[NetEpic ML] Re: Titan revision: Eldar

From: Travis Smart <Hikaru_at_...>
Date: Sat, 11 Mar 2000 03:38:14 -0500

> Hi Travis!
>

Hello!

> Comments, on your comments.
>

Now my comments on your comments of my comments.. (gawd,sounds liek a monty
python skit....)
>
>
*Sniparooney*



> Despite the huge number of human unit types, they are divided into three
> different types of armies. Space Marines, Imperial Guard, and Tech
> Forces, they all have a unique "flavor". Each one might as well be a
> different race.
>
> I do agree, however, that Chaos has a huge variety of troops, and seems
> to have the best of everything. But to be fair, I haven't had much
> opportunity to play them. I sure seem to battle them alot, however.
>
> And your right, Eldar stuff is BAAAD! Eldar are very powerfull in thier
> own specialized areas. The trick, as any Eldar player knows, is in
> getting those specialized units to work together. IF you can do that,
> your going to win.
>

Agreed,but you would think that sometime in the history of the eldar since
the fall they would have come up with a better HtH system for thei titans
then a powerfist.I mean,these are the same people who have Striking
scorpions,harlequins,and howling banshees... these people are martial
*artists* in the truest since of the word. they would not neglect such an
important aspect of itian combat as hand to hand.

>
>
>
> > > 3) The D-Cannon. Let it fire on Advance. Scatter it on 2d6. 1d6 is
> > > almost meaningless, it will still hit 1/2 of the time, if it does
> > > scatter. After thinking about it, leave the cost at 125pts.
> >
> > Drop it to 1d6,make it 150. I cant see eldar being as inaccurate as
orks.
> >
>
> Well, controlling the Warp is no easy task. The Mekboys that try to
> attempt it, don't live too long.
>
> OK, Eldar have great technology, but as a game rule, do you really want
> this weapon to hit half the time, when it scatters? YOU might, but how
> about the guy on the opposite side of the table? I smell cheese.

Alright... Ill give you this one. Point conceded,make it 125 and scatter
twice.

>
> > >
> > > 4) At first I really liked the idea of new Eldar titan weapons (I even
> > > created a couple of them for consideration), now I'm starting to lean
> > > against them. Weapon flexability is a human advantage.
> >

*snip*

>
> Well, Eldar Titans do not have as many weapons to choose from as humans,
> that's true of course. But, what race has the best looking titans?
> Eldar, hands down!!!! Eldar titans are not specialists in hand to hand.
> This Ancient race has seen races rise and fall, and seen the humans go
> through the Dark Age of Technology. Probably even battled them a time
> or two. They know what works for them, and what doesn't.

Again,the eldar are consumate warriors,when they dedicate themselves to
battle they go all out in their aspect. the same should be true of titans,as
they reflect the psychology of the race that built them.They would not
ignore close combat. A power fist,while a decent weapon,is no match
compared to some of the ungodly fits that Imperial and chaos have. ( And
yeah I know i lump different imperial forces altogether,even though Adeptus
Mechanicus is as different from space marines as night is from day,but the
fact is the design philosophies, and styles of weapons used by the imperial
as a whole are quite similiar to each other.Make it big,tough,shooty,and
slow; thats how virtually every Imperial unit outside of the marines is
treated.... and yes I know Im generalising,but as a whole,thats the imperial
design philosophy,just as the eldar philosophy is make them
fast,maneuverable,light,fragile,but with great accuracy)

>
> That being said, it is very tempting to want to add a weapon or two to
> the Eldar Arsenal. Perhaps we could add some, as an Alternate Rule.
> Both players would have to agree. I'm just worried about Play Ballance.
> An alternate rule would allow some time for play testing and evaluation.

Sounds fine to me... we could report back our findings,and maybe NetEpic
version 1.3 ,or an issue of Incoming, will have some sort of official
ruling on them.

>
> One other point to consider. I'm not too hot on adding or modifying new
> weapons to my titans. Not because I think they wouldn't look cool,
> mainly just for the resale/collectors value.

I completely understand,Im rather picky about my minis too. On the other
hand,I like to experiment,customise,convert,and otherwise make my minis
uniquely my own. Also,I like to win ; ) Besides,If you dont like the idea of
carving up a titan,or buying a new one,either A) dont use that weapon fit
,or B) substitute. Its not like we are running a tourney here.Just say "that
there tremor cannon is in fact a vibroblade."

In addition,some of the weapon fits I mentioned,especially the Close Combat
head,require little or no modeling.A pulsar and become a Power Lance,a
psycannon can become a nueral lash.same weapon,different paint job,maybe
glue a few bits to it,and there you go.

> What does everyone else think?
>
> Warprat ;)
>

>
I think its cool somebody is just giving my ideas a decent hearing ; )

 Trav
hikaru_at_...
 "Government is not reason; it is not eloquence;it is force! Like fire,it is
a dangerous servant and a fearful master."
 George Washington
Received on Sat Mar 11 2000 - 08:38:14 UTC

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