I don't think the save needs to be changed, look at Knight for crying out
loud unmodified save of 3+ on 3 types and 2+ on on 3 other types, plus they
cost less. just bump the points up and leave them alone. Same goes for the
True Slann foot troops bump them up in points and no changes. Necron lower
Field to 6cms and bump all Units and Company Cards 50pts. Also the Vanguards
should there really be a Company of commanders, I say no, and think they
should just be commanders for Spawnguards. Remove this Company and just have
a Vanguard by himself Special card like Necron Lord.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, April 27, 2000 10:15 AM
Subject: Re: [NetEpic ML] Slann, the required balance
> Hi!
>
>
> > Does this mean that the warp displacement shields for the
> > titans are also reduced to 4+ or 5+?
> >
> > I can live with these changes, as long as the titan save remains
> > at 3+ fixed.
>
> Titans remain as is and the newer cost.
>
> > One thing though. Since the Slann are hardy warriors, and they
> > are way expensive, shouldn't the Mechs and Vanguards (at least
> > the Vanguards, they are after all CU's) have a higher breakpoint?
> > If you increase the cost, and decrease the save on the mechs, it
> > will be much easier to get 12-14 VP's with the new prices.
> > Only 5 Vanguards are needed to get 10 VP's (i assume with the
> > new prices). As far as i know, all command units break individually,
> > and i think the Vanguard should be the same, even if they are
> > a company card. Award 1 VP for each Vanguard killed?
> >
> > Just a thought...
>
> I have no problem in applying a higher break point to some units. Are
those
> mentioned above the only ones?
>
>
> Peter
>
>
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Received on Thu Apr 27 2000 - 19:07:43 UTC