Thanx for the new rules, I'll try them out this fri. at our league. I must say that Sallconna is not happy having to rely on a necron to fly him into battle, He liked his Nestkeeper just fine. And the kroxigors, well we'll see if that 15cm added to there guns is worth 75 pts. as for the skinks thought there points were just fine but thanx for the price brake. And thak you very much for the AA gun, Gluckron is pleased that he won't be bugged by those darn mosqutios buzzing by picking his troops apart.
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Thursday, January 27, 2000 12:06 PM
Subject: [NetEpic ML] Re: Slann
Hi!
Thanks for all the feedback on the slann! It's very helpful. I will include this rule to fire the manits missiles every other turn as for game balance.
To answer all the pleas for more slann units I have posted in the vault the NEW version of the Slann army list. Note all the add-ons are in RED font to make lokkong them up easier. We were meaning to include them in Incoming! but we see that there are many people wanting it now, so there it is. The version includes more unit and badly needed ones like AA guns and the models that I recommended to represent them. The version includes another slann titan and their templates.
Please continue to give us feedback on the slann, since as teh newest army we were worried about game balance and as you can see your input will directly impact on rules changes.
The vault url is:
http://www.egroups.com/docvault/netepic/?null=1
Enjoy!
Peter
----- Original Message -----
From: hellreich_at_...
To: netepic_at_egroups.com
Sent: Thursday, January 27, 2000 9:33 AM
Subject: [NetEpic ML] Re: Slann
The point cost seems fine to me, just some of the army rules are alittle too good.
I play a Slann army, and like it very dearly, but feel that the mantis missiles are just alittle too strong. To take one round to reload is a very good idea!! I like the sound of that, firing one mech, save two for the next round, would add some for-thinking to playing the army. As for a necron lord being added to the kroxigors, No way, it is avery good idea for there not to be one. Making you take a special card if you want to run them as a seperate unit from the exodus. I could use a AA uint to shoot at those pain in the ---- flyers.
From Gluckron's Raiders: send us help for thier bombers are ripping Sallconna's troops apart
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Wednesday, January 26, 2000 9:25 PM
Subject: [NetEpic ML] Re: Slann
Hi!
I am glad to see some people are getting into the slann. Teras Cassidy created the slann with my help. They are a very powerful army. Perhaps the most powerful, many advantages few disadvantages.
The key is the price. We know they are very strong relative other troops, but their cost limits them a lot. The only cannon fodder they have are the saurians all other units are pretty pricey. In playtesting most seem to fit within their cost scheme, but your input would be most appreciated to see if the costs are really well adjusted.
Peter
To Net Epic Discussion Members,
A few questions regarding the Slann & Necrons.
1. Who plays Slann or Necron?
2. How did they do when you played them (did they win or lose?)?
3. What are the problems with them and how should they be corrected.
I am only asking because we have started playing them and they are pretty powerful.
Thanks,
Darius
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Received on Fri Jan 28 2000 - 01:31:57 UTC