .5pt;mso-border-top-alt:solid window=
text .5pt;mso-border-left-alt:
solid windowtext .5pt;mso-border-bottom-al=
t:solid windowtext .5pt;padding:
0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNo=
rmal style=3D'text-align:justify'><span class=3DSpellE><font
size=3D1 fac=
e=3D"Times New Roman"><span style=3D'font-size:8.0pt'>Rokkit</span></font><=
/span><font
size=3D1><span style=3D'font-size:8.0pt'> Launcher<o:p></o:p>=
</span></font></p>
</td>
<td width=3D42 valign=3Dtop style=3D'width:31.=
2pt;border-top:none;border-left:solid windowtext 1.0pt;
border-bottom:sol=
id windowtext 1.0pt;border-right:none;mso-border-top-alt:
solid windowtex=
t .5pt;mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:
soli=
d windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
padding:0=
in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-al=
ign:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'font-s=
ize:8.0pt'>Special<o:p></o:p></span></font></p>
</td>
<td width=3D38 va=
lign=3Dtop style=3D'width:28.35pt;border-top:none;border-left:
solid wind=
owtext 1.0pt;border-bottom:solid windowtext 1.0pt;border-right:
none;mso-=
border-top-alt:solid windowtext .5pt;mso-border-top-alt:solid windowtext .5=
pt;
mso-border-left-alt:solid windowtext .75pt;mso-border-bottom-alt:soli=
d windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal a=
lign=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times Ne=
w Roman"><span style=3D'font-size:8.0pt'>5+<o:p></o:p></span></font></p>
=
</td>
<td width=3D38 valign=3Dtop style=3D'width:28.35pt;border-top:none;=
border-left:
solid windowtext 1.0pt;border-bottom:solid windowtext 1.0pt;=
border-right:
none;mso-border-top-alt:solid windowtext .5pt;mso-border-to=
p-alt:solid windowtext .5pt;
mso-border-left-alt:solid windowtext .75pt;m=
so-border-bottom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>=
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font si=
ze=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>0<o:p></o=
:p></span></font></p>
</td>
<td width=3D76 valign=3Dtop style=3D'width:=
56.7pt;border-top:none;border-left:solid windowtext 1.0pt;
border-bottom:=
solid windowtext 1.0pt;border-right:none;mso-border-top-alt:
solid window=
text .5pt;mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:
s=
olid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
paddin=
g:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'text=
-align:center'><font size=3D1
face=3D"Times New Roman"><span style=3D'fon=
t-size:8.0pt'>Bolters<o:p></o:p></span></font></p>
</td>
<td width=3D47=
valign=3Dtop style=3D'width:35.45pt;border-top:none;border-left:
solid w=
indowtext 1.0pt;border-bottom:solid windowtext 1.0pt;border-right:
none;m=
so-border-top-alt:solid windowtext .5pt;mso-border-top-alt:solid windowtext=
.5pt;
mso-border-left-alt:solid windowtext .75pt;mso-border-bottom-alt:s=
olid windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNorma=
l align=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times=
New Roman"><span style=3D'font-size:8.0pt'>15<o:p></o:p></span></font></p>=
</td>
<td width=3D47 valign=3Dtop style=3D'width:35.45pt;border-top:no=
ne;border-left:
solid windowtext 1.0pt;border-bottom:solid windowtext 1.0=
pt;border-right:
none;mso-border-top-alt:solid windowtext .5pt;mso-border=
-top-alt:solid windowtext .5pt;
mso-border-left-alt:solid windowtext .75p=
t;mso-border-bottom-alt:solid windowtext .5pt;
padding:0in 2.8pt 0in 2.8p=
t'>
<p class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font=
size=3D1
face=3D"Times New Roman"><span style=3D'font-size:8.0pt'>3<o:p>=
</o:p></span></font></p>
</td>
<td width=3D46 valign=3Dtop style=3D'wid=
th:34.25pt;border-top:none;border-left:
solid windowtext 1.0pt;border-bot=
tom:solid windowtext 1.0pt;border-right:
none;mso-border-top-alt:solid wi=
ndowtext .5pt;mso-border-top-alt:solid windowtext .5pt;
mso-border-left-a=
lt:solid windowtext .75pt;mso-border-bottom-alt:solid windowtext .5pt;
pa=
dding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal align=3Dcenter style=3D'=
text-align:center'><font size=3D1
face=3D"Times New Roman"><span style=3D=
'font-size:8.0pt'>5<o:p></o:p></span></font></p>
</td>
<td width=3D39 v=
align=3Dtop style=3D'width:29.5pt;border-top:none;border-left:solid windowt=
ext 1.0pt;
border-bottom:solid windowtext 1.0pt;border-right:none;mso-bor=
der-top-alt:
solid windowtext .5pt;mso-border-top-alt:solid windowtext .5=
pt;mso-border-left-alt:
solid windowtext .75pt;mso-border-bottom-alt:soli=
d windowtext .5pt;
padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal a=
lign=3Dcenter style=3D'text-align:center'><font size=3D1
face=3D"Times Ne=
w Roman"><span style=3D'font-size:8.0pt'>0<o:p></o:p></span></font></p>
<=
/td>
<td width=3D132 valign=3Dtop style=3D'width:99.25pt;border:solid win=
dowtext 1.0pt;
border-top:none;mso-border-top-alt:solid windowtext .5pt;m=
so-border-alt:solid windowtext .5pt;
mso-border-left-alt:solid windowtext=
.75pt;padding:0in 2.8pt 0in 2.8pt'>
<p class=3DMsoNormal style=3D'text-a=
lign:justify'><font size=3D1
face=3D"Times New Roman"><span style=3D'font=
-size:8.0pt'>Special Rules<o:p></o:p></span></font></p>
</td>
</tr>
</ta=
ble>
<p class=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-=
size:10.0pt;
font-family:Arial'><o:p>�</o:p></span></font></p>
<p cla=
ss=3DMsoNormal><font size=3D2 face=3DArial><span style=3D'font-size:10.0pt;=
font-family:Arial'>Peter<o:p></o:p></span></font></p>
</div>
</body>
</=
html>
------=_NextPart_000_002C_01C37497.248A4130--
Received on Sat Sep 06 2003 - 20:38:51 UTC