Re: [NetEpic ML] Warprat's Rules for Peter to Edit

From: <hellreich_at_...>
Date: Tue, 18 Apr 2000 20:15:43 -0400

So would mine only letting knight class hit then letting Titan save at -4
shows Knight class strength but also shows the Titan to be able to shrug
there blows off some times.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, April 18, 2000 7:06 PM
Subject: Re: [NetEpic ML] Warprat's Rules for Peter to Edit


> Hi!
>
> Thanks for posting it, it helped a lot.
>
> I would suggest if you add greater demons to the equation then add all
> knight class units in this scheme. In other word use the standard system
for
> titans and praetorians and all else uses this.
>
> One problem I have found with knights and greater demos is the "big
figure"
> syndrome. Note epic is notorious for figures that are severely out of
scare,
> knights and demons of all kinds suffer this, they are way too big for the
> scale. This leads people to think that because they are big they are just
as
> good as equal sized units like titans for example. As far as I'm concerned
> greater demons and knights, although they may attack en masse like any
other
> unit, should NEVER get the same break other titans/praetorians do in close
> combat with each other.
>
> Note the warprats scheme already takes into context their great CAF, so a
> couple of greater demons in concert will really hurt a titan, but only in
a
> group as it should be.
>
> Although radical, I do like what the system can accomplish and I think it
> has answered most complaints.
>
> Peter
>
> > Hi Peter!
> >
> > Well, I reworked the rules a little, before you edit them.
> >
> >
> > Thanks, and Good Luck!
> >
> > Warprat ;)
> >
> >
> >
> >
> > INFANTRY/NORMAL VEHICLE CLOSE COMBAT
> >
> > 1) Resolve Infantry/Normal Vehicle Close Combat:
> >
> > Note: Any number of units can attack the titan. New units just climb
> > over the dead bodies, or ram through the debrie.
> >
> >
> > 1A) Each Infantry/normal vehicle (Including Greater Daemons) gets a d6 +
> > thier CAF, combined into one roll. This is the "Group CAF".
> >
> > Example: 6 Marine Assaults (CAF +3), and 3 Rhinos (CAF +0).
> > They would have a combined roll of 6d6 + 18 = Group CAF
> >
> >
> >
> > 1B) The titan gets its CAF (Including Close Combat weapons) + 2d6,
> > doubled. This is the "Titan Defense.
> >
> > Example: A Warhound Titan (CAF 8), with Chainfist (CAF 1d6).
> > This would be expressed as, (8 + 3d6) X2 = Titan Defense.
> >
> >
> > 1C) Close combat between the infantry/normal vehicles and the titan is
> > resolved as, Group CAF / Titan Defense = number of hits on titan.
> >
> > Example using the units above, 6 Marine Assaults and 3 Rhinos, close
> > combat a Warhound Titan with Chainfist:
> >
> > Group CAF Titan Defense
> > 6d6 + 18= 39 / (8 + 3d6) X2= 37 = 1 hit on titan.
> >
> > (Using average rolls, for example only).
> >
> >
> > 1D) Hits by infantry/vehicles are resolved on the front titan template.
> > Ground units attack legs/feet. Skimmers/jump attack any location.
> > Choose a location, and make an unmodified roll on the titan damage
> > table. Apply the dammage immediatly. Hits to the same location are not
> > cumulative.
> >
> > 1E) Any infantry stand (including Greater Daemons), involved in the
> > attack, may make an unmodified save based on the number of hits
> > inflicted on the titan. One hit, save on a 6+. Three hits,
> > save on 4+, etc.
> >
> > All infantry, not saved, are destroyed. Vehicles do not get saves.
> > Titans can't miss them.
> >
> > Note: Elite units get better saves, naturally, by using thier CAF to
> > increase titan hits.
> >
> >
> >
> > Examples (Averages are used for illustration only):
> >
> > a) 10 IG Tacticals VS. a Slasha Gargant.
> >
> > Group CAF Titan Defense
> > 10d6 + 0 = 35 average / (12 + 2d6 = 19) X2 = 38 average= 0 hits
> > Infantry do not save. (But close!)
> >
> >
> >
> > b) 6 Tactical Marines + 3 Rhinos VS. a Phantom Titan.
> >
> > Group CAF Titan Defense
> > 9d6 + 12 = 43 average / (12 + 2d6 = 19) X2 = 38 average= 1 hit
> > Infantry save on a 6+. The Rhinos are destroyed.
> >
> >
> > c) 4 Exarchs VS. a Subjugator Titan with Hell Claws (+1d6).
> >
> > Group CAF Titan Defense
> > 4d6 + 32 = 46 average / (5 + 3d6 = 15) X2 = 30 average= 1 hit
> > Infantry save on a 6+.
> >
> >
> > d) 4 Terminators + 6 Tactical Marines VS. a Chaos Warhound Titan.
> >
> > Group CAF Titan Defense
> > 10d6 + 36 = 71 average / (8 + 2d6 = 15) X2 = 30 average= 2 hits
> > Infantry save on a 5+.
> >
> >
> >
> > e) Mortarion with Growth (Chaos Reward Card, CAF X2) + 5 Chaos Marines
> > with Long Spines, Tentacles, and Fangs (Chaos Reward Cards, +3CAF)
> > VS. A Warlord Titan.
> >
> > Group CAF Titan Defense
> > 6d6 + 50 = 71 average / (14 + 2d6 = 21) X2 = 42 average= 1 hits
> > Infantry save on a 6+.
> >
> >
> >
> > SUPER AND ABOVE, CLOSE COMBAT
> >
> > 2) After resolving the infantry/normal vehicle Close Combat, resolve any
> > Close Combat with Supers and above. Add +1d6 for every hit inflicted by
> > the infantry/normal vehicles, as if for a previous attack. Resolve the
> > attack using the normal Close Combat rules. Titans use thier normal
> > CAF.
> >
> >
> > Example:
> >
> > A Chaos Warlord Titan (On Advance Fire), is charged and pinned, in Close
> > Combat, by an Imperial Warhound Titan. Later on, during the turn, 4
> > Marine Terminators, 6 Assault Marines and 3 Rhinos also attack the Chaos
> > Warlord Titan.
> >
> > A) The Infantry/Normal Vehicles are resoved first. (Rolls are averaged
> > fo illustration only)
> >
> > 13d6 + 42 = 87 for the Group CAF. The Warlord has a (14 +2d6)X2 = 42
> >
> > The Warlord takes two, non cumulative, hits to the leg. But still
> > stands. The infantry make saves on a 5+. The Rhinos are destroyed.
> >
> >
> >
> > B) The Warhound Titan attacks the Chaos Warlord next! This is a normal
> > Close Combat, with no doubling of the CAF. Each previous hit, by the
> > the infantry/normal vehicles, adds 1d6, to future units.
> >
> > (Using average rolls for example, only):
> > The Warhound has a 8 CAF +4d6 = 22 (+2d6 for the infantry/vehicles)
> >
> > The Chaos Warlord has a 12 CAF +2d6 = 19
> >
> >
> > The Chaos Warlord loses the Close Combat, and must take a hit.
> >
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> >
>
>
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Received on Wed Apr 19 2000 - 00:15:43 UTC

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