Re: [NetEpic ML] Slann, the required balance

From: <hellreich_at_...>
Date: Thu, 27 Apr 2000 16:28:23 -0400

RE: [NetEpic ML] Slann, the required balanceHey Peter, the Gravguards seem pretty good right bout now LOL even with the fiddy rules ROFL. But in any case I'll try the point increase and 6cm. By the way the Mantis Missile lauchers should stay at 100pts they don't kill anything and only slow the enemy down, only fire every other turn.
  ----- Original Message -----
  From: Peter Ramos
  To: netepic_at_egroups.com
  Sent: Thursday, April 27, 2000 3:56 PM
  Subject: Re: [NetEpic ML] Slann, the required balance


  Hi!

  Thats pretty much what I did second time around an increase of 50 points (some of 100) for most Necron. As for the Vanguard, i dont see what all the ruckus is about, they are 1000 points for 11 stands, although rather good ones, I dont think I will field them in small games, only in fairly large ones.
   
  Peter

     
    Agree LOL, just to let you know all Exodus units were copyed from other units in use by other armies. The Necron and True Slann foot troops are and can be the only problem. As for the Mechs and I'll hope all keep open mind, are really no stronger then Knights and when taking a Mech pod it is twice the cost so very fair. Mech support cards also cost more then Knight cards so again fair. I feel just simple things like dropping Null field to 6cm and upping Necron cards by 50pts will fix alot. As for the True Slann a company of leaders is maybe to much, and in my original thought for the Vanguard was to be just a leader for the Spawnguard. Plus being able to take it as a Special card. And I feel I'm right!!


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Received on Thu Apr 27 2000 - 20:28:23 UTC

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