RE: [NetEpic ML] Newcomer with plenty of questions
I disagree. My local group certainly doesn't play this way. Transports that are purchased as part of a detachment must maintain coherency with the infantry. Period. If you want the flexibility of separate transports, you have to purchase both the infantry and transports separately. If you want to use the optional rule, fine but I don't like the idea of making a fully fledged rule.
-Kel.
________________________________
From: netepic_at_yahoogroups.com [mailto:netepic_at_yahoogroups.com] On Behalf Of Ed Raith
Sent: Monday, 21 January 2008 10:32 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Newcomer with plenty of questions
I think the optinal rule for splitting transports for units should be in the main rule set. As said, most everyone plays that way. I din't know anyone that doesn't. As a side note, a friend of is trying out cards for all units without transport and all transport is added via a cards. It's just on index cards for a couple small forces, but it is interesting. You really scan the transports when loadiing up boys. It's fun. BTW Is it to late to make an official change to latest set rules? Just curious.
Ed
> 3. Do units with attached vehicles (a SM tac squad, for example) need
to maintain coherency
> with their vehicles or just the infantry with infantry and vehicles
with vehicles? For example, a
> unit of Assault Marines is mounted in Rhinos. The unit is given the
charge order. The Rhinos
> move forward and the Assault Marines disembark. Are the Assault
Marines forbidden from
> charging an enemy if it would take them more than 6cm from their Rhinos?
While it may be listed as "optional" in the latest rulesbook, I will
give this variant a alternate status or even core since most people use it.
So the answer is yes, the transports and transportees can act
independently of each other and can be given different orders.
----- Original Message -----
From: Peter Ramos<mailto:pramos10_at_cox.net>
To: netepic_at_yahoogroups.com<mailto:netepic_at_yahoogroups.com>
Sent: Saturday, January 19, 2008 6:50 PM
Subject: Re: [NetEpic ML] Newcomer with plenty of questions
Hi!
xenopsyllus wrote:
>
> Greetings all,
>
> My gaming group decided to pull out Epic after a long hiatus and
dragged me straight in to
> it. While we're all veteran gamers, the group's a little rusty and
I'm completely new to this
> game. I had my first game last week (4000 pts; my Eldar vs his SM).
>
> Here's the questions we came across during the game and couldn't
immediately answer:
>
> 1. Does the Avatar move 15cm or 30cm? His special rules state he
moves 15cm, but the
> Command rule states that all his movements are doubled.
No. The Avatar is no given orders. He moves with all other compulsory
move units before the standard movement phase units do so. His move is
capped at 15cm. The command ability is applied only to his throwing his
spear in the first fire phase.
> 2. Can non-close combat vehicles charge infantry? Other vehicles? For
example, could a
> Falcon charge a Rhino?
Yes. No a very productive use for them, but in extremis it could be done.
>
> 3. Do units with attached vehicles (a SM tac squad, for example) need
to maintain coherency
> with their vehicles or just the infantry with infantry and vehicles
with vehicles? For example, a
> unit of Assault Marines is mounted in Rhinos. The unit is given the
charge order. The Rhinos
> move forward and the Assault Marines disembark. Are the Assault
Marines forbidden from
> charging an enemy if it would take them more than 6cm from their Rhinos?
While it may be listed as "optional" in the latest rulesbook, I will
give this variant a alternate status or even core since most people use it.
So the answer is yes, the transports and transportees can act
independently of each other and can be given different orders.
>
> 4. Does Inspiration (+1 to command checks) interact with Coercion
(Farseer power), and, if
> so, how?
Yes. If an IG unit is close to a unit with inspiration its normal morale
of 4 would become a 3 when check against coercion. That is normally he'd
need a 4 to pass a check, but with a +1 bonus from inspiration he'll
need to roll a 3. Use that "3" for the calculation for the coercion
power. Another way would be to change the +1 bonus into a -1 bonus on
the eldar farseers roll. It amounts t the same thing.
>
> 5. For purposes of Purge Psyker (Librarian power), how powerful are
Farseers and Warlock
> Titans?
Similar to a slann mage. 2d6 for the farseer and one for the librarian.
Warlocks get only 1d6 versus the librarians 2d6.
Titans are immune to this power.
In the files section of the yahoo group the latest updated rules are
available, grab them, since a lot of stuff as been added to them.
Thanks!
Peter
Received on Mon Jan 21 2008 - 00:40:55 UTC
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