[NetEpic ML] Re: Heresy point cost formula
Hi!
Here are the Heresy formulas.
Unit formulas
Infantry
Armor value + 2[Assault value] + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.
Vehicles
2[Armor value] + Assault value + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.
Weapons
[Range/10] + [firepower x penetration x (10 - accuracy)] x modifier
Modifier: ½ for anti-infantry, 1 for all-purpose and 1 + 0.5 (per point of armor piercing) for armor piercing
Artillery and flak
Vehicle cost + [range/2] + 5[Barrage points per model x penetration] = base cost divide by 2 for true model cost.
Flyers
2[Armor value] + 4[Assault value] + 2[morale grade] + 50 points (flat base for movement) = base cost divide by 2 for true model cost.
Morale grade: 1-3; minus 10 points, 4-6; no cost modifier, 7-9; +10 points, 10; +25 points
Command units
Unit cost + [leadership x command level] then divide by 2 for final cost.
Command level
Level 1- multiply by 2
Level 2- multiply by 4
Level 3- multiply by 6
Skill cost
Ambush attack- 15 points
Archaic troops- minus 10 points
Armored unit-15 points
Artificial intelligence- 25 points
Auto-re-loader- 25 points
Battlefield repairs- 15 points
Close support- 5 points
Demon hunters- 25 points
Demonic Engine- 25 points
Demonic powers- 25 point per power
Duplicate- 25 points
Empathic attack- 15 points
Energy armor- 5 x armor value
Enhanced fire arc- 15 points
Enhanced fire control- 10 points
Fast target scanners- 10 points
Flak- 25 points
Flight packs- 15 points
Flying Fortress- 25 points
Frenzied Assault- 10 points
Heavy tank- 25 points
Hero- 25 points
Hipshot- 25 points
Holosuit- 15 points
Infiltrate- 10 points
Jump packs- 10 points
Jungle fighters- 5 points
Independent unit- 15 points
Inspiring presence- 25 points
Invulnerability- 10 x armor value
Knight- 25 points
Light unit- 10 points
Medic- 15 points
Mekaniak- 10 points
Orbital insertion- 25 points
Ork Artificial intelligence- 15 points
Ork Medic- 10 points
Prescience- 25 points
Psychic immunity- 15 points
Psyker- 25 points per level
Rampage- 10 points
Rapid fire- 5 points
Rearguard action- 10 points
Recon- 10 points
Regeneration- 10 x DR
Reliability- 5 points
Rugged defense- 5 points
Siege- 15 points
Sniper- 25 points
Squat Battlefield repairs- 25 points
Stealth- 25 points
Stubborn- 5 points
Tank killers- 10 points
Teleport- 25 points
Transport- 10 points per 5 units carried
Tunneler- 25 points
Unreliable- minus 10 points
Warp gate- 25 points
Warp jump- 25 points
----- Original Message -----
From: jyrki.saari_at_...
To: netepic_at_egroups.com
Sent: Monday, January 31, 2000 3:55 AM
Subject: [NetEpic ML] Heresy point cost formula
Could somebody send me the Heresy point cost formula? I made up an armylist
and would like to calculate the point values.
Jyrki Saari
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Received on Tue Feb 01 2000 - 00:17:16 UTC
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