[NetEpic ML] Re: Slann Magus

From: <hellreich_at_...>
Date: Sun, 27 Feb 2000 06:43:56 -0500

All very good points. Are the Slann too powerful, I think not, Ive been
playing them for some time now and only have a 50 50 win lose with them
Though they excel at gun fire power with the Mechs, get in close and watch
them fall apart. Should it have a psychic save? I don't see it, the way they
are made up is like a psychic heavy support for your army. Not so much a all
powerful psyker.Though you look at the Mechs and see an all power thing,
place them against Knights of same point value, did this last week and let
me tell you Mechs can not stand faces to faces with them.
----- Original Message -----
From: "Warprat" <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, February 27, 2000 2:44 AM
Subject: [NetEpic ML] Re: Slann Magus


> Hi Nils!
>
> I like what you have to say.
>
> Every race should have it's own strenghts and weaknesses. As more races
> are added to the game, we must take care that we do not give the new
> armies too much. It is not simply about making an "All Powerfull" unit
> that has to cost a whole lot of points to compensate for it's "Godlike
> Powers". It is about creating a unique army, with its own special
> "Flavor".
>
> To me, just looking at the Slaan, they look very powerfull. Are they
> too powerfull? Don't know, haven't played with them, (or against them).
> Before I would support any but the most obvious needed changes, I need
> to have some experience with the units involved.
>
> The Slaan seem to have a pretty reasonable background story from wich to
> base thier units. The army seems to have its own distinct style.
>
> Should Slaan Magus have psychic saves? Not necessarily, you could make
> a case either way. Are they the most powerfull? Depends on the
> situation.
>
> I think it's very possible, however, that the "Children" of the Slaan,
> would have surpased thier mentors in various ways. Certainly, though,
> the Slaan rule supreme in thier use of mechanical devices. They have
> also mastered the Warpjump. They have a limited control of time.
>
> Warprat ;)
>
>
>
>
> (snip)
> nils.saugen_at_... wrote:
>
> But they do, against most physical attacks.
> Using history as a factor in explaining why they dont have non physical
> psycic saves is by NO means bogus. Reading the introduction to the
> Slann, they created the other races but left them alone to develop
> themselves, and from this I do not think that it's in the Slann nature
> to meddle with their creations evolutionary process. And why can you be
> so certain that non physical psycic throws is a basic skill. It
> obviously is so for the Eldar school of thought, but not for the Slann.
>
> I would also like any input on this topic from the rest of you!
>
> (snip)
> Your point is, that beeing the creators of all other races the slann
> should have the greatest psychers in all the fields of the psycic arts.
>
> Lets look into that; The slann created the Eldar as a race with high
> psychic awareness. Then left them to their own. As the Eldar evolved
> their psychic powers grew stronger and took a different shape than that
> of their creators. Finally the Eldars psychic powers even surpassed that
> of the Slann. So I do believe that if even if the Slann is the oldest of
> the races they do not nesseserely have to have the most powerfull
> psychers. Furthermore their study of psychic powers is more linked to
> the warp, than that of the eldar. And as a gather from the rules, of a
> more physical nature, making them vunerable to the more suptle powers
> represented by non physical psycic powers...
>
> As for the astropath, the humans are always the strongest race in any
> game enviroment I've ever seen. This is because they are the most
> cunning, adabtable, ambitious and cruel race around. The Eldar has the
> highest number of psychers, the humans the bes, and the others are
> specialised in their own fields according to the nature of their race.
>
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Received on Sun Feb 27 2000 - 11:43:56 UTC

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