Re: Re: [NetEpic ML] Tau army list

From: <eivind.borgeteien_at_...>
Date: Wed, 7 Jan 2004 16:20:02 +0100

To this date, no other army has the 75% breakpoint. I'd say we keep it that way!

Eivind
>
> Fra: "NetEPIC Webmaster" <gambit_at_...>
> Dato: 2004/01/07 Wed PM 01:15:06 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: [NetEpic ML] Tau army list
>
> Hmmm..... could do - for the greater good and all that, but still - it takes
> away from the squats unique style.
>
> Tom.
>
> ----- Original Message -----
> From: <nils.saugen_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Wednesday, January 07, 2004 10:40 AM
> Subject: RE: [NetEpic ML] Tau army list
>
>
> Hi,
>
> You are correct!
> Seems like the commanders might have been added without updating the BP!
>
> Yes I think they follow squat BP rules!
>
> N
>
> -----Original Message-----
> From: Albert Farr� Benet [mailto:cibernyam_at_...]
> Sent: 7. januar 2004 11:13
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Tau army list
>
>
> Hi,
>
> Unless there's a special reason behind that (I'm not sure, couldn't find any
> specific in the unit descriptions), I think there are some typos on the
> tables:
>
> The Fire Warrior Cadre has 18 Fire warrior infantry stands plus 1 unit of 4
> TAU commanders, hence, BP should be 11 and not 9. Points cost is 600 and
> then VP should be 6
> The Mech Fire Warrior Cadre has 18 Fire warrior infantry stands plus 9
> vehicles plus 1 unit of 4 TAU commanders, hence, BP should be 16 and not 14,
> Cost is 950, then VP should be 10 and not 9
>
> Is this a typo?
>
> Do Battlesuit infantry follow squat BP rules? If not, stats are incorrect.
>
> Tau Ethereal cost 150 but gives only 1 VP, shouldn't it be 2?
>
> Albert
>
>
>
> ----- Original Message -----
> From: "Peter Ramos" <primarch_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Friday, January 02, 2004 11:11 PM
> Subject: [NetEpic ML] Tau army list
>
>
> > Hi!
> >
> > I'm resending this post with attached tables in PDF format since the
> > original message lost the format due to sending it in plain text.
> >
> > Hi!
> >
> > I'm resending this post since the original in plain text will come out
> > with all the tables "screwy".
> >
> > Hi!
> >
> > This is the Tau army list that has been available for download at:
> >
> >
> http://groups.yahoo.com/group/netepic/files/Non-image%20folder/New%20units%2
> 0and%20rules/
> >
> > Here is the list with my commentary.
> >
> > ARMY COMPOSITION
> > Like other armies the TAU army is limited to 5 Support Cards and one
> > Special Card per company level card fielded. However, you may not
> > combine TAU and KROOT units. Only TAU support cards may be added to TAU
> > company cards and vice versa.
> >
> > The KROOT have a slightly different army structure. When a KROOT Support
> > Card is added to the company, instead of having a separate break point
> > the total company break point and victory points are increased. These
> > formations make all break tests and morale checks as a group and not
> > separately.
> >
> > >>>Is it necessary to have kroot company cards? Can't all kroot be
> > support as so the fluff suggests?
> >
> > TAU FIRE WARRIORS
> > These are the TAU core army trooper. They have the same strenght and
> > endurance as a IG Grunt. However their lack of depth vision and slow
> > reflexes makes them poorer close combat troops. The TAU prefer to keep
> their
> > enemy at an arms lenght , relying on their superior firepower to do the
> job.
> > (Minis: UNSC power armour infantry from GZG)
> >
> > DRONE UPPGRADES
> > The Tau fire warriors rely on drones to boast their firepower or to give
> > them extra protection. For each Fire Warrior detachment in your army,
> > you may purchase one drone upgrade. Note that you may not select to give
> > any one detachment more than one upgrade! The Drones are counted as
> > support cards.
> > Gun Drone, if you purchase this upgrade you may fire one additional shot
> > for every stand in your detachment. If a stand is killed you
> > automatically loose the extra attack for that stand. Note that the
> > drones do not add to the breakpoint of the unit, however they will
> > increase the victory points for that detachment.
> > Shield Drone, if you purchase this upgrade the detachment will receive
> > an extra saving throw from ranged attacks. Whenever a stand is hit and
> > killed you may roll 1d6 on a roll of 5 or 6 the stand is saved! Note
> > that this saving throw is fixed.
> >
> > >>>Should drones be upgrades or support cards?
