RE: [NetEpic ML] Re: Slann Revision TRUE SLANN (LONG)

From: darius spano <dmanspano_at_...>
Date: Fri, 31 Oct 2003 04:52:57 -0800 (PST)

Peter & Nils,
I remember the Necrons when I played you and the Elite
infantry of the Slann were killer. They were 4 stand
company killers but very expensive and vulnerable
(especially to a shooty army like Squats). I liked the
Necron Titan more though. That titan is more difficult
to take out than a Warlord but it lacks the Warlord's
firepower. The largest Slann titan is pretty nasty
too. The damn model never runs out of ammo. I have to
revive Hellreich and get him to break out the Slann
(it may be tough since there is a Hellreich Jr. now).
Peter is righ in that the mech although powerful are
easily taken out by standard infantry (usually 2 or 3
can take out a Mech with a CAF of +4). Hellreich used
to play a blend of 60% infnatry and 40% mechs. He had
an even win loss ratio. I will have to check out the
codex again. This could be the easiest of them all to
revise.
Darius
--- nils.saugen_at_... wrote:
> Good points Peter!!!!
>
> I thought Mechs where hard to play against, but
> fount that they are just as
> hard to play with! For a hevy mech detachment to be
> truly useful you need to
> operate them in close conjunction with a great mage
> in a mech. Then you are
> able to move around the table and do damage! Also
> remember the heavy mechs
> have low CAF wich makes them very Wounrable to ACF
> specialist units!!! So
> relying to much on the mechs as a Slann player may
> loose you the game!!!
>
> Do you believe that we should keep the warpsave at
> 4+ or change it to 5+??
>
>
> N
>
> -----Original Message-----
> From: ramospeter [mailto:primarch_at_...]
> Sent: 30. oktober 2003 16:17
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] Re: Slann Revision TRUE SLANN
> (LONG)
>
>
> --- In netepic_at_yahoogroups.com,
> <eivind.borgeteien_at_c...> wrote:
> > OK
> >
> > Seems reasonable.
> >
> > What does the rest of you think?
> >
> > Eivind
>
> Hi!
>
> Behind you guys, I guess I'm the one with most
> experience with them,
> so here my two cents.
>
> I dont play with mech heavy armies. The units are
> expensive and
> slow. Warp jumping is good, but not as good as with
> Necron
> battlesuit infantry. In case of mechs you want them
> to shoot not
> enter close combat, so I find using warp jumps to
> get better firing
> position or retreating from an onslaught their prime
> use. Unlike
> Necron battlesuits where warp capability is and
> "offensive" weapon
> to jump in quick and attack in close combat. So
> Mechs are SUPPOSED
> to behard to destroy by firepower alone, but REAL
> easy to take out
> in close combat if your not careful. All in all this
> unit is
> balanced, more so than several other GW made.
>
> As for the flamers, with such short range you need
> to close in and
> expose these expensive units to counter charges that
> maybe even two
> stands could take it out. I would change it to
> miniguns based on the
> fluff, no game performance. The anti-personel weapon
> of choice is
> the minigun, so the mechs should just have that.
>
> I think you guys should remember that your
> experience while vast is
> number of games, is limited is variety of opponents.
> You know each
> other pretty well and thus your armies reflect your
> style of play
> and counters to your style of play. Therefore, while
> perhaps in your
> group, mechs make a big impact, the way I play they
> are less so. My
> style is more dependant on necrons, their infantry
> and vehicles.
>
> I played a couple of games with Darius and I
> remember the mechs were
> less than "stuning" in their performance. The necron
> raiders and
> assualt troops with necron tank support were a LOT
> deadlier.
>
> So I think we should give thought up to what point
> we are talking
> balance or game style.
>
> Also we should keep in mind we are by far MORE HARSH
> on a army of
> our design than the ones we inherited from GW. That
> is good since we
> demand more of what we make, but we shouldn't go
> overboard. In my
> view, the slann/necron army list has gotten
> playtesting and review
> in excess of all other armies and I would debate its
> better
> constructed and balanced than a lot of the other
> armies.
>
> Peter
>
>
>
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Received on Fri Oct 31 2003 - 12:52:57 UTC

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