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From: Peter Ramos <pramos2_at_...>

Date: Mon, 31 Jan 2000 18:17:16 -0600

Hi!

Here are the Heresy formulas.

Unit formulas

Infantry

Armor value + 2[Assault value] + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.

Vehicles

2[Armor value] + Assault value + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.

Weapons

[Range/10] + [firepower x penetration x (10 - accuracy)] x modifier

Modifier: ½ for anti-infantry, 1 for all-purpose and 1 + 0.5 (per point of armor piercing) for armor piercing

Artillery and flak

Vehicle cost + [range/2] + 5[Barrage points per model x penetration] = base cost divide by 2 for true model cost.

Flyers

2[Armor value] + 4[Assault value] + 2[morale grade] + 50 points (flat base for movement) = base cost divide by 2 for true model cost.

Morale grade: 1-3; minus 10 points, 4-6; no cost modifier, 7-9; +10 points, 10; +25 points

Command units

Unit cost + [leadership x command level] then divide by 2 for final cost.

Command level

Level 1- multiply by 2

Level 2- multiply by 4

Level 3- multiply by 6

Skill cost

Ambush attack- 15 points

Archaic troops- minus 10 points

Armored unit-15 points

Artificial intelligence- 25 points

Auto-re-loader- 25 points

Battlefield repairs- 15 points

Close support- 5 points

Demon hunters- 25 points

Demonic Engine- 25 points

Demonic powers- 25 point per power

Duplicate- 25 points

Empathic attack- 15 points

Energy armor- 5 x armor value

Enhanced fire arc- 15 points

Enhanced fire control- 10 points

Fast target scanners- 10 points

Flak- 25 points

Flight packs- 15 points

Flying Fortress- 25 points

Frenzied Assault- 10 points

Heavy tank- 25 points

Hero- 25 points

Hipshot- 25 points

Holosuit- 15 points

Infiltrate- 10 points

Jump packs- 10 points

Jungle fighters- 5 points

Independent unit- 15 points

Inspiring presence- 25 points

Invulnerability- 10 x armor value

Knight- 25 points

Light unit- 10 points

Medic- 15 points

Mekaniak- 10 points

Orbital insertion- 25 points

Ork Artificial intelligence- 15 points

Ork Medic- 10 points

Prescience- 25 points

Psychic immunity- 15 points

Psyker- 25 points per level

Rampage- 10 points

Rapid fire- 5 points

Rearguard action- 10 points

Recon- 10 points

Regeneration- 10 x DR

Reliability- 5 points

Rugged defense- 5 points

Siege- 15 points

Sniper- 25 points

Squat Battlefield repairs- 25 points

Stealth- 25 points

Stubborn- 5 points

Tank killers- 10 points

Teleport- 25 points

Transport- 10 points per 5 units carried

Tunneler- 25 points

Unreliable- minus 10 points

Warp gate- 25 points

Warp jump- 25 points

----- Original Message -----

From: jyrki.saari_at_...

To: netepic_at_egroups.com

Sent: Monday, January 31, 2000 3:55 AM

Subject: [NetEpic ML] Heresy point cost formula

Could somebody send me the Heresy point cost formula? I made up an armylist

and would like to calculate the point values.

Jyrki Saari

------------------------------------------------------------------------------

Received on Tue Feb 01 2000 - 00:17:16 UTC

Date: Mon, 31 Jan 2000 18:17:16 -0600

Hi!

Here are the Heresy formulas.

Unit formulas

Infantry

Armor value + 2[Assault value] + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.

Vehicles

2[Armor value] + Assault value + [move/10] + morale grade + weapons + skills = base cost x DR. Divide this total by 2 for the single model cost.

Weapons

[Range/10] + [firepower x penetration x (10 - accuracy)] x modifier

Modifier: ½ for anti-infantry, 1 for all-purpose and 1 + 0.5 (per point of armor piercing) for armor piercing

Artillery and flak

Vehicle cost + [range/2] + 5[Barrage points per model x penetration] = base cost divide by 2 for true model cost.

Flyers

2[Armor value] + 4[Assault value] + 2[morale grade] + 50 points (flat base for movement) = base cost divide by 2 for true model cost.

Morale grade: 1-3; minus 10 points, 4-6; no cost modifier, 7-9; +10 points, 10; +25 points

Command units

Unit cost + [leadership x command level] then divide by 2 for final cost.

Command level

Level 1- multiply by 2

Level 2- multiply by 4

Level 3- multiply by 6

Skill cost

Ambush attack- 15 points

Archaic troops- minus 10 points

Armored unit-15 points

Artificial intelligence- 25 points

Auto-re-loader- 25 points

Battlefield repairs- 15 points

Close support- 5 points

Demon hunters- 25 points

Demonic Engine- 25 points

Demonic powers- 25 point per power

Duplicate- 25 points

Empathic attack- 15 points

Energy armor- 5 x armor value

Enhanced fire arc- 15 points

Enhanced fire control- 10 points

Fast target scanners- 10 points

Flak- 25 points

Flight packs- 15 points

Flying Fortress- 25 points

Frenzied Assault- 10 points

Heavy tank- 25 points

Hero- 25 points

Hipshot- 25 points

Holosuit- 15 points

Infiltrate- 10 points

Jump packs- 10 points

Jungle fighters- 5 points

Independent unit- 15 points

Inspiring presence- 25 points

Invulnerability- 10 x armor value

Knight- 25 points

Light unit- 10 points

Medic- 15 points

Mekaniak- 10 points

Orbital insertion- 25 points

Ork Artificial intelligence- 15 points

Ork Medic- 10 points

Prescience- 25 points

Psychic immunity- 15 points

Psyker- 25 points per level

Rampage- 10 points

Rapid fire- 5 points

Rearguard action- 10 points

Recon- 10 points

Regeneration- 10 x DR

Reliability- 5 points

Rugged defense- 5 points

Siege- 15 points

Sniper- 25 points

Squat Battlefield repairs- 25 points

Stealth- 25 points

Stubborn- 5 points

Tank killers- 10 points

Teleport- 25 points

Transport- 10 points per 5 units carried

Tunneler- 25 points

Unreliable- minus 10 points

Warp gate- 25 points

Warp jump- 25 points

----- Original Message -----

From: jyrki.saari_at_...

To: netepic_at_egroups.com

Sent: Monday, January 31, 2000 3:55 AM

Subject: [NetEpic ML] Heresy point cost formula

Could somebody send me the Heresy point cost formula? I made up an armylist

and would like to calculate the point values.

Jyrki Saari

------------------------------------------------------------------------------

Received on Tue Feb 01 2000 - 00:17:16 UTC

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