[NetEpic ML] Re: Summary of changes to date

From: Peter Ramos <pramos2_at_...>
Date: Thu, 30 Mar 2000 18:20:06 -0600

Hi!

Great input. I will definately increase the saves on the King to make it
stronger, by the way shouldn't the repair be a 3+?

I agree about the field protecting versus the vortex and warp missiles makes
it good to take.

So i take it by your testing that 1500 for the komodo is good enough? I'd
place the king at 2000, but the higher saves may push it further up.

Regarding its weapons are they good enough for these titans? We were careful
not to go overboard, but I wonder if the 50cm range is to little, and
perhaps 75cm on some of the weapons (like the one mounted on his head) is
better? I think the slann would have definately evolved a long range shield
stripper, given the competition. Any thoughts?

I'm glad the army is turning out to be balanced, you have nearly a 50%
record, as far as that goes to proving the armies balance thats excellent!
I'd worry if you were winning too many games.

I think the list I put in the vault wasn't the one I really edited, so I
will place the true one soon after I make the said changes we have
discussed. Let me know about the weapons and I'll go ahead with the changes.

Peter


> Well being the Slann nut that I am I've tryed the Komodo and the King,
I've
> found the Komodo with its 3+ ( fixed save) and using the 4+ to repair to
be
> very poweful, but not unbalancing. After playing a few games found it to
be
> just a tad high in cost and tryed it at 1500pts. In trun this made it just
a
> tad stronger then a Warlord amred with great cheese for I wanted to see
just
> how much of a pounding the Slann Titan could take. The warlord was armed
as
> such 4 Turbo laser destructors, don't sound like much but try it one time
(8
> dice at 3+ to hit and a -2 to save), as it urned out it was a slug fest of
> fire power with the Slann Titan winning 6 out of 10 times. Not to bad
seeing
> as the Slann Titan only has 2 weapons that fire over 50cm and only one
roll
> each. I don't feel lowering the saves is needed for the Komodo but much
need
> for the King for this is supposed to be there stronger Titan and lowering
> the saves would do this, plus drop it down to 2350pts for it is pretty
even
> with the Imperator but tends to come out ahead in match fights. As for the
> Warp and Vortex missiles I play that the sheilds protect against them, for
> how can they hit something if it is not there to hit. I know I know I
should
> of tested the Titans more before I rewrote the army but I was more
conserned
> with the balance of all the troop types when I was play testing the Slann.
> But as far as the army goes I think it is very well balanced with a not so
> hot win record of 3 out of 7 games but this was my sillyness and some bad
> dice at times.
Received on Fri Mar 31 2000 - 00:20:06 UTC

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