[NetEpic ML] Re: More stuff to argue..er.. I mean discuss about

From: <hellreich_at_...>
Date: Wed, 29 Mar 2000 10:01:42 -0500

D man forgot to tell you that we don't allow flyers in are gaming group, so
your T Hawk idea is out.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, March 29, 2000 10:19 AM
Subject: [NetEpic ML] Re: More stuff to argue..er.. I mean discuss about


> Hi!
>
> His army is firepower haevy but air cover poor and artillery poor, we will
> exploit his weaknesses.
>
> His army is about 5000 points so lets build your combined chaos IG force:
>
> His tactics are simple he sits back and shoots you into the next stone
age,
> while his strong marine forces take objectives and sits on them and his
> rough riders basically destroy any artillery you got laying around plus
> vulnerable units.
>
> To beat him the key is rapid deployment, something which he does not have
in
> his force selection.
>
> Get the following:
>
> Chaos marines of Tzeentch with 3 t-hawks, 800 points
> Magnus the red, 300 points, total 1100
>
> Mortarion with the death guard company and enough rhinos (3) to carry
them,
> 950 total
>
> Khorne with a IG heavy weapon detachments (3), 1050 total
>
> Your artillery: One warlord titan armed with: Centerline cannon, one
barrage
> missile launcher, one plasma destructor and two volcano cannons, this
beast
> is worth 1000 points.
>
> Angron and as many juggernaut detachments to fill the remaining 5000 or so
> points, probably three.
>
> Each grouping has a specific job, you need to be very discriminatory and
> focused on what you shoot at and attack.
>
> 1. Tzeentch marines- these move in t-hawks LAST, so as he has commited the
> greatest amount of his troops , especially infantry. Their job is two
fold,
> two detachments will go after knights. The castellans are easy meat for
> chaos marines, land BEHIND them and charge from behind, no first fire that
> way, hehe. The second will go after the paladins, use chaos cards to even
up
> is necesarry. Go for 4 of them, thats how many you need for the break.
Once
> this is down seek cover and stay on first fire orders. The third
detachment
> will land close to the levathan, preferably behind it and cast vortex on
> its, due to mini size on a average roll you'll nail it for sure. Dont
worry
> about snap fire since you're behind him. If he uses the capitol Imperialis
> its almost assured you'll nuke it due to its massive size. Magnus the red
> will ONLY seek super heavies, thats his job.
>
> 2. The death guard will seek those objectives in mid field and place on
> first fire. Note that if engaged in close combat, unleash the plague, that
> should balance it out. Mortarion's SOLE job is to plague wind on INFANTRY,
> mainly his roughriders and marines, on average you'll wipe out whole
> detachments, the rough riders is a better target since they are more of
> them.
>
> 3. The IG heavy weapons are you're cheap response to his devastators,
target
> only rough riders and infantry, all else is a waste of firepower. Khorne
> should find and charge IG units like the rough riders, so as to cause
morale
> checks, use the double whannie tactic (explained below).
>
> 4. Place the titan in center of the board OR the most open field of fire
> available on the battlefield. Each weapon has its use. The barrage missile
> launcher is SOLELY for infantry, rough riders first, then his marines. pot
> shot his heavy tanks with your twin volcano cannons. If you get lucky and
> see a whole super heavy detachment or both in sight, go for broke and hit
it
> with the plasma destructor. You need two in each company to break and you
> have four shots-go for it!
> Don't worry about it getting fired at and destroyed, he'll do his job in
the
> first turn on average and he'll fire first (did I say you better put him
on
> first fire?) and he'll attract a lot of fire power, GOOD, thats what you
> want, keeps the rest of you're army intact. remeber you're playing to win
so
> if it bites the dust after absorbing a lot of fire power so br it. He has
no
> one shot wonders to take it out so on average he'll survive quite a bit,
> besides if the above first turn strategies pay off there wont be much to
> shoot at him!
>
> 5. The juggers will go after knights, super heavies or the leviathan, NOT
> infantry or rough riders thats a waste. Their ability guarantees close
> combat and taking it out. This is you're back up plan. Use chaos cards
that
> enhance movement if you have them. Angron will do the same as khorne and
he
> can do the double whammie all by himself. the double whammie is forcing
two
> consecutive morale checks on vulnerable units like IG. Angron can charge
and
> use his power, remeber two failed checks is a wipe out! Also if his rough
> riders are spread out and out of command one failed check is a rout. Do
this
> with chaos cards or using Angron and Khorne in tandem, probability is on
> you're side he will fail eventually. After the rough riders are gone go
for
> heavies and knights.
>
> Overall tidbits
>
> 1. His overall mobile force is the rough riders, take them OUT! with the
> above tactics they are dead meat! Once they are out his manuever is gone,
> whatever objectives you got you'll proabaly keep, you can then concentrate
> on his marines. on average you'll break his rough riders on turn one.
>
> 2. The tactics provide attacks from front and rear remember those rear
> penalties for vehicles! Even a bolter hurts like that!
>
> 3. Greater demons don't matter, if the demon has fulfilled his primary
goals
> and gets killed LET IT DIE, you're cards are best used elsewhere.
>
> 4. Chaos cards, use morale type cards for the double whammie, use close
> combat cards to achieve prime goals
>
> These are usual terror tactics it causes a lot of confusion in the first
> turn and there is a lot for you're opponent to handle at one time. All his
> major units are in dager right from turn one. Most people get flustered
> really quick when massive amounts of forces are in their rear. His likely
> response is to concentrate on these units in his rear, GOOD, that will
give
> you're other troops time to wittle down his mobile reserve. Once the rough
> riders and marines are under control, he's toast since you can attack his
> objective and he has NOTHING to threaten yours.
>
> Dutifully executed it can yield a first turn knock out, quite easily.
> Actually I expected a more difficult force to handle his weaknesses are
> quite obvious and simple to exploit.
>
> Oh by the way keep stuff out of buildings until the leviathan gets it
which
> should be turn one.
>
> Well thats how you do it, on average it works very well, if you even have
a
> little better than average luck it will be a blowout against your
opponent.
> Perhaps if you need ONE bit of luck in the game its with the vortex
scatter,
> if you nail his praetorian, he might as well give up then and there, since
> by then his castellans are dead (this is always a sure thing (chaos
marine
> against one castellan- poor castellan!) and the knights will be busy with
> two detachments of death guards. His super heavies will be dancing with
> volcano fire and his rough riders punded with everything under the sun. It
> is very difficult to counter this (although it can be done), but on
average
> he wont have the time.
>
> Good luck!
>
> Peter
>
>
> > Peter,
> > He fields 3 stormhammers, 3 stormblades, 1 rough rider company, 1 knight
> > paladin household, 1 SM battle company, 1 support of Castellan knights
> > (cheap quake cannons), 1 devastator support, 1 veteran support and a
> > chaplain not to mention the 3 commisars he gets, I almost forgot the
> > leviathan.
> > Or its something of this nature, 2 Heavy weapons companies from IG in a
> > capitol Imperialis... you get the picture. For me it is discouraging
> because
> > some of the best games are close combat games and most of the boring
ones
> > are the sit back and fire types. Any advice would be a help. I play
mostly
> > Squats, Chaos and SM. I wouldn't dare take my orks in there, we'd rather
> be
> > drinking our grog.
> > Darius
> >
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Received on Wed Mar 29 2000 - 15:01:42 UTC

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