Re: [NetEpic ML] New Tau Knight-class unit

From: Kelvin Henderson <kx.henderson_at_...>
Date: Thu, 28 Apr 2005 10:11:08 +1000
They are - the Manta can't raise shields either.

I thought the Manta could raise its shields.� Since it can't, why not?� The Tau are more advanced technologically than the Orks and at least at the same stage as the Imperium in most things (if not more advanced).� Plus the Manta is a starship.� Surely it should be able to regenerate its shields?

> Hmm.� Awkward.� Why not just make them like Warhounds and have two hardpoints
>to buy weapons for?�

I don't want to duplicate the titan chassis-weapon format. These aren't titans and don't have a hit location template - you hit 'em once and depending on the dice they can go away. Also, the concept of the enemy not knowing how you've configured your units appeals to me.

So how do these "weapon cards" work then?� You buy two and they apply to all the Vectors in the Triad?� Or you can buy up to two per Vector?� I'm assuming the way you wrote it that its the former.� Not so keen on that myself.� I'd prefer to have them fully customisable (like battlesuits in 40K scale).

True. How about replacing this with an anti-building weapon? Range 50, 1 die, 4+ with -2 TSM, -6 vs buildings?

Yep.� Sounds like a good compromise.

I wanted to give the Tau player the option to surprise the opponent with another group or two of fliers. Keep in mind that the Flier option takes a hardpoint, so you've only got one card for weapons. And this card (either fliers or skimmers) should increase the base move to 30 cm.

Ah.� Now I understand.� Sorry, I though you meant they were already fliers.� This is a pretty nifty option.� I was thinking that having them with a base movement as skimmers would be cool like some anime mecha that skim along the ground on NOE jets.

-Kelvin....
"I'm not cynical.� I'm experienced." Received on Thu Apr 28 2005 - 00:11:08 UTC

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