> >
> > TAU PATHFINDERS
> > These troops are the eyes and ears of the TAU army. They move onto the
> > battlefield in front of the main army. They are armed with Pulse
> > Carbines/marklights. The pathfinders can chose to either fire at an
> > enemy unit or to use the marklight. If they use the marklight chose a
> > target and fire as normal. If you score a hit place an
> > order marker (upside down) beside that unit. For the remainder of that
> > turn, any other TAU (Not Kroot) unit firing at the marked enemy unit may
> > add +1 to their to hit roll.
> > (Mminis Eldar or IG infantry or UNSC infanty from GZG)
> >
> > >>>Should they have a stealth capacity like eldar scouts or deployment
> > ability like SM scouts?
> >
> > XV8 CHRISIS BATTLESUIT
> > The TAU Commanders and the best Fire Warriors use this battlesuits in
> > combat. The suit is the TAU equivalent of the Tactical Dreadnought
> > Armour. The battlesuit is equippet wit several weapon systems and Jump
> > packs. The
> > TAU Jump packs are more advanced than their imperial counterparts.
> >
> > XV88 BROADSIDE BATTLESUIT
> > These are the heavy support units of the TAU army, the Broadside is
> > equippet with a pair of very powerfull Rail Guns and a smart missile rack.
> >
> > XV15 STEALTH BATTLEUIT
> > These troopers are regarded as loners and excentrics by the TAU. The
> > operate in small squads behind the enemy line. Stealt battlsuits are
> > equipped with a burst cannon or a mark light. The mark light has the
> > same stats as for the Pathfinders. Stealth troupers can infiltrate.
> >
> > >>>No comments on these.
> >
> > TAU ETHERAL
> > The Etherals are the ruling caste of the TAU society. They command the
> > utter devotion, loyalty and sacrifice of the TAU.
> >
> > Powers: All TAU (Not Kroot) units within 10cm of the TAU Etheral are
> > completely immune to all types of moraletests, and never receive
> > fallback orders. All other TAU units within LOS may add +1 to their
> > moral rolls.
> > However, if the TAU Etheral is killed, all TAU units within LOS must
> > make an immediate morale check or go on fallback orders.
> >
> > TAU COMMANDERS
> >
> >
> > VEHICLES
> >
> > DEVILFISH
> > This is the workhorse of the TAU army Skimmer, may carry 2 stands.
> >
> > HAMMERHEAD
> > This is the TAU MBT. Built on the sucsessfull Devilfish Consept exchanging
> > the cearrying capacity for more heavy Armour/weaponry.
> > SUPER HEAVY/PREATORIANS
> >
> > KILLER WHALE
> >
> > What it is unit, where does function does the vehicle called "tiger
> > shark" have?
> >
> > MANTIS CRUISER
> > These are actually Space ships, may times the size of a Thunderhawk. It
> > is armed with extremely long range Rail Gun and use ion Cannon
> > batteries for medium range attacks. It is a pretorian size skimmer, and
> > may carry a full
> > company of TAU Fire warriors and their Devilfish transports.
> >
> > THE KROOT
> >
> > SPECIAL RULES
> > These barbaric, cannibalistic, aliens, are the TAU empires closest ally.
> > They are used as assault troops by the TAU commanders.
> >
> > All KROOT are basically different evolutions of the same species, some
> > (THE KROOT CARNIVORES) are more successful than others (KROTOX and KROOT
> > HOUNDS).
> >
> > The KROOT have the special ability of selective mutation. They eat their
> > enemies and assimilate the part of the enemies DNA that will make them
> > evolve faster. Which part of their enemies they should devour and
> > assimilate, are defined by the KROOT Shapers (Elders). Strange, barbaric
> > and terrifying opponents, all KROOT may
> > add 1d6 to their close combat when fighting in woods.
> > (Minis: Kra'Vakinfantry from GZG)
> >
> > KROOT COMMAND RULE
> > KROOTS are by nature very unruly and stubborn creatures and they need a
> > strong presence to order them properly, this presence is exemplified by
> > the KROOT SHAPER (Elder). In order for a KROOT formation to receive
> > orders, it must be within 10cm of a SHAPER at the beginning of the
> > orders phase.
> >
> > When KROOT formations are outside the command radius (10cm) they revert
> > to their instinctive behaviour, and will not shoot, but move towards the
> > nearest enemy at up to their normal rate and will fight close combat
> > normally.
> >
> > >>>No comments.
> >
> > All comments welcome.
> >
> > Peter
> >
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> >
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Received on Wed Jan 07 2004 - 15:20:02 UTC

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