[NetEpic ML] Re: Summary of changes to date

From: Karlsen Rune <Rune.Karlsen_at_...>
Date: Thu, 30 Mar 2000 19:32:58 +0200

        Hi

        4. What is the repair roll for Slann titans? Same as Eldar, 3+?

                -----Original Message-----
                From: Peter Ramos [mailto:pramos2_at_...]
                Sent: 2000-03-30 19:26
                To: netepic_at_egroups.com
                Subject: [NetEpic ML] Summary of changes to date

                Hi!

                This is a little summary of whats been done:

                1. The phases are thus
                Order phase
                Movement phase
                Combat phase
                End phase

                Eliminating the flyer phase that is part of the combat phase
now.

                2. Super heavy tables

                When the super heavy fails a save roll d6
                1- no effect
                2-3 -1 to hit, half the CAF, can be repaired by techies,
another result like
                this means destruction
                4-6 super heavy destroyed.

                Will ONLY apply to super heavies, NOT knights

                3. Pinning
                Pinning, has the following categories as shown by list
opnions

                1. Infantry cavalry (includes bikes and dreadnoughts)
                2. vehicles (most tanks)
                3. Knights super heavies
                4. Titans praetorians

                Skimmers are now included in their respective category
above. They may leave
                in their next move as always but are considered pinned if
they choose to
                stay and thus can NOT be fired from out side shooters.

                4.Titan chages

                Repair for Imperial titans is 4+ and 3+ for eldar titans
                Shield regeneration is at 4+ now
                The reactor location save is now a 1+

                5. Titan weapons

                Missile launcher with standard and shotgun mode
                Warp and vortex missiles cost the same, same rules but are
now special cards
                Quake cannon gets a barrage template
                Corvus assault pod, now includes termies and can lower them
to the ground
                Cerebus AA guns has been made more powerful
                Close combat weapons are dirt cheap now.
                Eldar d-cannon

                6. Holofield change

                Currently the slant is to adopt a mandatory scatter to
barrages.

                Thats all folks, if I missed something please point it out

                Peter


        
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Received on Thu Mar 30 2000 - 17:32:58 UTC

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