They are - the Manta can't raise
shields either.
I thought the Manta could raise its shields.� Since it can't, why
not?� The Tau are more advanced technologically than the Orks and at
least at the same stage as the Imperium in most things (if not more
advanced).� Plus the Manta is a starship.� Surely it should be
able to regenerate its shields?
> Hmm.� Awkward.�
Why not just make them like Warhounds and have two hardpoints
>to buy weapons for?�
I don't want to duplicate the titan chassis-weapon format. These aren't
titans and don't have a hit location template - you hit 'em once and
depending on the dice they can go away. Also, the concept of the enemy
not knowing how you've configured your units appeals to
me.
So how do these "weapon cards" work then?� You buy two and
they apply to all the Vectors in the Triad?� Or you can buy up to
two per Vector?� I'm assuming the way you wrote it that its the
former.� Not so keen on that myself.� I'd prefer to have them
fully customisable (like battlesuits in 40K scale).
True. How about replacing this
with an anti-building weapon? Range 50, 1 die, 4+ with -2 TSM, -6 vs
buildings?
Yep.� Sounds like a good compromise.
I wanted to give the Tau player
the option to surprise the opponent with another group or two of fliers.
Keep in mind that the Flier option takes a hardpoint, so you've only got
one card for weapons. And this card (either fliers or skimmers) should
increase the base move to 30 cm.
Ah.� Now I understand.� Sorry, I though you meant they were
already fliers.� This is a pretty nifty option.� I was thinking
that having them with a base movement as skimmers would be cool like some
anime mecha that skim along the ground on NOE jets.
-Kelvin....
"I'm not cynical.� I'm
experienced."
Received on Thu Apr 28 2005 - 00:11:08 UTC